|
@@ -3497,6 +3497,13 @@ mount and 0 if they don't.
|
|
|
|
|
|
---------------------------------------
|
|
|
|
|
|
+*checkwug()
|
|
|
+
|
|
|
+This function will return 1 if the invoking character has a
|
|
|
+warg and 0 if they don't.
|
|
|
+
|
|
|
+---------------------------------------
|
|
|
+
|
|
|
*checkvending({"<player name>"})
|
|
|
*checkchatting({"<Player Name>"})
|
|
|
|
|
@@ -6285,7 +6292,6 @@ placement of the illustration and takes following values:
|
|
|
3 - middle of screen in a movable window with an empty title bar
|
|
|
4 - middle of screen without the window header, but still movable
|
|
|
|
|
|
-
|
|
|
The picture is read from data\texture\유저인터페이스\illust, from both the GRF archive
|
|
|
and data folder, and is required to be a bitmap. The file extension .bmp can be
|
|
|
omitted. Magenta color (#ff00ff) is considered transparent. There is no limit
|
|
@@ -6775,7 +6781,6 @@ The first letter is position 0.
|
|
|
//.@my_array$[2]: "1965"
|
|
|
//.@my_array$[3]: "red"
|
|
|
//.@my_array$[4]: "PIE"
|
|
|
-
|
|
|
|
|
|
---------------------------------------
|
|
|
|
|
@@ -7138,6 +7143,7 @@ Example:
|
|
|
else (.@id < 0) { // Unspecified error while queuing instance.
|
|
|
...
|
|
|
}
|
|
|
+
|
|
|
---------------------------------------
|
|
|
|
|
|
*instance_destroy {<instance id>};
|
|
@@ -7357,6 +7363,7 @@ If parameter "HUNTING" is supplied:
|
|
|
2 = you've killed all of the target monsters
|
|
|
|
|
|
---------------------------------------
|
|
|
+
|
|
|
*showevent <state>, <color>;
|
|
|
|
|
|
Show a colored mark in the mini-map like "viewpoint" and an emotion on top of a NPC.
|