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@@ -775,8 +775,8 @@ function script cherno {
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misceffect 20;
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mes "^33355F*Crash!*^000000";
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mes ".....";
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- emotion 4, "Theo Cherno";
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- Emotion 4, "Tarsha Cherno";
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+ emotion 4,0,"Theo Cherno";
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+ Emotion 4,0,"Tarsha Cherno";
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next;
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mes "[Theo Cherno]";
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mes "Honey...";
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@@ -1080,312 +1080,381 @@ einbech,53,94,5 duplicate(Tree) Tree#t1-4 111
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//=============Monsters Attack======================
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airplane_01,1,1,0 script Airship#airplane02 -1,{
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-OnInit:
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- disablenpc "Airship Captain#02";
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-OnInvasion:
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-while($@mobinv >= 9 && $@mobrand == 3)
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-{
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- Initnpctimer;
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end;
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-OnTimer6000:
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+OnEnable:
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+ initnpctimer;
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+ end;
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+OnTimer25000:
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+ mapannounce "airplane_01","We are heading to Izlude.",bc_map,0x00FF00;
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+ end;
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+OnTimer30000:
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mapannounce "airplane_01","Captain: Attention, all passengers.",bc_map,0x00FF00;
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end;
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-OnTimer10000:
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+OnTimer34000:
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mapannounce "airplane_01","Captain: We are being approached by a group of unidentified creatures.",bc_map,0x00ff00;
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end;
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-OnTimer12000:
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+OnTimer38000:
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mapannounce "airplane_01", "Captain: All passengers on deck, please find shelter inside the ship!",bc_map,0x00ff00;
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- disablenpc "Airship Staff#airplane01";
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- end;
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-OnTimer16000:
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- monster "airplane_01",245,57,"Gremlin",1632,1;
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- monster "airplane_01",247,59,"Gremlin",1632,1;
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- monster "airplane_01",249,52,"Gremlin",1632,1;
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- monster "airplane_01",243,62,"Gremlin",1632,1;
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- monster "airplane_01",239,52,"Beholder",1633,1;
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- monster "airplane_01",234,56,"Beholder",1633,1;
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- monster "airplane_01",227,49,"Beholder",1633,1;
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- monster "airplane_01",233,41,"Beholder",1633,1;
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+ hideonnpc "Airship Staff#airplane01";
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+ end;
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+OnTimer48000:
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+ monster "airplane_01",245,57,"Gremlin",1632,1,"Airship#airplane02::OnMyMobDead";
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+ monster "airplane_01",247,59,"Gremlin",1632,1,"Airship#airplane02::OnMyMobDead";
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+ monster "airplane_01",249,52,"Gremlin",1632,1,"Airship#airplane02::OnMyMobDead";
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+ monster "airplane_01",243,62,"Gremlin",1632,1,"Airship#airplane02::OnMyMobDead";
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+ monster "airplane_01",239,52,"Beholder",1633,1,"Airship#airplane02::OnMyMobDead";
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+ monster "airplane_01",234,56,"Beholder",1633,1,"Airship#airplane02::OnMyMobDead";
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+ monster "airplane_01",227,49,"Beholder",1633,1,"Airship#airplane02::OnMyMobDead";
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+ monster "airplane_01",233,41,"Beholder",1633,1,"Airship#airplane02::OnMyMobDead";
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switch(rand(1,5)) {
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- case 1: monster "airplane_01",251,47,"Drainliar",1111,1; break;
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- case 2: monster "airplane_01",251,47,"Rotar Zairo",1392,1; break;
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- case 3: monster "airplane_01",251,47,"Farmiliar",1005,1; break;
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- case 4: monster "airplane_01",251,47,"Picky",1049,1; break;
