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Fixed bugreport:7125 changed CH_PALMSTRIKE to aspd based like official.
Fixed bugreport:7131 where negative def in PRE causes instant death to target.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17088 54d463be-8e91-2dee-dedb-b68131a5f0ec

rud0lp20 12 lat temu
rodzic
commit
1e7393415a
2 zmienionych plików z 3 dodań i 3 usunięć
  1. 2 2
      src/map/battle.c
  2. 1 1
      src/map/skill.c

+ 2 - 2
src/map/battle.c

@@ -3242,8 +3242,8 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
 			#else
 				if (def1 > 100) def1 = 100;
 				ATK_RATE2(
-					flag.idef ?100:(flag.pdef ? (flag.pdef*(def1+vit_def)) : (100-def1)),
-			 		flag.idef2?100:(flag.pdef2? (flag.pdef2*(def1+vit_def)) : (100-def1))
+					flag.idef ?100:(flag.pdef ? (def1+vit_def) : (100-def1)),
+			 		flag.idef2?100:(flag.pdef2? (def1+vit_def) : (100-def1))
 				);
 				ATK_ADD2(
 					flag.idef ||flag.pdef ?0:-vit_def,

+ 1 - 1
src/map/skill.c

@@ -3911,7 +3911,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
 	case CH_PALMSTRIKE: //	Palm Strike takes effect 1sec after casting. [Skotlex]
 	//	clif_skill_nodamage(src,bl,skill_id,skill_lv,0); //Can't make this one display the correct attack animation delay :/
 		clif_damage(src,bl,tick,status_get_amotion(src),0,-1,1,4,0); //Display an absorbed damage attack.
-		skill_addtimerskill(src, tick + 1000, bl->id, 0, 0, skill_id, skill_lv, BF_WEAPON, flag);
+		skill_addtimerskill(src, tick + (1000+status_get_amotion(src)), bl->id, 0, 0, skill_id, skill_lv, BF_WEAPON, flag);
 		break;
 
 	case PR_TURNUNDEAD: