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@@ -77,7 +77,6 @@ ACMD_FUNC(heal);
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ACMD_FUNC(item);
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ACMD_FUNC(item2);
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ACMD_FUNC(itemreset);
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-ACMD_FUNC(itemcheck);
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ACMD_FUNC(baselevelup);
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ACMD_FUNC(joblevelup);
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ACMD_FUNC(help);
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@@ -356,7 +355,6 @@ static AtCommandInfo atcommand_info[] = {
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{ AtCommand_Item, "@item", 60, atcommand_item },
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{ AtCommand_Item2, "@item2", 60, atcommand_item2 },
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{ AtCommand_ItemReset, "@itemreset", 40, atcommand_itemreset },
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- { AtCommand_ItemCheck, "@itemcheck", 60, atcommand_itemcheck },
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{ AtCommand_BaseLevelUp, "@lvup", 60, atcommand_baselevelup },
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{ AtCommand_BaseLevelUp, "@blevel", 60, atcommand_baselevelup },
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{ AtCommand_BaseLevelUp, "@baselvlup", 60, atcommand_baselevelup },
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@@ -525,7 +523,7 @@ static AtCommandInfo atcommand_info[] = {
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{ AtCommand_Trade, "@trade", 60, atcommand_trade },
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{ AtCommand_Send, "@send", 60, atcommand_send },
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{ AtCommand_SetBattleFlag, "@setbattleflag", 99, atcommand_setbattleflag },
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- { AtCommand_UnMute, "@unmute", 60, atcommand_unmute }, // [Valaris]
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+ { AtCommand_UnMute, "@unmute", 80, atcommand_unmute }, // [Valaris]
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{ AtCommand_Clearweather, "@clearweather", 99, atcommand_clearweather }, // Dexity
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{ AtCommand_UpTime, "@uptime", 1, atcommand_uptime }, // by MC Cameri
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{ AtCommand_ChangeSex, "@changesex", 60, atcommand_changesex }, // by MC Cameri <- do we still need this? [Foruken] <- why not? [Skotlex]
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@@ -2755,20 +2753,6 @@ int atcommand_itemreset(
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return 0;
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}
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-/*==========================================
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- *
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- *------------------------------------------
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- */
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-int atcommand_itemcheck(
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- const int fd, struct map_session_data* sd,
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- const char* command, const char* message)
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-{
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- nullpo_retr(-1, sd);
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- pc_checkitem(sd);
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-
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- return 0;
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-}
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-
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/*==========================================
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* Atcommand @lvlup
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*------------------------------------------
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@@ -7167,12 +7151,12 @@ atcommand_killer(
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const char* command, const char* message)
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{
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nullpo_retr(-1, sd);
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- sd->special_state.killer = !sd->special_state.killer;
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+ sd->state.killer = !sd->state.killer;
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- if(sd->special_state.killer)
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+ if(sd->state.killer)
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clif_displaymessage(fd, msg_txt(241));
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- else
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- clif_displaymessage(fd, msg_txt(242));
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+ else
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+ clif_displaymessage(fd, msg_txt(287));
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return 0;
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}
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@@ -7188,12 +7172,12 @@ atcommand_killable(
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const char* command, const char* message)
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{
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nullpo_retr(-1, sd);
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- sd->special_state.killable = !sd->special_state.killable;
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+ sd->state.killable = !sd->state.killable;
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- if(sd->special_state.killable)
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+ if(sd->state.killable)
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clif_displaymessage(fd, msg_txt(242));
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- else
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- clif_displaymessage(fd, msg_txt(241));
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+ else
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+ clif_displaymessage(fd, msg_txt(288));
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return 0;
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}
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@@ -7215,14 +7199,14 @@ atcommand_charkillable(
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return -1;
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if((pl_sd=map_nick2sd((char *) message)) == NULL)
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- return -1;
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+ return -1;
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- pl_sd->special_state.killable = !pl_sd->special_state.killable;
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+ pl_sd->state.killable = !pl_sd->state.killable;
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- if(pl_sd->special_state.killable)
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- clif_displaymessage(fd, "The player is now killable");
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- else
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- clif_displaymessage(fd, "The player is no longer killable");
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+ if(pl_sd->state.killable)
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+ clif_displaymessage(fd, msg_txt(289));
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+ else
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+ clif_displaymessage(fd, msg_txt(290));
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return 0;
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}
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@@ -9511,12 +9495,12 @@ atcommand_charkillableid(
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if((pl_sd= (struct map_session_data *) session[session_id]->session_data) == NULL)
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return -1;
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- pl_sd->special_state.killable = !pl_sd->special_state.killable;
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+ pl_sd->state.killable = !pl_sd->state.killable;
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- if(pl_sd->special_state.killable)
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- clif_displaymessage(fd, "The player is now killable");
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- else
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- clif_displaymessage(fd, "The player is no longer killable");
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+ if(pl_sd->state.killable)
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+ clif_displaymessage(fd, msg_txt(289));
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+ else
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+ clif_displaymessage(fd, msg_txt(290));
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}
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else
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{
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@@ -9550,14 +9534,14 @@ atcommand_charkillableid2(
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if ((session_id=accountid2sessionid(aid))!=0)
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{
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if((pl_sd= (struct map_session_data *) session[session_id]->session_data) == NULL)
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- return -1;
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+ return -1;
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- pl_sd->special_state.killable = !pl_sd->special_state.killable;
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+ pl_sd->state.killable = !pl_sd->state.killable;
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- if(pl_sd->special_state.killable)
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- clif_displaymessage(fd, "The player is now killable");
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+ if(pl_sd->state.killable)
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+ clif_displaymessage(fd, msg_txt(289));
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else
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- clif_displaymessage(fd, "The player is no longer killable");
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+ clif_displaymessage(fd, msg_txt(290));
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}
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else
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{
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