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@@ -469,6 +469,647 @@
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// TODO: check why we didnt have floor and enable it
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//export_constant(LOOK_FLOOR);
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+ /* status changes */
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+ script_set_constant("Eff_Stone",SC_STONE,false);
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+ script_set_constant("Eff_Freeze",SC_FREEZE,false);
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+ script_set_constant("Eff_Stun",SC_STUN,false);
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+ script_set_constant("Eff_Sleep",SC_SLEEP,false);
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+ script_set_constant("Eff_Poison",SC_POISON,false);
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+ script_set_constant("Eff_Curse",SC_CURSE,false);
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+ script_set_constant("Eff_Silence",SC_SILENCE,false);
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+ script_set_constant("Eff_Confusion",SC_CONFUSION,false);
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+ script_set_constant("Eff_Blind",SC_BLIND,false);
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+ script_set_constant("Eff_Bleeding",SC_BLEEDING,false);
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+ script_set_constant("Eff_DPoison",SC_DPOISON,false);
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+ script_set_constant("Eff_Fear",SC_FEAR,false);
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+ script_set_constant("Eff_Burning",SC_BURNING,false);
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+ script_set_constant("Eff_Crystalize",SC_CRYSTALIZE,false);
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+
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+ script_set_constant("SC_ALL",SC_NONE,false);
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+
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+ export_constant(SC_NONE);
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+ export_constant(SC_STONE);
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+ export_constant(SC_FREEZE);
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+ export_constant(SC_STUN);
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+ export_constant(SC_SLEEP);
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+ export_constant(SC_POISON);
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+ export_constant(SC_CURSE);
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+ export_constant(SC_SILENCE);
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+ export_constant(SC_CONFUSION);
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+ export_constant(SC_BLIND);
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+ export_constant(SC_BLEEDING);
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+ export_constant(SC_DPOISON);
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+ export_constant(SC_PROVOKE);
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+ export_constant(SC_ENDURE);
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+ export_constant(SC_TWOHANDQUICKEN);
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+ export_constant(SC_CONCENTRATE);
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+ export_constant(SC_HIDING);
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+ export_constant(SC_CLOAKING);
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+ export_constant(SC_ENCPOISON);
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+ export_constant(SC_POISONREACT);
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+ export_constant(SC_QUAGMIRE);
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+ export_constant(SC_ANGELUS);
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+ export_constant(SC_BLESSING);
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+ export_constant(SC_SIGNUMCRUCIS);
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+ export_constant(SC_INCREASEAGI);
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+ export_constant(SC_DECREASEAGI);
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+ export_constant(SC_SLOWPOISON);
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+ export_constant(SC_IMPOSITIO);
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+ export_constant(SC_SUFFRAGIUM);
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+ export_constant(SC_ASPERSIO);
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+ export_constant(SC_BENEDICTIO);
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+ export_constant(SC_KYRIE);
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+ export_constant(SC_MAGNIFICAT);
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+ export_constant(SC_GLORIA);
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+ export_constant(SC_AETERNA);
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+ export_constant(SC_ADRENALINE);
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+ export_constant(SC_WEAPONPERFECTION);
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+ export_constant(SC_OVERTHRUST);
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+ export_constant(SC_MAXIMIZEPOWER);
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+ export_constant(SC_TRICKDEAD);
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+ export_constant(SC_LOUD);
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+ export_constant(SC_ENERGYCOAT);
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+ export_constant(SC_BROKENARMOR);
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+ export_constant(SC_BROKENWEAPON);
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+ export_constant(SC_HALLUCINATION);
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+ export_constant(SC_WEIGHT50);
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+ export_constant(SC_WEIGHT90);
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+ export_constant(SC_ASPDPOTION0);
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+ export_constant(SC_ASPDPOTION1);
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+ export_constant(SC_ASPDPOTION2);
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+ export_constant(SC_ASPDPOTION3);
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+ export_constant(SC_SPEEDUP0);
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+ export_constant(SC_SPEEDUP1);
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+ export_constant(SC_ATKPOTION);
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+ export_constant(SC_MATKPOTION);
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+ export_constant(SC_WEDDING);
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+ export_constant(SC_SLOWDOWN);
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+ export_constant(SC_ANKLE);
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+ export_constant(SC_KEEPING);
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+ export_constant(SC_BARRIER);
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+ export_constant(SC_STRIPWEAPON);
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+ export_constant(SC_STRIPSHIELD);
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+ export_constant(SC_STRIPARMOR);
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+ export_constant(SC_STRIPHELM);
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+ export_constant(SC_CP_WEAPON);
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+ export_constant(SC_CP_SHIELD);
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+ export_constant(SC_CP_ARMOR);
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+ export_constant(SC_CP_HELM);
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+ export_constant(SC_AUTOGUARD);
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+ export_constant(SC_REFLECTSHIELD);
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+ export_constant(SC_SPLASHER);
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+ export_constant(SC_PROVIDENCE);
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+ export_constant(SC_DEFENDER);
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+ export_constant(SC_MAGICROD);
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+ export_constant(SC_SPELLBREAKER);
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+ export_constant(SC_AUTOSPELL);
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+ export_constant(SC_SIGHTTRASHER);
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+ export_constant(SC_AUTOBERSERK);
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+ export_constant(SC_SPEARQUICKEN);
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+ export_constant(SC_AUTOCOUNTER);
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+ export_constant(SC_SIGHT);
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+ export_constant(SC_SAFETYWALL);
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+ export_constant(SC_RUWACH);
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+ export_constant(SC_EXTREMITYFIST);
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+ export_constant(SC_EXPLOSIONSPIRITS);
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+ export_constant(SC_COMBO);
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+ export_constant(SC_BLADESTOP_WAIT);
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+ export_constant(SC_BLADESTOP);
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+ export_constant(SC_FIREWEAPON);
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+ export_constant(SC_WATERWEAPON);
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+ export_constant(SC_WINDWEAPON);
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+ export_constant(SC_EARTHWEAPON);
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+ export_constant(SC_VOLCANO);
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+ export_constant(SC_DELUGE);
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+ export_constant(SC_VIOLENTGALE);
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+ export_constant(SC_WATK_ELEMENT);
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+ export_constant(SC_ARMOR);
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+ export_constant(SC_ARMOR_ELEMENT);
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+ export_constant(SC_NOCHAT);
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+ export_constant(SC_BABY);
