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@@ -10171,7 +10171,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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sc_start2(src, src, type, 100, skill_lv, hd->homunculus.level, skill_get_time(skill_id, skill_lv));
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sc_start2(src, src, type, 100, skill_lv, hd->homunculus.level, skill_get_time(skill_id, skill_lv));
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if(sd) clif_send_homdata(sd, SP_INTIMATE, hd->homunculus.intimacy); //refresh intimacy info
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if(sd) clif_send_homdata(sd, SP_INTIMATE, hd->homunculus.intimacy); //refresh intimacy info
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skill_blockhomun_start(hd, skill_id, skill_get_cooldown(skill_id, skill_lv));
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skill_blockhomun_start(hd, skill_id, skill_get_cooldown(skill_id, skill_lv));
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