瀏覽代碼

Migrated all status change constants to source exports

Lemongrass3110 9 年之前
父節點
當前提交
2174395717
共有 2 個文件被更改,包括 641 次插入638 次删除
  1. 0 638
      db/const.txt
  2. 641 0
      src/map/script_constants.h

+ 0 - 638
db/const.txt

@@ -247,21 +247,6 @@ bSubSkill	2077
 bSubDefEle	2078
 bStateNoRecoverRace	2079
 
-Eff_Stone	0
-Eff_Freeze	1
-Eff_Stun	2
-Eff_Sleep	3
-Eff_Poison	4
-Eff_Curse	5
-Eff_Silence	6
-Eff_Confusion	7
-Eff_Blind	8
-Eff_Bleeding	9
-Eff_DPoison	10
-Eff_Fear	309
-Eff_Burning	310
-Eff_Crystalize	388
-
 Ele_Neutral	0
 Ele_Water	1
 Ele_Earth	2
@@ -776,629 +761,6 @@ IG_Sanctuary_Lucky_Egg	450
 IG_Cyborg_Lucky_Egg	451
 IG_Undine_Lucky_Egg	452
 
-SC_ALL	-1
-SC_NONE	-1
-SC_STONE	0
-SC_FREEZE	1
-SC_STUN	2
-SC_SLEEP	3
-SC_POISON	4
-SC_CURSE	5
-SC_SILENCE	6
-SC_CONFUSION	7
-SC_BLIND	8
-SC_BLEEDING	9
-SC_DPOISON	10
-SC_PROVOKE	20
-SC_ENDURE	21
-SC_TWOHANDQUICKEN	22
-SC_CONCENTRATE	23
-SC_HIDING	24
-SC_CLOAKING	25
-SC_ENCPOISON	26
-SC_POISONREACT	27
-SC_QUAGMIRE	28
-SC_ANGELUS	29
-SC_BLESSING	30
-SC_SIGNUMCRUCIS	31
-SC_INCREASEAGI	32
-SC_DECREASEAGI	33
-SC_SLOWPOISON	34
-SC_IMPOSITIO	35
-SC_SUFFRAGIUM	36
-SC_ASPERSIO	37
-SC_BENEDICTIO	38
-SC_KYRIE	39
-SC_MAGNIFICAT	40
-SC_GLORIA	41
-SC_AETERNA	42
-SC_ADRENALINE	43
-SC_WEAPONPERFECTION	44
-SC_OVERTHRUST	45
-SC_MAXIMIZEPOWER	46
-SC_TRICKDEAD	47
-SC_LOUD	48
-SC_ENERGYCOAT	49
-SC_BROKENARMOR	50
-SC_BROKENWEAPON	51
-SC_HALLUCINATION	52
-SC_WEIGHT50	53
-SC_WEIGHT90	54
-SC_ASPDPOTION0	55
-SC_ASPDPOTION1	56
-SC_ASPDPOTION2	57
-SC_ASPDPOTION3	58
-SC_SPEEDUP0	59
-SC_SPEEDUP1	60
-SC_ATKPOTION	61
-SC_MATKPOTION	62
-SC_WEDDING	63
-SC_SLOWDOWN	64
-SC_ANKLE	65
-SC_KEEPING	66
-SC_BARRIER	67
-SC_STRIPWEAPON	68
-SC_STRIPSHIELD	69
-SC_STRIPARMOR	70
-SC_STRIPHELM	71
-SC_CP_WEAPON	72
-SC_CP_SHIELD	73
-SC_CP_ARMOR	74
-SC_CP_HELM	75
-SC_AUTOGUARD	76
-SC_REFLECTSHIELD	77
-SC_SPLASHER	78
-SC_PROVIDENCE	79
-SC_DEFENDER	80
-SC_MAGICROD	81
-SC_SPELLBREAKER	82
-SC_AUTOSPELL	83
-SC_SIGHTTRASHER	84
-SC_AUTOBERSERK	85
-SC_SPEARQUICKEN	86
-SC_AUTOCOUNTER	87
-SC_SIGHT	88
-SC_SAFETYWALL	89
-SC_RUWACH	90
-SC_EXTREMITYFIST	91
-SC_EXPLOSIONSPIRITS	92
-SC_COMBO	93
-SC_BLADESTOP_WAIT	94
-SC_BLADESTOP	95
-SC_FIREWEAPON	96
-SC_WATERWEAPON	97
-SC_WINDWEAPON	98
-SC_EARTHWEAPON	99
-SC_VOLCANO	100
-SC_DELUGE	101
-SC_VIOLENTGALE	102
-SC_WATK_ELEMENT	103
-SC_ARMOR	104
-SC_ARMOR_ELEMENT	105
-SC_NOCHAT	106
-SC_BABY	107
-SC_AURABLADE	108
-SC_PARRYING	109
-SC_CONCENTRATION	110
-SC_TENSIONRELAX	111
-SC_BERSERK	112
-SC_FURY	113
-SC_GOSPEL	114
-SC_ASSUMPTIO	115
-SC_BASILICA	116
-SC_GUILDAURA	117
-SC_MAGICPOWER	118
-SC_EDP	119
-SC_TRUESIGHT	120
-SC_WINDWALK	121
-SC_MELTDOWN	122
-SC_CARTBOOST	123
-SC_CHASEWALK	124
-SC_REJECTSWORD	125
-SC_MARIONETTE	126
-SC_MARIONETTE2	127
-SC_CHANGEUNDEAD	128
-SC_JOINTBEAT	129
-SC_MINDBREAKER	130
-SC_MEMORIZE	131
-SC_FOGWALL	132
-SC_SPIDERWEB	133
-SC_DEVOTION	134
-SC_SACRIFICE	135
-SC_STEELBODY	136
-SC_ORCISH	137
-SC_READYSTORM	138
-SC_READYDOWN	139
-SC_READYTURN	140
-SC_READYCOUNTER	141
-SC_DODGE	142
-SC_RUN	143
-SC_SHADOWWEAPON	144
-SC_ADRENALINE2	145
-SC_GHOSTWEAPON	146
-SC_KAIZEL	147
-SC_KAAHI	148
-SC_KAUPE	149
-SC_ONEHAND	150
-SC_PRESERVE	151
-SC_BATTLEORDERS	152
-SC_REGENERATION	153
-SC_DOUBLECAST	154
-SC_GRAVITATION	155
-SC_MAXOVERTHRUST	156
-SC_LONGING	157
-SC_HERMODE	158
-SC_SHRINK	159
-SC_SIGHTBLASTER	160
-SC_WINKCHARM	161
-SC_CLOSECONFINE	162
-SC_CLOSECONFINE2	163
-SC_DANCING	164
-SC_ELEMENTALCHANGE	165
-SC_RICHMANKIM	166
-SC_ETERNALCHAOS	167
-SC_DRUMBATTLE	168
-SC_NIBELUNGEN	169
-SC_ROKISWEIL	170
-SC_INTOABYSS	171
-SC_SIEGFRIED	172
-SC_WHISTLE	173
-SC_ASSNCROS	174
-SC_POEMBRAGI	175
-SC_APPLEIDUN	176
-SC_MODECHANGE	177
-SC_HUMMING	178
-SC_DONTFORGETME	179
-SC_FORTUNE	180
-SC_SERVICE4U	181
-SC_STOP	182
-SC_SPURT	183
-SC_SPIRIT	184
-SC_COMA	185
-SC_INTRAVISION	186
-SC_INCALLSTATUS	187
-SC_INCSTR	188
-SC_INCAGI	189
-SC_INCVIT	190
-SC_INCINT	191
-SC_INCDEX	192
-SC_INCLUK	193
-SC_INCHIT	194
-SC_INCHITRATE	195
-SC_INCFLEE	196
-SC_INCFLEERATE	197
-SC_INCMHPRATE	198
-SC_INCMSPRATE	199
-SC_INCATKRATE	200
-SC_INCMATKRATE	201
-SC_INCDEFRATE	202
-SC_STRFOOD	203
-SC_AGIFOOD	204
-SC_VITFOOD	205
-SC_INTFOOD	206
-SC_DEXFOOD	207
-SC_LUKFOOD	208
-SC_HITFOOD	209
-SC_FLEEFOOD	210
-SC_BATKFOOD	211
-SC_WATKFOOD	212
-SC_MATKFOOD	213
-SC_SCRESIST	214
-SC_XMAS	215
-SC_WARM	216
-SC_SUN_COMFORT	217
-SC_MOON_COMFORT	218
-SC_STAR_COMFORT	219
-SC_FUSION	220
-SC_SKILLRATE_UP	221
-SC_SKE	222
