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Decrease Agi, Adoramus (fixes #1067)
* The chance of Decrease Agi and Adoramus is now reduced by a fixed 1% per MDEF
* Decrease Agi can now overwrite itself with a lower level
* The base chance to cause blind when Adoramus activates is now 1000%
* Adoramus now has a blind duration of 7s+1s*level and an Adoramus duration of 10s+5s*level for both players and monsters
* Adoramus and Decrease Agi cancel each other out
* Adoramus no longer reduces speed (only AGI reduction and blind)
* Adoramus no longer cancels ASPD/Speed increasing buffs
* Adoramus can no longer be blocked/canceled by ASPD/Speed increasing buffs
* When Adoramus ends, it will no longer automatically end blind at the same time

Playtester 9 anni fa
parent
commit
1ca9fb58f2
4 ha cambiato i file con 23 aggiunte e 22 eliminazioni
  1. 1 1
      db/pre-re/skill_cast_db.txt
  2. 1 1
      db/re/skill_cast_db.txt
  3. 1 2
      src/map/skill.c
  4. 20 18
      src/map/status.c

+ 1 - 1
db/pre-re/skill_cast_db.txt

@@ -1146,7 +1146,7 @@
 //-- AB_ANCILLA
 2039,1000,1000,0,0,0,0
 //-- AB_ADORAMUS
-2040,2000,500,0,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,2000
+2040,2000,500,0,8000:9000:10000:11000:12000:13000:14000:15000:16000:17000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,2000
 //-- AB_CLEMENTIA
 2041,3000,0,0,120000:180000:240000,0,0
 //-- AB_CANTO

+ 1 - 1
db/re/skill_cast_db.txt

@@ -1162,7 +1162,7 @@
 //-- AB_ANCILLA
 2039,1000,1000,0,0,0,0,-1
 //-- AB_ADORAMUS
-2040,2000,500,0,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,2000,-1
+2040,2000,500,0,8000:9000:10000:11000:12000:13000:14000:15000:16000:17000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,2000,-1
 //-- AB_CLEMENTIA
 2041,3000,0,0,120000:180000:240000,0,0,1000
 //-- AB_CANTO

+ 1 - 2
src/map/skill.c

@@ -1435,8 +1435,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
 		sc_start(src,bl,SC_FREEZING,15,skill_lv,skill_get_time(skill_id,skill_lv));
 		break;
 	case AB_ADORAMUS:
-		if( tsc && !tsc->data[SC_DECREASEAGI] ) //Prevent duplicate agi-down effect.
-			sc_start(src,bl, SC_ADORAMUS, skill_lv * 4 + (sd ? sd->status.job_level : 50) / 2, skill_lv, skill_get_time(skill_id, skill_lv));
+		sc_start(src,bl, SC_ADORAMUS, skill_lv * 4 + (sd ? sd->status.job_level : 50) / 2, skill_lv, skill_get_time2(skill_id, skill_lv));
 		break;
 	case WL_CRIMSONROCK:
 		sc_start(src,bl, SC_STUN, 40, skill_lv, skill_get_time(skill_id, skill_lv));

+ 20 - 18
src/map/status.c

@@ -6156,7 +6156,7 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
 			if( sd && sc->data[SC_DANCING] )
 				val = max( val, 500 - (40 + 10 * (sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_BARDDANCER)) * pc_checkskill(sd,(sd->status.sex?BA_MUSICALLESSON:DC_DANCINGLESSON)) );
 
