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@@ -3533,7 +3533,7 @@ See also 'warp'.
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-*warpparty "<mapname>",<x>,<y>,<party_id>;
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+*warpparty "<to_mapname>",<x>,<y>,<party_id>,{"<from_mapname>"};
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Warps a party to specified map and coordinate given the party ID, which you can get with
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getcharid(1). You can also request another party id given a member's name with getcharid(1,<player_name>).
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@@ -3547,6 +3547,8 @@ SavePoint: All party members are warped to the save point of the currently
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Leader: All party members are warped to the leader's position. The leader must
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be online and in the current map-server for this to work.
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+If you specify a from_mapname, warpparty will only affect those on that map.
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+
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Example:
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mes "[Party Warper]";
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mes "Here you go!";
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