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@@ -25,14 +25,14 @@
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//= other news. (Rika again) +10kb :)
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//= 2.2 - added getItemInfo description [Lupus]
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//= 2.3 - added plenty of info for recent (and not so) script commands I added
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-// [Skotlex]
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+//= [Skotlex]
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//= 2.4 - Explained the upper parameter of jobchange. [Skotlex]
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//= 2.5 - Added pow, sqrt and distance. [Lance]
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//= 2.6 - Added setd and getd. [Lance]
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//= 2.7 - petstat command. [Lance]
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-//= 2.7a - delitem2, countitems2 commands [Lupus]
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-//= 2.7b - clone command [Skotlex]
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-//= 2.7c - disguise / undisguise, query_sql commands [Lupus]
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+//= 2.7a- delitem2, countitems2 commands [Lupus]
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+//= 2.7b- clone command [Skotlex]
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+//= 2.7c- disguise / undisguise, query_sql commands [Lupus]
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//= 2.8 - Deleted a copy of the nude command. Added axtoi command (needing a
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//= clearer explanation of atoi.Gave a better explanation of OnLabels
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//= and modified monster explanation due that L_Label isn't working with
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@@ -46,13 +46,16 @@
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//= 2.12.20070201 - Added npcshopitem, npcshopadditem, npcshopdelitem and
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//= npcshopattach [Skotlex]
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//= 3.00.20070208
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-//= - Explained Logical Bitwise Operators.
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-//= Dj-Yhn contributed to AND (&) operator, rest by myself. [erKURITA]
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-//= - Added a resume of allowed variable and arrays scopes. [erKURITA]
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-//= - Re-organized the script commands, and grouped them depending
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-//= on what they do. [erKURITA]
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-//= - Added a packload of commands that were missing,
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-//= and corrected some of the wrong ones [Dj-Yhn, erKURITA & Trancid]
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+//= - Explained Logical Bitwise Operators.
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+//= Dj-Yhn contributed to AND (&) operator, rest by myself. [erKURITA]
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+//= - Added a resume of allowed variable and arrays scopes. [erKURITA]
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+//= - Re-organized the script commands, and grouped them depending
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+//= on what they do. [erKURITA]
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+//= - Added a packload of commands that were missing,
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+//= and corrected some of the wrong ones [Dj-Yhn, erKURITA & Trancid]
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+//= 3.01.20070209
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+//= Updated 'cutin' (removed lies, removed outdated bmp list) [ultramage]
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+//= Removed 'cutincard' since eA no longer implements it
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//===== Compatible With ===================================
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//= LOL, can be used by anyone hopefully
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//===== Description =======================================
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@@ -1062,7 +1065,7 @@ Example(s):
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This command will make the script jump to a label, usually used in conjunction
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with other command, such as "if", but often used on it's own.
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- ...
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+ ...
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goto Label;
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mes "This will not be seen";
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Label:
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@@ -5530,17 +5533,17 @@ memory of where the points are set whatsoever.
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---------------------------------------
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-*cutin "<filename with no extension>",<position>;
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+*cutin "<filename>",<position>;
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This command will display a picture stored in the GRF file in the client for the
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player.
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The files are taken from '\data\texture\A_A£AI�I’„AI«§\illust' directory in the
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-GRF file. The filename must be given with no extension, '.bmp' is added by the
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-client itself and you can't have any other picture format displayed as a cutin.
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-The biggest one that comes with the client is 400x503 pixels, and the smallest
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-is 303x493 pixels, it is not known how big a picture has to be before the client
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-goes insane. Bright magenta (color FF00FF) is considered to be transparent in
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+GRF file. Also it seems that card cutins from \cardbmp will work here as well.
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+Only bitmaps (images stored in the bitmap format) will actually get displayed.
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+The '.bmp' extension is optional.
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+The client has no problem rendering huge 4096x4096 bitmaps, but usually they're
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+around 500x500. Bright magenta (color FF00FF) is considered to be transparent in
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these pictures. You can easily add and alter them, but how to do this is outside
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of the scope of this document.
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@@ -5567,44 +5570,6 @@ any given time, any new cutins will replace it.
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// This will remove all pictures displayed.
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cutin "",255;
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-The client comes with those cutin pictures preinstalled which you can use:
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-
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-mets_alpha - This is a old fat man, holding a pipe, also with a pocket watch
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- and cane
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-pay_soldier - Wanna take a wild guess, thats right, the Soldiers that appear in
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- Payon :D
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-prt_soldier - Obvious
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-ein_soldier - This guy looks cool, you've got to see him ;) This picture is for
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- the new Einbroch guards
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-moc_soldier - Obvious
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-gef_soldier - Obvious
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-katsua01 - It is not certain who this girl is (There is no sprite coming with
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-katsua02 - the client that seems to match very well) but she is believed to
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-katsua03 - be an NPC in official Comodo. The three pictures give different
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- facial expressions.
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-kafra_01 - Obvious
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-kafra_02 - Obvious
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-kafra_03 - Obvious
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-kafra_04 - Obvious
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-kafra_05 - Obvious
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-kafra_06 - Obvious
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-kafra_07 - Do I need to mention this one again ;)
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-
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----------------------------------------
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-
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-*cutincard <item id>;
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-
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-This command will display a card picture as a cutin on the client connected to
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-the invoking character, with position number 4 (middle of screen, movable, but
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-no title bar). See 'cutin'. To remove this cutin, use the regular 'cutin'
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-command. Unlike the 'cutin' command, it will not take a filename, but will
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-instead take an item ID. It will then refer to the text file listing card images
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-which is normally found within your server's copy of the GRF file to find the
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-real (korean) filename.
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-
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-If your server doesn't have that text file in that GRF or can't read it, it
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-probably won't work.
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-
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---------------------------------------
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*pet <pet id>;
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