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- case 5: monster "airplane_01",251,47,"Steel Chonchon",1042,1; break;
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+ case 1: monster "airplane_01",251,47,"Drainliar",1111,1,"Airship#airplane02::OnMyMobDead"; break;
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+ case 2: monster "airplane_01",251,47,"Rotar Zairo",1392,1,"Airship#airplane02::OnMyMobDead"; break;
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+ case 3: monster "airplane_01",251,47,"Farmiliar",1005,1,"Airship#airplane02::OnMyMobDead"; break;
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+ case 4: monster "airplane_01",251,47,"Picky",1049,1,"Airship#airplane02::OnMyMobDead"; break;
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+ case 5: monster "airplane_01",251,47,"Steel Chonchon",1042,1,"Airship#airplane02::OnMyMobDead"; break;
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}
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switch(rand(1,5)) {
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- case 1: monster "airplane_01",245,53,"Drainliar",1111,1; break;
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- case 2: monster "airplane_01",245,53,"Rotar Zairo",1392,1; break;
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- case 3: monster "airplane_01",245,53,"Farmiliar",1005,1; break;
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- case 4: monster "airplane_01",245,53,"Picky",1049,1; break;
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- case 5: monster "airplane_01",245,53,"Steel Chonchon",1042,1; break;
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+ case 1: monster "airplane_01",245,53,"Drainliar",1111,1,"Airship#airplane02::OnMyMobDead"; break;
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+ case 2: monster "airplane_01",245,53,"Rotar Zairo",1392,1,"Airship#airplane02::OnMyMobDead"; break;
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+ case 3: monster "airplane_01",245,53,"Farmiliar",1005,1,"Airship#airplane02::OnMyMobDead"; break;
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+ case 4: monster "airplane_01",245,53,"Picky",1049,1,"Airship#airplane02::OnMyMobDead"; break;
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+ case 5: monster "airplane_01",245,53,"Steel Chonchon",1042,1,"Airship#airplane02::OnMyMobDead"; break;
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}
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switch(rand(1,5)) {
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- case 1: monster "airplane_01",234,46,"Drainliar",1111,1; break;
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- case 2: monster "airplane_01",234,46,"Rotar Zairo",1392,1; break;
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- case 3: monster "airplane_01",234,46,"Farmiliar",1005,1; break;
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- case 4: monster "airplane_01",234,46,"Picky",1049,1; break;
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- case 5: monster "airplane_01",234,46,"Steel Chonchon",1042,1; break;
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+ case 1: monster "airplane_01",234,46,"Drainliar",1111,1,"Airship#airplane02::OnMyMobDead"; break;
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+ case 2: monster "airplane_01",234,46,"Rotar Zairo",1392,1,"Airship#airplane02::OnMyMobDead"; break;
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+ case 3: monster "airplane_01",234,46,"Farmiliar",1005,1,"Airship#airplane02::OnMyMobDead"; break;
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+ case 4: monster "airplane_01",234,46,"Picky",1049,1,"Airship#airplane02::OnMyMobDead"; break;
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+ case 5: monster "airplane_01",234,46,"Steel Chonchon",1042,1,"Airship#airplane02::OnMyMobDead"; break;
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}
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switch(rand(1,5)) {
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- case 1: monster "airplane_01",233,58,"Drainliar",1111,1; break;
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- case 2: monster "airplane_01",233,58,"Rotar Zairo",1392,1; break;
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- case 3: monster "airplane_01",233,58,"Farmiliar",1005,1; break;
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- case 4: monster "airplane_01",233,58,"Picky",1049,1; break;
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- case 5: monster "airplane_01",233,58,"Steel Chonchon",1042,1; break;
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+ case 1: monster "airplane_01",233,58,"Drainliar",1111,1,"Airship#airplane02::OnMyMobDead"; break;
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+ case 2: monster "airplane_01",233,58,"Rotar Zairo",1392,1,"Airship#airplane02::OnMyMobDead"; break;
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+ case 3: monster "airplane_01",233,58,"Farmiliar",1005,1,"Airship#airplane02::OnMyMobDead"; break;
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+ case 4: monster "airplane_01",233,58,"Picky",1049,1,"Airship#airplane02::OnMyMobDead"; break;
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+ case 5: monster "airplane_01",233,58,"Steel Chonchon",1042,1,"Airship#airplane02::OnMyMobDead"; break;
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}
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// it's possible this is an error, but in aegis it stops resetting the random var.
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switch(rand(1,5)) {
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case 1:
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- monster "airplane_01",243,60,"Drainliar",1111,1;
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- monster "airplane_01",228,54,"Drainliar",1111,1;
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- monster "airplane_01",232,41,"Drainliar",1111,1;
