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@@ -8317,9 +8317,10 @@ BUILDIN_FUNC(downrefitem) {
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return SCRIPT_CMD_FAILURE;
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return SCRIPT_CMD_FAILURE;
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}
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}
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-/*==========================================
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+/**
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* Delete the item equipped at pos.
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* Delete the item equipped at pos.
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- *------------------------------------------*/
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+ * delequip <equipment slot>{,<char_id>};
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+ **/
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BUILDIN_FUNC(delequip) {
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BUILDIN_FUNC(delequip) {
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short i = -1;
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short i = -1;
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int pos;
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int pos;
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@@ -8327,8 +8328,10 @@ BUILDIN_FUNC(delequip) {
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TBL_PC *sd;
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TBL_PC *sd;
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pos = script_getnum(st,2);
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pos = script_getnum(st,2);
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- if (!script_charid2sd(3,sd))
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+ if (!script_charid2sd(3,sd)) {
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+ st->state = END;
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return SCRIPT_CMD_FAILURE;
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return SCRIPT_CMD_FAILURE;
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+ }
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if (pos > 0 && pos <= ARRAYLENGTH(equip))
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if (pos > 0 && pos <= ARRAYLENGTH(equip))
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i = pc_checkequip(sd,equip[pos-1]);
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i = pc_checkequip(sd,equip[pos-1]);
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@@ -8346,9 +8349,10 @@ BUILDIN_FUNC(delequip) {
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return SCRIPT_CMD_SUCCESS;
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return SCRIPT_CMD_SUCCESS;
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}
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}
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-/*==========================================
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+/**
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* Break the item equipped at pos.
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* Break the item equipped at pos.
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- *------------------------------------------*/
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+ * breakequip <equipment slot>{,<char_id>};
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+ **/
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BUILDIN_FUNC(breakequip) {
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BUILDIN_FUNC(breakequip) {
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short i = -1;
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short i = -1;
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int pos;
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int pos;
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@@ -8928,7 +8932,7 @@ BUILDIN_FUNC(setcart)
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int type = 1;
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int type = 1;
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TBL_PC* sd;
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TBL_PC* sd;
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- if (!script_charid2sd(2,sd))
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+ if (!script_charid2sd(3,sd))
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return SCRIPT_CMD_FAILURE;
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return SCRIPT_CMD_FAILURE;
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if( script_hasdata(st,2) )
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if( script_hasdata(st,2) )
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@@ -9316,9 +9320,11 @@ BUILDIN_FUNC(makepet)
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return SCRIPT_CMD_SUCCESS;
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return SCRIPT_CMD_SUCCESS;
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}
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}
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-/*==========================================
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+
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+/**
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* Give player exp base,job * quest_exp_rate/100
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* Give player exp base,job * quest_exp_rate/100
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- *------------------------------------------*/
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+ * getexp <base xp>,<job xp>{,<char_id>};
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+ **/
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BUILDIN_FUNC(getexp)
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BUILDIN_FUNC(getexp)
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{
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{
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TBL_PC* sd;
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TBL_PC* sd;
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@@ -10519,9 +10525,9 @@ BUILDIN_FUNC(getscrate)
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return SCRIPT_CMD_SUCCESS;
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return SCRIPT_CMD_SUCCESS;
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}
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}
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-/*==========================================
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+/**
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* getstatus(<effect type>{,<type>{,<char_id>}});
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* getstatus(<effect type>{,<type>{,<char_id>}});
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- *------------------------------------------*/
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+ **/
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BUILDIN_FUNC(getstatus)
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BUILDIN_FUNC(getstatus)
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{
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{
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int id, type;
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int id, type;