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+ export_constant(SC_AURABLADE);
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+ export_constant(SC_PARRYING);
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+ export_constant(SC_CONCENTRATION);
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+ export_constant(SC_TENSIONRELAX);
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+ export_constant(SC_BERSERK);
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+ export_constant(SC_FURY);
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+ export_constant(SC_GOSPEL);
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+ export_constant(SC_ASSUMPTIO);
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+ export_constant(SC_BASILICA);
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+ export_constant(SC_GUILDAURA);
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+ export_constant(SC_MAGICPOWER);
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+ export_constant(SC_EDP);
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+ export_constant(SC_TRUESIGHT);
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+ export_constant(SC_WINDWALK);
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+ export_constant(SC_MELTDOWN);
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+ export_constant(SC_CARTBOOST);
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+ export_constant(SC_CHASEWALK);
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+ export_constant(SC_REJECTSWORD);
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+ export_constant(SC_MARIONETTE);
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+ export_constant(SC_MARIONETTE2);
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+ export_constant(SC_CHANGEUNDEAD);
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+ export_constant(SC_JOINTBEAT);
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+ export_constant(SC_MINDBREAKER);
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+ export_constant(SC_MEMORIZE);
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+ export_constant(SC_FOGWALL);
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+ export_constant(SC_SPIDERWEB);
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+ export_constant(SC_DEVOTION);
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+ export_constant(SC_SACRIFICE);
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+ export_constant(SC_STEELBODY);
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+ export_constant(SC_ORCISH);
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+ export_constant(SC_READYSTORM);
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+ export_constant(SC_READYDOWN);
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+ export_constant(SC_READYTURN);
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+ export_constant(SC_READYCOUNTER);
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+ export_constant(SC_DODGE);
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+ export_constant(SC_RUN);
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+ export_constant(SC_SHADOWWEAPON);
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+ export_constant(SC_ADRENALINE2);
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+ export_constant(SC_GHOSTWEAPON);
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+ export_constant(SC_KAIZEL);
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+ export_constant(SC_KAAHI);
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+ export_constant(SC_KAUPE);
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+ export_constant(SC_ONEHAND);
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+ export_constant(SC_PRESERVE);
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+ export_constant(SC_BATTLEORDERS);
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+ export_constant(SC_REGENERATION);
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+ export_constant(SC_DOUBLECAST);
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+ export_constant(SC_GRAVITATION);
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+ export_constant(SC_MAXOVERTHRUST);
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+ export_constant(SC_LONGING);
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+ export_constant(SC_HERMODE);
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+ export_constant(SC_SHRINK);
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+ export_constant(SC_SIGHTBLASTER);
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+ export_constant(SC_WINKCHARM);
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+ export_constant(SC_CLOSECONFINE);
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+ export_constant(SC_CLOSECONFINE2);
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+ export_constant(SC_DANCING);
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+ export_constant(SC_ELEMENTALCHANGE);
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+ export_constant(SC_RICHMANKIM);
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+ export_constant(SC_ETERNALCHAOS);
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+ export_constant(SC_DRUMBATTLE);
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+ export_constant(SC_NIBELUNGEN);