-SC_KAITE	223
-SC_SWOO	224
-SC_SKA	225
-SC_EARTHSCROLL	226
-SC_MIRACLE	227
-SC_MADNESSCANCEL	228
-SC_ADJUSTMENT	229
-SC_INCREASING	230
-SC_GATLINGFEVER	231
-SC_TATAMIGAESHI	232
-SC_UTSUSEMI	233
-SC_BUNSINJYUTSU	234
-SC_KAENSIN	235
-SC_SUITON	236
-SC_NEN	237
-SC_KNOWLEDGE	238
-SC_SMA	239
-SC_FLING	240
-SC_AVOID	241
-SC_CHANGE	242
-SC_BLOODLUST	243
-SC_FLEET	244
-SC_SPEED	245
-SC_DEFENCE	246
-SC_INCASPDRATE	247
-SC_INCFLEE2	248
-SC_JAILED	249
-SC_ENCHANTARMS	250
-SC_MAGICALATTACK	251
-SC_ARMORCHANGE	252
-SC_CRITICALWOUND	253
-SC_MAGICMIRROR	254
-SC_SLOWCAST	255
-SC_SUMMER	256
-SC_EXPBOOST	257
-SC_ITEMBOOST	258
-SC_BOSSMAPINFO	259
-SC_LIFEINSURANCE	260
-SC_INCCRI	261
-//SC_INCDEF	262
-//SC_INCBASEATK	263
-//SC_FASTCAST 264
-SC_MDEF_RATE	265
-//SC_HPREGEN	266
-SC_INCHEALRATE	267
-SC_PNEUMA	268
-SC_AUTOTRADE	269
-SC_KSPROTECTED	270
-SC_ARMOR_RESIST	271
-SC_SPCOST_RATE	272
-SC_COMMONSC_RESIST	273
-SC_SEVENWIND	274
-SC_DEF_RATE	275
-//SC_SPREGEN	276
-SC_WALKSPEED	277
-SC_MERC_FLEEUP	278
-SC_MERC_ATKUP	279
-SC_MERC_HPUP	280
-SC_MERC_SPUP	281
-SC_MERC_HITUP	282
-SC_MERC_QUICKEN	283
-SC_REBIRTH	284
-//SC_SKILLCASTRATE	285
-//SC_DEFRATIOATK	286
-//SC_HPDRAIN	287
-//SC_SKILLATKBONUS	288
-SC_ITEMSCRIPT	289
-SC_S_LIFEPOTION	290
-SC_L_LIFEPOTION	291
-SC_JEXPBOOST	292
-//SC_IGNOREDEF	293
-SC_HELLPOWER	294
-SC_INVINCIBLE	295
-SC_INVINCIBLEOFF	296
-SC_MANU_ATK	297
-SC_MANU_DEF	298
-SC_SPL_ATK	299
-SC_SPL_DEF	300
-SC_MANU_MATK	301
-SC_SPL_MATK	302
-SC_FOOD_STR_CASH	303
-SC_FOOD_AGI_CASH	304
-SC_FOOD_VIT_CASH	305
-SC_FOOD_DEX_CASH	306
-SC_FOOD_INT_CASH	307
-SC_FOOD_LUK_CASH	308
-SC_FEAR	309
-SC_BURNING	310
-SC_FREEZING	311
-SC_ENCHANTBLADE	312
-SC_DEATHBOUND	313
-SC_MILLENNIUMSHIELD	314
-SC_CRUSHSTRIKE	315
-SC_REFRESH	316
-SC_REUSE_REFRESH	317
-SC_GIANTGROWTH	318
-SC_STONEHARDSKIN	319
-SC_VITALITYACTIVATION	320
-SC_STORMBLAST	321
-SC_FIGHTINGSPIRIT	322
-SC_ABUNDANCE	323
-SC_ADORAMUS	324
-SC_EPICLESIS	325
-SC_ORATIO	326
-SC_LAUDAAGNUS	327
-SC_LAUDARAMUS	328
-SC_RENOVATIO	329
-SC_EXPIATIO	330
-SC_DUPLELIGHT	331
-SC_SECRAMENT	332
-SC_WHITEIMPRISON	333
-SC_MARSHOFABYSS	334
-SC_RECOGNIZEDSPELL	335
-SC_STASIS	336
-SC_SPHERE_1	337
-SC_SPHERE_2	338
-SC_SPHERE_3	339
-SC_SPHERE_4	340
-SC_SPHERE_5	341
-SC_READING_SB	342
-SC_FREEZE_SP	343
-SC_FEARBREEZE	344
-SC_ELECTRICSHOCKER	345
-SC_WUGDASH	346
-SC_BITE	347
-SC_CAMOUFLAGE	348
-SC_ACCELERATION	349
-SC_HOVERING	350
-SC_SHAPESHIFT	351
-SC_INFRAREDSCAN	352
-SC_ANALYZE	353
-SC_MAGNETICFIELD	354
-SC_NEUTRALBARRIER	355
-SC_NEUTRALBARRIER_MASTER	356
-SC_STEALTHFIELD	357
-SC_STEALTHFIELD_MASTER	358
-SC_OVERHEAT	359
-SC_OVERHEAT_LIMITPOINT	360
-SC_VENOMIMPRESS	361
-SC_POISONINGWEAPON	362
-SC_WEAPONBLOCKING	363
-SC_CLOAKINGEXCEED	364
-SC_HALLUCINATIONWALK	365
-SC_HALLUCINATIONWALK_POSTDELAY	366
-SC_ROLLINGCUTTER	367
-SC_TOXIN	368
-SC_PARALYSE	369
-SC_VENOMBLEED	370
-SC_MAGICMUSHROOM	371
-SC_DEATHHURT	372
-SC_PYREXIA	373
-SC_OBLIVIONCURSE	374
-SC_LEECHESEND	375
-SC_REFLECTDAMAGE	376
-SC_FORCEOFVANGUARD	377
-SC_SHIELDSPELL_DEF	378
-SC_SHIELDSPELL_MDEF	379
-SC_SHIELDSPELL_REF	380
-SC_EXEEDBREAK	381
-SC_PRESTIGE	382
-SC_BANDING	383
-SC_BANDING_DEFENCE	384
-SC_EARTHDRIVE	385
-SC_INSPIRATION	386
-SC_SPELLFIST	387
-SC_CRYSTALIZE	388
-SC_STRIKING	389
-SC_WARMER	390
-SC_VACUUM_EXTREME	391
-SC_PROPERTYWALK	392
-SC_SWINGDANCE	393
-SC_SYMPHONYOFLOVER	394
-SC_MOONLITSERENADE	395
-SC_RUSHWINDMILL	396
-SC_ECHOSONG	397
-SC_HARMONIZE	398
-SC_VOICEOFSIREN	399
-SC_DEEPSLEEP	400
-SC_SIRCLEOFNATURE	401
-SC_GLOOMYDAY	402
-SC_GLOOMYDAY_SK	403
-SC_SONGOFMANA	404
-SC_DANCEWITHWUG	405
-SC_SATURDAYNIGHTFEVER	406
-SC_LERADSDEW	407
-SC_MELODYOFSINK	408
-SC_BEYONDOFWARCRY	409
-SC_UNLIMITEDHUMMINGVOICE	410
-SC_SITDOWN_FORCE	411
-SC_NETHERWORLD	412
-SC_CRESCENTELBOW	413
-SC_CURSEDCIRCLE_ATKER	414
-SC_CURSEDCIRCLE_TARGET	415
-SC_LIGHTNINGWALK	416
-SC_RAISINGDRAGON	417
-SC_GT_ENERGYGAIN	418
-SC_GT_CHANGE	419
-SC_GT_REVITALIZE	420
-SC_GN_CARTBOOST	421
-SC_THORNSTRAP	422
-SC_BLOODSUCKER	423
-SC_SMOKEPOWDER	424
-SC_TEARGAS	425
-SC_MANDRAGORA	426
-SC_STOMACHACHE	427
-SC_MYSTERIOUS_POWDER	428
-SC_MELON_BOMB	429
-SC_BANANA_BOMB	430
-SC_BANANA_BOMB_SITDOWN	431
-SC_SAVAGE_STEAK	432
-SC_COCKTAIL_WARG_BLOOD	433
-SC_MINOR_BBQ	434
-SC_SIROMA_ICE_TEA	435
-SC_DROCERA_HERB_STEAMED	436
-SC_PUTTI_TAILS_NOODLES	437
-SC_BOOST500	438
-SC_FULL_SWING_K	439
-SC_MANA_PLUS	440
-SC_MUSTLE_M	441
-SC_LIFE_FORCE_F	442
-SC_EXTRACT_WHITE_POTION_Z	443