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+ monster "airplane_01",243,60,"Drainliar",1111,1,"Airship#airplane02::OnMyMobDead";
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+ monster "airplane_01",228,54,"Drainliar",1111,1,"Airship#airplane02::OnMyMobDead";
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+ monster "airplane_01",232,41,"Drainliar",1111,1,"Airship#airplane02::OnMyMobDead";
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break;
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case 2:
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- monster "airplane_01",243,60,"Rotar Zairo",1392,1;
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- monster "airplane_01",228,54,"Rotar Zairo",1392,1;
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- monster "airplane_01",232,41,"Rotar Zairo",1392,1;
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+ monster "airplane_01",243,60,"Rotar Zairo",1392,1,"Airship#airplane02::OnMyMobDead";
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+ monster "airplane_01",228,54,"Rotar Zairo",1392,1,"Airship#airplane02::OnMyMobDead";
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+ monster "airplane_01",232,41,"Rotar Zairo",1392,1,"Airship#airplane02::OnMyMobDead";
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break;
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case 3:
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- monster "airplane_01",243,60,"Farmiliar",1005,1;
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- monster "airplane_01",228,54,"Farmiliar",1005,1;
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- monster "airplane_01",232,41,"Farmiliar",1005,1;
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+ monster "airplane_01",243,60,"Farmiliar",1005,1,"Airship#airplane02::OnMyMobDead";
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+ monster "airplane_01",228,54,"Farmiliar",1005,1,"Airship#airplane02::OnMyMobDead";
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+ monster "airplane_01",232,41,"Farmiliar",1005,1,"Airship#airplane02::OnMyMobDead";
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break;
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case 4:
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- monster "airplane_01",243,60,"Picky",1049,1;
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- monster "airplane_01",228,54,"Picky",1049,1;
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- monster "airplane_01",232,41,"Picky",1049,1;
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+ monster "airplane_01",243,60,"Picky",1049,1,"Airship#airplane02::OnMyMobDead";
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+ monster "airplane_01",228,54,"Picky",1049,1,"Airship#airplane02::OnMyMobDead";
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+ monster "airplane_01",232,41,"Picky",1049,1,"Airship#airplane02::OnMyMobDead";
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break;
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case 5:
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- monster "airplane_01",243,60,"Steel Chonchon",1042,1;
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- monster "airplane_01",228,54,"Steel Chonchon",1042,1;
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- monster "airplane_01",232,41,"Steel Chonchon",1042,1;
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+ monster "airplane_01",243,60,"Steel Chonchon",1042,1,"Airship#airplane02::OnMyMobDead";
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+ monster "airplane_01",228,54,"Steel Chonchon",1042,1,"Airship#airplane02::OnMyMobDead";
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+ monster "airplane_01",232,41,"Steel Chonchon",1042,1,"Airship#airplane02::OnMyMobDead";
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break;
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}
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end;
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-OnTimer16010:
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- monster "airplane_01",238,56,"Gremlin",1632,1;
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- monster "airplane_01",239,56,"Gremlin",1632,1;
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- monster "airplane_01",240,50,"Gremlin",1632,1;
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- monster "airplane_01",241,56,"Gremlin",1632,1;
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- monster "airplane_01",247,51,"Gremlin",1632,1;
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- monster "airplane_01",237,44,"Beholder",1633,1;
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- monster "airplane_01",233,54,"Beholder",1633,1;
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- monster "airplane_01",237,62,"Beholder",1633,1;
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- end;
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-OnTimer21000:
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+OnTimer48010:
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+ monster "airplane_01",238,56,"Gremlin",1632,1,"Airship#airplane02::OnCaptainMobDead";
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+ monster "airplane_01",239,56,"Gremlin",1632,1,"Airship#airplane02::OnCaptainMobDead";
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+ monster "airplane_01",240,50,"Gremlin",1632,1,"Airship#airplane02::OnCaptainMobDead";
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+ monster "airplane_01",241,56,"Gremlin",1632,1,"Airship#airplane02::OnCaptainMobDead";
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+ monster "airplane_01",247,51,"Gremlin",1632,1,"Airship#airplane02::OnCaptainMobDead";
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+ monster "airplane_01",237,44,"Beholder",1633,1,"Airship#airplane02::OnCaptainMobDead";
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+ monster "airplane_01",233,54,"Beholder",1633,1,"Airship#airplane02::OnCaptainMobDead";
