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@@ -828,7 +828,7 @@ lhz_cube,233,24,4 script Sorcerer#Bio4Reward 4_M_UMDANCEKID,{
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mes "[Pudding]";
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mes "[Pudding]";
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mes "OKAY! In which equipment you want to dwell the power?";
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mes "OKAY! In which equipment you want to dwell the power?";
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next;
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next;
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- setarray .@parts[0], EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_LOW;
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+ setarray .@parts[0], EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_TOP;
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for(.@i = 0; .@i < 7; .@i++) {
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for(.@i = 0; .@i < 7; .@i++) {
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if (!getequipisequiped(.@parts[.@i])) {
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if (!getequipisequiped(.@parts[.@i])) {
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switch(.@i) {
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switch(.@i) {
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@@ -913,12 +913,12 @@ lhz_cube,233,24,4 script Sorcerer#Bio4Reward 4_M_UMDANCEKID,{
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.@part = EQI_ACC_R;
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.@part = EQI_ACC_R;
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break;
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break;
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case 8:
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case 8:
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- if (!getequipisequiped(EQI_HEAD_LOW)) {
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+ if (!getequipisequiped(EQI_HEAD_TOP)) {
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mes "[Pudding]";
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mes "[Pudding]";
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mes "Hey.. Are you not wearing any Helm?";
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mes "Hey.. Are you not wearing any Helm?";
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close;
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close;
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}
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}
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- .@part = EQI_HEAD_LOW;
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+ .@part = EQI_HEAD_TOP;
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break;
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break;
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}
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}
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.@refine_count = getequiprefinerycnt(.@part);
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.@refine_count = getequiprefinerycnt(.@part);
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