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@@ -3,7 +3,7 @@
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//===== By: ==================================================
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//===== By: ==================================================
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//= kobra_k88
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//= kobra_k88
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//===== Current Version: =====================================
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//===== Current Version: =====================================
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-//= 3.0
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+//= 3.1
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//===== Compatible With: =====================================
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//===== Compatible With: =====================================
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//= rAthena SVN
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//= rAthena SVN
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//===== Description: =========================================
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//===== Description: =========================================
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@@ -44,6 +44,7 @@
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//= 2.9 Fixed player dying/logging out during conversation could prevent
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//= 2.9 Fixed player dying/logging out during conversation could prevent
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//= summoning of Satan Morroc until server reboot. [Gepard]
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//= summoning of Satan Morroc until server reboot. [Gepard]
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//= 3.0 Updated RE/Pre-RE EXP. [Euphy]
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//= 3.0 Updated RE/Pre-RE EXP. [Euphy]
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+//= 3.1 Updated to match the latest official scripts. [Euphy]
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//============================================================
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//============================================================
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// Stop Post Quest
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// Stop Post Quest
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@@ -4375,7 +4376,7 @@ prontera,153,353,4 script Messenger#prince1 105,{
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}
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}
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prt_castle,117,163,5 script Inspector#prince 755,{
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prt_castle,117,163,5 script Inspector#prince 755,{
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- if (checkquest(10004) == 1) {
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+ if (checkquest(10004) == 0 || checkquest(10004) == 1) {
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mes "[Inspector]";
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mes "[Inspector]";
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mes "Judge!";
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mes "Judge!";
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mes "How goes it? I don't think it is easy to meet seven candidates and appraise them.";
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mes "How goes it? I don't think it is easy to meet seven candidates and appraise them.";
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@@ -4414,7 +4415,7 @@ prt_castle,117,163,5 script Inspector#prince 755,{
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setquest 10022;
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setquest 10022;
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close;
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close;
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}
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}
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- if (nk_prince == 1) {
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+ if (nk_prince < 2) {
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mes "[Inspector]";
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mes "[Inspector]";
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mes "What's wrong with you?";
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mes "What's wrong with you?";
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mes "This is not an open area!";
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mes "This is not an open area!";
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@@ -4427,6 +4428,12 @@ prt_castle,117,163,5 script Inspector#prince 755,{
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warp "prontera",155,353;
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warp "prontera",155,353;
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end;
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end;
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case 2:
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case 2:
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+ if (nk_prince == 0) {
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+ mes "[Inspector]";
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+ mes "I don't think";
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+ mes "that he is an experienced appraiser...";
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+ close;
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+ }
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mes "[Inspector]";
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mes "[Inspector]";
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mes "......";
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mes "......";
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next;
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next;
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@@ -5159,7 +5166,7 @@ prt_castle,117,163,5 script Inspector#prince 755,{
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mes "How is it going?";