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+ monster "airplane_01",237,62,"Beholder",1633,1,"Airship#airplane02::OnCaptainMobDead";
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+ end;
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+OnTimer53000:
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mapannounce "airplane_01", "Attendant: Captain Tarlock, we're in trouble! The monsters are heading to the propellers!",bc_map,0x00FF00;
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end;
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-OnTimer26000:
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+OnTimer58000:
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mapannounce "airplane_01", "Captain Tarlock: What?! I've got to stop them!",bc_map,0x70DBDB;
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end;
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-OnTimer31000:
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- disablenpc "Airship Captain#01";
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- enablenpc "Airship Captain#02";
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+OnTimer63000:
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+ hideonnpc "Airship Captain#01";
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+ hideoffnpc "Airship Captain#02";
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end;
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-OnTimer36000:
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- emotion e_ag,"Airship Captain#02";
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+OnTimer68000:
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+ emotion e_ag,0,"Airship Captain#02";
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mapannounce "airplane_01", "Captain Tarlock: You ugly, godforsaken creatures... Get off my ship!",bc_map,0x70DBDB;
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end;
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-OnTimer36500:
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+OnTimer73000:
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mapannounce "airplane_01", "*Kzzz...Drrrr...Boom! CRASH!*",bc_map,0x00FF00;
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- specialeffect EF_SUI_EXPLOSION,"boom6#airplane";
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+ specialeffect EF_SUI_EXPLOSION,AREA,"boom6#airplane";
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end;
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-OnTimer37000:
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- specialeffect EF_SUI_EXPLOSION,"boom7#airplane";
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+OnTimer73500:
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+ specialeffect EF_SUI_EXPLOSION,AREA,"boom7#airplane";
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end;
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-OnTimer37500:
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- specialeffect EF_SUI_EXPLOSION,"boom8#airplane";
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+OnTimer74000:
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+ specialeffect EF_SUI_EXPLOSION,AREA,"boom8#airplane";
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end;
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-OnTimer38000:
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- specialeffect EF_SUI_EXPLOSION,"boom9#airplane";
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+OnTimer74500:
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+ specialeffect EF_SUI_EXPLOSION,AREA,"boom9#airplane";
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end;
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-OnTimer38500:
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- specialeffect EF_SUI_EXPLOSION,"boom10#airplane";
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+OnTimer75000:
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+ specialeffect EF_SUI_EXPLOSION,AREA,"boom10#airplane";
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end;
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-OnTimer39000:
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- specialeffect EF_SUI_EXPLOSION,"boom6#airplane";
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+OnTimer75500:
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+ specialeffect EF_SUI_EXPLOSION,AREA,"boom6#airplane";
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end;
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-OnTimer39500:
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- specialeffect EF_SUI_EXPLOSION,"boom7#airplane";
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+OnTimer76000:
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+ specialeffect EF_SUI_EXPLOSION,AREA,"boom7#airplane";
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end;
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-OnTimer40000:
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- specialeffect EF_SUI_EXPLOSION,"boom8#airplane";
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+OnTimer76500:
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+ specialeffect EF_SUI_EXPLOSION,AREA,"boom8#airplane";
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end;
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-OnTimer40500:
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- specialeffect EF_SUI_EXPLOSION,"boom9#airplane";
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+OnTimer77000:
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+ specialeffect EF_SUI_EXPLOSION,AREA,"boom9#airplane";
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end;
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-OnTimer41000:
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- specialeffect EF_SUI_EXPLOSION,"boom10#airplane";
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+OnTimer77500:
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+ specialeffect EF_SUI_EXPLOSION,AREA,"boom10#airplane";
