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@@ -4,7 +4,7 @@
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//= Persian, Vicious_Pucca, aoa00, Evera, MasterOfMupppets,
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//= Persian, Vicious_Pucca, aoa00, Evera, MasterOfMupppets,
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//= Lupus, Lord Gywall
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//= Lupus, Lord Gywall
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//===== Current Version: =====================================
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//===== Current Version: =====================================
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-//= 3.9
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+//= 4.0
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//===== Compatible With: =====================================
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//===== Compatible With: =====================================
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//= eAthena SVN
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//= eAthena SVN
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//===== Description: =========================================
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//===== Description: =========================================
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@@ -62,6 +62,7 @@
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//= since its symbol depends on the time. [SinSloth]
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//= since its symbol depends on the time. [SinSloth]
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//= 3.8 Removed bio ethic quest definition from header. [L0ne_W0lf]
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//= 3.8 Removed bio ethic quest definition from header. [L0ne_W0lf]
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//= 3.9 Added Rekenber Job quest. Don't know why it hasn't been there before though. [SinSloth]
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//= 3.9 Added Rekenber Job quest. Don't know why it hasn't been there before though. [SinSloth]
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+//= 4.0 Updated several NPCs to Official (iRO) dialog, and restrucured. [L0ne_W0lf]
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//============================================================
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//============================================================
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lighthalzen,1,1,7 script sneakAddSuber -1,{
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lighthalzen,1,1,7 script sneakAddSuber -1,{
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@@ -107,7 +108,7 @@ OnTimer10000:
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MakeMob:
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MakeMob:
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if($@lhz_alert == 1) goto ChkEnd;
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if($@lhz_alert == 1) goto ChkEnd;
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set $@mobcount, $@mob;
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set $@mobcount, $@mob;
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- mapannounce "lighthalzen","Maintenance Organization of the Public Order: Currently the security of the city has been compromized, We ask the citizens to be more careful. I repeat. We ask the citizens to be more careful.", 1;
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+ mapannounce "lighthalzen","Attention, citizens. Our security has been breached and the city is in Gangster Alert status. Please find shelter immediately!", 1;
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for( set $@i, 0; $@i < $@mob; set $@i, $@i + 1 ) {
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for( set $@i, 0; $@i < $@mob; set $@i, $@i + 1 ) {
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monster "lighthalzen",0,0,"Gangster",1592,1,"AlertChk::OnMobKilled";
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monster "lighthalzen",0,0,"Gangster",1592,1,"AlertChk::OnMobKilled";
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@@ -121,7 +122,7 @@ MakeMob:
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ClearMob:
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ClearMob:
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if($@lhz_alert == 0) goto ChkEnd;
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if($@lhz_alert == 0) goto ChkEnd;
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set $@mobcount, 0;
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set $@mobcount, 0;
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- mapannounce "lighthalzen","Maintenance organization of the Public Order: We were able to get rid of all the trouble makers in the city. You may relax now.", 1;
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+ mapannounce "lighthalzen","Attention, citizens. Our law enforcement department has successfully contained the situation. Alert status has been canceled.", 1;
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killmonster "lighthalzen","AlertChk::OnMobKilled";
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killmonster "lighthalzen","AlertChk::OnMobKilled";
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set $@lhz_alert, 0;
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set $@lhz_alert, 0;
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set $@sneakguard, 0;
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set $@sneakguard, 0;
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@@ -139,118 +140,112 @@ ChkEnd:
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end;
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end;
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}
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}
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-lighthalzen,267,200,3 script Security Guard#01 868,{
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-
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- if(countitem(7350)>0) goto Lhzpass1;
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- if($@lhz_alert == 1) goto Lhzstop;
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- if((gettime(2)>00 && gettime(2)<10)) goto LhzTalk2;
