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@@ -2580,8 +2580,8 @@ struct Damage battle_calc_misc_attack(
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if (!(nk&NK_IGNORE_FLEE))
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{
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- i = 0; //Temp for "hit or no hit"
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struct status_change *sc = status_get_sc(target);
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+ i = 0; //Temp for "hit or no hit"
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if(sc && sc->opt1 && sc->opt1 != OPT1_STONEWAIT)
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i = 1;
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else {
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