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@@ -10790,14 +10796,15 @@ BUILDIN_FUNC(birthpet)
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return SCRIPT_CMD_SUCCESS;
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return SCRIPT_CMD_SUCCESS;
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}
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}
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-/*==========================================
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- * Added - AppleGirl For Advanced Classes, (Updated for Cleaner Script Purposes)
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- * @type
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+/**
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+ * resetlvl <action type>{,<char_id>};
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+ * @param action_type:
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* 1 : make like after rebirth
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* 1 : make like after rebirth
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* 2 : blvl,jlvl=1, skillpoint=0
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* 2 : blvl,jlvl=1, skillpoint=0
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* 3 : don't reset skill, blvl=1
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* 3 : don't reset skill, blvl=1
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* 4 : jlvl=0
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* 4 : jlvl=0
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- *------------------------------------------*/
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+ * @author AppleGirl
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+ **/
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BUILDIN_FUNC(resetlvl)
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BUILDIN_FUNC(resetlvl)
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{
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{
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TBL_PC *sd;
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TBL_PC *sd;
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@@ -10810,9 +10817,11 @@ BUILDIN_FUNC(resetlvl)
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pc_resetlvl(sd,type);
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pc_resetlvl(sd,type);
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return SCRIPT_CMD_SUCCESS;
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return SCRIPT_CMD_SUCCESS;
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}
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}
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-/*==========================================
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+
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+/**
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* Reset a player status point
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* Reset a player status point
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- *------------------------------------------*/
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+ * resetstatus({<char_id>});
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+ **/
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BUILDIN_FUNC(resetstatus)
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BUILDIN_FUNC(resetstatus)
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{
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{
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TBL_PC *sd;
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TBL_PC *sd;
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@@ -10822,9 +10831,10 @@ BUILDIN_FUNC(resetstatus)
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return SCRIPT_CMD_SUCCESS;
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return SCRIPT_CMD_SUCCESS;
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}
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}
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-/*==========================================
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- * script command resetskill
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- *------------------------------------------*/
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+/**
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+ * Reset player's skill
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+ * resetskill({<char_id>});
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+ **/
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BUILDIN_FUNC(resetskill)
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BUILDIN_FUNC(resetskill)
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{
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{
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TBL_PC *sd;
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TBL_PC *sd;
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@@ -10834,9 +10844,10 @@ BUILDIN_FUNC(resetskill)
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return SCRIPT_CMD_SUCCESS;
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return SCRIPT_CMD_SUCCESS;
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}
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}
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-/*==========================================
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+/**
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* Counts total amount of skill points.
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* Counts total amount of skill points.
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- *------------------------------------------*/
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+ * skillpointcount({<char_id>})
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+ **/
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BUILDIN_FUNC(skillpointcount)
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BUILDIN_FUNC(skillpointcount)
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{
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{
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TBL_PC *sd;
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TBL_PC *sd;
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@@ -10883,9 +10894,10 @@ BUILDIN_FUNC(changebase)
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return SCRIPT_CMD_SUCCESS;
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return SCRIPT_CMD_SUCCESS;
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}
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}
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-/*==========================================
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- * Unequip all item and request for a changesex to char-serv
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- *------------------------------------------*/
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+/**
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+ * Change sec and unequip all item and request for a changesex to char-serv
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+ * changesex({<char_id>});
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+ **/
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BUILDIN_FUNC(changesex)