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+ export_constant(SC_ROKISWEIL);
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+ export_constant(SC_INTOABYSS);
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+ export_constant(SC_SIEGFRIED);
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+ export_constant(SC_WHISTLE);
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+ export_constant(SC_ASSNCROS);
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+ export_constant(SC_POEMBRAGI);
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+ export_constant(SC_APPLEIDUN);
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+ export_constant(SC_MODECHANGE);
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+ export_constant(SC_HUMMING);
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+ export_constant(SC_DONTFORGETME);
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+ export_constant(SC_FORTUNE);
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+ export_constant(SC_SERVICE4U);
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+ export_constant(SC_STOP);
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+ export_constant(SC_SPURT);
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+ export_constant(SC_SPIRIT);
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+ export_constant(SC_COMA);
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+ export_constant(SC_INTRAVISION);
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+ export_constant(SC_INCALLSTATUS);
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+ export_constant(SC_INCSTR);
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+ export_constant(SC_INCAGI);
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+ export_constant(SC_INCVIT);
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+ export_constant(SC_INCINT);
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+ export_constant(SC_INCDEX);
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+ export_constant(SC_INCLUK);
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+ export_constant(SC_INCHIT);
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+ export_constant(SC_INCHITRATE);
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+ export_constant(SC_INCFLEE);
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+ export_constant(SC_INCFLEERATE);
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+ export_constant(SC_INCMHPRATE);
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+ export_constant(SC_INCMSPRATE);
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+ export_constant(SC_INCATKRATE);
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+ export_constant(SC_INCMATKRATE);
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+ export_constant(SC_INCDEFRATE);
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+ export_constant(SC_STRFOOD);
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+ export_constant(SC_AGIFOOD);
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+ export_constant(SC_VITFOOD);
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+ export_constant(SC_INTFOOD);
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+ export_constant(SC_DEXFOOD);
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+ export_constant(SC_LUKFOOD);
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+ export_constant(SC_HITFOOD);
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+ export_constant(SC_FLEEFOOD);
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+ export_constant(SC_BATKFOOD);
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+ export_constant(SC_WATKFOOD);
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+ export_constant(SC_MATKFOOD);
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+ export_constant(SC_SCRESIST);
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+ export_constant(SC_XMAS);
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+ export_constant(SC_WARM);
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+ export_constant(SC_SUN_COMFORT);
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+ export_constant(SC_MOON_COMFORT);
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+ export_constant(SC_STAR_COMFORT);
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+ export_constant(SC_FUSION);
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+ export_constant(SC_SKILLRATE_UP);
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+ export_constant(SC_SKE);
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+ export_constant(SC_KAITE);
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+ export_constant(SC_SWOO);
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+ export_constant(SC_SKA);
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+ export_constant(SC_EARTHSCROLL);
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+ export_constant(SC_MIRACLE);
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+ export_constant(SC_MADNESSCANCEL);
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+ export_constant(SC_ADJUSTMENT);
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+ export_constant(SC_INCREASING);
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+ export_constant(SC_GATLINGFEVER);
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+ export_constant(SC_TATAMIGAESHI);