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mes "How is it going?";
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mes "Grading someone is not a piece of cake. It's real hard work indeed. You do the hard work for our country.";
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mes "Grading someone is not a piece of cake. It's real hard work indeed. You do the hard work for our country.";
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next;
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next;
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- if ((nkprince_eisen == 15) && (checkquest(10025) == 1)) {
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+ if ((nkprince_eisen == 15) && (checkquest(10025) == 0 || checkquest(10025) == 1)) {
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mes "-I tell him about the Ahrum and Ernst accident.-";
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mes "-I tell him about the Ahrum and Ernst accident.-";
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next;
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next;
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mes "[Inspector]";
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mes "[Inspector]";
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@@ -5219,19 +5226,49 @@ prt_castle,117,163,5 script Inspector#prince 755,{
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mes "[Inspector]";
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mes "[Inspector]";
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mes "Hello, appraiser.";
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mes "Hello, appraiser.";
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mes "I hope you are able to finish your mission perfectly. Have you met with all the princes, like I told you to?";
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mes "I hope you are able to finish your mission perfectly. Have you met with all the princes, like I told you to?";
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+ if (nkprince_eisen != 10)
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+ close;
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next;
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next;
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switch(select("Yes.:No.")) {
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switch(select("Yes.:No.")) {
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case 1:
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case 1:
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- mes "[Inspector]";
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- mes "Very well.";
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- mes "I like hearing about the princes.";
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+ set .@prin1,checkquest(10005);
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+ set .@prin2,checkquest(10006);
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+ set .@prin3,checkquest(10007);
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+ set .@prin4,checkquest(10008);
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+ set .@prin5,checkquest(10009);
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+ set .@prin6,checkquest(10010);
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+ set .@prin7,checkquest(10011);
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+ if (.@prin1 + .@prin2 + .@prin3 + .@prin4 + .@prin5 + .@prin6 + .@prin7 == 14) {
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+ mes "[Inspector]";
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+ mes "Very well.";
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+ mes "I like hearing about the princes.";
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+ completequest 10004;
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+ setquest 10004;
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+ } else {
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+ mes "[Inspector]";
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+ mes "Are you sure?";
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+ mes "Please check on all the princes.";
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+ }
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close;
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close;
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case 2:
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case 2:
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- mes "[Inspector]";
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- mes "Don't be coy. I'm sure you have done it already.";
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+ set .@prin1,checkquest(10005);
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+ set .@prin2,checkquest(10006);
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+ set .@prin3,checkquest(10007);
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+ set .@prin4,checkquest(10008);
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+ set .@prin5,checkquest(10009);
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+ set .@prin6,checkquest(10010);
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+ set .@prin7,checkquest(10011);
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+ if (.@prin1 + .@prin2 + .@prin3 + .@prin4 + .@prin5 + .@prin6 + .@prin7 == 14) {
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+ mes "[Inspector]";
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+ mes "Don't be coy. I'm sure you have done it already.";
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+ completequest 10004;
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+ setquest 10004;
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+ } else {
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+ mes "[Inspector]";
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+ mes "My investigations on all the princes are done.";
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+ }
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close;
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close;
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}
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}
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- close;
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}
