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@@ -1,11 +1,22 @@
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//===== rAthena Script =======================================
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//===== rAthena Script =======================================
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//= Rock Ridge npcs
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//= Rock Ridge npcs
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-//===== Additional Comments: =================================
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+//===== Description: =========================================
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+//= [Official Conversion]
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+//= Enchant npcs on Rockridge.
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+//===== Changelogs: ==========================================
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//= 1.0 First version. [Capuche]
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//= 1.0 First version. [Capuche]
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//============================================================
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//============================================================
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// enchant npc
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// enchant npc
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har_in01,17,74,7 script Contraband Processor#pa 4_DR_SOLDIER,{
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har_in01,17,74,7 script Contraband Processor#pa 4_DR_SOLDIER,{
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+ if (checkweight(1201,1) == 0) {
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+ mes "I'm carrying too many types of items. I should lighten my bag first.";
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+ close;
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+ }
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+ if ((MaxWeight - Weight) < 10000) {
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+ mes "I'm overweight. I'd better lighten my bag first.";
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+ close;
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+ }
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disable_items;
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disable_items;
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mes "[Contraband Processor]";
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mes "[Contraband Processor]";
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mes "Have you tried to buy some contraband items with Rock Ridge Coins? I can make your contraband items better.";
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mes "Have you tried to buy some contraband items with Rock Ridge Coins? I can make your contraband items better.";
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@@ -108,54 +119,54 @@ har_in01,17,74,7 script Contraband Processor#pa 4_DR_SOLDIER,{
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else
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else
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.@enchant_slot = 1;
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.@enchant_slot = 1;
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if (.@refine >= 9) {
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if (.@refine >= 9) {
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- setarray .@enchant_list[0],
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- 4701, // Strength2
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- 4711, // Inteligence2
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- 4721, // Dexterity2
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- 4731, // Agility2
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- 4892, // Mdef5
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- 29026, // Def20
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- 4940, // Cricital3
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- 4762, // Evasion6
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- 4832, // Expert_Archer1
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- 4833, // Expert_Archer2
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- 4834, // Expert_Archer3
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- 4835, // Expert_Archer4
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- 4863, // Fatal1
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- 4864, // Fatal2
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- 4865, // Fatal3
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- 4866, // Fatal4
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- 4812, // Spell4
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- 4813, // Spell3
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- 4814, // Spell2
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- 4815, // Spell1
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- 4869, // Attack_Delay_1
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- 4872; // Attack_Delay_2
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+ .@r = rand(1,215);
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+ if (.@r < 16) .@card[.@enchant_slot] = getiteminfo("Agility2", ITEMINFO_ID);
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+ else if (.@r < 31) .@card[.@enchant_slot] = getiteminfo("Dexterity2", ITEMINFO_ID);
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+ else if (.@r < 46) .@card[.@enchant_slot] = getiteminfo("Strength2", ITEMINFO_ID);
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+ else if (.@r < 61) .@card[.@enchant_slot] = getiteminfo("Inteligence2", ITEMINFO_ID);
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+ else if (.@r < 76) .@card[.@enchant_slot] = getiteminfo("Def20", ITEMINFO_ID);
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+ else if (.@r < 91) .@card[.@enchant_slot] = getiteminfo("Mdef5", ITEMINFO_ID);
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+ else if (.@r < 106) .@card[.@enchant_slot] = getiteminfo("Critical3", ITEMINFO_ID);
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+ else if (.@r < 121) .@card[.@enchant_slot] = getiteminfo("Evasion6", ITEMINFO_ID);
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+ else if (.@r < 135) .@card[.@enchant_slot] = getiteminfo("Expert_Archer1", ITEMINFO_ID);
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+ else if (.@r < 149) .@card[.@enchant_slot] = getiteminfo("Fatal1", ITEMINFO_ID);
