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@@ -5466,11 +5466,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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if (unit_movepos(src,bl->x,bl->y,0,0)) {
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clif_skill_nodamage(src,src,skillid,skilllv,1); // Homunc
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- clif_fixpos(src) ;
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+ clif_slide(src,bl->x,bl->y) ;
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if (unit_movepos(bl,x,y,0,0))
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{
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clif_skill_nodamage(bl,bl,skillid,skilllv,1); // Master
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- clif_fixpos(bl) ;
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+ clif_slide(bl,x,y) ;
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}
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//TODO: Shouldn't also players and the like switch targets?
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