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* Fixed up NPC_POWERUP and NPC_AGIUP
- NPC_POWERUP: 3x ATK and 2x HIT for 10+5*level seconds
- NPC_AGIUP: 2x MOVE and 2x FLEE for 10+5*level seconds

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11450 54d463be-8e91-2dee-dedb-b68131a5f0ec

Playtester %!s(int64=17) %!d(string=hai) anos
pai
achega
229dea7eb8
Modificáronse 3 ficheiros con 7 adicións e 4 borrados
  1. 3 0
      Changelog-Trunk.txt
  2. 2 2
      src/map/skill.c
  3. 2 2
      src/map/status.c

+ 3 - 0
Changelog-Trunk.txt

@@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 2007/10/13
+	* Fixed up NPC_POWERUP and NPC_AGIUP [Playtester]
+	- NPC_POWERUP: 3x ATK and 2x HIT for 10+5*level seconds
+	- NPC_AGIUP: 2x MOVE and 2x FLEE for 10+5*level seconds
 	* Some further changes to the delayfix function [Playtester]
 	- aftercast delay is at least amotion no matter what skill
 	  (this includes skills with cast time AND skills with skill delay!)

+ 2 - 2
src/map/skill.c

@@ -5117,9 +5117,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 		break;
 
 	case NPC_POWERUP:
-		sc_start(bl,SC_INCATKRATE,100,40*skilllv,skill_get_time(skillid, skilllv));
+		sc_start(bl,SC_INCATKRATE,100,200,skill_get_time(skillid, skilllv));
 		clif_skill_nodamage(src,bl,skillid,skilllv,
-			sc_start(bl,type,100,40*skilllv,skill_get_time(skillid, skilllv)));
+			sc_start(bl,type,100,100,skill_get_time(skillid, skilllv)));
 		break;
 		
 	case NPC_AGIUP:

+ 2 - 2
src/map/status.c

@@ -281,8 +281,8 @@ void initChangeTables(void)
 	set_sc(NPC_WEAPONBRAKER, SC_BROKENWEAPON, SI_BROKENWEAPON, SCB_NONE);
 	set_sc(NPC_ARMORBRAKE, SC_BROKENARMOR, SI_BROKENARMOR, SCB_NONE);
 	set_sc(NPC_CHANGEUNDEAD, SC_CHANGEUNDEAD, SI_UNDEAD, SCB_DEF_ELE);
-	set_sc(NPC_POWERUP, SC_INCDEXRATE, SI_BLANK, SCB_DEX);
-	set_sc(NPC_AGIUP, SC_INCFLEERATE, SI_BLANK, SCB_AGI);
+	set_sc(NPC_POWERUP, SC_INCHITRATE, SI_BLANK, SCB_HIT);
+	set_sc(NPC_AGIUP, SC_INCFLEERATE, SI_BLANK, SCB_FLEE);
 	add_sc(NPC_INVISIBLE, SC_CLOAKING);
 	set_sc(LK_AURABLADE, SC_AURABLADE, SI_AURABLADE, SCB_NONE);
 	set_sc(LK_PARRYING, SC_PARRYING, SI_PARRYING, SCB_NONE);