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}
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}
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}
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@@ -5247,7 +5284,7 @@ prt_castle,272,375,4 script Prince 881,{
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mes "But he insists me to be corrupted, knowing how it would be...";
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mes "But he insists me to be corrupted, knowing how it would be...";
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close;
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close;
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}
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}
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- else if (checkquest(10020) == 1) {
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+ else if (checkquest(10020) == 0 || checkquest(10020) == 1) {
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mes "[Erich]";
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mes "[Erich]";
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mes "These days, I have bad luck... Only harrassments happen to me...";
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mes "These days, I have bad luck... Only harrassments happen to me...";
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close;
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close;
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@@ -5313,7 +5350,7 @@ prt_castle,274,372,4 script Servant#hans 48,{
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mes "My prince didn't do anything wrong but, anyways, I apologize for anything to you!";
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mes "My prince didn't do anything wrong but, anyways, I apologize for anything to you!";
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close;
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close;
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}
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}
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- else if (checkquest(10020) == 1) {
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+ else if (checkquest(10020) == 0 || checkquest(10020) == 1) {
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mes "Incessantly...-";
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mes "Incessantly...-";
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mes "-He has jitters whenever I react to him. His actions give me a feeling of pity.-";
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mes "-He has jitters whenever I react to him. His actions give me a feeling of pity.-";
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close;
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close;
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@@ -5401,7 +5438,7 @@ prt_castle,339,202,3 script Prince#urgen 989,{
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mes "My beautiful body isn't in perfect condition right now. I don't want to show it to anyone today.";
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mes "My beautiful body isn't in perfect condition right now. I don't want to show it to anyone today.";
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close;
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close;
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}
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}
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- else if (checkquest(10021) == 1) {
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+ else if (checkquest(10021) == 0 || checkquest(10021) == 1) {
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mes "[Urugen]";
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mes "[Urugen]";
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mes "...What? What did you...";
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mes "...What? What did you...";
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mes "just say to me?... Huh?";
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mes "just say to me?... Huh?";
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@@ -5502,7 +5539,7 @@ prt_castle,289,201,3 script Prince#helmut 991,{
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mes "How can I deal with this stress? Damn! Hell!";
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mes "How can I deal with this stress? Damn! Hell!";
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close;
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close;
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}
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}
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- else if (checkquest(10022) == 1) {
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+ else if (checkquest(10022) == 0 || checkquest(10022) == 1) {
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mes "-He is so blushed,";
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mes "-He is so blushed,";
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mes "evidently shown on his face.-";
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mes "evidently shown on his face.-";
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close;
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close;
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@@ -5697,7 +5734,7 @@ prt_castle,391,205,3 script Prince#poe 993,{
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mes "He gave up without any challenge. That's not what the man has to do. He is not as good as me. But okay. I am disappointed in him. Eigen Ahrum.";
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mes "He gave up without any challenge. That's not what the man has to do. He is not as good as me. But okay. I am disappointed in him. Eigen Ahrum.";
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close;
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close;
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}
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}
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- else if (checkquest(10018) == 1) {
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+ else if (checkquest(10018) == 0 || checkquest(10018) == 1) {
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mes "[Poe]";