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- if((gettime(2)>30 && gettime(2)<40)) goto LhzTalk2;
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- set @LhzTalk,rand(1,10);
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- if(@LhzTalk < 2 ) goto LhzTalk1;
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-
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-LhzTalk:
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- mes "[Guard]";
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- mes "Hey! Where do you think you are going?";
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- mes "I can not send nobody to the slum district!";
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- mes "If we let suspecious people like you pass,";
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- mes "there is no point in peace keeping!";
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- close;
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-
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-LhzTalk1:
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- mes "-Looks like the guard is doing something else";
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- mes "Now is a good time to sneak by.-";
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- next;
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- warp "lighthalzen",297,227;
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- set $@sneakguard, $@sneakguard + 1;
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- close;
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-
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-LhzTalk2:
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- set @LhzTalk,rand(1,10);
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- if(@LhzTalk < 2 ) goto LhzTalk;
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- mes "[Guard]";
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- mes "zzZ... zzZ... zzZ...";
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- mes "hmm. hmm... zzZ...";
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- next;
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- mes "-Looks like the guard is sleeping";
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- mes "Now is a good time to sneak by.-";
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- next;
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- warp "lighthalzen",297,227;
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- close;
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-
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-Lhzpass1:
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- mes "[Guard]";
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- mes "Who are you! ...Hmm? You have a pass?";
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- mes "I'm sorry. You look like an adventurer,";
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- mes "but I guess you got the authority.";
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- mes "You may pass.";
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- next;
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- warp "lighthalzen",297,227;
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- close;
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-
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-Lhzstop:
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- mes "[Guard]";
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- mes "Recently, there were too many people sneaking pass us,";
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- mes "so we raised the security level.";
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- mes "Who sneak past us anyway?";
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- mes "It's troublesome...";
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- close;
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+lighthalzen,267,200,3 script Guard#lhz01 868,{
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+ if(countitem(7350)>0) {
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+ mes "[Guard]";
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+ mes "Hold it right th--!";
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+ mes "Oh. I'm sorry. I didn't";
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+ mes "realize you were carrying";
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+ mes "a pass and had authorization.";
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+ close2;
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+ warp "lighthalzen",303,229;
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+ end;
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+ }
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+ else if($@lhz_alert == 1) {
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+ mes "[Guard]";
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+ mes "Recently too many people";
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+ mes "have been traveling between";
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+ mes "Uptown and the ghetto, so";
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+ mes "we've heightened security";
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+ mes "around here. But how can";
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+ mes "so many sneak through us?";
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+ close;
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+ }
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+ else if ((gettime(2)>00 && gettime(2)<10) || (gettime(2)>30 && gettime(2)<40)) {
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+ if(rand(1,10) < 2) {
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+ mes "[Guard]";
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+ mes "Hold it right there!";
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+ mes "I can't permit anyone";
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+ mes "to enter the slums.";
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+ mes "Go back to where you";
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+ mes "came from, adventurer!";
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+ close;
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+ }
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+ mes "[Guard]";
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+ mes "Zzzz... Zzz...";