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+ export_constant(SC_UTSUSEMI);
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+ export_constant(SC_BUNSINJYUTSU);
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+ export_constant(SC_KAENSIN);
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+ export_constant(SC_SUITON);
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+ export_constant(SC_NEN);
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+ export_constant(SC_KNOWLEDGE);
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+ export_constant(SC_SMA);
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+ export_constant(SC_FLING);
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+ export_constant(SC_AVOID);
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+ export_constant(SC_CHANGE);
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+ export_constant(SC_BLOODLUST);
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+ export_constant(SC_FLEET);
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+ export_constant(SC_SPEED);
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+ export_constant(SC_DEFENCE);
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+ export_constant(SC_INCASPDRATE);
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+ export_constant(SC_INCFLEE2);
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+ export_constant(SC_JAILED);
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+ export_constant(SC_ENCHANTARMS);
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+ export_constant(SC_MAGICALATTACK);
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+ export_constant(SC_ARMORCHANGE);
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+ export_constant(SC_CRITICALWOUND);
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+ export_constant(SC_MAGICMIRROR);
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+ export_constant(SC_SLOWCAST);
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+ export_constant(SC_SUMMER);
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+ export_constant(SC_EXPBOOST);
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+ export_constant(SC_ITEMBOOST);
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+ export_constant(SC_BOSSMAPINFO);
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+ export_constant(SC_LIFEINSURANCE);
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+ export_constant(SC_INCCRI);
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+ //export_constant(SC_INCDEF);
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+ //export_constant(SC_INCBASEATK);
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+ //export_constant(SC_FASTCAST 264);
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+ export_constant(SC_MDEF_RATE);
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+ //export_constant(SC_HPREGEN);
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+ export_constant(SC_INCHEALRATE);
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+ export_constant(SC_PNEUMA);
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+ export_constant(SC_AUTOTRADE);
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+ export_constant(SC_KSPROTECTED);
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+ export_constant(SC_ARMOR_RESIST);
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+ export_constant(SC_SPCOST_RATE);
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+ export_constant(SC_COMMONSC_RESIST);
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+ export_constant(SC_SEVENWIND);
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+ export_constant(SC_DEF_RATE);
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+ //export_constant(SC_SPREGEN);
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+ export_constant(SC_WALKSPEED);
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+ export_constant(SC_MERC_FLEEUP);
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+ export_constant(SC_MERC_ATKUP);
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+ export_constant(SC_MERC_HPUP);
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+ export_constant(SC_MERC_SPUP);
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+ export_constant(SC_MERC_HITUP);
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+ export_constant(SC_MERC_QUICKEN);
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+ export_constant(SC_REBIRTH);
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+ //export_constant(SC_SKILLCASTRATE);
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+ //export_constant(SC_DEFRATIOATK);
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+ //export_constant(SC_HPDRAIN);
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+ //export_constant(SC_SKILLATKBONUS);
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+ export_constant(SC_ITEMSCRIPT);
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+ export_constant(SC_S_LIFEPOTION);
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+ export_constant(SC_L_LIFEPOTION);
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+ export_constant(SC_JEXPBOOST);
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+ //export_constant(SC_IGNOREDEF);
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+ export_constant(SC_HELLPOWER);
