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- offensive heal/sanctuary will only happen when the source of the heal is a player, mob/pet casted heal will now always heal regardless of target.
- Shield Chain will now ignore the 'ice-pick' defense piercing bonus.
- Removed pretty much every comment from skill.c as they were not even in ex-japanese, but they are now in butchered ex-japanese.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7958 54d463be-8e91-2dee-dedb-b68131a5f0ec

skotlex 19 年之前
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1d577c9f75
共有 3 個文件被更改,包括 155 次插入184 次删除
  1. 5 0
      Changelog-Trunk.txt
  2. 1 0
      src/map/battle.c
  3. 149 184
      src/map/skill.c

+ 5 - 0
Changelog-Trunk.txt

@@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 2006/07/28
+	* offensive heal/sanctuary will only happen when the source of the heal is
+	  a player, mob/pet casted heal will now always heal regardless of target.
+	  [Skotlex]
+	* Shield Chain will now ignore the 'ice-pick' defense piercing bonus.
+	  [Skotlex]
 	* Self destruction will now hit all characters in range, not just enemies.
 	  [Skotlex]
 	* Cleaned up the NJ update code: [Skotlex]

+ 1 - 0
src/map/battle.c

@@ -1607,6 +1607,7 @@ static struct Damage battle_calc_weapon_attack(
 		{
 			if (skill_num != PA_SACRIFICE && skill_num != MO_INVESTIGATE
 				&& skill_num != CR_GRANDCROSS && skill_num != NPC_GRANDDARKNESS
+				&& skill_num != PA_SHIELDCHAIN
 			  	&& !flag.cri)
 			{	//Elemental/Racial adjustments
 				if(sd->right_weapon.def_ratio_atk_ele & (1<<tstatus->def_ele) ||

File diff suppressed because it is too large
+ 149 - 184
src/map/skill.c


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