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@@ -1,4 +1,4 @@
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-//eAthena Items Scripting Manual
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+//eAthena Items Scripting Manual
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skill n,x; skill n of level x
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@@ -45,11 +45,11 @@ bonus bDoubleRate,n; attack probability n% (with weapon disregard just high one
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bonus bDoubleAddRate,n; Double attack probability + n% (weapon disregard)
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bonus bPerfectHitRate,n; On-target impact attack probability n% (just high ones application)
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bonus bPerfectHitAddRate,n; On-target impact attack probability +n%
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-bonus bGetZenyNum,n; When pushing down the monster with physical attack, rand () ゼニ of %n+1 is obtained, (as for n just high ones application)
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-bonus bAddGetZenyNum,n; When pushing down the monster with physical attack, rand () ゼニ of %n+1 is obtained, (n is done +)
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-bonus bCriticalDef,n; Critical 喰 and others the trap it is, probability + n%
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-bonus bNearAtkDef,n; The damage of short-range attack n% reduction (magic and the trap, the 鷹 is excluded)
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-bonus bLongAtkDef,n; damage of stand off attack n% reduction (magic and the trap, the 鷹 is excluded)
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+bonus bGetZenyNum,n; When pushing down the monster with physical attack, rand () ?? of %n+1 is obtained, (as for n just high ones application)
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+bonus bAddGetZenyNum,n; When pushing down the monster with physical attack, rand () ?? of %n+1 is obtained, (n is done +)
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+bonus bCriticalDef,n; Critical ? and others the trap it is, probability + n%
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+bonus bNearAtkDef,n; The damage of short-range attack n% reduction (magic and the trap, the ? is excluded)
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+bonus bLongAtkDef,n; damage of stand off attack n% reduction (magic and the trap, the ? is excluded)
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bonus bMagicAtkDef the damage of magical attack n% reduction
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bonus bMiscAtkDef MISC attack (the trap and ?) the damage n% reduction
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@@ -121,7 +121,7 @@ bonus2 bMagicSubRace,n,x; Magical damage x% reduction from n race
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0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster)
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bonus2 bAddEle,n,x; In n attribute the damage addition of x%
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0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
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-bonus2 bMagicAddEle,n,x; In n attribute the damage addition of x% (only magical attack)
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+bonus2 bMagicAddEle,n,x
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