فهرست منبع

- Changed the default rate of clone mob skills to 5% modified by mob_skill_rate setting.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6332 54d463be-8e91-2dee-dedb-b68131a5f0ec
skotlex 19 سال پیش
والد
کامیت
1e0a083910
2فایلهای تغییر یافته به همراه3 افزوده شده و 1 حذف شده
  1. 2 0
      Changelog-Trunk.txt
  2. 1 1
      src/map/mob.c

+ 2 - 0
Changelog-Trunk.txt

@@ -3,6 +3,8 @@ Date	Added
 AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 2006/04/27
+	* Changed the default rate of clone mob skills to 5% modified by
+	  mob_skill_rate setting. [Skotlex]
 	* Applied some changes in unit.c to make mobs pick chase paths as they
 	  should. [Skotlex]
 	* unit_remove_map will reset attackable-time, canact and canwalk delays.

+ 1 - 1
src/map/mob.c

@@ -2872,7 +2872,7 @@ int mob_clone_spawn(struct map_session_data *sd, char *map, int x, int y, const
 		ms[i].skill_id = skill_id;
 		ms[i].skill_lv = sd->status.skill[skill_id].lv;
 		ms[i].state = MSS_ANY;
-		ms[i].permillage = 1000; //Default chance of all skills: 10%
+		ms[i].permillage = 500*battle_config.mob_skill_rate/100; //Default chance of all skills: 5%
 		ms[i].emotion = -1;
 		ms[i].cancel = 0;
 		ms[i].delay = 5000+skill_delayfix(&sd->bl,skill_id, ms[i].skill_lv);