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@@ -281,8 +281,8 @@ void initChangeTables(void)
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set_sc(NPC_WEAPONBRAKER, SC_BROKENWEAPON, SI_BROKENWEAPON, SCB_NONE);
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set_sc(NPC_ARMORBRAKE, SC_BROKENARMOR, SI_BROKENARMOR, SCB_NONE);
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set_sc(NPC_CHANGEUNDEAD, SC_CHANGEUNDEAD, SI_UNDEAD, SCB_DEF_ELE);
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- set_sc(NPC_POWERUP, SC_INCDEXRATE, SI_BLANK, SCB_DEX);
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- set_sc(NPC_AGIUP, SC_INCFLEERATE, SI_BLANK, SCB_AGI);
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+ set_sc(NPC_POWERUP, SC_INCHITRATE, SI_BLANK, SCB_HIT);
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+ set_sc(NPC_AGIUP, SC_INCFLEERATE, SI_BLANK, SCB_FLEE);
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add_sc(NPC_INVISIBLE, SC_CLOAKING);
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set_sc(LK_AURABLADE, SC_AURABLADE, SI_AURABLADE, SCB_NONE);
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set_sc(LK_PARRYING, SC_PARRYING, SI_PARRYING, SCB_NONE);
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