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+ export_constant(SC_INVINCIBLE);
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+ export_constant(SC_INVINCIBLEOFF);
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+ export_constant(SC_MANU_ATK);
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+ export_constant(SC_MANU_DEF);
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+ export_constant(SC_SPL_ATK);
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+ export_constant(SC_SPL_DEF);
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+ export_constant(SC_MANU_MATK);
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+ export_constant(SC_SPL_MATK);
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+ export_constant(SC_FOOD_STR_CASH);
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+ export_constant(SC_FOOD_AGI_CASH);
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+ export_constant(SC_FOOD_VIT_CASH);
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+ export_constant(SC_FOOD_DEX_CASH);
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+ export_constant(SC_FOOD_INT_CASH);
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+ export_constant(SC_FOOD_LUK_CASH);
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+ export_constant(SC_FEAR);
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+ export_constant(SC_BURNING);
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+ export_constant(SC_FREEZING);
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+ export_constant(SC_ENCHANTBLADE);
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+ export_constant(SC_DEATHBOUND);
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+ export_constant(SC_MILLENNIUMSHIELD);
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+ export_constant(SC_CRUSHSTRIKE);
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+ export_constant(SC_REFRESH);
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+ export_constant(SC_REUSE_REFRESH);
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+ export_constant(SC_GIANTGROWTH);
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+ export_constant(SC_STONEHARDSKIN);
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+ export_constant(SC_VITALITYACTIVATION);
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+ export_constant(SC_STORMBLAST);
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+ export_constant(SC_FIGHTINGSPIRIT);
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+ export_constant(SC_ABUNDANCE);
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+ export_constant(SC_ADORAMUS);
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+ export_constant(SC_EPICLESIS);
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+ export_constant(SC_ORATIO);
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+ export_constant(SC_LAUDAAGNUS);
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+ export_constant(SC_LAUDARAMUS);
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+ export_constant(SC_RENOVATIO);
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+ export_constant(SC_EXPIATIO);
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+ export_constant(SC_DUPLELIGHT);
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+ export_constant(SC_SECRAMENT);
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+ export_constant(SC_WHITEIMPRISON);
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+ export_constant(SC_MARSHOFABYSS);
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+ export_constant(SC_RECOGNIZEDSPELL);
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+ export_constant(SC_STASIS);
|
|
|
+ export_constant(SC_SPHERE_1);
|
|
|
+ export_constant(SC_SPHERE_2);
|
|
|
+ export_constant(SC_SPHERE_3);
|
|
|
+ export_constant(SC_SPHERE_4);
|
|
|
+ export_constant(SC_SPHERE_5);
|
|
|
+ export_constant(SC_READING_SB);
|
|
|
+ export_constant(SC_FREEZE_SP);
|
|
|
+ export_constant(SC_FEARBREEZE);
|
|
|
+ export_constant(SC_ELECTRICSHOCKER);
|
|
|
+ export_constant(SC_WUGDASH);
|
|
|
+ export_constant(SC_BITE);
|
|
|
+ export_constant(SC_CAMOUFLAGE);
|
|
|
+ export_constant(SC_ACCELERATION);
|
|
|
+ export_constant(SC_HOVERING);
|
|
|
+ export_constant(SC_SHAPESHIFT);
|
|
|
+ export_constant(SC_INFRAREDSCAN);
|
|
|
+ export_constant(SC_ANALYZE);
|
|
|
+ export_constant(SC_MAGNETICFIELD);
|
|
|
+ export_constant(SC_NEUTRALBARRIER);
|
|
|
+ export_constant(SC_NEUTRALBARRIER_MASTER);
|
|
|
+ export_constant(SC_STEALTHFIELD);
|
|
|
+ export_constant(SC_STEALTHFIELD_MASTER);
|
|
|
+ export_constant(SC_OVERHEAT);
|
|
|
+ export_constant(SC_OVERHEAT_LIMITPOINT);
|
|
|
+ export_constant(SC_VENOMIMPRESS);
|
|
|
+ export_constant(SC_POISONINGWEAPON);
|
|
|
+ export_constant(SC_WEAPONBLOCKING);
|
|
|
+ export_constant(SC_CLOAKINGEXCEED);
|
|
|
+ export_constant(SC_HALLUCINATIONWALK);
|
|
|
+ export_constant(SC_HALLUCINATIONWALK_POSTDELAY);
|
|
|
+ export_constant(SC_ROLLINGCUTTER);
|
|
|
+ export_constant(SC_TOXIN);
|
|
|
+ export_constant(SC_PARALYSE);
|
|
|
+ export_constant(SC_VENOMBLEED);
|
|
|
+ export_constant(SC_MAGICMUSHROOM);
|
|
|
+ export_constant(SC_DEATHHURT);
|
|
|
+ export_constant(SC_PYREXIA);
|
|
|
+ export_constant(SC_OBLIVIONCURSE);
|
|
|
+ export_constant(SC_LEECHESEND);
|
|
|
+ export_constant(SC_REFLECTDAMAGE);
|
|
|