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+ mes "ZZZzzzzzzzzzz...";
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+ next;
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+ mes "^3355FFThis guard is";
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+ mes "dozing off, so this is";
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+ mes "the perfect opportunity";
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+ mes "to sneak past him.^000000";
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+ close2;
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+ warp "lighthalzen",303,229;
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+ end;
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+ }
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+ else if(rand(1,10) < 2) {
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+ mes "^3355FFThe guard seems distracted";
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+ mes "and is looking elsewhere. Now's";
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+ mes "your chance to sneak past him!^000000";
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+ close2;
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+ warp "lighthalzen",297,227;
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+ set $@sneakguard, $@sneakguard + 1;
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+ end;
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+ }
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}
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}
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-lighthalzen,294,223,7 script Security Guard#02 868,{
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-
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- if(countitem(7350)>0) goto Lhzpass1;
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- if($@lhz_alert == 1) goto Lhzstop;
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- if((gettime(2)>00 && gettime(2)<10)) goto LhzTalk2;
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- if((gettime(2)>30 && gettime(2)<40)) goto LhzTalk2;
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- set @LhzTalk,rand(1,10);
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- if(@LhzTalk < 2 ) goto LhzTalk1;
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-
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-LhzTalk:
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- mes "[Guard]";
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- mes "Hey! Where do you think you are going?";
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- mes "I can not send nobody to the slum district!";
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- mes "If we let suspecious people like you pass,";
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- mes "there is no point in peace keeping!";
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- close;
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-
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-LhzTalk1:
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- mes "-Looks like the guard is doing something else";
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- mes "Now is a good time to sneak by.-";
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- next;
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- warp "lighthalzen",264,200;
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- set $@sneakguard, $@sneakguard + 1;
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- close;
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-
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-LhzTalk2:
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- set @LhzTalk,rand(1,10);
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- if(@LhzTalk < 2 ) goto LhzTalk;
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- mes "[Guard]";
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- mes "zzZ... zzZ... zzZ...";
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- mes "hmm. hmm... zzZ...";
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- next;
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- mes "-Looks like the guard is sleeping";
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- mes "Now is a good time to sneak by.-";
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- next;
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- warp "lighthalzen",264,200;
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- close;
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-
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-Lhzpass1:
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- mes "[Guard]";
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- mes "Who are you! ...Hmm? You have a pass?";
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- mes "I'm sorry. You look like an adventurer,";
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- mes "but I guess you got the authority.";
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- mes "You may pass.";
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- next;
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- warp "lighthalzen",264,200;
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- close;
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-
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-Lhzstop:
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- mes "[Guard]";
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- mes "Recently, there were too many people sneaking pass us,";
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- mes "so we raised the security level.";
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- mes "Who sneak past us anyway?";
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- mes "It's troublesome...";
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- close;
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+lighthalzen,294,223,7 script Guard#lhz02 868,{
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+ if(countitem(7350)>0) {
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+ mes "[Guard]";
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+ mes "Hold it right th--!";
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+ mes "Oh. I'm sorry. I didn't";
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+ mes "realize you were carrying";