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+ else if (.@r < 163) .@card[.@enchant_slot] = getiteminfo("Spell1", ITEMINFO_ID);
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+ else if (.@r < 173) .@card[.@enchant_slot] = getiteminfo("Expert_Archer2", ITEMINFO_ID);
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+ else if (.@r < 183) .@card[.@enchant_slot] = getiteminfo("Fatal2", ITEMINFO_ID);
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+ else if (.@r < 193) .@card[.@enchant_slot] = getiteminfo("Spell2", ITEMINFO_ID);
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+ else if (.@r < 197) .@card[.@enchant_slot] = getiteminfo("Expert_Archer3", ITEMINFO_ID);
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+ else if (.@r < 201) .@card[.@enchant_slot] = getiteminfo("Fatal3", ITEMINFO_ID);
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+ else if (.@r < 205) .@card[.@enchant_slot] = getiteminfo("Spell3", ITEMINFO_ID);
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+ else if (.@r < 209) .@card[.@enchant_slot] = getiteminfo("Attack_Delay_1", ITEMINFO_ID);
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+ else if (.@r < 210) .@card[.@enchant_slot] = getiteminfo("Expert_Archer4", ITEMINFO_ID);
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+ else if (.@r < 211) .@card[.@enchant_slot] = getiteminfo("Fatal4", ITEMINFO_ID);
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+ else if (.@r < 212) .@card[.@enchant_slot] = getiteminfo("Spell4", ITEMINFO_ID);
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+ else .@card[.@enchant_slot] = getiteminfo("Attack_Delay_2", ITEMINFO_ID);
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}
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}
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else {
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else {
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- setarray .@enchant_list[0],
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- 4700, // Strength1
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- 4701, // Strength2
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- 4710, // Inteligence1
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- 4711, // Inteligence2
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- 4720, // Dexterity1
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- 4721, // Dexterity2
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- 4730, // Agility1
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- 4731, // Agility2
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- 4786, // Mdef2
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- 4892, // Mdef5
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- 4893, // Def15
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- 29026, // Def20
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- 4926, // Critical1
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- 4940, // Critical3
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- 4860, // Evasion3
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- 4762, // Evasion6
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- 4832, // Expert_Archer1
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- 4833, // Expert_Archer2
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- 4863, // Fatal1
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- 4864, // Fatal2
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- 4814, // Spell2
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- 4815; // Spell1
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+ .@r = rand(1,206);
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+ if (.@r < 14) .@card[.@enchant_slot] = getiteminfo("Agility1", ITEMINFO_ID);
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+ else if (.@r < 27) .@card[.@enchant_slot] = getiteminfo("Dexterity1", ITEMINFO_ID);
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+ else if (.@r < 40) .@card[.@enchant_slot] = getiteminfo("Strength1", ITEMINFO_ID);
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+ else if (.@r < 53) .@card[.@enchant_slot] = getiteminfo("Inteligence1", ITEMINFO_ID);
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+ else if (.@r < 66) .@card[.@enchant_slot] = getiteminfo("Def15", ITEMINFO_ID);
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+ else if (.@r < 79) .@card[.@enchant_slot] = getiteminfo("Mdef2", ITEMINFO_ID);
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+ else if (.@r < 92) .@card[.@enchant_slot] = getiteminfo("Critical1", ITEMINFO_ID);
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+ else if (.@r < 105) .@card[.@enchant_slot] = getiteminfo("Evasion3", ITEMINFO_ID);
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+ else if (.@r < 114) .@card[.@enchant_slot] = getiteminfo("Agility2", ITEMINFO_ID);
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+ else if (.@r < 123) .@card[.@enchant_slot] = getiteminfo("Dexterity2", ITEMINFO_ID);
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+ else if (.@r < 132) .@card[.@enchant_slot] = getiteminfo("Strength2", ITEMINFO_ID);
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+ else if (.@r < 141) .@card[.@enchant_slot] = getiteminfo("Inteligence2", ITEMINFO_ID);
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+ else if (.@r < 150) .@card[.@enchant_slot] = getiteminfo("Def20", ITEMINFO_ID);
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+ else if (.@r < 159) .@card[.@enchant_slot] = getiteminfo("Mdef5", ITEMINFO_ID);
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+ else if (.@r < 168) .@card[.@enchant_slot] = getiteminfo("Critical3", ITEMINFO_ID);
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+ else if (.@r < 177) .@card[.@enchant_slot] = getiteminfo("Evasion6", ITEMINFO_ID);
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+ else if (.@r < 184) .@card[.@enchant_slot] = getiteminfo("Expert_Archer1", ITEMINFO_ID);
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+ else if (.@r < 191) .@card[.@enchant_slot] = getiteminfo("Fatal1", ITEMINFO_ID);
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+ else if (.@r < 198) .@card[.@enchant_slot] = getiteminfo("Spell1", ITEMINFO_ID);
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+ else if (.@r < 201) .@card[.@enchant_slot] = getiteminfo("Expert_Archer2", ITEMINFO_ID);
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+ else if (.@r < 204) .@card[.@enchant_slot] = getiteminfo("Fatal2", ITEMINFO_ID);
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+ else .@card[.@enchant_slot] = getiteminfo("Spell2", ITEMINFO_ID);
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}