-SC_VITATA_500	444
-SC_EXTRACT_SALAMINE_JUICE	445
-SC__REPRODUCE	446
-SC__AUTOSHADOWSPELL	447
-SC__SHADOWFORM	448
-SC__BODYPAINT	449
-SC__INVISIBILITY	450
-SC__DEADLYINFECT	451
-SC__ENERVATION	452
-SC__GROOMY	453
-SC__IGNORANCE	454
-SC__LAZINESS	455
-SC__UNLUCKY	456
-SC__WEAKNESS	457
-SC__STRIPACCESSORY	458
-SC__MANHOLE	459
-SC__BLOODYLUST	460
-SC_CIRCLE_OF_FIRE	461
-SC_CIRCLE_OF_FIRE_OPTION	462
-SC_FIRE_CLOAK	463
-SC_FIRE_CLOAK_OPTION	464
-SC_WATER_SCREEN	465
-SC_WATER_SCREEN_OPTION	466
-SC_WATER_DROP	467
-SC_WATER_DROP_OPTION	468
-SC_WATER_BARRIER	469
-SC_WIND_STEP	470
-SC_WIND_STEP_OPTION	471
-SC_WIND_CURTAIN	472
-SC_WIND_CURTAIN_OPTION	473
-SC_ZEPHYR	474
-SC_SOLID_SKIN	475
-SC_SOLID_SKIN_OPTION	476
-SC_STONE_SHIELD	477
-SC_STONE_SHIELD_OPTION	478
-SC_POWER_OF_GAIA	479
-SC_PYROTECHNIC	480
-SC_PYROTECHNIC_OPTION	481
-SC_HEATER	482
-SC_HEATER_OPTION	483
-SC_TROPIC	484
-SC_TROPIC_OPTION	485
-SC_AQUAPLAY	486
-SC_AQUAPLAY_OPTION	487
-SC_COOLER	488
-SC_COOLER_OPTION	489
-SC_CHILLY_AIR	490
-SC_CHILLY_AIR_OPTION	491
-SC_GUST	492
-SC_GUST_OPTION	493
-SC_BLAST	494
-SC_BLAST_OPTION	495
-SC_WILD_STORM	496
-SC_WILD_STORM_OPTION	497
-SC_PETROLOGY	498
-SC_PETROLOGY_OPTION	499
-SC_CURSED_SOIL	450
-SC_CURSED_SOIL_OPTION	501
-SC_UPHEAVAL	502
-SC_UPHEAVAL_OPTION	503
-SC_TIDAL_WEAPON	504
-SC_TIDAL_WEAPON_OPTION	505
-SC_ROCK_CRUSHER	506
-SC_ROCK_CRUSHER_ATK	507
-SC_LEADERSHIP	508
-SC_GLORYWOUNDS	509
-SC_SOULCOLD	510
-SC_HAWKEYES	511
-SC_ODINS_POWER	512
-SC_RAID	513
-SC_FIRE_INSIGNIA	514
-SC_WATER_INSIGNIA	515
-SC_WIND_INSIGNIA	516
-SC_EARTH_INSIGNIA	517
-SC_PUSH_CART	518
-SC_SPELLBOOK1	519
-SC_SPELLBOOK2	520
-SC_SPELLBOOK3	521
-SC_SPELLBOOK4	522
-SC_SPELLBOOK5	523
-SC_SPELLBOOK6	524
-SC_MAXSPELLBOOK	525
-SC_INCMHP	526
-SC_INCMSP	527
-SC_PARTYFLEE	528
-SC_MEIKYOUSISUI	529
-SC_JYUMONJIKIRI	530
-SC_KYOUGAKU	531
-SC_IZAYOI	532
-SC_ZENKAI	533
-SC_KAGEHUMI	534
-SC_KYOMU	535
-SC_KAGEMUSYA	536
-SC_ZANGETSU	537
-SC_GENSOU	538
-SC_AKAITSUKI	539
-SC_STYLE_CHANGE	540
-SC_TINDER_BREAKER	541
-SC_TINDER_BREAKER2	542
-SC_CBC	542
-SC_EQC	543
-SC_GOLDENE_FERSE	545
-SC_ANGRIFFS_MODUS	546
-SC_OVERED_BOOST	547
-SC_LIGHT_OF_REGENE	548
-SC_ASH	549
-SC_GRANITIC_ARMOR	550
-SC_MAGMA_FLOW	551
-SC_PYROCLASTIC	552
-SC_PARALYSIS	553
-SC_PAIN_KILLER	554
-SC_HANBOK	555
-SC_DEFSET	556
-SC_MDEFSET	557
-SC_DARKCROW 558
-SC_FULL_THROTTLE 559
-SC_REBOUND 560
-SC_UNLIMIT 561
-SC_KINGS_GRACE 562
-SC_TELEKINESIS_INTENSE 563
-SC_OFFERTORIUM 564
-SC_FRIGG_SONG 565
-SC_MONSTER_TRANSFORM 566
-SC_ANGEL_PROTECT 567
-SC_ILLUSIONDOPING 568
-SC_FLASHCOMBO 569
-SC_MOONSTAR  570
-SC_SUPER_STAR  571
-SC_HEAT_BARREL	572
-SC_HEAT_BARREL_AFTER	573
-SC_P_ALTER	574
-SC_E_CHAIN	575
-SC_C_MARKER	576
-SC_ANTI_M_BLAST	577
-SC_B_TRAP	578
-SC_H_MINE	579
-SC_QD_SHOT_READY	580
-SC_MTF_ASPD 581
-SC_MTF_RANGEATK 582
-SC_MTF_MATK 583
-SC_MTF_MLEATKED 584
-SC_MTF_CRIDAMAGE 585
-SC_OKTOBERFEST	586
-SC_STRANGELIGHTS	587
-SC_DECORATION_OF_MUSIC	588
-SC_QUEST_BUFF1	589
-SC_QUEST_BUFF2	590
-SC_QUEST_BUFF3	591
-SC_ALL_RIDING	592
-SC_TEARGAS_SOB	593
-SC__FEINTBOMB	594
-SC__CHAOS	595
-SC_CHASEWALK2	596
-SC_VACUUM_EXTREME_POSTDELAY	597
-SC_MTF_ASPD2	598
-SC_MTF_RANGEATK2	599
-SC_MTF_MATK2	600
-SC_2011RWC_SCROLL	601
-SC_JP_EVENT04	602
-SC_MTF_MHP	603
-SC_MTF_MSP	604
-SC_MTF_PUMPKIN	605
-SC_MTF_HITFLEE	606
-SC_CRIFOOD	607
-SC_ATTHASTE_CASH	608
-SC_REUSE_LIMIT_A	609
-SC_REUSE_LIMIT_B	610
-SC_REUSE_LIMIT_C	611
-SC_REUSE_LIMIT_D	612
-SC_REUSE_LIMIT_E	613
-SC_REUSE_LIMIT_F	614
-SC_REUSE_LIMIT_G	615
-SC_REUSE_LIMIT_H	616
-SC_REUSE_LIMIT_MTF	617
-SC_REUSE_LIMIT_ASPD_POTION	618
-SC_REUSE_MILLENNIUMSHIELD	619
-SC_REUSE_CRUSHSTRIKE	620
-SC_REUSE_STORMBLAST	621
-SC_ALL_RIDING_REUSE_LIMIT	622
-SC_REUSE_LIMIT_ECL	623
-SC_REUSE_LIMIT_RECALL	624
-SC_PROMOTE_HEALTH_RESERCH	625
-SC_ENERGY_DRINK_RESERCH	626
-SC_NORECOVER_STATE	627
-SC_EXTREMITYFIST2	628
-
 //Status Icon
 SI_BLANK	-1
 SI_PROVOKE	0

+ 641 - 0
src/map/script_constants.h

@@ -469,6 +469,647 @@
 	// TODO: check why we didnt have floor and enable it
 	//export_constant(LOOK_FLOOR);
 
+	/* status changes */
+	script_set_constant("Eff_Stone",SC_STONE,false);
+	script_set_constant("Eff_Freeze",SC_FREEZE,false);
+	script_set_constant("Eff_Stun",SC_STUN,false);
+	script_set_constant("Eff_Sleep",SC_SLEEP,false);
+	script_set_constant("Eff_Poison",SC_POISON,false);
+	script_set_constant("Eff_Curse",SC_CURSE,false);
+	script_set_constant("Eff_Silence",SC_SILENCE,false);