+ export_constant(SC_FORCEOFVANGUARD);
|
|
|
+ export_constant(SC_SHIELDSPELL_DEF);
|
|
|
+ export_constant(SC_SHIELDSPELL_MDEF);
|
|
|
+ export_constant(SC_SHIELDSPELL_REF);
|
|
|
+ export_constant(SC_EXEEDBREAK);
|
|
|
+ export_constant(SC_PRESTIGE);
|
|
|
+ export_constant(SC_BANDING);
|
|
|
+ export_constant(SC_BANDING_DEFENCE);
|
|
|
+ export_constant(SC_EARTHDRIVE);
|
|
|
+ export_constant(SC_INSPIRATION);
|
|
|
+ export_constant(SC_SPELLFIST);
|
|
|
+ export_constant(SC_CRYSTALIZE);
|
|
|
+ export_constant(SC_STRIKING);
|
|
|
+ export_constant(SC_WARMER);
|
|
|
+ export_constant(SC_VACUUM_EXTREME);
|
|
|
+ export_constant(SC_PROPERTYWALK);
|
|
|
+ export_constant(SC_SWINGDANCE);
|
|
|
+ export_constant(SC_SYMPHONYOFLOVER);
|
|
|
+ export_constant(SC_MOONLITSERENADE);
|
|
|
+ export_constant(SC_RUSHWINDMILL);
|
|
|
+ export_constant(SC_ECHOSONG);
|
|
|
+ export_constant(SC_HARMONIZE);
|
|
|
+ export_constant(SC_VOICEOFSIREN);
|
|
|
+ export_constant(SC_DEEPSLEEP);
|
|
|
+ export_constant(SC_SIRCLEOFNATURE);
|
|
|
+ export_constant(SC_GLOOMYDAY);
|
|
|
+ export_constant(SC_GLOOMYDAY_SK);
|
|
|
+ export_constant(SC_SONGOFMANA);
|
|
|
+ export_constant(SC_DANCEWITHWUG);
|
|
|
+ export_constant(SC_SATURDAYNIGHTFEVER);
|
|
|
+ export_constant(SC_LERADSDEW);
|
|
|
+ export_constant(SC_MELODYOFSINK);
|
|
|
+ export_constant(SC_BEYONDOFWARCRY);
|
|
|
+ export_constant(SC_UNLIMITEDHUMMINGVOICE);
|
|
|
+ export_constant(SC_SITDOWN_FORCE);
|
|
|
+ export_constant(SC_NETHERWORLD);
|
|
|
+ export_constant(SC_CRESCENTELBOW);
|
|
|
+ export_constant(SC_CURSEDCIRCLE_ATKER);
|
|
|
+ export_constant(SC_CURSEDCIRCLE_TARGET);
|
|
|
+ export_constant(SC_LIGHTNINGWALK);
|
|
|
+ export_constant(SC_RAISINGDRAGON);
|
|
|
+ export_constant(SC_GT_ENERGYGAIN);
|
|
|
+ export_constant(SC_GT_CHANGE);
|
|
|
+ export_constant(SC_GT_REVITALIZE);
|
|
|
+ export_constant(SC_GN_CARTBOOST);
|
|
|
+ export_constant(SC_THORNSTRAP);
|
|
|
+ export_constant(SC_BLOODSUCKER);
|
|
|
+ export_constant(SC_SMOKEPOWDER);
|
|
|
+ export_constant(SC_TEARGAS);
|
|
|
+ export_constant(SC_MANDRAGORA);
|
|
|
+ export_constant(SC_STOMACHACHE);
|
|
|
+ export_constant(SC_MYSTERIOUS_POWDER);
|
|
|
+ export_constant(SC_MELON_BOMB);
|
|
|
+ export_constant(SC_BANANA_BOMB);
|
|
|
+ export_constant(SC_BANANA_BOMB_SITDOWN);
|
|
|
+ export_constant(SC_SAVAGE_STEAK);
|
|
|
+ export_constant(SC_COCKTAIL_WARG_BLOOD);
|
|
|
+ export_constant(SC_MINOR_BBQ);
|
|
|
+ export_constant(SC_SIROMA_ICE_TEA);
|
|
|
+ export_constant(SC_DROCERA_HERB_STEAMED);
|
|
|
+ export_constant(SC_PUTTI_TAILS_NOODLES);
|
|
|
+ export_constant(SC_BOOST500);
|
|
|
+ export_constant(SC_FULL_SWING_K);
|
|
|
+ export_constant(SC_MANA_PLUS);
|
|
|
+ export_constant(SC_MUSTLE_M);
|
|
|
+ export_constant(SC_LIFE_FORCE_F);
|
|
|
+ export_constant(SC_EXTRACT_WHITE_POTION_Z);
|
|
|
+ export_constant(SC_VITATA_500);
|
|
|
+ export_constant(SC_EXTRACT_SALAMINE_JUICE);
|
|
|
+ export_constant(SC__REPRODUCE);
|
|
|
+ export_constant(SC__AUTOSHADOWSPELL);
|
|
|
+ export_constant(SC__SHADOWFORM);
|
|
|
+ export_constant(SC__BODYPAINT);
|
|
|
+ export_constant(SC__INVISIBILITY);
|
|
|
+ export_constant(SC__DEADLYINFECT);
|
|
|
+ export_constant(SC__ENERVATION);
|
|
|
+ export_constant(SC__GROOMY);
|
|
|
+ export_constant(SC__IGNORANCE);
|
|
|
+ export_constant(SC__LAZINESS);
|
|
|
+ export_constant(SC__UNLUCKY);
|
|
|
+ export_constant(SC__WEAKNESS);
|
|
|
+ export_constant(SC__STRIPACCESSORY);
|
|
|
+ export_constant(SC__MANHOLE);
|
|
|
+ export_constant(SC__BLOODYLUST);
|
|
|
+ export_constant(SC_CIRCLE_OF_FIRE);
|
|
|
+ export_constant(SC_CIRCLE_OF_FIRE_OPTION);
|
|
|
+ export_constant(SC_FIRE_CLOAK);
|
|
|
+ export_constant(SC_FIRE_CLOAK_OPTION);
|
|
|
+ export_constant(SC_WATER_SCREEN);
|
|
|
+ export_constant(SC_WATER_SCREEN_OPTION);
|
|
|
+ export_constant(SC_WATER_DROP);
|
|
|
+ export_constant(SC_WATER_DROP_OPTION);
|
|
|
+ export_constant(SC_WATER_BARRIER);
|
|
|
+ export_constant(SC_WIND_STEP);
|
|
|
+ export_constant(SC_WIND_STEP_OPTION);
|
|
|
+ export_constant(SC_WIND_CURTAIN);
|
|
|
+ export_constant(SC_WIND_CURTAIN_OPTION);
|
|
|
+ export_constant(SC_ZEPHYR);
|
|
|
+ export_constant(SC_SOLID_SKIN);
|
|
|
+ export_constant(SC_SOLID_SKIN_OPTION);
|
|
|
+ export_constant(SC_STONE_SHIELD);
|
|
|
+ export_constant(SC_STONE_SHIELD_OPTION);
|
|
|
+ export_constant(SC_POWER_OF_GAIA);
|
|
|
+ export_constant(SC_PYROTECHNIC);
|
|
|
+ export_constant(SC_PYROTECHNIC_OPTION);
|
|
|
+ export_constant(SC_HEATER);
|
|
|
+ export_constant(SC_HEATER_OPTION);
|
|
|
+ export_constant(SC_TROPIC);
|
|
|
+ export_constant(SC_TROPIC_OPTION);
|
|
|
+ export_constant(SC_AQUAPLAY);
|
|
|
+ export_constant(SC_AQUAPLAY_OPTION);
|
|
|
+ export_constant(SC_COOLER);
|
|
|
+ export_constant(SC_COOLER_OPTION);
|
|
|
+ export_constant(SC_CHILLY_AIR);
|
|
|
+ export_constant(SC_CHILLY_AIR_OPTION);
|
|
|
+ export_constant(SC_GUST);
|
|
|
+ export_constant(SC_GUST_OPTION);
|
|
|
+ export_constant(SC_BLAST);
|
|
|
+ export_constant(SC_BLAST_OPTION);
|
|
|
+ export_constant(SC_WILD_STORM);
|
|
|
+ export_constant(SC_WILD_STORM_OPTION);
|
|
|
+ export_constant(SC_PETROLOGY);
|
|
|
+ export_constant(SC_PETROLOGY_OPTION);
|
|
|
+ export_constant(SC_CURSED_SOIL);
|
|
|
+ export_constant(SC_CURSED_SOIL_OPTION);
|
|
|
+ export_constant(SC_UPHEAVAL);
|
|
|