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BUILDIN_FUNC(changesex)
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{
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{
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int i;
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int i;
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@@ -12295,6 +12307,9 @@ BUILDIN_FUNC(wedding_effect)
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return SCRIPT_CMD_SUCCESS;
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return SCRIPT_CMD_SUCCESS;
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}
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}
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+/**
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+ * divorce({<char_id>})
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+ **/
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BUILDIN_FUNC(divorce)
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BUILDIN_FUNC(divorce)
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{
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{
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TBL_PC *sd;
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TBL_PC *sd;
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@@ -12307,6 +12322,9 @@ BUILDIN_FUNC(divorce)
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return SCRIPT_CMD_SUCCESS;
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return SCRIPT_CMD_SUCCESS;
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}
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}
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+/**
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+ * ispartneron({<char_id>})
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+ **/
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BUILDIN_FUNC(ispartneron)
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BUILDIN_FUNC(ispartneron)
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{
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{
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TBL_PC *sd;
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TBL_PC *sd;
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@@ -12322,6 +12340,9 @@ BUILDIN_FUNC(ispartneron)
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return SCRIPT_CMD_SUCCESS;
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return SCRIPT_CMD_SUCCESS;
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}
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}
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+/**
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+ * getpartnerid({<char_id>})
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+ **/
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BUILDIN_FUNC(getpartnerid)
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BUILDIN_FUNC(getpartnerid)
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{
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{
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TBL_PC *sd;
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TBL_PC *sd;
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@@ -12335,6 +12356,9 @@ BUILDIN_FUNC(getpartnerid)
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return SCRIPT_CMD_SUCCESS;
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return SCRIPT_CMD_SUCCESS;
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}
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}
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+/**
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+ * getchildid({<char_id>})
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+ **/
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BUILDIN_FUNC(getchildid)
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BUILDIN_FUNC(getchildid)
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{
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{
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TBL_PC *sd;
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TBL_PC *sd;
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@@ -12348,6 +12372,9 @@ BUILDIN_FUNC(getchildid)
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return SCRIPT_CMD_SUCCESS;
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return SCRIPT_CMD_SUCCESS;
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}
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}
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+/**
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+ * getmotherid({<char_id>})
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+ **/
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BUILDIN_FUNC(getmotherid)
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BUILDIN_FUNC(getmotherid)
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{
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{
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TBL_PC *sd;
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TBL_PC *sd;
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@@ -12361,6 +12388,9 @@ BUILDIN_FUNC(getmotherid)
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return SCRIPT_CMD_SUCCESS;
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return SCRIPT_CMD_SUCCESS;
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}
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}
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+/**
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+ * getfatherid({<char_id>})
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+ **/
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BUILDIN_FUNC(getfatherid)
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BUILDIN_FUNC(getfatherid)
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{
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{
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TBL_PC *sd;
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TBL_PC *sd;
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@@ -12869,9 +12899,10 @@ BUILDIN_FUNC(clearitem)
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return SCRIPT_CMD_SUCCESS;
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return SCRIPT_CMD_SUCCESS;
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}
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}
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-/*==========================================
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+/**
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* Disguise Player (returns Mob/NPC ID if success, 0 on fail)
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* Disguise Player (returns Mob/NPC ID if success, 0 on fail)
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- *------------------------------------------*/
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+ * disguise <Monster ID>{,<char_id>};
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+ **/
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BUILDIN_FUNC(disguise)
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BUILDIN_FUNC(disguise)
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{
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{
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int id;
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int id;