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}
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break;
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break;
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case EQI_ACC_R:
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case EQI_ACC_R:
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@@ -168,36 +179,35 @@ har_in01,17,74,7 script Contraband Processor#pa 4_DR_SOLDIER,{
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.@enchant_slot = 3;
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.@enchant_slot = 3;
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else
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else
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.@enchant_slot = 2;
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.@enchant_slot = 2;
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- setarray .@enchant_list[0],
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- 4700, // Strength1
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- 4701, // Strength2
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- 4730, // Agility1
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- 4731, // Agility2
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- 4740, // Vitality1
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- 4741, // Vitality2
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- 4710, // Inteligence1
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- 4711, // Inteligence2
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- 4720, // Dexterity1
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- 4721, // Dexterity2
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- 4750, // Luck1
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- 4751, // Luck2
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- 4795, // HP100
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- 4796, // HP200
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- 4800, // SP50
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- 4801, // SP100
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- 4832, // Expert_Archer1
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- 4815, // Spell1
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- 4811, // Fighting_Spirit1
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- 4869, // Attack_Delay_1
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- 4863, // Fatal1
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- 4807; // Atk_Speed1
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+ .@r = rand(1,236);
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+ if (.@r < 16) .@card[.@enchant_slot] = getiteminfo("Agility1", ITEMINFO_ID);
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+ else if (.@r < 31) .@card[.@enchant_slot] = getiteminfo("Dexterity1", ITEMINFO_ID);
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+ else if (.@r < 46) .@card[.@enchant_slot] = getiteminfo("Strength1", ITEMINFO_ID);
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+ else if (.@r < 61) .@card[.@enchant_slot] = getiteminfo("Inteligence1", ITEMINFO_ID);
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+ else if (.@r < 76) .@card[.@enchant_slot] = getiteminfo("Vitality1", ITEMINFO_ID);
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+ else if (.@r < 91) .@card[.@enchant_slot] = getiteminfo("Luck1", ITEMINFO_ID);
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+ else if (.@r < 106) .@card[.@enchant_slot] = getiteminfo("HP100", ITEMINFO_ID);
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+ else if (.@r < 121) .@card[.@enchant_slot] = getiteminfo("SP50", ITEMINFO_ID);
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+ else if (.@r < 131) .@card[.@enchant_slot] = getiteminfo("Agility2", ITEMINFO_ID);
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+ else if (.@r < 141) .@card[.@enchant_slot] = getiteminfo("Dexterity2", ITEMINFO_ID);
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+ else if (.@r < 151) .@card[.@enchant_slot] = getiteminfo("Strength2", ITEMINFO_ID);
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+ else if (.@r < 161) .@card[.@enchant_slot] = getiteminfo("Inteligence2", ITEMINFO_ID);
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+ else if (.@r < 171) .@card[.@enchant_slot] = getiteminfo("Vitality2", ITEMINFO_ID);
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+ else if (.@r < 181) .@card[.@enchant_slot] = getiteminfo("Luck2", ITEMINFO_ID);
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+ else if (.@r < 191) .@card[.@enchant_slot] = getiteminfo("HP200", ITEMINFO_ID);
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+ else if (.@r < 201) .@card[.@enchant_slot] = getiteminfo("SP100", ITEMINFO_ID);
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+ else if (.@r < 208) .@card[.@enchant_slot] = getiteminfo("Expert_Archer1", ITEMINFO_ID);
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+ else if (.@r < 215) .@card[.@enchant_slot] = getiteminfo("Spell1", ITEMINFO_ID);
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+ else if (.@r < 222) .@card[.@enchant_slot] = getiteminfo("Fighting_Spirit1", ITEMINFO_ID);
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+ else if (.@r < 229) .@card[.@enchant_slot] = getiteminfo("Attack_Delay_1", ITEMINFO_ID);
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+ else if (.@r < 236) .@card[.@enchant_slot] = getiteminfo("Fatal1", ITEMINFO_ID);
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+ else .@card[.@enchant_slot] = getiteminfo("Atk_Speed1", ITEMINFO_ID);
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break;
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break;
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default:
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default:
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mes "[Contraband Processor]";
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mes "[Contraband Processor]";
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- mes "Something wrong happened.";
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+ mes "Did you just try to switch equipment?";
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close;
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close;
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}
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}
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- .@card[ .@enchant_slot ] = .@enchant_list[ rand( getarraysize(.@enchant_list) ) ]; // unknown rates
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break;
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break;