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end;
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-OnTimer41500:
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- specialeffect EF_SUI_EXPLOSION,"boom6#airplane";
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+OnTimer78000:
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+ specialeffect EF_SUI_EXPLOSION,AREA,"boom6#airplane";
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mapannounce "airplane_01", "Engineer: Oh no! We've got a problem with the Number One Rear Engine!",bc_map,0x00FF00;
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end;
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-OnTimer42500:
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- specialeffect EF_SUI_EXPLOSION,"boom7#airplane";
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+OnTimer79000:
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+ specialeffect EF_SUI_EXPLOSION,AREA,"boom7#airplane";
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end;
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-OnTimer43500:
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- specialeffect EF_SUI_EXPLOSION,"boom8#airplane";
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+OnTimer80000:
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+ specialeffect EF_SUI_EXPLOSION,AREA,"boom8#airplane";
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end;
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-OnTimer44500:
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- specialeffect EF_SUI_EXPLOSION,"boom9#airplane";
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+OnTimer81000:
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+ specialeffect EF_SUI_EXPLOSION,AREA,"boom9#airplane";
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end;
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-OnTimer45500:
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- specialeffect EF_SUI_EXPLOSION,"boom10#airplane";
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+OnTimer82000:
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+ specialeffect EF_SUI_EXPLOSION,AREA,"boom10#airplane";
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end;
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-OnTimer46500:
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+OnTimer83000:
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mapannounce "airplane_01", "Pilot: Hurry! Get the women, old people and children somewhere safe first! Hurry!",bc_map,0x00FF00;
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end;
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-OnTimer47500:
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- specialeffect EF_SUI_EXPLOSION,"boom6#airplane";
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+OnTimer84000:
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+ specialeffect EF_SUI_EXPLOSION,AREA,"boom6#airplane";
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end;
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-OnTimer48500:
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- specialeffect EF_SUI_EXPLOSION,"boom7#airplane";
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+OnTimer85000:
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+ specialeffect EF_SUI_EXPLOSION,AREA,"boom7#airplane";
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end;
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-OnTimer49500:
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- specialeffect EF_SUI_EXPLOSION,"boom8#airplane";
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+OnTimer86000:
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+ specialeffect EF_SUI_EXPLOSION,AREA,"boom8#airplane";
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end;
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-OnTimer50500:
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- specialeffect EF_SUI_EXPLOSION,"boom7#airplane";
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|
|
+OnTimer87000:
|
|
|
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom7#airplane";
|
|
|
end;
|
|
|
-OnTimer51500:
|
|
|
- emotion e_ag,"Airship Captain#02";
|
|
|
+OnTimer88000:
|
|
|
+ emotion e_ag,0,"Airship Captain#02";
|
|
|
mapannounce "airplane_01", "Captain Tarlock: You dirty monsters are dealing with this ship's captain...",bc_map,0x70DBDB;
|
|
|
end;
|
|
|
-OnTimer56500:
|
|
|
- emotion e_ag,"Airship Captain#02";
|
|
|
+OnTimer93000:
|
|
|
+ emotion e_ag,0,"Airship Captain#02";
|
|
|
mapannounce "airplane_01", "Captain Tarlock: I'll protect this ship and my crew with my life!",bc_map,0x70DBDB;
|
|
|
end;
|
|
|
-OnTimer61500:
|
|
|
- emotion e_pif,"Airship Captain#02";
|
|
|
+OnTimer98000:
|
|
|
+ emotion e_pif,0,"Airship Captain#02";
|
|
|
mapannounce "airplane_01", "Captain Tarlock: Here goes! Special Exodus Joker XIII Doom Rifle!",bc_map,0x70DBDB;
|
|
|
end;
|
|
|
-OnTimer66500:
|
|
|
+OnTimer103000:
|
|
|
mapannounce "airplane_01", "*Bang! Bang Bang! Bang Bang! Bang Bang Bang!*",bc_map,0x00FF00;
|
|
|
- specialeffect EF_HIT5,"Airship Captain#02";
|
|
|
+ specialeffect EF_HIT5,AREA,"Airship Captain#02";
|
|
|
end;
|
|
|
-OnTimer67000:
|
|
|
- specialeffect EF_SUI_EXPLOSION,"boom1#airplane";
|
|
|
- specialeffect EF_HIT5,"Airship Captain#02";
|
|
|
+OnTimer103500:
|
|
|
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom1#airplane";
|
|
|
+ specialeffect EF_HIT5,AREA,"Airship Captain#02";
|
|
|
end;
|
|
|
-OnTimer67500:
|
|
|
- specialeffect EF_SUI_EXPLOSION,"boom2#airplane";
|
|
|
- specialeffect EF_HIT5,"Airship Captain#02";
|
|
|
+OnTimer104000:
|
|
|
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom2#airplane";
|
|
|
+ specialeffect EF_HIT5,AREA,"Airship Captain#02";
|
|
|
end;
|
|
|
-OnTimer68000:
|
|
|
- specialeffect EF_SUI_EXPLOSION,"boom3#airplane";
|
|
|
- specialeffect EF_HIT5,"Airship Captain#02";
|
|
|
+OnTimer104500:
|
|
|