-			if( sc->data[SC_DECREASEAGI] || sc->data[SC_ADORAMUS] )
+			if( sc->data[SC_DECREASEAGI] )
 				val = max( val, 25 );
 			if( sc->data[SC_QUAGMIRE] || sc->data[SC_HALLUCINATIONWALK_POSTDELAY] || (sc->data[SC_GLOOMYDAY] && sc->data[SC_GLOOMYDAY]->val4) )
 				val = max( val, 50 );
@@ -7487,11 +7487,11 @@ int status_get_sc_def(struct block_list *src, struct block_list *bl, enum sc_typ
 			tick_def2 = status->luk*10;
 			break;
 		case SC_DECREASEAGI:
-		case SC_ADORAMUS: // Arch Bishop
 			if (sd)
 				tick >>= 1; // Half duration for players.
-			sc_def = status->mdef*100;
-			tick_def = 0; // No duration reduction
+			// Fall through
+		case SC_ADORAMUS: // Arch Bishop
+			sc_def2 = status->mdef*100;
 			break;
 		case SC_ANKLE:
 			if(status->mode&MD_BOSS) // Lasts 5 times less on bosses
@@ -7864,7 +7864,6 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
 	case SC_DECREASEAGI:
 	case SC_QUAGMIRE:
 	case SC_DONTFORGETME:
-	case SC_ADORAMUS:
 		if(sc->data[SC_SPEEDUP1])
 			return 0;
 		break;
@@ -7941,15 +7940,13 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
 	case SC_ADRENALINE:
 		if (sc->data[SC_QUAGMIRE] ||
 			sc->data[SC_DECREASEAGI] ||
-			sc->data[SC_ADORAMUS] ||
 			sc->option&OPTION_MADOGEAR // Adrenaline doesn't affect Mado Gear [Ind]
 		)
 			return 0;
 	break;
 	case SC_ADRENALINE2:
 		if (sc->data[SC_QUAGMIRE] ||
-			sc->data[SC_DECREASEAGI] ||
-			sc->data[SC_ADORAMUS]
+			sc->data[SC_DECREASEAGI]
 		)
 			return 0;
 	break;
@@ -7960,7 +7957,7 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
 	case SC_ONEHAND:
 	case SC_MERC_QUICKEN:
 	case SC_TWOHANDQUICKEN:
-		if(sc->data[SC_DECREASEAGI] || sc->data[SC_ADORAMUS])
+		if(sc->data[SC_DECREASEAGI])
 			return 0;
 	case SC_INCREASEAGI:
 	case SC_CONCENTRATE:
@@ -8264,7 +8261,6 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
 		break;
 	case SC_INCREASEAGI:
 		status_change_end(bl, SC_DECREASEAGI, INVALID_TIMER);
-		status_change_end(bl, SC_ADORAMUS, INVALID_TIMER);
 		if(sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_HIGH)
 			status_change_end(bl, SC_SPIRIT, INVALID_TIMER);
 		break;
@@ -8275,7 +8271,10 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
 		status_change_end(bl, SC_MAGNETICFIELD, INVALID_TIMER);
 		// Also blocks the ones below...
 	case SC_DECREASEAGI:
-	case SC_ADORAMUS:
+		if (type == SC_DECREASEAGI) {
+			status_change_end(bl, SC_DECREASEAGI, INVALID_TIMER);
+			status_change_end(bl, SC_ADORAMUS, INVALID_TIMER);
+		}
 		status_change_end(bl, SC_CARTBOOST, INVALID_TIMER);
 		status_change_end(bl, SC_GN_CARTBOOST, INVALID_TIMER);
 		// Also blocks the ones below...
@@ -8289,6 +8288,9 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
 		status_change_end(bl, SC_MERC_QUICKEN, INVALID_TIMER);
 		status_change_end(bl, SC_ACCELERATION, INVALID_TIMER);
 		break;
+	case SC_ADORAMUS:
+		status_change_end(bl, SC_DECREASEAGI, INVALID_TIMER);
+		break;
 	case SC_ONEHAND:
 	  	// Removes the Aspd potion effect, as reported by Vicious. [Skotlex]
 		status_change_end(bl, SC_ASPDPOTION0, INVALID_TIMER);
@@ -8351,9 +8353,8 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
 		break;
 	case SC_GN_CARTBOOST:
 	case SC_CARTBOOST:
-		if(sc->data[SC_DECREASEAGI] || sc->data[SC_ADORAMUS]) { // Cancel Decrease Agi, but take no further effect [Skotlex]
+		if(sc->data[SC_DECREASEAGI]) { // Cancel Decrease Agi, but take no further effect [Skotlex]
 			status_change_end(bl, SC_DECREASEAGI, INVALID_TIMER);
-			status_change_end(bl, SC_ADORAMUS, INVALID_TIMER);
 			return 0;
 		}
 		//Cart Boost cannot be affected by Slow grace. Assumed if player got Slow Grace first, Cart Boost is failed
@@ -8717,9 +8718,13 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
 		case SC_DECREASEAGI:
 		case SC_INCREASEAGI:
 		case SC_ADORAMUS:
+			if (type == SC_ADORAMUS) {
+				// 1000% base chance to blind, but still can be resisted
+				sc_start(src, bl, SC_BLIND, 1000, val1, skill_get_time(status_sc2skill(type), val1));
+				if (sc->data[SC_ADORAMUS])
+					return 0; //Adoramus can't refresh itself, but it can cause blind again
+			}
 			val2 = 2 + val1; // Agi change
-			if( type == SC_ADORAMUS )
-				sc_start(src,bl,SC_BLIND,val1 * 4 + (sd ? sd->status.job_level : 50) / 2,val1,skill_get_time(status_sc2skill(type),val1));
 			break;
 		case SC_ENDURE:
 			val2 = 7; // Hit-count [Celest]
@@ -11356,9 +11361,6 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
 				}
 			}
 			break;
-		case SC_ADORAMUS:
-			status_change_end(bl, SC_BLIND, INVALID_TIMER);
-			break;
 		case SC__SHADOWFORM:
 			{
 				struct map_session_data *s_sd = map_id2sd(sce->val2);