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+ mes "a pass and had authorization.";
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+ close2;
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+ warp "lighthalzen",260,199;
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+ end;
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+ }
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+ if($@lhz_alert == 1) {
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+ mes "[Guard]";
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+ mes "Recently too many people";
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+ mes "have been traveling between";
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+ mes "Uptown and the ghetto, so";
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+ mes "we've heightened security";
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+ mes "around here. But how can";
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+ mes "so many sneak through us?";
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+ close;
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+ }
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+ if((gettime(2)>00 && gettime(2)<10) || (gettime(2)>30 && gettime(2)<40)) {
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+ if(rand(1,10) < 2) {
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+ mes "[Guard]";
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+ mes "Hold it right there!";
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+ mes "I can't permit anyone to";
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+ mes "enter Uptown Lighthalzen!";
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+ mes "If you don't have a pass,";
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+ mes "then move on out of here!";
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+ close;
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+ }
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+ mes "[Guard]";
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+ mes "Zzzz... Zzz...";
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+ mes "ZZZzzzzzzzzzz...";
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+ next;
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+ mes "^3355FFThis guard is";
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+ mes "dozing off, so this is";
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+ mes "the perfect opportunity";
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+ mes "to sneak past him.^000000";
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+ close2;
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+ warp "lighthalzen",264,200;
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+ end;
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+ }
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+ else if(rand(1,10) < 2) {
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+ mes "^3355FFThe guard seems distracted";
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+ mes "and is looking elsewhere. Now's";
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+ mes "your chance to sneak past him!^000000";
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+ close2;
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+ warp "lighthalzen",264,200;
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+ set $@sneakguard, $@sneakguard + 1;
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+ end;
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+ }
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}
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}
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//============================================================
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//============================================================
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@@ -1249,117 +1244,308 @@ L_DONE:
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// Lighthalzen Pickpocket Mini-Quest
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// Lighthalzen Pickpocket Mini-Quest
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//============================================================
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//============================================================
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-lighthalzen,240,216,4 script Man#Pickpocket1 870,2,2,{
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+lighthalzen,240,216,4 script Suspicious Guy#lhz_01 870,2,2,{
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end;
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end;
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+
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OnTouch:
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OnTouch:
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- callfunc "F_LHZPick",33,1;
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- close;
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+ switch(rand(1,3)) {
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+ case 1:
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+ mes "^3355FF*SHHHHHHUK!*^000000";
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+ specialeffect 18; //"Suspicious Guy#lhz_01" EF_STEAL
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+ set zeny,zeny-100;
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+ next;
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+ mes "[" + strcharinfo(0) + "]";
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+ mes "Huh...?";
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+ mes "I sense something...";
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+ mes "No. It might just";
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+ mes "be my imagination.";
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+ next;
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+ mes "[?????]";
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+ mes "^333333Heh heh heh heh...^000000";
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+ close;
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+ case 2:
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+ mes "^3355FF*SHHHHHHUK!*^000000";
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+ specialeffect 18; //"Suspicious Guy#lhz_01" EF_STEAL