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mes "[Poe]";
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mes "......";
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mes "......";
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close;
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close;
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@@ -5918,10 +5955,32 @@ prt_castle,364,375,4 script Prince#peter 987,{
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next;
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next;
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switch(select("Yes, I saw her for you.:No, I don't want to.")) {
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switch(select("Yes, I saw her for you.:No, I don't want to.")) {
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case 1:
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case 1:
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+ if (checkquest(10014) == 0 || checkquest(10014) == 1) {
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+ mes "[Peter]";
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+ mes "I am glad that the girl liked it. Once I got cured, I wanted to go meet with her.";
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+ next;
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+ mes "[Peter]";
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+ mes "Anyhow, thanks for your good work. I really feel sorry about bothering you with trifle things. This is my sense of gratitude. Don't feel so much burden and take this.";
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+ completequest 10014;
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+ getitem 644,1; //Gift_Box
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+ close;
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+ }
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mes "[Peter]";
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mes "[Peter]";
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mes "Thinking about the little girl calms me. I still can't believe my eyes. My prince Ahrum who just passed away...~";
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mes "Thinking about the little girl calms me. I still can't believe my eyes. My prince Ahrum who just passed away...~";
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close;
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close;
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case 2:
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case 2:
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+ if (checkquest(10014) == 0 || checkquest(10014) == 1) {
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+ mes "[Peter]";
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+ mes "As you said.";
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+ mes "I've heard that her life is like a flower when I lost it.";
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+ mes "I will go see her on my own.";
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+ next;
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+ mes "[Peter]";
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+ mes "I really feel sorry about bothering you with trifle things. Please take this.";
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+ completequest 10014;
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+ getitem 644,1; //Gift_Box
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+ close;
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+ }
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mes "[Peter]";
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mes "[Peter]";
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mes "Never mind.";
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mes "Never mind.";
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mes "I still can't believe my eyes. My prince Ahrum who just passed away...~~";
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mes "I still can't believe my eyes. My prince Ahrum who just passed away...~~";
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@@ -5933,19 +5992,20 @@ prt_castle,364,375,4 script Prince#peter 987,{
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mes "Child... What the heck happened to you?...";
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mes "Child... What the heck happened to you?...";
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close;
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close;
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}
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}
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- else if (checkquest(10019)== 1) {
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+ else if (checkquest(10019) == 0 || checkquest(10019) == 1) {
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mes "[Peter]";
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mes "[Peter]";
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mes "......";
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mes "......";
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close;
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close;
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}
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}
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if (checkquest(10008) == 2) {
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if (checkquest(10008) == 2) {
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- if (checkquest(10014) == 2) {
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+ set .@quest, checkquest(10014);
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+ if (.@quest == 2) {
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mes "[Peter]";
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mes "[Peter]";
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mes "I really appreciate it.";
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mes "I really appreciate it.";
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mes "You are so kind.";
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mes "You are so kind.";
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close;
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close;
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}
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}