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}
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}
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if (countitem(25250) < 2) {
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if (countitem(25250) < 2) {
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@@ -228,6 +238,14 @@ har_in01,17,74,7 script Contraband Processor#pa 4_DR_SOLDIER,{
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har_in01,24,69,3 script Affable Lady#rockridge0 1_F_MERCHANT_02,{
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har_in01,24,69,3 script Affable Lady#rockridge0 1_F_MERCHANT_02,{
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+ if (checkweight(1301,3) == 0) {
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+ mes "[Affable Lady]";
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+ mes "You must be really strong to carry so much with you.";
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+ next;
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+ mes "[Affable Lady]";
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+ mes "If you want to lighten your bag, there's a Kafra employee in the direction of the sheriff's office.";
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+ close;
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+ }
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mes "[Affable Lady]";
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mes "[Affable Lady]";
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mes "You're an adventurer. I like people like you who have passion.";
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mes "You're an adventurer. I like people like you who have passion.";
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mes "So, are you here because of ^0000CDit^000000?";
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mes "So, are you here because of ^0000CDit^000000?";
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@@ -310,9 +328,22 @@ har_in01,24,69,3 script Affable Lady#rockridge0 1_F_MERCHANT_02,{
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}
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}
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har_in01,34,81,5 script Howard#rr 4_M_TATIO,{
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har_in01,34,81,5 script Howard#rr 4_M_TATIO,{
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+ if (checkweight(1301,1) == 0) {
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+ mes "[Howard]";
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+ mes "Err, you're carrying a lot of things.";
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+ mes "Why don't you go";
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+ mes "lighten your bag first?";
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+ close;
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+ }
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mes "[Howard]";
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mes "[Howard]";
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mes "Hello. How may I help you today?";
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mes "Hello. How may I help you today?";
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next;
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next;
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+ if (countitem(25250) < 1) {
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+ mes "[Howard]";
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+ mes "Hm, you don't have the coins.";
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+ mes "Why don't you collect them first?";
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+ close;
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+ }
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mes "[Howard]";
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mes "[Howard]";
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mes "Ah, you have the coins.";
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mes "Ah, you have the coins.";
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mes "Thank you for helping Rock Ridge.";
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mes "Thank you for helping Rock Ridge.";
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@@ -365,9 +396,14 @@ har_in01,34,81,5 script Howard#rr 4_M_TATIO,{
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- shop shotguns_rockridge -1,13154:-1,13155:-1,13192:-1,13193:-1,13194:-1
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- shop shotguns_rockridge -1,13154:-1,13155:-1,13192:-1,13193:-1,13194:-1
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- shop revolvers_rockridge -1,13102:-1,13120:-1,13122:-1
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- shop revolvers_rockridge -1,13102:-1,13120:-1,13122:-1
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- shop bullets_rockridge -1,13200:-1,13221:-1,13222:-1,13228:-1,13229:-1,13230:-1,13231:-1,13232:-1
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- shop bullets_rockridge -1,13200:-1,13221:-1,13222:-1,13228:-1,13229:-1,13230:-1,13231:-1,13232:-1
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-- shop armor_rockridge -1,2247:500000,2248:500000,5018:700000
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-har_in01,19,86,4 script Weapon Dealer#rockridge 1_F_02,{
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+har_in01,19,86,4 script Weapon Dealer#rockridge01 1_F_02,{
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+ if (checkweight(1301,3) == 0) {
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+ mes "[Weapon Dealer]";
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+ mes "You're carrying too much to buy weapons.";
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+ mes "Please go lighten your bag first.";
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+ close;
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+ }
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mes "[Weapon Dealer]";
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mes "[Weapon Dealer]";
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mes "I carry shotguns, revolvers, and bullets.";
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mes "I carry shotguns, revolvers, and bullets.";
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mes "Tell me what kind of item you want, and I'll show you a list.";
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mes "Tell me what kind of item you want, and I'll show you a list.";
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@@ -408,10 +444,43 @@ har_in01,19,86,4 script Weapon Dealer#rockridge 1_F_02,{