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+ set zeny,zeny-200;
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+ next;
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+ mes "[" + strcharinfo(0) + "]";
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+ mes "Huh...?";
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+ mes "I could have sworn";
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+ mes "that these pockets full";
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+ mes "of zeny were heavier";
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+ mes "just a second ago...";
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+ next;
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+ mes "[?????]";
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+ mes "^333333Heh heh heh heh...^000000";
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+ close;
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+ case 3:
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+ mes "^3355FF*SHHHHHHUK!*^000000";
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+ specialeffect 18; //EF_STEAL
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+ set zeny,zeny-10;
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+ next;
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+ mes "[" + strcharinfo(0) + "]";
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+ mes "Huh...?";
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+ mes "What the?!";
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+ mes "That guy, did he just...?";
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+ mes "He did! Hey! That guy";
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+ mes "stole some of my money!";
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+ next;
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+ mes "[Suspicious Guy]";
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+ mes "Oh crap!";
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+ mes "Gotta scram!";
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+ mes "Eat my dust, good guy!";
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+ next;
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+ if (rand(1,4) == 1) {
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+ enablenpc "Suspicious Guy#lhz_03";
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+ disablenpc "Suspicious Guy#lhz_01";
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+ }
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+ else {
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+ enablenpc"Suspicious Guy#lhz_02";
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+ disablenpc "Suspicious Guy#lhz_01";
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+ }
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+ close;
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+ }
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}
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}
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-lighthalzen,220,169,4 script Man#Pickpocket2 870,2,2,{
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+lighthalzen,220,169,3 script Suspicious Guy#lhz_02 870,2,2,{
|
|
|
|
+ end;
|
|
|
|
+
|
|
|
|
+OnInit:
|
|
|
|
+ disablenpc "Suspicious Guy#lhz_02";
|
|
end;
|
|
end;
|
|
|
|
+
|
|
OnTouch:
|
|
OnTouch:
|
|
- callfunc "F_LHZPick",33,2;
|
|
|
|
- close;
|
|
|
|
|
|
+ switch(rand(1,3)) {
|
|
|
|
+ case 1:
|
|
|
|
+ mes "^3355FF*SHHHHHHUK!*^000000";
|
|
|
|
+ specialeffect 18; //"Suspicious Guy#lhz_02" EF_STEAL
|
|
|
|
+ set zeny,zeny-100;
|
|
|
|
+ next;
|
|
|
|
+ mes "[" + strcharinfo(0) + "]";
|
|
|
|
+ mes "Huh...?";
|
|
|
|
+ mes "I sense something...";
|
|
|
|
+ mes "No. It might just";
|
|
|
|
+ mes "be my imagination.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[?????]";
|
|
|
|
+ mes "^333333Heh heh heh heh...^000000";
|
|
|
|
+ close;
|
|
|
|
+ case 2:
|
|
|
|
+ mes "^3355FF*SHHHHHHUK!*^000000";
|
|
|
|
+ specialeffect 18; //"Suspicious Guy#lhz_02" EF_STEAL
|
|
|
|
+ set zeny,zeny-200;
|
|
|
|
+ next;
|
|
|
|
+ mes "[" + strcharinfo(0) + "]";
|
|
|
|
+ mes "Huh...?";
|
|
|
|
+ mes "I could have sworn";
|
|
|
|
+ mes "that these pockets full";
|
|
|
|
+ mes "of zeny were heavier";
|
|
|
|
+ mes "just a second ago...";
|
|
|
|
+ next;
|
|
|
|
+ mes "[?????]";
|
|
|
|
+ mes "^333333Heh heh heh heh...^000000";
|
|
|
|
+ close;
|
|
|
|
+ case 3:
|
|
|
|
+ mes "^3355FF*SHHHHHHUK!*^000000";
|
|
|
|
+ specialeffect 18; //EF_STEAL
|
|
|
|
+ set zeny,zeny-10;
|
|
|
|
+ next;
|
|
|
|
+ mes "[" + strcharinfo(0) + "]";
|
|
|
|
+ mes "Huh...?";
|
|
|
|
+ mes "What the?!";
|
|
|
|
+ mes "That guy, did he just...?";
|
|
|
|
+ mes "He did! Hey! That guy";
|
|
|
|
+ mes "stole some of my money!";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Suspicious Guy]";
|
|
|
|
+ mes "Oh crap!";
|
|
|
|
+ mes "Gotta scram!";
|
|
|
|
+ mes "Eat my dust, good guy!";
|
|
|
|
+ if (rand(1,4) == 1) {
|
|
|
|
+ enablenpc "Suspicious Guy#lhz_03";
|
|
|
|
+ disablenpc "Suspicious Guy#lhz_02";
|
|
|
|
+ }
|
|
|
|
+ else {
|
|
|
|
+ enablenpc "Suspicious Guy#lhz_01";
|
|
|
|
+ disablenpc "Suspicious Guy#lhz_02";
|
|
|
|
+ }
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
|
|
|
|
-lighthalzen,164,127,4 script Man#Pickpocket3 870,2,2,{
|
|
|
|
|
|
+lighthalzen,164,127,4 script Suspicious Guy#lhz_03 870,2,2,{
|
|
end;
|
|
end;
|
|
-OnTouch:
|
|
|
|
- callfunc "F_LHZPick",20,3;
|
|
|
|
- if(@caught!=1) close;
|
|
|
|
- mes "[Strange Man]";
|
|
|
|
- mes "Ayee! I'm trapped.";
|
|
|
|
- mes "If you will forgive me,";
|
|
|
|
- mes "I can give you something good.";
|
|
|
|
- mes "["+strcharinfo(0)+"]";
|
|
|
|
- mes "You're forgiven, now what is this";
|
|
|
|
- mes "good thing you mentioned?";
|
|
|
|
- next;
|
|
|
|
- mes "[Strange Man]";
|
|
|
|
- mes "The lower part of your body,";
|
|
|
|
- mes "will produce a strong power";
|
|
|
|
- mes "once you've taken the secret potion.";
|
|
|
|
- mes "It's very useful";
|
|
|
|
- mes "when you want to run quickly";
|
|
|
|
- next;
|
|
|
|
- mes "[Strange Man]";
|
|
|
|
- mes "I will sell you them for a bargin";
|
|
|
|
- mes "price of 15,000 zeny to a maximum";
|
|
|
|
- mes "of three potions.";
|
|
|
|
- mes "How many do you want?";
|
|
|
|
- next;
|
|
|
|
- input @number;
|
|
|
|
- if(@number>3) set @number,3;
|
|
|
|
- set @cost,15000*@number;
|
|
|
|
- if(Zeny<@cost) goto L_Zeny;
|
|
|
|
- //please check that you add the script to it.