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- else if (checkquest(10014) == 1) {
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+ else if (.@quest == 0 || .@quest == 1) {
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mes "[Peter]";
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mes "[Peter]";
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mes "I am glad that the girl liked it. Once I got cured, I wanted to go meet with her.";
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mes "I am glad that the girl liked it. Once I got cured, I wanted to go meet with her.";
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next;
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next;
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@@ -6071,9 +6131,8 @@ prt_castle,364,375,4 script Prince#peter 987,{
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}
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}
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aldebaran,132,184,3 script Girl#prince 96,{
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aldebaran,132,184,3 script Girl#prince 96,{
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- if (checkquest(10013) == 1) {
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+ if (checkquest(10013) == 0 || checkquest(10013) == 1) {
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if (countitem(744) > 0) {
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if (countitem(744) > 0) {
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- // Missed
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mes "[Girl]";
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mes "[Girl]";
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mes "Wooah, Uncle Peter sent these flowers";
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mes "Wooah, Uncle Peter sent these flowers";
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mes "for me?";
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mes "for me?";
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@@ -6317,12 +6376,13 @@ prt_castle,314,373,4 script Prince#eisen 983,{
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close;
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close;
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}
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}
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else if (nkprince_eisen == 14) {
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else if (nkprince_eisen == 14) {
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+ mes "[Ernst]";
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mes "Bbb... Brother?... You... told me ";
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mes "Bbb... Brother?... You... told me ";
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mes "you would kill me... You just wanted to be killed";
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mes "you would kill me... You just wanted to be killed";
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mes "by me?... Bbb...brother?...";
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mes "by me?... Bbb...brother?...";
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next;
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next;
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mes "[Ahrum]";
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mes "[Ahrum]";
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- mes "Huhu... Not at all. I just wanted to kill you... That's it... Good job, Ern... This is legal, self-defense; killing a villain... right?";
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+ mes "Huhu... Not at all. I just wanted to kill you... That's it... Good job, Ern... This is legal self-defense, killing a villain... right?";
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next;
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next;
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mes "[Ernst]";
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mes "[Ernst]";
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mes "B..Brother... even now it is not too late! If you go to a medic, you can be restored!";
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mes "B..Brother... even now it is not too late! If you go to a medic, you can be restored!";
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@@ -6568,7 +6628,7 @@ prt_castle,368,312,4 script Prince#ern 985,{
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mes "I don't want to see anyone.";
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mes "I don't want to see anyone.";
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close;
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close;
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}
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}
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- else if (checkquest(01024) == 1) {
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+ else if (checkquest(10024) == 0 || checkquest(10024) == 1) {
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mes "[Ernst]";
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mes "[Ernst]";
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mes "...Brother Ahrum...";
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mes "...Brother Ahrum...";
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close;
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close;
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@@ -6757,8 +6817,8 @@ prt_castle,163,319,0 script #twonoble -1,3,3,{
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//OnTouch2:
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//OnTouch2:
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OnTouch:
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OnTouch:
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if (nkprince_eisen == 7) {
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if (nkprince_eisen == 7) {
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- donpcevent "Aged Noble 1#valter::OnEnable";
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- donpcevent "Aged Noble 2#rihart::OnEnable";
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+ donpcevent "Young Noble#valter::OnEnable";
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+ donpcevent "Aged Noble#rihart::OnEnable";
