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+//===== eAthena Script =======================================
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+//= Old Pharmacist
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+//===== By: ==================================================
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+//= DZeroX
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+//===== Current Version: =====================================
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+//= 1.0a
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+//===== Compatible With: =====================================
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+//= eAthena SVN Trunk
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+//===== Description: =========================================
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+//= Trade in items for potions
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+//===============================
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+//= Breakdown of arguments used
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+//= arg(0): Herb required.
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+//= arg(1): Zeny cost.
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+//= arg(2): Potion given.
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+//===== Additional Comments: =================================
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+//= 1.0 - Fully working. [DZeroX]
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+//= 1.0a - Minor fixes [Lupus]
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+//= 1.1 - Added changed the dialogs and name to fit the
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+//= the official information. [DZeroX]
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+//============================================================
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+
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+alberta_in.gat,16,28,4 script Old Pharmacist 61,{
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+ mes "[Old Pharmacist]";
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+ mes "Err....Are you a customer...?";
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+ switch(select("Make Potion","Talk.","Instruction of making potions","Cancel")) {
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+ case 1:
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+ next;
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+ set .@weight,MaxWeight-Weight;
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+ if ((.@weight) < 10000) {
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+ mes "[Old Pharmacist]";
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+ mes "Why are you carrying these so many!";
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+ mes "Don't be greedy, carry only as much you need!";
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+ next;
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+ mes "[Old Pharmacist]";
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+ mes "You are too heavy to receive potions from me...";
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+ mes "Go store some items in your storage first!";
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+ close;
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+ } else {
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+ mes "[Old Pharmacist]";
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+ mes "You have all the stuff ready, right? Which one would you like?";
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+ switch(select("Red Potion.","Orange Potion.","Yellow Potion.","White Potion.","Blue Potion.","Green Potion.","Actually, I don't want anything.")) {
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+ case 1:
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+ callsub L_making,507,3,501;
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+ case 2:
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+ next;
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+ mes "[Old Pharmacist]";
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+ if (countitem(507) < countitem(713)) {
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+ set .@max,countitem(507);
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+ }
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+ if (countitem(508) < countitem(713)) {
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+ set .@max,countitem(508);
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+ } else {
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+ set .@max,countitem(713);
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+ }
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+ if ((countitem(507) < 1) || (countitem(508) < 1) || (countitem(713) == 0)) {
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+ mes "You rascal! What did you expect?! Coming here with nothing. Tsk!";
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+ mes "Get lost!";
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+ close;
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+ }
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+ if (Zeny < 3) {
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+ mes "You rascal! What did you expect?! Coming here with nothing. Tsk!";
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+ mes "Get lost!";
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+ close;
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+ }
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+ mes "How many?";
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+ switch(select("Make as many as I can.","I want to choose an amount.","Actually, I don't want anything.")) {
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+ case 1:
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+ next;
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+ if ((countitem(507) < .@max) || (countitem(508) < .@max) || (countitem(713) < .@max) || (Zeny < .@max*3)) {
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+ mes "[Old Pharmacist]";
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+ mes "You punk! Do you want me to make stuff from insufficient ingridients?";
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+ close;
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+ }
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+ set Zeny,Zeny-(.@max*getarg(1));
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+ delitem getarg(0),.@max*2;
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+ delitem 713,.@max;
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+ getitem getarg(2),.@max;
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+ mes "[Old Pharmacist]";
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+ mes "Here. Take them.";
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+ mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good.";
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+ close;
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+ case 2:
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+ next;
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+ mes "[Old Pharmacist]";
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+ mes "Then pick a number below 100. If you don't want any, just enter '0'. With the materials you have, you can make about "+.@max+" potions.";
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+ input .@amount;
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+ if (.@amount == 0) {
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+ next;
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+ mes "[Old Pharmacist]";
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+ mes "Make up your mind, will you?!";
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+ close;
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+ }
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+ if (.@amount > 100) {
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+ next;
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+ mes "[Old Pharmacist]";
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+ mes "Are you deaf? I said less than 100!";
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+ close;
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+ }
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+ if ((countitem(507) < .@amount) || (countitem(508) < .@amount) || (countitem(713) < .@amount) || (Zeny < .@amount*3)) {
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+ next;
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+ mes "[Old Pharmacist]";
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+ mes "You punk! Do you want me to make stuff from insufficient ingridients?";
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+ close;
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+ }
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+ next;
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+ set Zeny,Zeny-(.@amount*getarg(1));
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+ delitem getarg(0),.@amount*2;
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+ delitem 713,.@amount;
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+ getitem getarg(2),.@amount;
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+ mes "[Old Pharmacist]";
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+ mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good.";
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+ close;
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+ case 3:
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+ next;
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+ mes "[Old Pharmacist]";
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+ mes "What?!";
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+ mes "Grrr...";
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+ mes "Bleh!";
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+ mes "Get lost!";
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+ close;
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+ }
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+ case 3:
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+ callsub L_making,508,10,503;
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+ case 4:
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+ callsub L_making,509,20,504;
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+ case 5:
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+ callsub L_making,510,30,505;
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+ case 6:
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+ callsub L_making,511,3,506;
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+ case 7:
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+ mes "[Old Pharmacist]";
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+ mes "What?!";
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+ mes "Grrr...";
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+ mes "Bleh!";
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+ mes "Get lost!";
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+ close;
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+ }
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+ }
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+ case 2:
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+ mes "[Old Pharmacist]";
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+ mes "With medicine, you can increase a person's ability to regenerate. But, they're only good up to a point. *Sigh* I'm starting to think of the days when I was young. I must be getting old.";
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+ next;
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+ mes "[Old Pharmacist]";
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+ mes "Anyways, a potion is merely a potion. Nothing more and nothing less.";
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+ close;
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+ case 3:
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+ mes "[Old Pharmacist]";
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+ mes "Hrrrmm...";
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+ mes "You young ones can be quite annoying. But, since you asked, I'll explain.";
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+ next;
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+ mes "[Old Pharmacist]";
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+ mes "Herbs work well by themselves, but if you use my special techniques and skills to make potions out of them, the effect is much much greater.";
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+ next;
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+ mes "[Old Pharmacist]";
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+ mes "If you ask eagerly and politely, I will make them for you. But, not for free... Don't worry though, I only charge a small fee, so it's not that expensive.";
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+ next;
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+ mes "[Old Pharmacist]";
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+ mes "Red Potion - ^0098E52 Red Herbs, 1 Empty Bottle, 2 zeny fee.^000000";
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+ mes "Orange Potion - ^0098E51 Red Herb, 1 Yellow Herb, 1 Empty Bottle, 5 zeny fee.^000000";
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+ mes "Yellow Potion - ^0098E52 Yellow Herbs, 1 Empty Bottle, 10 zeny.^000000";
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+ next;
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+ mes "[Old Pharmacist]";
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+ mes "White Potion - ^0098E52 White Herbs, 1 Empty Bottle, 20 zeny fee.^000000";
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+ mes "Blue Potion - ^0098E52 Blue Herbs, 1 Empty Bottle, 30 zeny fee.^000000";
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+ mes "Green Potion - ^0098E52 Green Herbs, 1 Empty Bottle, 3 zeny fee.^000000";
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+ close;
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+ case 4:
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+ mes "[Old Pharmacist]";
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+ mes "What a boring person. If you have something to say, why don't you say it?!";
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+ close;
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+ }
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+
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+L_making:
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+ next;
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+ mes "[Old Pharmacist]";
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+ if ((countitem(getarg(0))/2) < countitem(713)) {
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+ set .@max,countitem(getarg(0))/2;
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+ } else {
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+ set .@max,countitem(713);
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+ }
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+ if ((countitem(getarg(0)) < 2) || (countitem(713) == 0)) {
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+ mes "You rascal! What did you expect?! Coming here with nothing. Tsk!";
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+ mes "Get lost!";
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+ close;
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+ }
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+ if (Zeny < 3) {
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+ mes "You rascal! What did you expect?! Coming here with nothing. Tsk!";
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+ mes "Get lost!";
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+ close;
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+ }
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+ mes "How many?";
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+ switch(select("Make as many as I can.","I want to choose an amount.","Actually, I don't want anything.")) {
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+ case 1:
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+ next;
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+ if ((countitem(getarg(0)) < .@max*2) || (countitem(713) < .@max) || (Zeny < .@max*getarg(1))) {
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+ mes "[Old Pharmacist]";
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+ mes "You punk! Do you want me to make stuff from insufficient ingridients?";
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+ close;
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+ }
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+ set Zeny,Zeny-(.@max*getarg(1));
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+ delitem getarg(0),.@max*2;
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+ delitem 713,.@max;
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+ getitem getarg(2),.@max;
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+ mes "[Old Pharmacist]";
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+ mes "Here. Take them.";
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+ mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good.";
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+ close;
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+ case 2:
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+ next;
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+ mes "[Old Pharmacist]";
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+ mes "Then pick a number below 100. If you don't want any, just enter '0'. With the materials you have, you can make about "+.@max+" potions.";
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+ input .@amount;
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+ if (.@amount == 0) {
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+ next;
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+ mes "[Old Pharmacist]";
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+ mes "Make up your mind, will you?!";
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+ close;
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+ }
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+ if (.@amount > 100) {
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+ next;
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+ mes "[Old Pharmacist]";
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+ mes "Are you deaf? I said less than 100!";
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+ close;
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+ }
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+ if ((countitem(getarg(0)) < .@amount*2) || (countitem(713) < .@amount) || (Zeny < .@amount*getarg(1))) {
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+ next;
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+ mes "[Old Pharmacist]";
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+ mes "You punk! Do you want me to make stuff from insufficient ingridients?";
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+ close;
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+ }
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+ next;
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+ set Zeny,Zeny-(.@amount*getarg(1));
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+ delitem getarg(0),.@amount*2;
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+ delitem 713,.@amount;
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+ getitem getarg(2),.@amount;
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+ mes "[Old Pharmacist]";
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+ mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good.";
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+ close;
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+ case 3:
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+ next;
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+ mes "[Old Pharmacist]";
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+ mes "What?!";
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+ mes "Grrr...";
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+ mes "Bleh!";
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+ mes "Get lost!";
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+ close;
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+ }
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+}
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