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@@ -12890,9 +12921,10 @@ BUILDIN_FUNC(disguise)
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return SCRIPT_CMD_SUCCESS;
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return SCRIPT_CMD_SUCCESS;
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}
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}
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-/*==========================================
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+/**
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* Undisguise Player (returns 1 if success, 0 on fail)
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* Undisguise Player (returns 1 if success, 0 on fail)
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- *------------------------------------------*/
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+ * undisguise {<char_id>};
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+ **/
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BUILDIN_FUNC(undisguise)
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BUILDIN_FUNC(undisguise)
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{
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{
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TBL_PC* sd;
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TBL_PC* sd;
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@@ -13359,9 +13391,10 @@ BUILDIN_FUNC(specialeffect2)
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return SCRIPT_CMD_SUCCESS;
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return SCRIPT_CMD_SUCCESS;
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}
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}
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-/*==========================================
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- * Nude [Valaris]
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- *------------------------------------------*/
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+/**
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+ * nude({<char_id>});
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+ * @author [Valaris]
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+ **/
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BUILDIN_FUNC(nude)
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BUILDIN_FUNC(nude)
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{
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{
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TBL_PC *sd;
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TBL_PC *sd;
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@@ -13877,9 +13910,9 @@ BUILDIN_FUNC(npcstop)
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}
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}
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-/*==========================================
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- * getlook char info. getlook(arg)
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- *------------------------------------------*/
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+/**
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+ * getlook(<type>{,<char_id>})
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+ **/
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BUILDIN_FUNC(getlook)
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BUILDIN_FUNC(getlook)
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{
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{
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int type,val;
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int type,val;
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@@ -13909,9 +13942,10 @@ BUILDIN_FUNC(getlook)
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return SCRIPT_CMD_SUCCESS;
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return SCRIPT_CMD_SUCCESS;
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}
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}
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-/*==========================================
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- * get char save point. argument: 0- map name, 1- x, 2- y
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- *------------------------------------------*/
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+/**
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+ * getsavepoint(<information type>{,<char_id>})
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+ * @param type 0- map name, 1- x, 2- y
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+ **/
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BUILDIN_FUNC(getsavepoint)
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BUILDIN_FUNC(getsavepoint)
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{
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{
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TBL_PC* sd;
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TBL_PC* sd;
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@@ -14373,9 +14407,10 @@ BUILDIN_FUNC(day)
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return SCRIPT_CMD_SUCCESS;
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return SCRIPT_CMD_SUCCESS;
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}
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}
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-//=======================================================
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-// Unequip [Spectre]
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-//-------------------------------------------------------
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+/**
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+ * unequip <equipment slot>{,<char_id>};
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+ * @author [Spectre]
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+ **/
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BUILDIN_FUNC(unequip) {
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BUILDIN_FUNC(unequip) {
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int pos;
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int pos;
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TBL_PC *sd;
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TBL_PC *sd;
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@@ -14397,6 +14432,9 @@ BUILDIN_FUNC(unequip) {
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return SCRIPT_CMD_FAILURE;
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return SCRIPT_CMD_FAILURE;
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}
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}
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+/**
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+ * equip <item id>{,<char_id>};
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+ **/
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BUILDIN_FUNC(equip) {
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BUILDIN_FUNC(equip) {
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unsigned short nameid = 0;
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unsigned short nameid = 0;
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TBL_PC *sd;