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom3#airplane";
|
|
|
+ specialeffect EF_HIT5,AREA,"Airship Captain#02";
|
|
|
end;
|
|
|
-OnTimer68500:
|
|
|
- specialeffect EF_SUI_EXPLOSION,"boom4#airplane";
|
|
|
- specialeffect EF_HIT5,"Airship Captain#02";
|
|
|
+OnTimer105000:
|
|
|
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom4#airplane";
|
|
|
+ specialeffect EF_HIT5,AREA,"Airship Captain#02";
|
|
|
end;
|
|
|
-OnTimer69000:
|
|
|
- specialeffect EF_SUI_EXPLOSION,"boom5#airplane";
|
|
|
- specialeffect EF_HIT5,"Airship Captain#02";
|
|
|
+OnTimer105500:
|
|
|
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom5#airplane";
|
|
|
+ specialeffect EF_HIT5,AREA,"Airship Captain#02";
|
|
|
end;
|
|
|
-OnTimer69500:
|
|
|
- specialeffect EF_SUI_EXPLOSION,"boom0#airplane";
|
|
|
- specialeffect EF_HIT5,"Airship Captain#02";
|
|
|
+OnTimer106000:
|
|
|
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom0#airplane";
|
|
|
+ specialeffect EF_HIT5,AREA,"Airship Captain#02";
|
|
|
end;
|
|
|
-OnTimer70000:
|
|
|
- specialeffect EF_SUI_EXPLOSION,"boom1#airplane";
|
|
|
- specialeffect EF_HIT5,"Airship Captain#02";
|
|
|
+OnTimer106500:
|
|
|
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom1#airplane";
|
|
|
+ specialeffect EF_HIT5,AREA,"Airship Captain#02";
|
|
|
end;
|
|
|
-OnTimer70500:
|
|
|
- specialeffect EF_SUI_EXPLOSION,"boom2#airplane";
|
|
|
- specialeffect EF_HIT5,"Airship Captain#02";
|
|
|
+OnTimer107000:
|
|
|
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom2#airplane";
|
|
|
+ specialeffect EF_HIT5,AREA,"Airship Captain#02";
|
|
|
end;
|
|
|
-OnTimer71000:
|
|
|
- specialeffect EF_SUI_EXPLOSION,"boom4#airplane";
|
|
|
- specialeffect EF_HIT5,"Airship Captain#02";
|
|
|
+OnTimer107500:
|
|
|
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom4#airplane";
|
|
|
+ specialeffect EF_HIT5,AREA,"Airship Captain#02";
|
|
|
end;
|
|
|
-OnTimer71500:
|
|
|
- specialeffect EF_SUI_EXPLOSION,"boom5#airplane";
|
|
|
+OnTimer108000:
|
|
|
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom5#airplane";
|
|
|
+ killmonster "airplane_01","Airship#airplane02::OnCaptainMobDead";
|
|
|
end;
|
|
|
-OnTimer72000:
|
|
|
- emotion e_ag,"Airship Captain#02";
|
|
|
+OnTimer113000:
|
|
|
+ emotion e_pif,0,"Airship Captain#02";
|
|
|
mapannounce "airplane_01","Captain Tarlock: Filthy animals! Stop ruining my ship!",bc_map,0x70DBDB;
|
|
|
end;
|
|
|
-OnTimer72500:
|
|
|
+OnTimer118000:
|
|
|
mapannounce "airplane_01", "*Bang! Bang Bang! Bang Bang! Bang Bang Bang!*",bc_map,0x00FF00;
|
|
|
- specialeffect EF_HIT5,"Airship Captain#02";
|
|
|
+ specialeffect EF_HIT5,AREA,"Airship Captain#02";
|
|
|
end;
|
|
|
-OnTimer73000:
|
|
|
- specialeffect EF_SUI_EXPLOSION,"boom6#airplane";
|
|
|
- specialeffect EF_HIT5,"Airship Captain#02";
|
|
|
+OnTimer118500:
|
|
|
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom6#airplane";
|
|
|
+ specialeffect EF_HIT5,AREA,"Airship Captain#02";
|
|
|
end;
|
|
|
-OnTimer73500:
|
|
|
- specialeffect EF_SUI_EXPLOSION,"boom7#airplane";
|
|
|
- specialeffect EF_HIT5,"Airship Captain#02";
|
|
|
+OnTimer119000:
|
|
|
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom7#airplane";
|
|
|
+ specialeffect EF_HIT5,AREA,"Airship Captain#02";
|
|
|
end;
|
|
|
-OnTimer74000:
|
|
|
- specialeffect EF_SUI_EXPLOSION,"boom8#airplane";
|
|
|
- specialeffect EF_HIT5,"Airship Captain#02";
|
|
|
+OnTimer119500:
|
|
|
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom8#airplane";
|
|
|
+ specialeffect EF_HIT5,AREA,"Airship Captain#02";
|
|
|
end;
|
|
|
-OnTimer74500:
|
|
|
- specialeffect EF_SUI_EXPLOSION,"boom9#airplane";
|
|
|
- specialeffect EF_HIT5,"Airship Captain#02";
|
|
|
+OnTimer120000:
|
|
|
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom9#airplane";
|
|
|
+ specialeffect EF_HIT5,AREA,"Airship Captain#02";
|
|
|
end;
|
|
|
-OnTimer75000:
|
|
|
- specialeffect EF_SUI_EXPLOSION,"boom10#airplane";
|
|
|
- specialeffect EF_HIT5,"Airship Captain#02";
|
|
|
+OnTimer120500:
|
|
|
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom10#airplane";
|
|
|
+ specialeffect EF_HIT5,AREA,"Airship Captain#02";
|
|
|
end;
|
|
|
-OnTimer75500:
|
|
|
- specialeffect EF_SUI_EXPLOSION,"boom6#airplane";
|
|
|
- specialeffect EF_HIT5,"Airship Captain#02";
|
|
|
+OnTimer121000:
|
|
|
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom6#airplane";
|
|
|
+ specialeffect EF_HIT5,AREA,"Airship Captain#02";
|
|
|
end;
|
|
|
-OnTimer76000:
|
|
|
- specialeffect EF_SUI_EXPLOSION,"boom7#airplane";
|
|
|
- specialeffect EF_HIT5,"Airship Captain#02";
|
|
|
+OnTimer121500:
|
|
|
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom7#airplane";
|
|
|
+ specialeffect EF_HIT5,AREA,"Airship Captain#02";
|
|
|
end;
|
|
|
-OnTimer76500:
|
|
|
- specialeffect EF_SUI_EXPLOSION,"boom8#airplane";
|
|
|
- specialeffect EF_HIT5,"Airship Captain#02";
|
|
|
+OnTimer122000:
|
|
|
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom8#airplane";
|
|
|
+ specialeffect EF_HIT5,AREA,"Airship Captain#02";
|
|
|
end;
|
|
|
-OnTimer77000:
|
|
|
- specialeffect EF_SUI_EXPLOSION,"boom9#airplane";
|
|
|
- specialeffect EF_HIT5,"Airship Captain#02";
|
|
|
+OnTimer122500:
|
|
|
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom9#airplane";
|
|
|
+ specialeffect EF_HIT5,AREA,"Airship Captain#02";
|
|
|
end;
|
|
|
-OnTimer77500:
|
|
|
- specialeffect EF_SUI_EXPLOSION,"boom8#airplane";
|
|
|
+OnTimer123000:
|
|
|
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom8#airplane";
|
|
|
mapannounce "airplane_01", "*Boom! Boom Boom! Boom Boom! Boom!*",bc_map,0x00FF00;
|
|
|
end;
|
|
|
-OnTimer78000:
|
|
|
- specialeffect EF_SUI_EXPLOSION,"boom9#airplane";
|
|
|
+OnTimer124000:
|
|
|
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom9#airplane";
|
|
|
end;
|
|
|
-OnTimer78500:
|
|
|
- specialeffect EF_SUI_EXPLOSION,"boom10#airplane";
|
|
|
+OnTimer125000:
|
|
|
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom10#airplane";
|
|
|
end;
|
|
|
-OnTimer79000:
|
|
|
- specialeffect EF_SUI_EXPLOSION,"boom6#airplane";
|
|
|