|
|
|
|
- set Zeny,zeny-@cost;
|
|
|
|
- getitem 12016,@number; //Speed Potion
|
|
|
|
- mes "[Strange Man]";
|
|
|
|
- mes "Thanks for your money.";
|
|
|
|
- if(rand(1,2)==1) goto L_Reset;
|
|
|
|
- disablenpc "Man#Pickpocket3";
|
|
|
|
- enablenpc "Man#Pickpocket2";
|
|
|
|
- close;
|
|
|
|
-L_Reset:
|
|
|
|
- disablenpc "Man#Pickpocket3";
|
|
|
|
- enablenpc "Man#Pickpocket1";
|
|
|
|
- close;
|
|
|
|
-L_Zeny:
|
|
|
|
- mes "[Strange Man]";
|
|
|
|
- mes "Too bad.";
|
|
|
|
- mes "No zeny makes you a poor man.";
|
|
|
|
- close;
|
|
|
|
|
|
+
|
|
OnInit:
|
|
OnInit:
|
|
- disablenpc "Man#Pickpocket2";
|
|
|
|
- disablenpc "Man#Pickpocket3";
|
|
|
|
-}
|
|
|
|
|
|
+ disablenpc "Suspicious Guy#lhz_03";
|
|
|
|
+ end;
|
|
|
|
|
|
-function script F_LHZPick {
|
|
|
|
- if(Zeny<100) set Zeny,0;
|
|
|
|
- if(Zeny>=100) set Zeny,zeny-100;
|
|
|
|
- mes "Pickpocket";
|
|
|
|
- next;
|
|
|
|
- if(rand(0,100)<getarg(0)) goto L_Caught;
|
|
|
|
- mes "Hehehehe....";
|
|
|
|
- return;
|
|
|
|
-L_Caught:
|
|
|
|
- mes "(You notice the man put his";
|
|
|
|
- mes "hand in your pocket!)";
|
|
|
|
- mes "["+strcharinfo(0)+"]";
|
|
|
|
- mes "Eh!? What are you doing!";
|
|
|
|
- mes "You are!! Stealing my money?!";
|
|
|
|
- mes "[Strange Man]";
|
|
|
|
- mes "Ah! I'm caught!";
|
|
|
|
- mes "["+strcharinfo(0)+"]";
|
|
|
|
- mes "You're a pickpocket?!?";
|
|
|
|
- mes "[Strange Man]";
|
|
|
|
- mes "Hehehehe....";
|
|
|
|
- next;
|
|
|
|
- set @rand,rand(1,4);
|
|
|
|
- if(getarg(1)==1 && @rand<4) goto L_MoveB;
|
|
|
|
- if(getarg(1)==2 && @rand<4) goto L_MoveA;
|
|
|
|
- if(getarg(1)==1 && @rand==4) goto L_MoveC1;
|
|
|
|
- if(getarg(1)==2 && @rand==4) goto L_MoveC2;
|
|
|
|
- set @caught,1;
|
|
|
|
- return;
|
|
|
|
-L_MoveA:
|
|
|
|
- disablenpc "Man#Pickpocket2";
|
|
|
|
- enablenpc "Man#Pickpocket1";
|
|
|
|
- return;
|
|
|
|
-L_MoveB:
|
|
|
|
- disablenpc "Man#Pickpocket1";
|
|
|
|
- enablenpc "Man#Pickpocket2";
|
|
|
|
- return;
|
|
|
|
-L_MoveC1:
|
|
|
|
- disablenpc "Man#Pickpocket1";
|
|
|
|
- enablenpc "Man#Pickpocket3";
|
|
|
|
- return;
|
|
|
|
-L_MoveC2:
|
|
|
|
- disablenpc "Man#Pickpocket2";
|
|
|
|
- enablenpc "Man#Pickpocket3";
|
|
|
|
- return;
|
|
|
|
|
|
+OnTouch:
|
|
|
|
+ switch(rand(1,5)) {
|
|
|
|
+ case 1:
|
|
|
|
+ case 2:
|
|
|
|
+ mes "^3355FF*SHHHHHHUK!*^000000";
|
|
|
|
+ specialeffect 18; //EF_STEAL
|
|
|
|
+ set zeny,zeny-100;
|
|
|
|
+ next;
|
|
|
|
+ mes "[" + strcharinfo(0) + "]";
|
|
|
|
+ mes "Huh...?";
|
|
|
|
+ mes "I sense something...";
|
|
|
|
+ mes "No. It might just";
|
|
|
|
+ mes "be my imagination.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[?????]";
|
|
|
|
+ mes "^333333Heh heh heh heh...^000000";