+	script_set_constant("Eff_Confusion",SC_CONFUSION,false);
+	script_set_constant("Eff_Blind",SC_BLIND,false);
+	script_set_constant("Eff_Bleeding",SC_BLEEDING,false);
+	script_set_constant("Eff_DPoison",SC_DPOISON,false);
+	script_set_constant("Eff_Fear",SC_FEAR,false);
+	script_set_constant("Eff_Burning",SC_BURNING,false);
+	script_set_constant("Eff_Crystalize",SC_CRYSTALIZE,false);
+
+	script_set_constant("SC_ALL",SC_NONE,false);
+
+	export_constant(SC_NONE);
+	export_constant(SC_STONE);
+	export_constant(SC_FREEZE);
+	export_constant(SC_STUN);
+	export_constant(SC_SLEEP);
+	export_constant(SC_POISON);
+	export_constant(SC_CURSE);
+	export_constant(SC_SILENCE);
+	export_constant(SC_CONFUSION);
+	export_constant(SC_BLIND);
+	export_constant(SC_BLEEDING);
+	export_constant(SC_DPOISON);
+	export_constant(SC_PROVOKE);
+	export_constant(SC_ENDURE);
+	export_constant(SC_TWOHANDQUICKEN);
+	export_constant(SC_CONCENTRATE);
+	export_constant(SC_HIDING);
+	export_constant(SC_CLOAKING);
+	export_constant(SC_ENCPOISON);
+	export_constant(SC_POISONREACT);
+	export_constant(SC_QUAGMIRE);
+	export_constant(SC_ANGELUS);
+	export_constant(SC_BLESSING);
+	export_constant(SC_SIGNUMCRUCIS);
+	export_constant(SC_INCREASEAGI);
+	export_constant(SC_DECREASEAGI);
+	export_constant(SC_SLOWPOISON);
+	export_constant(SC_IMPOSITIO);
+	export_constant(SC_SUFFRAGIUM);
+	export_constant(SC_ASPERSIO);
+	export_constant(SC_BENEDICTIO);
+	export_constant(SC_KYRIE);
+	export_constant(SC_MAGNIFICAT);
+	export_constant(SC_GLORIA);
+	export_constant(SC_AETERNA);
+	export_constant(SC_ADRENALINE);
+	export_constant(SC_WEAPONPERFECTION);
+	export_constant(SC_OVERTHRUST);
+	export_constant(SC_MAXIMIZEPOWER);
+	export_constant(SC_TRICKDEAD);
+	export_constant(SC_LOUD);
+	export_constant(SC_ENERGYCOAT);
+	export_constant(SC_BROKENARMOR);
+	export_constant(SC_BROKENWEAPON);
+	export_constant(SC_HALLUCINATION);
+	export_constant(SC_WEIGHT50);
+	export_constant(SC_WEIGHT90);
+	export_constant(SC_ASPDPOTION0);
+	export_constant(SC_ASPDPOTION1);
+	export_constant(SC_ASPDPOTION2);
+	export_constant(SC_ASPDPOTION3);
+	export_constant(SC_SPEEDUP0);
+	export_constant(SC_SPEEDUP1);
+	export_constant(SC_ATKPOTION);
+	export_constant(SC_MATKPOTION);
+	export_constant(SC_WEDDING);
+	export_constant(SC_SLOWDOWN);
+	export_constant(SC_ANKLE);
+	export_constant(SC_KEEPING);
+	export_constant(SC_BARRIER);
+	export_constant(SC_STRIPWEAPON);
+	export_constant(SC_STRIPSHIELD);
+	export_constant(SC_STRIPARMOR);
+	export_constant(SC_STRIPHELM);
+	export_constant(SC_CP_WEAPON);
+	export_constant(SC_CP_SHIELD);
+	export_constant(SC_CP_ARMOR);
+	export_constant(SC_CP_HELM);
+	export_constant(SC_AUTOGUARD);
+	export_constant(SC_REFLECTSHIELD);
+	export_constant(SC_SPLASHER);
+	export_constant(SC_PROVIDENCE);
+	export_constant(SC_DEFENDER);
+	export_constant(SC_MAGICROD);
+	export_constant(SC_SPELLBREAKER);
+	export_constant(SC_AUTOSPELL);
+	export_constant(SC_SIGHTTRASHER);
+	export_constant(SC_AUTOBERSERK);
+	export_constant(SC_SPEARQUICKEN);
+	export_constant(SC_AUTOCOUNTER);
+	export_constant(SC_SIGHT);
+	export_constant(SC_SAFETYWALL);
+	export_constant(SC_RUWACH);
+	export_constant(SC_EXTREMITYFIST);
+	export_constant(SC_EXPLOSIONSPIRITS);
+	export_constant(SC_COMBO);
+	export_constant(SC_BLADESTOP_WAIT);
+	export_constant(SC_BLADESTOP);
+	export_constant(SC_FIREWEAPON);
+	export_constant(SC_WATERWEAPON);
+	export_constant(SC_WINDWEAPON);
+	export_constant(SC_EARTHWEAPON);
+	export_constant(SC_VOLCANO);
+	export_constant(SC_DELUGE);
+	export_constant(SC_VIOLENTGALE);
+	export_constant(SC_WATK_ELEMENT);
+	export_constant(SC_ARMOR);
+	export_constant(SC_ARMOR_ELEMENT);
+	export_constant(SC_NOCHAT);
+	export_constant(SC_BABY);
+	export_constant(SC_AURABLADE);
+	export_constant(SC_PARRYING);
+	export_constant(SC_CONCENTRATION);
+	export_constant(SC_TENSIONRELAX);
+	export_constant(SC_BERSERK);
+	export_constant(SC_FURY);
+	export_constant(SC_GOSPEL);
+	export_constant(SC_ASSUMPTIO);
+	export_constant(SC_BASILICA);
+	export_constant(SC_GUILDAURA);
+	export_constant(SC_MAGICPOWER);
+	export_constant(SC_EDP);
+	export_constant(SC_TRUESIGHT);
+	export_constant(SC_WINDWALK);
+	export_constant(SC_MELTDOWN);
+	export_constant(SC_CARTBOOST);
+	export_constant(SC_CHASEWALK);
+	export_constant(SC_REJECTSWORD);
+	export_constant(SC_MARIONETTE);
+	export_constant(SC_MARIONETTE2);
+	export_constant(SC_CHANGEUNDEAD);
+	export_constant(SC_JOINTBEAT);
+	export_constant(SC_MINDBREAKER);
+	export_constant(SC_MEMORIZE);
+	export_constant(SC_FOGWALL);
+	export_constant(SC_SPIDERWEB);
+	export_constant(SC_DEVOTION);
+	export_constant(SC_SACRIFICE);
+	export_constant(SC_STEELBODY);
+	export_constant(SC_ORCISH);
+	export_constant(SC_READYSTORM);
+	export_constant(SC_READYDOWN);
+	export_constant(SC_READYTURN);
+	export_constant(SC_READYCOUNTER);
+	export_constant(SC_DODGE);
+	export_constant(SC_RUN);
+	export_constant(SC_SHADOWWEAPON);
+	export_constant(SC_ADRENALINE2);
+	export_constant(SC_GHOSTWEAPON);
+	export_constant(SC_KAIZEL);
+	export_constant(SC_KAAHI);
+	export_constant(SC_KAUPE);
+	export_constant(SC_ONEHAND);
+	export_constant(SC_PRESERVE);
+	export_constant(SC_BATTLEORDERS);
+	export_constant(SC_REGENERATION);
+	export_constant(SC_DOUBLECAST);
+	export_constant(SC_GRAVITATION);
+	export_constant(SC_MAXOVERTHRUST);
+	export_constant(SC_LONGING);
+	export_constant(SC_HERMODE);
+	export_constant(SC_SHRINK);
+	export_constant(SC_SIGHTBLASTER);
+	export_constant(SC_WINKCHARM);
+	export_constant(SC_CLOSECONFINE);
+	export_constant(SC_CLOSECONFINE2);
+	export_constant(SC_DANCING);
+	export_constant(SC_ELEMENTALCHANGE);
+	export_constant(SC_RICHMANKIM);
+	export_constant(SC_ETERNALCHAOS);
+	export_constant(SC_DRUMBATTLE);
+	export_constant(SC_NIBELUNGEN);
+	export_constant(SC_ROKISWEIL);
+	export_constant(SC_INTOABYSS);
+	export_constant(SC_SIEGFRIED);
+	export_constant(SC_WHISTLE);
+	export_constant(SC_ASSNCROS);
+	export_constant(SC_POEMBRAGI);
+	export_constant(SC_APPLEIDUN);
+	export_constant(SC_MODECHANGE);
+	export_constant(SC_HUMMING);
+	export_constant(SC_DONTFORGETME);
+	export_constant(SC_FORTUNE);
+	export_constant(SC_SERVICE4U);
+	export_constant(SC_STOP);
+	export_constant(SC_SPURT);
+	export_constant(SC_SPIRIT);
+	export_constant(SC_COMA);
+	export_constant(SC_INTRAVISION);
+	export_constant(SC_INCALLSTATUS);
+	export_constant(SC_INCSTR);
+	export_constant(SC_INCAGI);
+	export_constant(SC_INCVIT);
+	export_constant(SC_INCINT);
+	export_constant(SC_INCDEX);
+	export_constant(SC_INCLUK);
+	export_constant(SC_INCHIT);
+	export_constant(SC_INCHITRATE);
+	export_constant(SC_INCFLEE);
+	export_constant(SC_INCFLEERATE);
+	export_constant(SC_INCMHPRATE);
+	export_constant(SC_INCMSPRATE);
+	export_constant(SC_INCATKRATE);
+	export_constant(SC_INCMATKRATE);
+	export_constant(SC_INCDEFRATE);
+	export_constant(SC_STRFOOD);
+	export_constant(SC_AGIFOOD);
+	export_constant(SC_VITFOOD);
+	export_constant(SC_INTFOOD);
+	export_constant(SC_DEXFOOD);
+	export_constant(SC_LUKFOOD);
+	export_constant(SC_HITFOOD);
+	export_constant(SC_FLEEFOOD);
+	export_constant(SC_BATKFOOD);
+	export_constant(SC_WATKFOOD);
+	export_constant(SC_MATKFOOD);
+	export_constant(SC_SCRESIST);
+	export_constant(SC_XMAS);
+	export_constant(SC_WARM);
+	export_constant(SC_SUN_COMFORT);
+	export_constant(SC_MOON_COMFORT);
+	export_constant(SC_STAR_COMFORT);
+	export_constant(SC_FUSION);
+	export_constant(SC_SKILLRATE_UP);
+	export_constant(SC_SKE);
+	export_constant(SC_KAITE);
+	export_constant(SC_SWOO);
+	export_constant(SC_SKA);
+	export_constant(SC_EARTHSCROLL);
+	export_constant(SC_MIRACLE);
+	export_constant(SC_MADNESSCANCEL);
+	export_constant(SC_ADJUSTMENT);
+	export_constant(SC_INCREASING);
+	export_constant(SC_GATLINGFEVER);
+	export_constant(SC_TATAMIGAESHI);
+	export_constant(SC_UTSUSEMI);
+	export_constant(SC_BUNSINJYUTSU);
+	export_constant(SC_KAENSIN);
+	export_constant(SC_SUITON);
+	export_constant(SC_NEN);
+	export_constant(SC_KNOWLEDGE);
+	export_constant(SC_SMA);
+	export_constant(SC_FLING);
+	export_constant(SC_AVOID);
+	export_constant(SC_CHANGE);
+	export_constant(SC_BLOODLUST);
+	export_constant(SC_FLEET);
+	export_constant(SC_SPEED);
+	export_constant(SC_DEFENCE);
+	export_constant(SC_INCASPDRATE);
+	export_constant(SC_INCFLEE2);
+	export_constant(SC_JAILED);
+	export_constant(SC_ENCHANTARMS);
+	export_constant(SC_MAGICALATTACK);
+	export_constant(SC_ARMORCHANGE);
+	export_constant(SC_CRITICALWOUND);
+	export_constant(SC_MAGICMIRROR);
+	export_constant(SC_SLOWCAST);
+	export_constant(SC_SUMMER);
+	export_constant(SC_EXPBOOST);
+	export_constant(SC_ITEMBOOST);
+	export_constant(SC_BOSSMAPINFO);
+	export_constant(SC_LIFEINSURANCE);
+	export_constant(SC_INCCRI);