+OnTimer126000:
|
|
|
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom6#airplane";
|
|
|
end;
|
|
|
-OnTimer79500:
|
|
|
- specialeffect EF_SUI_EXPLOSION,"boom7#airplane";
|
|
|
+OnTimer127000:
|
|
|
+ specialeffect EF_SUI_EXPLOSION,AREA,"boom7#airplane";
|
|
|
end;
|
|
|
-OnTimer80000:
|
|
|
- emotion e_an,"Airship Captain#02";
|
|
|
- mapannounce "airplane_01", "Captain Tarlock: There's... To many to handle!",bc_map,0x70DBDB;
|
|
|
+OnTimer128000:
|
|
|
+ emotion e_an,0,"Airship Captain#02";
|
|
|
+ mapannounce "airplane_01", "Captain Tarlock: There's... Too many to handle!",bc_map,0x70DBDB;
|
|
|
end;
|
|
|
-OnTimer85000:
|
|
|
+OnTimer133000:
|
|
|
mapannounce "airplane_01", "Pilot: Captain, sir, the situation is getting critical!",bc_map,0x00FF00;
|
|
|
end;
|
|
|
-OnTimer100000:
|
|
|
- emotion e_swt,"Airship Captain#02";
|
|
|
+OnTimer138000:
|
|
|
+ emotion e_swt,0,"Airship Captain#02";
|
|
|
mapannounce "airplane_01", "Captain Tarlock: We'll need all the help we can get!",bc_map,0x70DBDB;
|
|
|
end;
|
|
|
-OnTimer125000:
|
|
|
- emotion e_sry,"Airship Captain#02";
|
|
|
+OnTimer143000:
|
|
|
+ emotion e_sry,0,"Airship Captain#02";
|
|
|
mapannounce "airplane_01", "Captain Tarlock: All hands and any passenger who can fight! We've got to drive away these monsters!",bc_map,0x70DBDB;
|
|
|
end;
|
|
|
-OnTimer130000:
|
|
|
- disablenpc "Airship Captain#02";
|
|
|
- enablenpc "Airship Captain#01";
|
|
|
- enablenpc "Airship Staff#airplane01";
|
|
|
- donpcevent "YunoIzl_Airship::OnReturn";
|
|
|
+OnTimer148000:
|
|
|
+ hideonnpc "Airship Captain#02";
|
|
|
+ hideoffnpc "Airship Captain#01";
|
|
|
+ end;
|
|
|
+OnTimer400000:
|
|
|
+ killmonster "airplane_01","Airship#airplane02::OnMyMobDead";
|
|
|
+ end;
|
|
|
+OnTimer405000:
|
|
|
+ mapannounce "airplane_01","Monster threat eliminated. The Airship is now returning to normal operation.",bc_map,0x00FF00;
|
|
|
+ hideoffnpc "Airship Staff#airplane_01";
|
|
|
+ end;
|
|
|
+OnTimer410000:
|
|
|
+ mapannounce "airplane_01","We will arrive in Izlude shortly.",bc_map,"0x00ff00";
|
|
|
+ end;
|
|
|
+OnTimer420000:
|
|
|
+ set $@airplanelocation2,1;
|
|
|
+ donpcevent "#AirshipWarp-3::OnUnhide";
|
|
|
+ donpcevent "#AirshipWarp-4::OnUnhide";
|
|
|
+ mapannounce "airplane_01","Welcome to Izlude. Have a safe trip.",bc_map,"0x00ff00";
|
|
|
+ end;
|
|
|
+OnTimer430000:
|
|
|
+ mapannounce "airplane_01","We are currently in Izlude. The Airship will take off shortly.",bc_map,"0x00ff00";
|
|
|
+ end;
|
|
|
+OnTimer440000:
|
|
|
+ donpcevent "#AirshipWarp-3::OnHide";
|
|
|
+ donpcevent "#AirshipWarp-4::OnHide";
|
|
|
+ mapannounce "airplane_01","The Airship is now taking off. Our next destination is Juno.",bc_map,"0x70dbdb";
|
|
|
+ end;
|
|
|
+OnTimer465000:
|
|
|
+ mapannounce "airplane_01","We are heading to Juno.",bc_map,"0x70dbdb";
|
|
|
+ end;
|
|
|
+OnTimer490000:
|
|
|
+ mapannounce "airplane_01","We will arrive in Juno shortly.",bc_map,"0x70dbdb";
|
|
|
+ end;
|
|
|
+OnTimer500000:
|
|
|
+ set $@airplanelocation2,2;
|
|
|
+ donpcevent "#AirshipWarp-3::OnUnhide";
|
|
|
+ donpcevent "#AirshipWarp-4::OnUnhide";
|
|
|
+ mapannounce "airplane_01","Welcome to Juno. Have a safe trip.",bc_map,"0x70dbdb";
|
|
|
+ end;
|
|
|
+OnTimer510000:
|
|
|
+ mapannounce "airplane_01","We are currently in Juno. The Airship will leave shorty.",bc_map,"0x70dbdb";
|
|
|
+ end;
|
|
|
+OnTimer520000:
|
|
|
+ donpcevent "#AirshipWarp-3::OnHide";
|
|
|
+ donpcevent "#AirshipWarp-4::OnHide";
|
|
|
+ mapannounce "airplane_01","The Airship is leaving the ground. Our next destination is Rachel.",bc_map,"0xFF8200";
|
|
|
+ end;
|
|
|
+OnTimer545000:
|
|
|
+ mapannounce "airplane_01","We are heading to Rachel.",bc_map,"0xFF8200";
|
|
|
+ end;
|
|
|
+OnTimer570000:
|
|
|
+ mapannounce "airplane_01","We will arrive in Rachel shortly.",bc_map,"0xFF8200";
|
|
|
+ end;
|
|
|
+OnTimer580000:
|
|
|
+ set $@airplanelocation2,0;
|
|
|
+ donpcevent "#AirshipWarp-3::OnUnhide";
|
|
|
+ donpcevent "#AirshipWarp-4::OnUnhide";
|
|
|
+ mapannounce "airplane_01","Welcome to Rachel. Have a safe trip.",bc_map,"0xFF8200";
|
|
|
+ end;
|
|
|
+OnTimer590000:
|
|
|
+ mapannounce "airplane_01","We are currently in Rachel. The Airship will take off shortly.",bc_map,"0xFF8200";
|
|
|
+ end;
|
|
|
+OnTimer600000:
|
|
|
+ donpcevent "#AirshipWarp-3::OnHide";
|
|
|
+ donpcevent "#AirshipWarp-4::OnHide";
|
|
|
+ mapannounce "airplane_01","The Airship is now taking off. Our next destination is Izlude.",bc_map,"0x00ff00";
|
|
|
+ stopnpctimer;
|
|
|
+ set getvariableofnpc(.moninv, "International_Airship"),2;
|
|
|
+ donpcevent "International_Airship::OnEnable";
|
|
|
+ end;
|
|
|
+
|
|
|
+OnMyMobDead:
|
|
|
+OnCaptainMobDead:
|
|
|
end;
|
|
|
-}
|
|
|
}
|
|
|
|
|
|
airplane_01,246,54,3 script Airship Captain#02 873,{
|
|
@@ -1397,7 +1466,11 @@ airplane_01,246,54,3 script Airship Captain#02 873,{
|
|
|
mes "fight with the";
|
|
|
mes "Gremlins!";
|
|
|
close2;
|
|
|
- cutin "fly_felrock",255;
|
|
|
+ cutin "",255;
|
|
|
+ end;
|
|
|
+
|
|
|
+OnInit:
|
|
|
+ hideonnpc "Airship Captain#02";
|
|
|
end;
|
|
|
}
|
|
|
|
|
@@ -1414,8 +1487,7 @@ airplane_01,234,65,0 script boom9#airplane 139,{ end; }
|
|
|
airplane_01,227,67,0 script boom10#airplane 139,{ end; }
|
|
|
|
|
|
//========Captain Tarlock (Inside the Captain Cabin)=======================
|
|
|
-
|
|
|
-airplane_01,238,154,5 script Airship Captain#01 873,{
|
|
|
+airplane_01,238,154,3 script Airship Captain#01 873,{
|
|
|
cutin "fly_felrock",2;
|
|
|
mes "[Tarlock]";
|
|
|
mes "I am Tarlock,";
|
|
@@ -1432,7 +1504,7 @@ airplane_01,238,154,5 script Airship Captain#01 873,{
|
|
|
} else if(lght_air == 6) {
|
|
|
set .@question$, "Already finished reading?";
|
|
|
}
|
|
|
- switch( select( "Y-you're a reindeer?!", .@question$, "No, not really." )){
|
|
|
+ switch (select("Y-you're a reindeer?!", .@question$, "No, not really.")) {
|
|
|
case 1:
|
|
|
mes "[Tarlock]";
|
|
|
mes "Hm? Oh, that";
|
|
@@ -1453,7 +1525,7 @@ airplane_01,238,154,5 script Airship Captain#01 873,{
|
|
|