|
|
|
|
+ close;
|
|
|
|
+ case 3:
|
|
|
|
+ case 4:
|
|
|
|
+ mes "^3355FF*SHHHHHHUK!*^000000";
|
|
|
|
+ specialeffect 18; //EF_STEAL
|
|
|
|
+ set zeny,zeny-200;
|
|
|
|
+ next;
|
|
|
|
+ mes "[" + strcharinfo(0) + "]";
|
|
|
|
+ mes "Huh...?";
|
|
|
|
+ mes "I could have sworn";
|
|
|
|
+ mes "that these pockets full";
|
|
|
|
+ mes "of zeny were heavier";
|
|
|
|
+ mes "just a second ago...";
|
|
|
|
+ next;
|
|
|
|
+ mes "[?????]";
|
|
|
|
+ mes "^333333Heh heh heh heh...^000000";
|
|
|
|
+ close;
|
|
|
|
+ case 5:
|
|
|
|
+ mes "^3355FF*SHHHHHHUK!*^000000";
|
|
|
|
+ specialeffect 18; //"Suspicious Guy#lhz_03" EF_STEAL
|
|
|
|
+ set zeny,zeny-10;
|
|
|
|
+ next;
|
|
|
|
+ mes "[" + strcharinfo(0) + "]";
|
|
|
|
+ mes "Huh...?";
|
|
|
|
+ mes "What the?!";
|
|
|
|
+ mes "That guy, did he just...?";
|
|
|
|
+ mes "He did! Hey! That guy";
|
|
|
|
+ mes "stole some of my money!";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Suspicious Guy]";
|
|
|
|
+ mes "Oh crap!";
|
|
|
|
+ mes "Gotta scram!";
|
|
|
|
+ mes "Eat my dust, good gu--!";
|
|
|
|
+ next;
|
|
|
|
+ mes "[" + strcharinfo(0) + "]";
|
|
|
|
+ mes "Oh no, you don't!";
|
|
|
|
+ mes "I'm turning you in,";
|
|
|
|
+ mes "you pickpocket!";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Suspicious Guy]";
|
|
|
|
+ mes "No...! I'm sorry!";
|
|
|
|
+ mes "I'll give you back";
|
|
|
|
+ mes "your money, just ";
|
|
|
|
+ mes "let me go! Crap!";
|
|
|
|
+ emotion e_sob;
|
|
|
|
+ next;
|
|
|
|
+ mes "[" + strcharinfo(0) + "]";
|
|
|
|
+ mes "Alright, fine,";
|
|
|
|
+ mes "but you better quit";
|
|
|
|
+ mes "this life of crime!";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Suspicious Guy]";
|
|
|
|
+ mes "You're right, that was";
|
|
|
|
+ mes "wrong of me. Thanks";
|
|
|
|
+ mes "for letting me go. Since";
|
|
|
|
+ mes "you did me a favor, I'll";
|
|
|
|
+ mes "sell you some tonic that";
|
|
|
|
+ mes "I use to run really fast.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Suspicious Guy]";
|
|
|
|
+ mes "I can only sell up to";
|
|
|
|
+ mes "three of my secret tonic";
|
|
|
|
+ mes "to you since that's all";
|
|
|
|
+ mes "I have. Each one will";
|
|
|
|
+ mes "cost 15,000 zeny. So";
|
|
|
|
+ mes "what do you say?";
|
|
|
|
+ next;
|
|
|
|
+ switch(select("Give me 1.:Give me 2.:Give me 3.:No, I'm fine.")) {
|
|
|
|
+ case 1: set .@number,1; set .@price,15000*1; break;
|
|
|
|
+ case 2: set .@number,2; set .@price,15000*2; break;
|
|
|
|
+ case 3: set .@number,3; set .@price,15000*3; break;
|
|
|
|
+ case 4:
|
|
|
|
+ mes "[Suspicious Guy]";
|
|
|
|
+ mes "Well...";
|
|
|
|
+ mes "You're just gonna";
|
|
|
|