+	//export_constant(SC_INCDEF);
+	//export_constant(SC_INCBASEATK);
+	//export_constant(SC_FASTCAST 264);
+	export_constant(SC_MDEF_RATE);
+	//export_constant(SC_HPREGEN);
+	export_constant(SC_INCHEALRATE);
+	export_constant(SC_PNEUMA);
+	export_constant(SC_AUTOTRADE);
+	export_constant(SC_KSPROTECTED);
+	export_constant(SC_ARMOR_RESIST);
+	export_constant(SC_SPCOST_RATE);
+	export_constant(SC_COMMONSC_RESIST);
+	export_constant(SC_SEVENWIND);
+	export_constant(SC_DEF_RATE);
+	//export_constant(SC_SPREGEN);
+	export_constant(SC_WALKSPEED);
+	export_constant(SC_MERC_FLEEUP);
+	export_constant(SC_MERC_ATKUP);
+	export_constant(SC_MERC_HPUP);
+	export_constant(SC_MERC_SPUP);
+	export_constant(SC_MERC_HITUP);
+	export_constant(SC_MERC_QUICKEN);
+	export_constant(SC_REBIRTH);
+	//export_constant(SC_SKILLCASTRATE);
+	//export_constant(SC_DEFRATIOATK);
+	//export_constant(SC_HPDRAIN);
+	//export_constant(SC_SKILLATKBONUS);
+	export_constant(SC_ITEMSCRIPT);
+	export_constant(SC_S_LIFEPOTION);
+	export_constant(SC_L_LIFEPOTION);
+	export_constant(SC_JEXPBOOST);
+	//export_constant(SC_IGNOREDEF);
+	export_constant(SC_HELLPOWER);
+	export_constant(SC_INVINCIBLE);
+	export_constant(SC_INVINCIBLEOFF);
+	export_constant(SC_MANU_ATK);
+	export_constant(SC_MANU_DEF);
+	export_constant(SC_SPL_ATK);
+	export_constant(SC_SPL_DEF);
+	export_constant(SC_MANU_MATK);
+	export_constant(SC_SPL_MATK);
+	export_constant(SC_FOOD_STR_CASH);
+	export_constant(SC_FOOD_AGI_CASH);
+	export_constant(SC_FOOD_VIT_CASH);
+	export_constant(SC_FOOD_DEX_CASH);
+	export_constant(SC_FOOD_INT_CASH);
+	export_constant(SC_FOOD_LUK_CASH);
+	export_constant(SC_FEAR);
+	export_constant(SC_BURNING);
+	export_constant(SC_FREEZING);
+	export_constant(SC_ENCHANTBLADE);
+	export_constant(SC_DEATHBOUND);
+	export_constant(SC_MILLENNIUMSHIELD);
+	export_constant(SC_CRUSHSTRIKE);
+	export_constant(SC_REFRESH);
+	export_constant(SC_REUSE_REFRESH);
+	export_constant(SC_GIANTGROWTH);
+	export_constant(SC_STONEHARDSKIN);
+	export_constant(SC_VITALITYACTIVATION);
+	export_constant(SC_STORMBLAST);
+	export_constant(SC_FIGHTINGSPIRIT);
+	export_constant(SC_ABUNDANCE);
+	export_constant(SC_ADORAMUS);
+	export_constant(SC_EPICLESIS);
+	export_constant(SC_ORATIO);
+	export_constant(SC_LAUDAAGNUS);
+	export_constant(SC_LAUDARAMUS);
+	export_constant(SC_RENOVATIO);
+	export_constant(SC_EXPIATIO);
+	export_constant(SC_DUPLELIGHT);
+	export_constant(SC_SECRAMENT);
+	export_constant(SC_WHITEIMPRISON);
+	export_constant(SC_MARSHOFABYSS);
+	export_constant(SC_RECOGNIZEDSPELL);
+	export_constant(SC_STASIS);
+	export_constant(SC_SPHERE_1);
+	export_constant(SC_SPHERE_2);
+	export_constant(SC_SPHERE_3);
+	export_constant(SC_SPHERE_4);
+	export_constant(SC_SPHERE_5);
+	export_constant(SC_READING_SB);
+	export_constant(SC_FREEZE_SP);
+	export_constant(SC_FEARBREEZE);
+	export_constant(SC_ELECTRICSHOCKER);
+	export_constant(SC_WUGDASH);
+	export_constant(SC_BITE);
+	export_constant(SC_CAMOUFLAGE);
+	export_constant(SC_ACCELERATION);
+	export_constant(SC_HOVERING);
+	export_constant(SC_SHAPESHIFT);
+	export_constant(SC_INFRAREDSCAN);
+	export_constant(SC_ANALYZE);
+	export_constant(SC_MAGNETICFIELD);
+	export_constant(SC_NEUTRALBARRIER);
+	export_constant(SC_NEUTRALBARRIER_MASTER);
+	export_constant(SC_STEALTHFIELD);
+	export_constant(SC_STEALTHFIELD_MASTER);
+	export_constant(SC_OVERHEAT);
+	export_constant(SC_OVERHEAT_LIMITPOINT);
+	export_constant(SC_VENOMIMPRESS);
+	export_constant(SC_POISONINGWEAPON);
+	export_constant(SC_WEAPONBLOCKING);
+	export_constant(SC_CLOAKINGEXCEED);
+	export_constant(SC_HALLUCINATIONWALK);
+	export_constant(SC_HALLUCINATIONWALK_POSTDELAY);
+	export_constant(SC_ROLLINGCUTTER);
+	export_constant(SC_TOXIN);
+	export_constant(SC_PARALYSE);
+	export_constant(SC_VENOMBLEED);
+	export_constant(SC_MAGICMUSHROOM);
+	export_constant(SC_DEATHHURT);
+	export_constant(SC_PYREXIA);
+	export_constant(SC_OBLIVIONCURSE);
+	export_constant(SC_LEECHESEND);
+	export_constant(SC_REFLECTDAMAGE);
+	export_constant(SC_FORCEOFVANGUARD);
+	export_constant(SC_SHIELDSPELL_DEF);
+	export_constant(SC_SHIELDSPELL_MDEF);
+	export_constant(SC_SHIELDSPELL_REF);
+	export_constant(SC_EXEEDBREAK);
+	export_constant(SC_PRESTIGE);
+	export_constant(SC_BANDING);
+	export_constant(SC_BANDING_DEFENCE);
+	export_constant(SC_EARTHDRIVE);
+	export_constant(SC_INSPIRATION);
+	export_constant(SC_SPELLFIST);