cutin "",255;
|
|
|
end;
|
|
|
case 2:
|
|
|
- if(lght_air == 1) {
|
|
|
+ if (lght_air == 1) {
|
|
|
if (BaseLevel <= 59) {
|
|
|
mes "[Tarlock]";
|
|
|
mes "Mm...?";
|
|
@@ -1471,7 +1543,7 @@ airplane_01,238,154,5 script Airship Captain#01 873,{
|
|
|
mes "before? Are you just curious";
|
|
|
mes "or did you really want to know?";
|
|
|
next;
|
|
|
- switch( select( "No, not really...", "Yes, I really want to know!")) {
|
|
|
+ switch (select("No, not really...:Yes, I really want to know!")) {
|
|
|
case 1:
|
|
|
mes "[Tarlock]";
|
|
|
mes "Hahahaha~";
|
|
@@ -1499,7 +1571,7 @@ airplane_01,238,154,5 script Airship Captain#01 873,{
|
|
|
mes "you that classified info if you";
|
|
|
mes "do a little favor for me first.";
|
|
|
next;
|
|
|
- switch( select( "Let me think about it.", "Sure.")) {
|
|
|
+ switch (select("Let me think about it.:Sure.")) {
|
|
|
case 1:
|
|
|
mes "[Tarlock]";
|
|
|
mes "Alright. But don't";
|
|
@@ -1545,8 +1617,9 @@ airplane_01,238,154,5 script Airship Captain#01 873,{
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
- } else if(lght_air == 4) {
|
|
|
+ } else if (lght_air == 4) {
|
|
|
set lght_air, 5;
|
|
|
+ changequest 8034,8035;
|
|
|
mes "[Tarlock]";
|
|
|
mes "Oh!";
|
|
|
mes "And he answer you? Really?!";
|
|
@@ -1557,7 +1630,7 @@ airplane_01,238,154,5 script Airship Captain#01 873,{
|
|
|
close2;
|
|
|
cutin "",255;
|
|
|
end;
|
|
|
- } else if(lght_air == 5) {
|
|
|
+ } else if (lght_air == 5) {
|
|
|
set lght_air, 6;
|
|
|
mes "[Tarlock]";
|
|
|
mes "Um... Ha ha ha~!";
|
|
@@ -1572,7 +1645,7 @@ airplane_01,238,154,5 script Airship Captain#01 873,{
|
|
|
close2;
|
|
|
cutin "",255;
|
|
|
end;
|
|
|
- } else if(lght_air== 6) {
|
|
|
+ } else if (lght_air == 6) {
|
|
|
mes "[Tarlock]";
|
|
|
mes "Yes, I finished.";
|
|
|
mes "Even if I understand him";
|
|
@@ -1597,63 +1670,59 @@ airplane_01,238,154,5 script Airship Captain#01 873,{
|
|
|
mes "That turns the propeller.";
|
|
|
mes "That's all. Did you understand?";
|
|
|
next;
|
|
|
- switch( select( "Um? Only that? There's no more?")) {
|
|
|
- case 1:
|
|
|
- mes "[Tarlock]";
|
|
|
- mes "Ha ha ha!";
|
|
|
- mes "I explained it roughtly to";
|
|
|
- mes "make it easier to understand";
|
|
|
- mes "by you. Still, you aren't";
|
|
|
- mes "pleased? I said it in plain";
|
|
|
- mes "english that everyone could";
|
|
|
- mes "understand.";
|
|
|
- next;
|
|
|
- mes "[Tarlock]";
|
|
|
- mes "Obviously, only with a steam";
|
|
|
- mes "is impossible to make this fly.";
|
|
|
- mes "Therefore, it uses an amplifier";
|
|
|
- mes "called ^ff0000Rune Mechanism^000000.";
|
|
|
- next;
|
|
|
- switch( select( "Uh? What's a Rune Mechanism?")) {
|
|
|
- case 1:
|
|
|
- mes "[Tarlock]";
|
|
|
- mes "It's a device that uses a";
|
|
|
- mes "magic stone as power source.";
|
|
|
- mes "However, I don't know how";
|
|
|
- mes "this work...";
|
|
|
- mes "I forgot the details probably";
|
|
|
- mes "because I didn't paid much attention.";
|
|
|
- next;
|
|
|
- mes "[Tarlock]";
|
|
|
- mes "The only I remember is";
|
|
|
- mes "that the energy is amplified";
|
|
|
- mes "while it passes through the";
|
|
|
- mes "Rune that is attached to a";
|
|
|
- mes "steam engine.";
|
|
|
- next;
|
|
|
- mes "[Tarlock]";
|
|
|
- mes "In fact, all this airship";
|
|
|
- mes "floats thanks to the power";
|
|
|
- mes "given by the stone, no";
|
|
|
- mes "exaggeration.";
|
|
|
- mes "It has really a strong power.";
|
|
|
- next;
|
|
|
- specialeffect2 EF_MAPPILLAR;
|
|
|
- mes "[Tarlock]";
|
|
|
- mes "Did you understand?";
|
|
|
- mes "I'll rest a little.";
|
|
|
- mes "I'm tired for reading";
|
|
|
- mes "and writing those long";
|
|
|
- mes "letters.";
|
|
|
- completequest 8035;
|
|
|
- set lght_air, 7;
|
|
|
- getexp 20000, 1000;
|
|
|
- close2;
|
|
|
- cutin "",255;
|
|
|
- end;
|
|
|
- }
|
|
|
- }
|
|
|
- } else if(lght_air == 7) {
|
|
|
+ select("Um? Only that? There's no more?");
|
|
|
+ mes "[Tarlock]";
|
|
|
+ mes "Ha ha ha!";
|
|
|
+ mes "I explained it roughtly to";
|
|
|
+ mes "make it easier to understand";
|
|
|
+ mes "by you. Still, you aren't";
|
|
|
+ mes "pleased? I said it in plain";
|
|
|
+ mes "english that everyone could";
|
|
|
+ mes "understand.";
|
|
|
+ next;
|
|
|
+ mes "[Tarlock]";
|
|
|
+ mes "Obviously, only with a steam";
|
|
|
+ mes "is impossible to make this fly.";
|
|
|
+ mes "Therefore, it uses an amplifier";
|
|
|
+ mes "called ^ff0000Rune Mechanism^000000.";
|
|
|
+ next;
|
|
|
+ select("Uh? What's a Rune Mechanism?");
|
|
|
+ mes "[Tarlock]";
|
|
|
+ mes "It's a device that uses a";
|
|
|
+ mes "magic stone as power source.";
|
|
|
+ mes "However, I don't know how";
|
|
|
+ mes "this work...";
|
|
|
+ mes "I forgot the details probably";
|
|
|
+ mes "because I didn't paid much attention.";
|
|
|
+ next;
|
|
|
+ mes "[Tarlock]";
|
|
|
+ mes "The only I remember is";
|
|
|
+ mes "that the energy is amplified";
|
|
|
+ mes "while it passes through the";
|
|
|
+ mes "Rune that is attached to a";
|
|
|
+ mes "steam engine.";
|
|
|
+ next;
|
|
|
+ mes "[Tarlock]";
|
|
|
+ mes "In fact, all this airship";
|
|
|
+ mes "floats thanks to the power";
|
|
|
+ mes "given by the stone, no";
|
|
|
+ mes "exaggeration.";
|
|
|
+ mes "It has really a strong power.";
|
|
|
+ next;
|
|
|
+ specialeffect2 EF_MAPPILLAR;
|
|
|
+ mes "[Tarlock]";
|
|
|
+ mes "Did you understand?";
|
|
|
+ mes "I'll rest a little.";
|
|
|
+ mes "I'm tired for reading";
|
|
|
+ mes "and writing those long";
|
|
|
+ mes "letters.";
|
|
|
+ completequest 8035;
|
|
|
+ set lght_air, 7;
|
|
|
+ getexp 20000, 1000;
|
|
|
+ close2;
|
|
|
+ cutin "",255;
|
|
|
+ end;
|
|
|
+ } else if (lght_air == 7) {
|
|
|
mes "[Tarlock]";
|
|
|
mes "Didn't I teach you before?";
|
|
|
mes "I won't explain such a long";
|
|
@@ -1661,7 +1730,7 @@ airplane_01,238,154,5 script Airship Captain#01 873,{
|
|
|
close2;
|
|
|
cutin "",255;
|
|
|
end;
|
|
|
- } else if(lght_air == 2) {
|
|
|
+ } else {
|
|
|
mes "[Tarlock]";
|
|
|
mes "Hahahah! Don't worry, I'll";
|
|
|
mes "tell you know this Airship";
|