+ export_constant(SC_UPHEAVAL_OPTION);
|
|
|
+ export_constant(SC_TIDAL_WEAPON);
|
|
|
+ export_constant(SC_TIDAL_WEAPON_OPTION);
|
|
|
+ export_constant(SC_ROCK_CRUSHER);
|
|
|
+ export_constant(SC_ROCK_CRUSHER_ATK);
|
|
|
+ export_constant(SC_LEADERSHIP);
|
|
|
+ export_constant(SC_GLORYWOUNDS);
|
|
|
+ export_constant(SC_SOULCOLD);
|
|
|
+ export_constant(SC_HAWKEYES);
|
|
|
+ export_constant(SC_ODINS_POWER);
|
|
|
+ export_constant(SC_RAID);
|
|
|
+ export_constant(SC_FIRE_INSIGNIA);
|
|
|
+ export_constant(SC_WATER_INSIGNIA);
|
|
|
+ export_constant(SC_WIND_INSIGNIA);
|
|
|
+ export_constant(SC_EARTH_INSIGNIA);
|
|
|
+ export_constant(SC_PUSH_CART);
|
|
|
+ export_constant(SC_SPELLBOOK1);
|
|
|
+ export_constant(SC_SPELLBOOK2);
|
|
|
+ export_constant(SC_SPELLBOOK3);
|
|
|
+ export_constant(SC_SPELLBOOK4);
|
|
|
+ export_constant(SC_SPELLBOOK5);
|
|
|
+ export_constant(SC_SPELLBOOK6);
|
|
|
+ export_constant(SC_MAXSPELLBOOK);
|
|
|
+ export_constant(SC_INCMHP);
|
|
|
+ export_constant(SC_INCMSP);
|
|
|
+ export_constant(SC_PARTYFLEE);
|
|
|
+ export_constant(SC_MEIKYOUSISUI);
|
|
|
+ export_constant(SC_JYUMONJIKIRI);
|
|
|
+ export_constant(SC_KYOUGAKU);
|
|
|
+ export_constant(SC_IZAYOI);
|
|
|
+ export_constant(SC_ZENKAI);
|
|
|
+ export_constant(SC_KAGEHUMI);
|
|
|
+ export_constant(SC_KYOMU);
|
|
|
+ export_constant(SC_KAGEMUSYA);
|
|
|
+ export_constant(SC_ZANGETSU);
|
|
|
+ export_constant(SC_GENSOU);
|
|
|
+ export_constant(SC_AKAITSUKI);
|
|
|
+ export_constant(SC_STYLE_CHANGE);
|
|
|
+ export_constant(SC_TINDER_BREAKER);
|
|
|
+ export_constant(SC_TINDER_BREAKER2);
|
|
|
+ export_constant(SC_CBC);
|
|
|
+ export_constant(SC_EQC);
|
|
|
+ export_constant(SC_GOLDENE_FERSE);
|
|
|
+ export_constant(SC_ANGRIFFS_MODUS);
|
|
|
+ export_constant(SC_OVERED_BOOST);
|
|
|
+ export_constant(SC_LIGHT_OF_REGENE);
|
|
|
+ export_constant(SC_ASH);
|
|
|
+ export_constant(SC_GRANITIC_ARMOR);
|
|
|
+ export_constant(SC_MAGMA_FLOW);
|
|
|
+ export_constant(SC_PYROCLASTIC);
|
|
|
+ export_constant(SC_PARALYSIS);
|
|
|
+ export_constant(SC_PAIN_KILLER);
|
|
|
+ export_constant(SC_HANBOK);
|
|
|
+ export_constant(SC_DEFSET);
|
|
|
+ export_constant(SC_MDEFSET);
|
|
|
+ export_constant(SC_DARKCROW);
|
|
|
+ export_constant(SC_FULL_THROTTLE);
|
|
|
+ export_constant(SC_REBOUND);
|
|
|
+ export_constant(SC_UNLIMIT);
|
|
|
+ export_constant(SC_KINGS_GRACE);
|
|
|
+ export_constant(SC_TELEKINESIS_INTENSE);
|
|
|
+ export_constant(SC_OFFERTORIUM);
|
|
|
+ export_constant(SC_FRIGG_SONG);
|
|
|
+ export_constant(SC_MONSTER_TRANSFORM);
|
|
|
+ export_constant(SC_ANGEL_PROTECT);
|
|
|
+ export_constant(SC_ILLUSIONDOPING);
|
|
|
+ export_constant(SC_FLASHCOMBO);
|
|
|
+ export_constant(SC_MOONSTAR);
|
|
|
+ export_constant(SC_SUPER_STAR);
|
|
|
+ export_constant(SC_HEAT_BARREL);
|
|
|
+ export_constant(SC_HEAT_BARREL_AFTER);
|
|
|
+ export_constant(SC_P_ALTER);
|
|
|
+ export_constant(SC_E_CHAIN);
|
|
|
+ export_constant(SC_C_MARKER);
|
|
|
+ export_constant(SC_ANTI_M_BLAST);
|
|
|
+ export_constant(SC_B_TRAP);
|
|
|
+ export_constant(SC_H_MINE);
|
|
|
+ export_constant(SC_QD_SHOT_READY);
|
|
|
+ export_constant(SC_MTF_ASPD);
|
|
|
+ export_constant(SC_MTF_RANGEATK);
|
|
|
+ export_constant(SC_MTF_MATK);
|
|
|
+ export_constant(SC_MTF_MLEATKED);
|
|
|
+ export_constant(SC_MTF_CRIDAMAGE);
|
|
|
+ export_constant(SC_OKTOBERFEST);
|
|
|
+ export_constant(SC_STRANGELIGHTS);
|
|
|
+ export_constant(SC_DECORATION_OF_MUSIC);
|
|
|
+ export_constant(SC_QUEST_BUFF1);
|
|
|
+ export_constant(SC_QUEST_BUFF2);
|
|
|
+ export_constant(SC_QUEST_BUFF3);
|
|
|
+ export_constant(SC_ALL_RIDING);
|
|
|
+ export_constant(SC_TEARGAS_SOB);
|
|
|
+ export_constant(SC__FEINTBOMB);
|
|
|
+ export_constant(SC__CHAOS);
|
|
|
+ export_constant(SC_CHASEWALK2);
|
|
|
+ export_constant(SC_VACUUM_EXTREME_POSTDELAY);
|
|
|
+ export_constant(SC_MTF_ASPD2);
|
|
|
+ export_constant(SC_MTF_RANGEATK2);
|
|
|
+ export_constant(SC_MTF_MATK2);
|
|
|
+ export_constant(SC_2011RWC_SCROLL);
|
|
|
+ export_constant(SC_JP_EVENT04);
|
|
|
+ export_constant(SC_MTF_MHP);
|
|
|
+ export_constant(SC_MTF_MSP);
|
|
|
+ export_constant(SC_MTF_PUMPKIN);
|
|
|
+ export_constant(SC_MTF_HITFLEE);
|
|
|
+ export_constant(SC_CRIFOOD);
|
|
|
+ export_constant(SC_ATTHASTE_CASH);
|
|
|
+ export_constant(SC_REUSE_LIMIT_A);
|
|
|
+ export_constant(SC_REUSE_LIMIT_B);
|
|
|
+ export_constant(SC_REUSE_LIMIT_C);
|
|
|
+ export_constant(SC_REUSE_LIMIT_D);
|
|
|
+ export_constant(SC_REUSE_LIMIT_E);
|
|
|
+ export_constant(SC_REUSE_LIMIT_F);
|
|
|
+ export_constant(SC_REUSE_LIMIT_G);
|
|
|
+ export_constant(SC_REUSE_LIMIT_H);
|
|
|
+ export_constant(SC_REUSE_LIMIT_MTF);
|
|
|
+ export_constant(SC_REUSE_LIMIT_ASPD_POTION);
|
|
|
+ export_constant(SC_REUSE_MILLENNIUMSHIELD);
|
|
|
+ export_constant(SC_REUSE_CRUSHSTRIKE);
|
|
|
+ export_constant(SC_REUSE_STORMBLAST);
|
|
|
+ export_constant(SC_ALL_RIDING_REUSE_LIMIT);
|
|
|
+ export_constant(SC_REUSE_LIMIT_ECL);
|
|
|
+ export_constant(SC_REUSE_LIMIT_RECALL);
|
|
|
+ export_constant(SC_PROMOTE_HEALTH_RESERCH);
|
|
|
+ export_constant(SC_ENERGY_DRINK_RESERCH);
|
|
|
+ export_constant(SC_NORECOVER_STATE);
|
|
|
+ export_constant(SC_EXTREMITYFIST2);
|
|
|
+ // TODO: Add missing ones
|
|
|
+
|
|
|
/* status options */
|
|
|
export_constant(OPTION_NOTHING);
|
|
|
export_constant(OPTION_SIGHT);
|