+	export_constant(SC_CRYSTALIZE);
+	export_constant(SC_STRIKING);
+	export_constant(SC_WARMER);
+	export_constant(SC_VACUUM_EXTREME);
+	export_constant(SC_PROPERTYWALK);
+	export_constant(SC_SWINGDANCE);
+	export_constant(SC_SYMPHONYOFLOVER);
+	export_constant(SC_MOONLITSERENADE);
+	export_constant(SC_RUSHWINDMILL);
+	export_constant(SC_ECHOSONG);
+	export_constant(SC_HARMONIZE);
+	export_constant(SC_VOICEOFSIREN);
+	export_constant(SC_DEEPSLEEP);
+	export_constant(SC_SIRCLEOFNATURE);
+	export_constant(SC_GLOOMYDAY);
+	export_constant(SC_GLOOMYDAY_SK);
+	export_constant(SC_SONGOFMANA);
+	export_constant(SC_DANCEWITHWUG);
+	export_constant(SC_SATURDAYNIGHTFEVER);
+	export_constant(SC_LERADSDEW);
+	export_constant(SC_MELODYOFSINK);
+	export_constant(SC_BEYONDOFWARCRY);
+	export_constant(SC_UNLIMITEDHUMMINGVOICE);
+	export_constant(SC_SITDOWN_FORCE);
+	export_constant(SC_NETHERWORLD);
+	export_constant(SC_CRESCENTELBOW);
+	export_constant(SC_CURSEDCIRCLE_ATKER);
+	export_constant(SC_CURSEDCIRCLE_TARGET);
+	export_constant(SC_LIGHTNINGWALK);
+	export_constant(SC_RAISINGDRAGON);
+	export_constant(SC_GT_ENERGYGAIN);
+	export_constant(SC_GT_CHANGE);
+	export_constant(SC_GT_REVITALIZE);
+	export_constant(SC_GN_CARTBOOST);
+	export_constant(SC_THORNSTRAP);
+	export_constant(SC_BLOODSUCKER);
+	export_constant(SC_SMOKEPOWDER);
+	export_constant(SC_TEARGAS);
+	export_constant(SC_MANDRAGORA);
+	export_constant(SC_STOMACHACHE);
+	export_constant(SC_MYSTERIOUS_POWDER);
+	export_constant(SC_MELON_BOMB);
+	export_constant(SC_BANANA_BOMB);
+	export_constant(SC_BANANA_BOMB_SITDOWN);
+	export_constant(SC_SAVAGE_STEAK);
+	export_constant(SC_COCKTAIL_WARG_BLOOD);
+	export_constant(SC_MINOR_BBQ);
+	export_constant(SC_SIROMA_ICE_TEA);
+	export_constant(SC_DROCERA_HERB_STEAMED);
+	export_constant(SC_PUTTI_TAILS_NOODLES);
+	export_constant(SC_BOOST500);
+	export_constant(SC_FULL_SWING_K);
+	export_constant(SC_MANA_PLUS);
+	export_constant(SC_MUSTLE_M);
+	export_constant(SC_LIFE_FORCE_F);
+	export_constant(SC_EXTRACT_WHITE_POTION_Z);
+	export_constant(SC_VITATA_500);
+	export_constant(SC_EXTRACT_SALAMINE_JUICE);
+	export_constant(SC__REPRODUCE);
+	export_constant(SC__AUTOSHADOWSPELL);
+	export_constant(SC__SHADOWFORM);
+	export_constant(SC__BODYPAINT);
+	export_constant(SC__INVISIBILITY);
+	export_constant(SC__DEADLYINFECT);
+	export_constant(SC__ENERVATION);
+	export_constant(SC__GROOMY);
+	export_constant(SC__IGNORANCE);
+	export_constant(SC__LAZINESS);
+	export_constant(SC__UNLUCKY);
+	export_constant(SC__WEAKNESS);
+	export_constant(SC__STRIPACCESSORY);
+	export_constant(SC__MANHOLE);
+	export_constant(SC__BLOODYLUST);
+	export_constant(SC_CIRCLE_OF_FIRE);
+	export_constant(SC_CIRCLE_OF_FIRE_OPTION);
+	export_constant(SC_FIRE_CLOAK);
+	export_constant(SC_FIRE_CLOAK_OPTION);
+	export_constant(SC_WATER_SCREEN);
+	export_constant(SC_WATER_SCREEN_OPTION);
+	export_constant(SC_WATER_DROP);
+	export_constant(SC_WATER_DROP_OPTION);
+	export_constant(SC_WATER_BARRIER);
+	export_constant(SC_WIND_STEP);
+	export_constant(SC_WIND_STEP_OPTION);
+	export_constant(SC_WIND_CURTAIN);
+	export_constant(SC_WIND_CURTAIN_OPTION);
+	export_constant(SC_ZEPHYR);
+	export_constant(SC_SOLID_SKIN);
+	export_constant(SC_SOLID_SKIN_OPTION);
+	export_constant(SC_STONE_SHIELD);
+	export_constant(SC_STONE_SHIELD_OPTION);
+	export_constant(SC_POWER_OF_GAIA);
+	export_constant(SC_PYROTECHNIC);
+	export_constant(SC_PYROTECHNIC_OPTION);
+	export_constant(SC_HEATER);
+	export_constant(SC_HEATER_OPTION);
+	export_constant(SC_TROPIC);
+	export_constant(SC_TROPIC_OPTION);
+	export_constant(SC_AQUAPLAY);
+	export_constant(SC_AQUAPLAY_OPTION);
+	export_constant(SC_COOLER);
+	export_constant(SC_COOLER_OPTION);
+	export_constant(SC_CHILLY_AIR);
+	export_constant(SC_CHILLY_AIR_OPTION);
+	export_constant(SC_GUST);
+	export_constant(SC_GUST_OPTION);
+	export_constant(SC_BLAST);
+	export_constant(SC_BLAST_OPTION);
+	export_constant(SC_WILD_STORM);
+	export_constant(SC_WILD_STORM_OPTION);
+	export_constant(SC_PETROLOGY);
+	export_constant(SC_PETROLOGY_OPTION);
+	export_constant(SC_CURSED_SOIL);
+	export_constant(SC_CURSED_SOIL_OPTION);
+	export_constant(SC_UPHEAVAL);
+	export_constant(SC_UPHEAVAL_OPTION);
+	export_constant(SC_TIDAL_WEAPON);
+	export_constant(SC_TIDAL_WEAPON_OPTION);
+	export_constant(SC_ROCK_CRUSHER);
+	export_constant(SC_ROCK_CRUSHER_ATK);