+ mes "let me go, then?";
|
|
|
|
+ mes "That's awful generous.";
|
|
|
|
+ mes "Thanks, I appreciate it.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Suspicious Guy]";
|
|
|
|
+ mes "Anyway, I'm gonna";
|
|
|
|
+ mes "get back to work.";
|
|
|
|
+ mes "Heh heh heh~";
|
|
|
|
+ }
|
|
|
|
+ if (.@number) {
|
|
|
|
+ if (Zeny < .@price) {
|
|
|
|
+ mes "[Suspicious Guy]";
|
|
|
|
+ mes "Er, since I'm quitting";
|
|
|
|
+ mes "pickpocketing, I need";
|
|
|
|
+ mes "to make cash legitimately";
|
|
|
|
+ mes "as a business person. I'm";
|
|
|
|
+ mes "real sorry pal, but I can't just^FFFFFF ^000000 give these tonics away!";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Suspicious Guy]";
|
|
|
|
+ mes "Anyway, I'm gonna";
|
|
|
|
+ mes "get back to work.";
|
|
|
|
+ mes "Heh heh heh~";
|
|
|
|
+ }
|
|
|
|
+ else {
|
|
|
|
+ if ((MaxWeight-Weight) < 400) {
|
|
|
|
+ mes "[Suspicious Guy]";
|
|
|
|
+ mes "Eh, I'm sorry, but you";
|
|
|
|
+ mes "don't have enough room";
|
|
|
|
+ mes "in your inventory to even";
|
|
|
|
+ mes "hold these tonics. Sorry";
|
|
|
|
+ mes "pal, but this deal's off.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Suspicious Guy]";
|
|
|
|
+ mes "Anyway, I'm gonna";
|
|
|
|
+ mes "get back to work.";
|
|
|
|
+ mes "Heh heh heh~";
|
|
|
|
+ }
|
|
|
|
+ else {
|
|
|
|
+ mes "[Suspicious Guy]";
|
|
|
|
+ if (.@number == 1) {
|
|
|
|
+ mes "Only one? Alright, you";
|
|
|
|
+ mes "might be a cheapskate,";
|
|
|
|
+ mes "but I do owe you. Just";
|
|
|
|
+ mes "take this and I hope we never";
|
|
|
|
+ mes "bump into each other again!";
|
|
|
|
+ }
|
|
|
|
+ else if (.@number == 2) {
|
|
|
|
+ mes "Two, huh? I can dig it.";
|
|
|
|
+ mes "Now take these and I hope";
|
|
|
|
+ mes "we never see each other";
|
|
|
|
+ mes "ever again! Ciao, baby~";
|
|
|
|
+ }
|
|
|
|
+ else {
|
|
|
|
+ mes "You want all three?";
|
|
|
|
+ mes "Heh, you're much smarter";
|
|
|
|
+ mes "than I thought! Alright, take";
|
|
|
|
+ mes "these with my compliments,";
|
|
|
|
+ mes "but I hope we never bump";
|
|
|
|
+ mes "into each other ever again!";
|
|
|
|
+ }
|
|
|
|
+ set zeny,zeny-.@price;
|
|
|
|
+ getitem 12016,.@number; //Speed_Up_Potion
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ if (rand(1,2) == 1) {
|
|
|
|
+ enablenpc "Suspicious Guy#lhz_01";
|
|
|
|
+ disablenpc "Suspicious Guy#lhz_03";
|
|
|
|
+ }
|
|
|
|
+ else {
|
|
|
|
+ enablenpc "Suspicious Guy#lhz_02";
|
|
|
|
+ disablenpc "Suspicious Guy#lhz_03";
|
|
|
|
+ }
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
|
|
|
|
//==============================================================
|
|
//==============================================================
|