|
@@ -23,64 +23,64 @@
|
|
|
// u1 u2 lay r intr target flag
|
|
|
//
|
|
|
|
|
|
- 12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL#セイフティウォール
|
|
|
- 18,0x7f, , -1, 0, 1,enemy, 0x008 //MG_FIREWALL#ファイアーウォール
|
|
|
- 21,0x86, , 0, 2,1000,enemy, 0x008 //MG_THUNDERSTORM#サンダーストーム
|
|
|
- 25,0x85, , 1, 0, -1,all, 0x003 //AL_PNEUMA#ニューマ
|
|
|
- 27,0x81,0x80, 0, 0, -1,all, 0x006 //AL_WARP#ワープポータル
|
|
|
+ 12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL
|
|
|
+ 18,0x7f, , -1, 0, 1,enemy, 0x008 //MG_FIREWALL
|
|
|
+ 21,0x86, , 0, 2,1000,enemy, 0x008 //MG_THUNDERSTORM
|
|
|
+ 25,0x85, , 1, 0, -1,all, 0x003 //AL_PNEUMA
|
|
|
+ 27,0x81,0x80, 0, 0, -1,all, 0x006 //AL_WARP
|
|
|
47,0x86, , 0, 2,1000,enemy, 0x080 //AC_SHOWER
|
|
|
- 70,0x83, , -1, 1,1000,all, 0x008 //PR_SANCTUARY#サンクチュアリ
|
|
|
- 79,0x84, , -1, 1,3000,enemy, 0x008 //PR_MAGNUS#マグヌスエクソシズム
|
|
|
- 80,0x87,0x88, 0, 1,2000,enemy, 0x002 //WZ_FIREPILLAR#ファイアーピラー
|
|
|
- 83,0x86, , 0, 3,1000,enemy, 0x000 //WZ_METEOR#メテオストーム
|
|
|
- 85,0x86, , 0,6:6:6:6:6:6:6:6:6:6:8,1250,enemy, 0x008 //WZ_VERMILION#ロードオブヴァーミリオン
|
|
|
- 87,0x8d, , -1, 0, -1,all, 0x000 //WZ_ICEWALL#アイスウォール
|
|
|
- 88,0x86, , 0, 2,1000,enemy, 0x000 //WZ_FROSTNOVA#フロストノヴァ
|
|
|
- 89,0x86, , 0, 5, 450,enemy, 0x008 //WZ_STORMGUST#ストームガスト
|
|
|
- 91,0x86, , 0, 2,1000,enemy, 0x080 //WZ_HEAVENDRIVE#ヘヴンズドライブ
|
|
|
- 92,0x8e, , 2, 0, -1,enemy, 0x000 //WZ_QUAGMIRE#クァグマイア
|
|
|
-115,0x90, , 0, 1,1000,enemy, 0x006 //HT_SKIDTRAP#スキッドトラップ
|
|
|
-116,0x93, , 0, 1,1000,enemy, 0x006 //HT_LANDMINE#ランドマイン
|
|
|
-117,0x91, , 0, 1,1000,enemy, 0x006 //HT_ANKLESNARE#アンクルスネア
|
|
|
-118,0x94, , 0, 1,1000,enemy, 0x006 //HT_SHOCKWAVE#ショックウェーブトラップ
|
|
|
-119,0x95, , 0, 1,1000,enemy, 0x006 //HT_SANDMAN#サンドマン
|
|
|
-120,0x96, , 0, 1,1000,enemy, 0x006 //HT_FLASHER#フラッシャー
|
|
|
-121,0x97, , 0, 1,1000,enemy, 0x006 //HT_FREEZINGTRAP#フリージングトラップ
|
|
|
-122,0x8f, , 0, 1,1000,enemy, 0x006 //HT_BLASTMINE#ブラストマイン
|
|
|
-123,0x98, , 0, 1,1000,enemy, 0x006 //HT_CLAYMORETRAP#クレイモアトラップ
|
|
|
-125,0x99, , 0, 1,1000,all, 0x002 //HT_TALKIEBOX#トーキーボックス
|
|
|
-140,0x92, , -1, 0,1000,enemy, 0x000 //AS_VENOMDUST#ベナムダスト
|
|
|
-220,0xb0, , 0, 0, -1,all, 0x002 //RG_GRAFFITI#グラフィティ
|
|
|
-229,0xb1, , 0, 1,1000,enemy, 0x006 //AM_DEMONSTRATION#デモンストレーション
|
|
|
-254,0x86, , -1, 0, 400,enemy, 0x000 //CR_GRANDCROSS#グランドクロス
|
|
|
-285,0x9a, , 3, 0, -1,all, 0x000 //SA_VOLCANO#ボルケーノ
|
|
|
-286,0x9b, , 3, 0, -1,all, 0x000 //SA_DELUGE#デリュージ
|
|
|
-287,0x9c, , 3, 0, -1,all, 0x000 //SA_VIOLENTGALE#バイオレントゲイル
|
|
|
-288,0x9d,,3:3:4:4:5,0, -1,all, 0x000 //SA_LANDPROTECTOR#ランドプロテクター
|
|
|
-306,0x9e, , 4, 0,6000,all, 0x200 //BD_LULLABY#子守歌
|
|
|
-307,0x9f, , 4, 0, -1,enemy, 0x210 //BD_RICHMANKIM#ニヨルドの宴
|
|
|
-308,0xa0, , 4, 0, -1,enemy, 0x200 //BD_ETERNALCHAOS#永遠の混沌
|
|
|
-309,0xa1, , 4, 0, -1,party, 0x200 //BD_DRUMBATTLEFIELD#戦太鼓の響き
|
|
|
-310,0xa2, , 4, 0, -1,party, 0x200 //BD_RINGNIBELUNGEN#ニーベルングの指輪
|
|
|
-311,0xa3, , 4, 0, -1,all, 0x200 //BD_ROKISWEIL#ロキの叫び
|
|
|
-312,0xa4, , 4, 0, -1,party, 0x220 //BD_INTOABYSS#深淵の中に
|
|
|
-313,0xa5, , 4, 0, -1,party, 0x200 //BD_SIEGFRIED#不死身のジークフリード
|
|
|
-317,0xa6, , 3, 0,3000,enemy, 0x400 //BA_DISSONANCE#不協和音
|
|
|
-319,0xa7, , 3, 0, -1,all, 0x420 //BA_WHISTLE#口笛
|
|
|
-320,0xa8, , 3, 0, -1,all, 0x420 //BA_ASSASSINCROSS#夕陽のアサシンクロス
|
|
|
-321,0xa9, , 3, 0, -1,all, 0x420 //BA_POEMBRAGI#ブラギの詩
|
|
|
-322,0xaa, , 3, 0,6000,all, 0xC20 //BA_APPLEIDUN#イドゥンの林檎
|
|
|
-325,0xab, , 3, 0,3000,enemy, 0x100 //DC_UGLYDANCE#自分勝手なダンス
|
|
|
-327,0xac, , 3, 0, -1,all, 0x120 //DC_HUMMING#ハミング
|
|
|
-328,0xad, , 3, 0, -1,enemy, 0x100 //DC_DONTFORGETME#私を忘れないで…
|
|
|
-329,0xae, , 3, 0, -1,all, 0x120 //DC_FORTUNEKISS#幸運のキス
|
|
|
-330,0xaf, , 3, 0, -1,party, 0x100 //DC_SERVICEFORYOU#サービスフォーユー
|
|
|
-336,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARTNER#あなたに逢いたい
|
|
|
-339,0x86, , -1, 0, 400,enemy, 0x000 //NPC_DARKGRANDCROSS#闇グランドクロス
|
|
|
-362,0xb4, , 0, 3, -1,all, 0x000 //HP_BASILICA#バジリカ
|
|
|
-369,0xb3, , -1, 0,10000,all, 0x000 //PA_GOSPEL#ゴスペル
|
|
|
-404,0xb6, , -1, 0, -1,all, 0x000 //PF_FOGWALL#フォグウォール
|
|
|
-405,0xb7, , 0, 1,1000,enemy, 0x000 //PF_SPIDERWEB#スパイダーウェッブ
|
|
|
+ 70,0x83, , -1, 1,1000,all, 0x008 //PR_SANCTUARY
|
|
|
+ 79,0x84, , -1, 1,3000,enemy, 0x008 //PR_MAGNUS
|
|
|
+ 80,0x87,0x88, 0, 1,2000,enemy, 0x002 //WZ_FIREPILLAR
|
|
|
+ 83,0x86, , 0, 3,1000,enemy, 0x000 //WZ_METEOR
|
|
|
+ 85,0x86,,0,6:6:6:6:6:6:6:6:6:6:8,1250,enemy,0x008 //WZ_VERMILION
|
|
|
+ 87,0x8d, , -1, 0, -1,all, 0x000 //WZ_ICEWALL
|
|
|
+ 88,0x86, , 0, 2,1000,enemy, 0x000 //WZ_FROSTNOVA
|
|
|
+ 89,0x86, , 0, 5, 450,enemy, 0x008 //WZ_STORMGUST
|
|
|
+ 91,0x86, , 0, 2,1000,enemy, 0x080 //WZ_HEAVENDRIVE
|
|
|
+ 92,0x8e, , 2, 0, -1,enemy, 0x000 //WZ_QUAGMIRE
|
|
|
+115,0x90, , 0, 1,1000,enemy, 0x006 //HT_SKIDTRAP
|
|
|
+116,0x93, , 0, 1,1000,enemy, 0x006 //HT_LANDMINE
|
|
|
+117,0x91, , 0, 1,1000,enemy, 0x006 //HT_ANKLESNARE
|
|
|
+118,0x94, , 0, 1,1000,enemy, 0x006 //HT_SHOCKWAVE
|
|
|
+119,0x95, , 0, 1,1000,enemy, 0x006 //HT_SANDMAN
|
|
|
+120,0x96, , 0, 1,1000,enemy, 0x006 //HT_FLASHER
|
|
|
+121,0x97, , 0, 1,1000,enemy, 0x006 //HT_FREEZINGTRAP
|
|
|
+122,0x8f, , 0, 1,1000,enemy, 0x006 //HT_BLASTMINE
|
|
|
+123,0x98, , 0, 1,1000,enemy, 0x006 //HT_CLAYMORETRAP
|
|
|
+125,0x99, , 0, 1,1000,all, 0x002 //HT_TALKIEBOX
|
|
|
+140,0x92, , -1, 0,1000,enemy, 0x000 //AS_VENOMDUST
|
|
|
+220,0xb0, , 0, 0, -1,all, 0x002 //RG_GRAFFITI
|
|
|
+229,0xb1, , 0, 1,1000,enemy, 0x006 //AM_DEMONSTRATION
|
|
|
+254,0x86, , -1, 0, 400,enemy, 0x000 //CR_GRANDCROSS
|
|
|
+285,0x9a, , 3, 0, -1,all, 0x000 //SA_VOLCANO
|
|
|
+286,0x9b, , 3, 0, -1,all, 0x000 //SA_DELUGE
|
|
|
+287,0x9c, , 3, 0, -1,all, 0x000 //SA_VIOLENTGALE
|
|
|
+288,0x9d,,3:3:4:4:5,0, -1,all, 0x000 //SA_LANDPROTECTOR
|
|
|
+306,0x9e, , 4, 0,6000,all, 0x200 //BD_LULLABY
|
|
|
+307,0x9f, , 4, 0, -1,enemy, 0x210 //BD_RICHMANKIM
|
|
|
+308,0xa0, , 4, 0, -1,enemy, 0x200 //BD_ETERNALCHAOS
|
|
|
+309,0xa1, , 4, 0, -1,party, 0x200 //BD_DRUMBATTLEFIELD
|
|
|
+310,0xa2, , 4, 0, -1,party, 0x200 //BD_RINGNIBELUNGEN
|
|
|
+311,0xa3, , 4, 0, -1,all, 0x200 //BD_ROKISWEIL
|
|
|
+312,0xa4, , 4, 0, -1,party, 0x220 //BD_INTOABYSS
|
|
|
+313,0xa5, , 4, 0, -1,party, 0x200 //BD_SIEGFRIED
|
|
|
+317,0xa6, , 3, 0,3000,enemy, 0x400 //BA_DISSONANCE
|
|
|
+319,0xa7, , 3, 0, -1,all, 0x420 //BA_WHISTLE
|
|
|
+320,0xa8, , 3, 0, -1,all, 0x420 //BA_ASSASSINCROSS
|
|
|
+321,0xa9, , 3, 0, -1,all, 0x420 //BA_POEMBRAGI
|
|
|
+322,0xaa, , 3, 0,6000,all, 0xC20 //BA_APPLEIDUN
|
|
|
+325,0xab, , 3, 0,3000,enemy, 0x100 //DC_UGLYDANCE
|
|
|
+327,0xac, , 3, 0, -1,all, 0x120 //DC_HUMMING
|
|
|
+328,0xad, , 3, 0, -1,enemy, 0x100 //DC_DONTFORGETME
|
|
|
+329,0xae, , 3, 0, -1,all, 0x120 //DC_FORTUNEKISS
|
|
|
+330,0xaf, , 3, 0, -1,party, 0x100 //DC_SERVICEFORYOU
|
|
|
+336,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARTNER
|
|
|
+339,0x86, , -1, 0, 400,enemy, 0x000 //NPC_DARKGRANDCROSS
|
|
|
+362,0xb4, , 0, 3, -1,all, 0x000 //HP_BASILICA
|
|
|
+369,0xb3, , -1, 0,10000,all, 0x000 //PA_GOSPEL
|
|
|
+404,0xb6, , -1, 0, -1,all, 0x000 //PF_FOGWALL
|
|
|
+405,0xb7, , 0, 1,1000,enemy, 0x000 //PF_SPIDERWEB
|
|
|
409,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLBABY
|
|
|
410,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARENT
|
|
|
428,0x86, , 0, 1, 500,enemy, 0x000 //SG_SUN_WARM
|
|
@@ -88,10 +88,10 @@
|
|
|
430,0x86, , 0, 1, 500,enemy, 0x000 //SG_STAR_WARM
|
|
|
484,0xb8, , 2, 0,1000,enemy, 0x808 //HW_GRAVITATION
|
|
|
488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE
|
|
|
-527,0xbc, , -1, 1,2000,enemy, 0x000 //NJ_TATAMIGAESHI#???_???
|
|
|
-535,0xbd, , 2, 0,2000,enemy, 0x000 //NJ_KAENSIN#???(???)
|
|
|
-536,0x86, , 2, 0, 300,enemy, 0x000 //NJ_BAKUENRYU#???(???)
|
|
|
-538,0xbb,,1:1:1:2:2:2:3:3:3:4,0, -1,all,0x010 //NJ_SUITON#水遁
|
|
|
-516,0xbc, , 0, 3, 100,enemy, 0x000 //GS_DESPERADO#デスペラード
|
|
|
-521,0xc2, , 0, 1,1000,enemy, 0x006 //GS_GROUNDDRIFT#グラウンドドリフト
|
|
|
-
|
|
|
+527,0xbc, , -1, 1,2000,enemy, 0x000 //NJ_TATAMIGAESHI
|
|
|
+535,0xbd, , 2, 0,2000,enemy, 0x000 //NJ_KAENSIN
|
|
|
+536,0x86, , 2, 0, 300,enemy, 0x000 //NJ_BAKUENRYU
|
|
|
+541,0x86,,0,2:2:3:3:4,1000,enemy,0x000 //NJ_RAIGEKISAI
|
|
|
+538,0xbb,,1:1:1:2:2:2:3:3:3:4,0,-1,all,0x010 //NJ_SUITON
|
|
|
+516,0xbc, , 0, 3, 100,enemy, 0x000 //GS_DESPERADO
|
|
|
+521,0xc2, , 0, 1,1000,enemy, 0x006 //GS_GROUNDDRIFT
|