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@@ -3390,7 +3390,6 @@ int pc_useitem(struct map_session_data *sd,int n)
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sd->sc.data[SC_MARIONETTE] ||
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(sd->sc.data[SC_GRAVITATION] && sd->sc.data[SC_GRAVITATION]->val3 == BCT_SELF) ||
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sd->sc.data[SC_TRICKDEAD] ||
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- sd->sc.data[SC_BLADESTOP] ||
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sd->sc.data[SC_HIDING] ||
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(sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOITEM)
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))
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@@ -6622,7 +6621,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
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return 0;
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}
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- if(sd->sc.data[SC_BERSERK] || sd->sc.data[SC_BLADESTOP])
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+ if( sd->sc.data[SC_BERSERK] )
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{
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clif_equipitemack(sd,n,0,0); // fail
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return 0;
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@@ -6768,7 +6767,8 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag)
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}
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// if player is berserk then cannot unequip
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- if(!(flag&2) && sd->sc.count && (sd->sc.data[SC_BLADESTOP] || sd->sc.data[SC_BERSERK])){
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+ if( !(flag&2) && sd->sc.count && sd->sc.data[SC_BERSERK] )
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+ {
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clif_unequipitemack(sd,n,0,0);
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return 0;
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}
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