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}
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}
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}
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}
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-har_in01,16,86,4 script Armor Dealer#rockridge0 1_M_04,{
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+- marketshop armor_rockridge_1 -1,2247:500000:10,2248:500000:10,5018:700000:10
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+- marketshop armor_rockridge_2 -1,5067:700000:10,5071:700000:10,5075:700000:10
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+- marketshop armor_rockridge_3 -1,2267:100000:10,2268:500000:10,5155:5000:10
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+- marketshop armor_rockridge_4 -1,5067:700000:10,5071:700000:10,5075:700000:10,31144:1500000:3
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+
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+har_in01,16,86,4 script Armor Dealer#rockridge02 1_M_04,{
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+ if (checkweight(1301,3) == 0) {
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+ mes "[Armor Dealer]";
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+ mes "You're carrying too much to buy anything.";
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+ mes "Please go lighten your bag first.";
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+ close;
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+ }
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+ .@day = gettime(DT_DAYOFWEEK);
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+ if (.@day == SUNDAY) {
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+ mes "[Armor Dealer]";
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+ mes "I'm closed today.";
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+ mes "Once a week, I close my shop and spend the day being thankful for what I have.";
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+ next;
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+ mes "[Armor Dealer]";
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+ mes "...And it's the same day that no deliveries come.";
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+ close;
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+ }
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+ if (.@day == MONDAY)
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+ .@string$ = "Romantic Gents, Western Graces, and Feather Bonnet";
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+ else if (.@day == TUESDAY)
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+ .@string$ = "Sombreros, Indian Headbands, and Cowboy Hats";
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+ else if (.@day == WEDNESDAY)
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+ .@string$ = "Cigarettes, Pipes, and Grampa Beards";
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+ else if (.@day == THURSDAY)
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+ .@string$ = "Romantic Gents, Western Graces, and Feather Bonnet";
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+ else if (.@day == FRIDAY)
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+ .@string$ = "Sombreros, Indian Headbands, Cowboy Hats, and Indian Feather Headbands, the last of the rare costumes that are available in limited quantities every week,";
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+ else
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+ .@string$ = "Cigarettes, Pipes, and Grampa Beards";
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mes "[Armor Dealer]";
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mes "[Armor Dealer]";
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mes "Hello. Welcome to the Rock Ridge Armor Shop.";
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mes "Hello. Welcome to the Rock Ridge Armor Shop.";
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- mes "Today,Sombreros, Indian Headbands, and Cowboy Hatsare in stock.";
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+ mes "Today," +.@string$ + "are in stock.";
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next;
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next;
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mes "[Armor Dealer]";
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mes "[Armor Dealer]";
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mes "Armor is bulkier than weapons, so I can only have a set number of products delivered every week.";
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mes "Armor is bulkier than weapons, so I can only have a set number of products delivered every week.";
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@@ -421,7 +490,14 @@ har_in01,16,86,4 script Armor Dealer#rockridge0 1_M_04,{
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mes "And for that same reason, I can't give ^0000CDspecial discounts^000000.";
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mes "And for that same reason, I can't give ^0000CDspecial discounts^000000.";
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mes "But ^0000CDall my products are hard to find elsewhere^000000. Why don't you take a look at them?";
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mes "But ^0000CDall my products are hard to find elsewhere^000000. Why don't you take a look at them?";
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close2;
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close2;
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- callshop "armor_rockridge", 1;
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+ if (.@day == MONDAY || .@day == THURSDAY)
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+ callshop "armor_rockridge_1", 1;
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+ else if (.@day == TUESDAY)
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+ callshop "armor_rockridge_2", 1;
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+ else if (.@day == WEDNESDAY || .@day == SATURDAY)
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+ callshop "armor_rockridge_3", 1;
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+ else if (.@day == FRIDAY)
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+ callshop "armor_rockridge_4", 1;
|
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end;
|
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end;
|
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}
|
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}
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