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mes "[Aged Noble]";
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mes "[Aged Noble]";
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mes "You don't have to worry.";
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mes "You don't have to worry.";
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mes "Once my Eigen Ahrum is chosen to be king, the Richard family will be a second magnate.";
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mes "Once my Eigen Ahrum is chosen to be king, the Richard family will be a second magnate.";
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@@ -6813,8 +6873,8 @@ OnTouch:
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next;
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next;
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mes "[A man of Riehart Family]";
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mes "[A man of Riehart Family]";
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mes "Never mind...";
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mes "Never mind...";
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- donpcevent "Aged Noble 1#valter::OnDisable";
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- donpcevent "Aged Noble 2#rihart::OnDisable";
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+ donpcevent "YoungNoble#valter::OnDisable";
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+ donpcevent "Aged Noble#rihart::OnDisable";
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next;
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next;
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mes "[" + strcharinfo(0) + "]";
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mes "[" + strcharinfo(0) + "]";
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mes "(Walter is the name of Ahrum.";
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mes "(Walter is the name of Ahrum.";
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@@ -6828,41 +6888,41 @@ OnTouch:
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}
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}
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}
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}
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|
|
|
-prt_castle,156,325,4 script Aged Noble 1#valter 86,{
|
|
|
|
- mes "[Aged Noble]";
|
|
|
|
|
|
+prt_castle,156,325,4 script Young Noble#valter 86,{
|
|
|
|
+ mes "[Young Noble Walter]";
|
|
mes "Step aside.";
|
|
mes "Step aside.";
|
|
mes "How dare you talk to him.";
|
|
mes "How dare you talk to him.";
|
|
close;
|
|
close;
|
|
|
|
|
|
OnInit:
|
|
OnInit:
|
|
- disablenpc "Aged Noble 1#valter";
|
|
|
|
|
|
+ disablenpc "Young Noble#valter";
|
|
end;
|
|
end;
|
|
|
|
|
|
OnEnable:
|
|
OnEnable:
|
|
- enablenpc "Aged Noble 1#valter";
|
|
|
|
|
|
+ enablenpc "Young Noble#valter";
|
|
end;
|
|
end;
|
|
|
|
|
|
OnDisable:
|
|
OnDisable:
|
|
- disablenpc "Aged Noble 1#valter";
|
|
|
|
|
|
+ disablenpc "Young Noble#valter";
|
|
end;
|
|
end;
|
|
}
|
|
}
|
|
|
|
|
|
-prt_castle,157,323,3 script Aged Noble 2#rihart 880,{
|
|
|
|
- mes "[Aged Noble]";
|
|
|
|
|
|
+prt_castle,157,323,3 script Aged Noble#rihart 880,{
|
|
|
|
+ mes "[Aged Noble Richard]";
|
|
mes "Hmm-hmm.";
|
|
mes "Hmm-hmm.";
|
|
mes "What an indecorous person!";
|
|
mes "What an indecorous person!";
|
|
close;
|
|
close;
|
|
|
|
|
|
OnInit:
|
|
OnInit:
|
|
- disablenpc "Aged Noble 2#rihart";
|
|
|
|
|
|
+ disablenpc "Aged Noble#rihart";
|
|
end;
|
|
end;
|
|
|
|
|
|
OnEnable:
|
|
OnEnable:
|
|
- enablenpc "Aged Noble 2#rihart";
|
|
|
|
|
|
+ enablenpc "Aged Noble#rihart";
|
|
end;
|
|
end;
|
|
|
|
|
|
OnDisable:
|
|
OnDisable:
|
|
- disablenpc "Aged Noble 2#rihart";
|
|
|
|
|
|
+ disablenpc "Aged Noble#rihart";
|
|
end;
|
|
end;
|
|
}
|
|
}
|
|
|
|
|
|
@@ -7600,7 +7660,7 @@ OnTouch:
|
|
|
|
|
|
prt_castle,336,276,0 script #ern 45,1,1,{
|
|
prt_castle,336,276,0 script #ern 45,1,1,{
|
|
OnTouch:
|
|
OnTouch:
|
|
- if (checkquest(10023) == 1) {
|
|
|
|
|
|
+ if (checkquest(10023) == 0 || checkquest(10023) == 1) {
|
|
donpcevent "Prince#eisen6::OnEnable";
|
|
donpcevent "Prince#eisen6::OnEnable";
|
|
}
|
|
}
|
|
warp "prt_castle",368,308;
|
|
warp "prt_castle",368,308;
|
|
@@ -7609,7 +7669,7 @@ OnTouch:
|
|
|
|
|
|
prt_castle,300,276,0 script #erich 45,1,1,{
|
|
prt_castle,300,276,0 script #erich 45,1,1,{
|
|
OnTouch:
|
|
OnTouch:
|
|
- if (checkquest(10020) == 1) {
|
|
|
|
|
|
+ if (checkquest(10020) == 0 || checkquest(10020) == 1) {
|
|
donpcevent "Prince#eisen1::OnEnable";
|
|
donpcevent "Prince#eisen1::OnEnable";
|
|
}
|
|
}
|
|
warp "prt_castle",274,368;
|
|
warp "prt_castle",274,368;
|
|
@@ -7618,7 +7678,7 @@ OnTouch:
|
|
|
|
|
|
prt_castle,330,271,0 script #helmut 45,1,1,{
|
|
prt_castle,330,271,0 script #helmut 45,1,1,{
|
|
OnTouch:
|
|
OnTouch:
|
|
- if (checkquest(10022) == 1) {
|
|
|
|
|
|
+ if (checkquest(10022) == 0 || checkquest(10022) == 1) {
|
|
donpcevent "Prince#eisen3::OnEnable";
|
|
donpcevent "Prince#eisen3::OnEnable";
|
|
}
|
|
}
|
|
warp "prt_castle",290,208;
|
|
warp "prt_castle",290,208;
|
|
@@ -7627,7 +7687,7 @@ OnTouch:
|
|
|
|
|
|
prt_castle,348,271,0 script #poe 45,1,1,{
|
|
prt_castle,348,271,0 script #poe 45,1,1,{
|
|
OnTouch:
|
|
OnTouch:
|
|
- if (checkquest(10018) == 1) {
|
|
|
|
|
|
+ if (checkquest(10018) == 0 || checkquest(10018) == 1) {
|
|
donpcevent "Prince#eisen4::OnEnable";
|
|
donpcevent "Prince#eisen4::OnEnable";
|
|
}
|
|
}
|
|
warp "prt_castle",390,208;
|
|
warp "prt_castle",390,208;
|
|
@@ -7636,7 +7696,7 @@ OnTouch:
|
|
|
|
|
|
prt_castle,354,276,0 script #peter 45,1,1,{
|
|
prt_castle,354,276,0 script #peter 45,1,1,{
|
|
OnTouch:;
|
|
OnTouch:;
|
|
- if (checkquest(10019) == 1) {
|
|
|
|
|
|
+ if (checkquest(10019) == 0 || checkquest(10019) == 1) {
|
|
donpcevent "Prince#eisen5::OnEnable";
|
|
donpcevent "Prince#eisen5::OnEnable";
|
|
}
|
|
}
|
|
warp "prt_castle",366,368;
|
|
warp "prt_castle",366,368;
|
|
@@ -7645,7 +7705,7 @@ OnTouch:;
|
|
|
|
|
|
prt_castle,310,271,0 script #urgen 45,1,1,{
|
|
prt_castle,310,271,0 script #urgen 45,1,1,{
|
|
OnTouch:
|
|
OnTouch:
|
|
- if (checkquest(10021) == 1) {
|
|
|
|
|
|
+ if (checkquest(10021) == 0 || checkquest(10021) == 1) {
|
|
donpcevent "Prince#eisen2::OnEnable";
|
|
donpcevent "Prince#eisen2::OnEnable";
|
|
}
|
|
}
|
|
warp "prt_castle",340,208;
|
|
warp "prt_castle",340,208;
|