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+//===== rAthena Documentation ================================
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+//= rAthena Skill Requirement Reference
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+//===== By: ==================================================
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+//= rAthena Dev Team
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+//===== Last Updated: ========================================
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+//= 20140719
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+//===== Description: =========================================
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+//= Explanation of the skill_require_db.txt file and structure.
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+//============================================================
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+
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+Structure:
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+SkillID,HPCost,MaxHPTrigger,SPCost,HPRateCost,SPRateCost,ZenyCost,RequiredWeapons,RequiredAmmoTypes,RequiredAmmoAmount,RequiredState,RequiredStatuses,SpiritSphereCost,RequiredItemID1,RequiredItemAmount1,RequiredItemID2,RequiredItemAmount2,RequiredItemID3,RequiredItemAmount3,RequiredItemID4,RequiredItemAmount4,RequiredItemID5,RequiredItemAmount5,RequiredItemID6,RequiredItemAmount6,RequiredItemID7,RequiredItemAmount7,RequiredItemID8,RequiredItemAmount8,RequiredItemID9,RequiredItemAmount9,RequiredItemID10,RequiredItemAmount10,RequiredEquipment
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+
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+---------------------------------------
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+
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+SkillID: The ID of the skill. (See \db\[re|pre-re]\skill_db.txt for more details)
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+
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+---------------------------------------
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+
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+HPCost: Amount of HP needed to use the skill.
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+
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+---------------------------------------
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+
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+MaxHPTrigger: Player's HP has to be below this % of Max HP, in order to use the skill.
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+
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+---------------------------------------
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+
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+SPCost: Amount of SP needed to use the skill.
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+
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+---------------------------------------
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+
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+HPRateCost: If more than 0, it's a percentage of the player's current HP. If less than 0, it's a percentage of the player's Max HP.
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+
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+---------------------------------------
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+
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+SPRateCost: If more than 0, it's a percentage of the player's current SP. If less than 0, it's a percentage of the player's Max SP.
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+
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+---------------------------------------
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+
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+ZenyCost: Amount of Zeny needed to use the skill.
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+
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+---------------------------------------
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+
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+RequiredWeapons: Player needs to equip this type of weapon, in order to use the skill.
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+ 0: bare fist
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+ 1: Daggers
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+ 2: One-handed swords
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+ 3: Two-handed swords
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+ 4: One-handed spears
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+ 5: Two-handed spears
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+ 6: One-handed axes
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+ 7: Two-handed axes
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+ 8: Maces
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+ 9: Unused
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+ 10: Staves
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+ 11: Bows
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+ 12: Knuckles
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+ 13: Musical Instruments
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+ 14: Whips
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+ 15: Books
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+ 16: Katars
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+ 17: Revolvers
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+ 18: Rifles
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+ 19: Gatling guns
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+ 20: Shotguns
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+ 21: Grenade launchers
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+ 22: Fuuma Shurikens
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+ 23: Two-handed staves
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+ 24: Max Type
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+ 25: Dual-wield Daggers
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+ 26: Dual-wield Swords
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+ 27: Dual-wield Axes
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+ 28: Dagger + Sword
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+ 29: Dagger + Axe
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+ 30: Sword + Axe
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+
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+Example usage of multiple values = type1:type2:type3
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+Maximum multiple value is 30.
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+
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+---------------------------------------
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+
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+RequiredAmmoTypes: Player needs to equip this type of ammo to use the skill.
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+ 1: Arrows
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+ 2: Throwable daggers
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+ 3: Bullets
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+ 4: Shells
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+ 5: Grenades
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+ 6: Shuriken
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+ 7: Kunai
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+ 8: Cannonballs
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+ 9: Throwable Items (Sling Item)
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+
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+Example usage of multiple values = type1:type2:type3
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+Maximum multiple value is 9.
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+---------------------------------------
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+
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+RequiredAmmoAmount: Amount of ammo needed to use the skill.
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+
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+---------------------------------------
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+
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+RequiredState: Specify the 'State' required to be active, in order to use the skill.
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+none = Nothing special.
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+hidden = Requires hidden status by using Hiding, Cloaking, or Chasewalk.
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+riding = Requires the player to ride either a Peco or a Dragon.
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+falcon = Requires a Falcon.
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+cart = Requires a Pushcart (For renewal, this state can be replaced by SC_PUSH_CART in 'RequiredStatuses' field).
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+shield = Requires a shield equipped.
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+recover_weight_rate = Requires to be less than 50% weight.
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+move_enable = Requires to be able to move.
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+water = Requires to be standing on a water cell.
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+dragon = Requires to ride a Dragon.
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+warg = Requires a Warg.
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+ridingwarg = Requires to ride a Warg.
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+mado = Requires to have an active Mado.
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+elementalspirit = Requires to have an Elemental Spirit summoned.
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+peco = Requires riding a Peco.
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+
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+---------------------------------------
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+
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+RequiredStatuses: List of status needed to be active, in order to use the skill.
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+Example usage of values = SC_STATUS1:SC_STATUS2:SC_STATUS3 (see db/const.txt for more details).
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+Maximum multiple value is 3. (Refer to skill.h: MAX_SKILL_STATUS_REQUIRE)
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+Use any number or SC_ALL to disable status requirements.
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+
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+---------------------------------------
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+
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+SpiritSphereCost: Amount of Spirit Sphere needed to use the skill.
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+
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+---------------------------------------
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+
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+RequiredItemID1-10: These items will be used when players use the skill. Maximum of 10 items.
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+
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+---------------------------------------
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+
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+RequiredItemAmount1-10: Amount of item used when player uses the skill.
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+0 means the item is required to be in inventory but won't be consumed.
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+---------------------------------------
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+
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+RequiredEquipment: Player needs to equip these equipments to use the skill. (Use Item ID).
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+Example usage of multiple values = item1:item2:item3
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+Maximum multiple value is 10. (Refer to skill.h: MAX_SKILL_EQUIP_REQUIRE)
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+
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+---------------------------------------
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+
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+Note: On some fields, ":" delimiter means for each skill level, but there are some level dependent check. (Refer to https://github.com/rathena/rathena/blob/master/src/map/skill.c#L14963)
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