+	export_constant(SC_LEADERSHIP);
+	export_constant(SC_GLORYWOUNDS);
+	export_constant(SC_SOULCOLD);
+	export_constant(SC_HAWKEYES);
+	export_constant(SC_ODINS_POWER);
+	export_constant(SC_RAID);
+	export_constant(SC_FIRE_INSIGNIA);
+	export_constant(SC_WATER_INSIGNIA);
+	export_constant(SC_WIND_INSIGNIA);
+	export_constant(SC_EARTH_INSIGNIA);
+	export_constant(SC_PUSH_CART);
+	export_constant(SC_SPELLBOOK1);
+	export_constant(SC_SPELLBOOK2);
+	export_constant(SC_SPELLBOOK3);
+	export_constant(SC_SPELLBOOK4);
+	export_constant(SC_SPELLBOOK5);
+	export_constant(SC_SPELLBOOK6);
+	export_constant(SC_MAXSPELLBOOK);
+	export_constant(SC_INCMHP);
+	export_constant(SC_INCMSP);
+	export_constant(SC_PARTYFLEE);
+	export_constant(SC_MEIKYOUSISUI);
+	export_constant(SC_JYUMONJIKIRI);
+	export_constant(SC_KYOUGAKU);
+	export_constant(SC_IZAYOI);
+	export_constant(SC_ZENKAI);
+	export_constant(SC_KAGEHUMI);
+	export_constant(SC_KYOMU);
+	export_constant(SC_KAGEMUSYA);
+	export_constant(SC_ZANGETSU);
+	export_constant(SC_GENSOU);
+	export_constant(SC_AKAITSUKI);
+	export_constant(SC_STYLE_CHANGE);
+	export_constant(SC_TINDER_BREAKER);
+	export_constant(SC_TINDER_BREAKER2);
+	export_constant(SC_CBC);
+	export_constant(SC_EQC);
+	export_constant(SC_GOLDENE_FERSE);
+	export_constant(SC_ANGRIFFS_MODUS);
+	export_constant(SC_OVERED_BOOST);
+	export_constant(SC_LIGHT_OF_REGENE);
+	export_constant(SC_ASH);
+	export_constant(SC_GRANITIC_ARMOR);
+	export_constant(SC_MAGMA_FLOW);
+	export_constant(SC_PYROCLASTIC);
+	export_constant(SC_PARALYSIS);
+	export_constant(SC_PAIN_KILLER);
+	export_constant(SC_HANBOK);
+	export_constant(SC_DEFSET);
+	export_constant(SC_MDEFSET);
+	export_constant(SC_DARKCROW);
+	export_constant(SC_FULL_THROTTLE);
+	export_constant(SC_REBOUND);
+	export_constant(SC_UNLIMIT);
+	export_constant(SC_KINGS_GRACE);
+	export_constant(SC_TELEKINESIS_INTENSE);
+	export_constant(SC_OFFERTORIUM);
+	export_constant(SC_FRIGG_SONG);
+	export_constant(SC_MONSTER_TRANSFORM);
+	export_constant(SC_ANGEL_PROTECT);
+	export_constant(SC_ILLUSIONDOPING);
+	export_constant(SC_FLASHCOMBO);
+	export_constant(SC_MOONSTAR);
+	export_constant(SC_SUPER_STAR);
+	export_constant(SC_HEAT_BARREL);
+	export_constant(SC_HEAT_BARREL_AFTER);
+	export_constant(SC_P_ALTER);
+	export_constant(SC_E_CHAIN);
+	export_constant(SC_C_MARKER);
+	export_constant(SC_ANTI_M_BLAST);
+	export_constant(SC_B_TRAP);
+	export_constant(SC_H_MINE);
+	export_constant(SC_QD_SHOT_READY);
+	export_constant(SC_MTF_ASPD);
+	export_constant(SC_MTF_RANGEATK);
+	export_constant(SC_MTF_MATK);
+	export_constant(SC_MTF_MLEATKED);
+	export_constant(SC_MTF_CRIDAMAGE);
+	export_constant(SC_OKTOBERFEST);
+	export_constant(SC_STRANGELIGHTS);
+	export_constant(SC_DECORATION_OF_MUSIC);
+	export_constant(SC_QUEST_BUFF1);
+	export_constant(SC_QUEST_BUFF2);
+	export_constant(SC_QUEST_BUFF3);
+	export_constant(SC_ALL_RIDING);
+	export_constant(SC_TEARGAS_SOB);
+	export_constant(SC__FEINTBOMB);
+	export_constant(SC__CHAOS);
+	export_constant(SC_CHASEWALK2);
+	export_constant(SC_VACUUM_EXTREME_POSTDELAY);
+	export_constant(SC_MTF_ASPD2);
+	export_constant(SC_MTF_RANGEATK2);
+	export_constant(SC_MTF_MATK2);
+	export_constant(SC_2011RWC_SCROLL);
+	export_constant(SC_JP_EVENT04);
+	export_constant(SC_MTF_MHP);
+	export_constant(SC_MTF_MSP);
+	export_constant(SC_MTF_PUMPKIN);
+	export_constant(SC_MTF_HITFLEE);
+	export_constant(SC_CRIFOOD);
+	export_constant(SC_ATTHASTE_CASH);
+	export_constant(SC_REUSE_LIMIT_A);
+	export_constant(SC_REUSE_LIMIT_B);
+	export_constant(SC_REUSE_LIMIT_C);
+	export_constant(SC_REUSE_LIMIT_D);
+	export_constant(SC_REUSE_LIMIT_E);
+	export_constant(SC_REUSE_LIMIT_F);
+	export_constant(SC_REUSE_LIMIT_G);
+	export_constant(SC_REUSE_LIMIT_H);
+	export_constant(SC_REUSE_LIMIT_MTF);
+	export_constant(SC_REUSE_LIMIT_ASPD_POTION);
+	export_constant(SC_REUSE_MILLENNIUMSHIELD);
+	export_constant(SC_REUSE_CRUSHSTRIKE);
+	export_constant(SC_REUSE_STORMBLAST);
+	export_constant(SC_ALL_RIDING_REUSE_LIMIT);
+	export_constant(SC_REUSE_LIMIT_ECL);
+	export_constant(SC_REUSE_LIMIT_RECALL);
+	export_constant(SC_PROMOTE_HEALTH_RESERCH);
+	export_constant(SC_ENERGY_DRINK_RESERCH);
+	export_constant(SC_NORECOVER_STATE);
+	export_constant(SC_EXTREMITYFIST2);
+	// TODO: Add missing ones
+
 	/* status options */
 	export_constant(OPTION_NOTHING);
 	export_constant(OPTION_SIGHT);