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@@ -2717,11 +2717,11 @@ static struct Damage battle_calc_mob_weapon_attack(
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if(damage < 0) damage = 0;
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if(damage < 0) damage = 0;
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// 属 性の適用
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// 属 性の適用
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- if (!((battle_config.mob_ghostring_fix == 1) &&
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- (battle_get_element(target) == 8) &&
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- (target->type==BL_PC))) // [MouseJstr]
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- if(skill_num != 0 || s_ele != 0 || !battle_config.mob_attack_attr_none)
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- damage=battle_attr_fix(damage, s_ele, battle_get_element(target) );
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+ if (!((battle_config.mob_ghostring_fix == 1) &&
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+ (battle_get_elem_type(target) == 8) &&
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+ (target->type==BL_PC))) // [MouseJstr]
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+ if(skill_num != 0 || s_ele != 0 || !battle_config.mob_attack_attr_none)
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+ damage=battle_attr_fix(damage, s_ele, battle_get_element(target) );
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//if(sc_data && sc_data[SC_AURABLADE].timer!=-1) /* オーラブレード 必中 */
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//if(sc_data && sc_data[SC_AURABLADE].timer!=-1) /* オーラブレード 必中 */
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// damage += sc_data[SC_AURABLADE].val1 * 10;
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// damage += sc_data[SC_AURABLADE].val1 * 10;
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@@ -5394,9 +5394,9 @@ void battle_set_defaults() {
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battle_config.pc_cloak_check_type = 0;
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battle_config.pc_cloak_check_type = 0;
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battle_config.monster_cloak_check_type = 0;
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battle_config.monster_cloak_check_type = 0;
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battle_config.gvg_short_damage_rate = 100;
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battle_config.gvg_short_damage_rate = 100;
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- battle_config.gvg_long_damage_rate = 100;
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- battle_config.gvg_magic_damage_rate = 100;
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- battle_config.gvg_misc_damage_rate = 100;
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+ battle_config.gvg_long_damage_rate = 60;
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+ battle_config.gvg_magic_damage_rate = 50;
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+ battle_config.gvg_misc_damage_rate = 60;
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battle_config.gvg_eliminate_time = 7000;
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battle_config.gvg_eliminate_time = 7000;
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battle_config.mob_changetarget_byskill = 0;
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battle_config.mob_changetarget_byskill = 0;
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battle_config.pc_attack_direction_change = 1;
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battle_config.pc_attack_direction_change = 1;
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