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@@ -8956,7 +8956,8 @@ static int skill_sit_in (struct block_list *bl, va_list ap)
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if(type&2 && (pc_checkskill(sd,TK_HPTIME) > 0 || pc_checkskill(sd,TK_SPTIME) > 0 ))
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{
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sd->state.rest=1;
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- status_calc_regen(bl, status_get_status_data(bl), status_get_regen_data(bl));
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+ status_calc_regen(bl, &sd->battle_status, &sd->regen);
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+ status_calc_regen_rate(bl, &sd->regen, &sd->sc);
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}
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return 0;
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@@ -8969,8 +8970,11 @@ static int skill_sit_out (struct block_list *bl, va_list ap)
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sd=(struct map_session_data*)bl;
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if(sd->state.gangsterparadise && type&1)
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sd->state.gangsterparadise=0;
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- if(sd->state.rest && type&2)
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+ if(sd->state.rest && type&2) {
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sd->state.rest=0;
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+ status_calc_regen(bl, &sd->battle_status, &sd->regen);
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+ status_calc_regen_rate(bl, &sd->regen, &sd->sc);
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+ }
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return 0;
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}
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@@ -8981,7 +8985,7 @@ int skill_sit (struct map_session_data *sd, int type)
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nullpo_retr(0, sd);
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- if((lv = pc_checkskill(sd,RG_GANGSTER)) <= 0) {
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+ if((lv = pc_checkskill(sd,RG_GANGSTER)) > 0) {
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flag|=1;
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range = skill_get_splash(RG_GANGSTER, lv);
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}
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