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TBL_PC *sd;
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@@ -15444,7 +15482,9 @@ BUILDIN_FUNC(md5)
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}
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}
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// [zBuffer] List of dynamic var commands --->
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// [zBuffer] List of dynamic var commands --->
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-
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+/**
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+ * setd "<variable name>",<value>{,<char_id>};
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+ **/
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BUILDIN_FUNC(setd)
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BUILDIN_FUNC(setd)
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{
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{
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TBL_PC *sd = NULL;
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TBL_PC *sd = NULL;
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@@ -16662,6 +16702,9 @@ BUILDIN_FUNC(warpportal)
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return SCRIPT_CMD_SUCCESS;
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return SCRIPT_CMD_SUCCESS;
|
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}
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}
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+/**
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+ * openmail({<char_id>});
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+ **/
|
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BUILDIN_FUNC(openmail)
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BUILDIN_FUNC(openmail)
|
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{
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{
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|
TBL_PC* sd;
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TBL_PC* sd;
|
|
@@ -16674,6 +16717,9 @@ BUILDIN_FUNC(openmail)
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return SCRIPT_CMD_SUCCESS;
|
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return SCRIPT_CMD_SUCCESS;
|
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}
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}
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+/**
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+ * openauction({<char_id>});
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+ **/
|
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BUILDIN_FUNC(openauction)
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BUILDIN_FUNC(openauction)
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{
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{
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TBL_PC* sd;
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TBL_PC* sd;
|
|
@@ -16928,6 +16974,9 @@ BUILDIN_FUNC(readbook)
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|
Questlog script commands
|
|
Questlog script commands
|
|
*******************/
|
|
*******************/
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|
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+/**
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|
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+ * questinfo <Quest ID>,<Icon>{,<Map Mark Color>{,<Job Class>}};
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|
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+ **/
|
|
BUILDIN_FUNC(questinfo)
|
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BUILDIN_FUNC(questinfo)
|
|
{
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|
{
|
|
TBL_NPC* nd = map_id2nd(st->oid);
|
|
TBL_NPC* nd = map_id2nd(st->oid);
|
|
@@ -16982,6 +17031,9 @@ BUILDIN_FUNC(questinfo)
|
|
return true;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
+/**
|
|
|
|
+ * setquest <ID>{,<char_id>};
|
|
|
|
+ **/
|
|
BUILDIN_FUNC(setquest)
|
|
BUILDIN_FUNC(setquest)
|
|
{
|
|
{
|
|
struct map_session_data *sd;
|
|
struct map_session_data *sd;
|
|
@@ -17009,6 +17061,9 @@ BUILDIN_FUNC(setquest)
|
|
return SCRIPT_CMD_SUCCESS;
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
+/**
|
|
|
|
+ * erasequest <ID>{,<char_id>};
|
|
|
|
+ **/
|
|
BUILDIN_FUNC(erasequest)
|
|
BUILDIN_FUNC(erasequest)
|
|
{
|
|
{
|
|
struct map_session_data *sd;
|
|
struct map_session_data *sd;
|
|
@@ -17020,6 +17075,9 @@ BUILDIN_FUNC(erasequest)
|
|
return SCRIPT_CMD_SUCCESS;
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
+/**
|
|
|
|
+ * completequest <ID>{,<char_id>};
|
|
|
|
+ **/
|
|
BUILDIN_FUNC(completequest)
|
|
BUILDIN_FUNC(completequest)
|
|
{
|
|
{
|
|
struct map_session_data *sd;
|
|
struct map_session_data *sd;
|
|
@@ -17031,6 +17089,9 @@ BUILDIN_FUNC(completequest)
|
|
return SCRIPT_CMD_SUCCESS;
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
+/**
|
|
|
|
+ * changequest <ID>,<ID2>{,<char_id>};
|
|
|
|
+ **/
|
|
BUILDIN_FUNC(changequest)
|
|
BUILDIN_FUNC(changequest)
|
|
{
|
|
{
|
|
struct map_session_data *sd;
|
|
struct map_session_data *sd;
|
|
@@ -17042,6 +17103,9 @@ BUILDIN_FUNC(changequest)
|
|
return SCRIPT_CMD_SUCCESS;
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
+/**
|
|
|
|
+ * checkquest(<ID>{,PLAYTIME|HUNTING{,<char_id>}})
|
|
|
|
+ **/
|
|
BUILDIN_FUNC(checkquest)
|
|
BUILDIN_FUNC(checkquest)
|
|
{
|
|
{
|
|
struct map_session_data *sd;
|
|
struct map_session_data *sd;
|
|
@@ -17058,6 +17122,9 @@ BUILDIN_FUNC(checkquest)
|
|
return SCRIPT_CMD_SUCCESS;
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
+/**
|
|
|
|
+ * isbegin_quest(<ID>{,<char_id>})
|
|
|
|
+ **/
|
|
BUILDIN_FUNC(isbegin_quest)
|
|
BUILDIN_FUNC(isbegin_quest)
|
|
{
|
|
{
|
|
struct map_session_data *sd;
|
|
struct map_session_data *sd;
|
|
@@ -17072,6 +17139,9 @@ BUILDIN_FUNC(isbegin_quest)
|
|
return SCRIPT_CMD_SUCCESS;
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
+/**
|
|
|
|
+ * showevent <icon>{,<mark color>{,<char_id>}}
|
|
|
|
+ **/
|
|
BUILDIN_FUNC(showevent)
|
|
BUILDIN_FUNC(showevent)
|
|
{
|
|
{
|
|
TBL_PC *sd;
|
|
TBL_PC *sd;
|
|
@@ -17888,6 +17958,7 @@ BUILDIN_FUNC(showdigit)
|
|
}
|
|
}
|
|
/**
|
|
/**
|
|
* Rune Knight
|
|
* Rune Knight
|
|
|
|
+ * makerune({<char_id>});
|
|
**/
|
|
**/
|
|
BUILDIN_FUNC(makerune) {
|
|
BUILDIN_FUNC(makerune) {
|
|
TBL_PC* sd;
|
|
TBL_PC* sd;
|
|
@@ -17899,7 +17970,7 @@ BUILDIN_FUNC(makerune) {
|
|
return SCRIPT_CMD_SUCCESS;
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
}
|
|
/**
|
|
/**
|
|
- * checkdragon() returns 1 if mounting a dragon or 0 otherwise.
|
|
|
|
|
|
+ * checkdragon({<char_id>}) returns 1 if mounting a dragon or 0 otherwise.
|
|
**/
|
|
**/
|
|
BUILDIN_FUNC(checkdragon) {
|
|
BUILDIN_FUNC(checkdragon) {
|
|
TBL_PC* sd;
|
|
TBL_PC* sd;
|
|
@@ -17913,7 +17984,7 @@ BUILDIN_FUNC(checkdragon) {
|
|
return SCRIPT_CMD_SUCCESS;
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
}
|
|
/**
|
|
/**
|
|
- * setdragon({optional Color}) returns 1 on success or 0 otherwise
|
|
|
|
|
|
+ * setdragon({optional Color{,<char_id>}}) returns 1 on success or 0 otherwise
|
|
* - Toggles the dragon on a RK if he can mount;
|
|
* - Toggles the dragon on a RK if he can mount;
|
|
* @param Color - when not provided uses the green dragon;
|
|
* @param Color - when not provided uses the green dragon;
|
|
* - 1 : Green Dragon
|
|
* - 1 : Green Dragon
|
|
@@ -17953,7 +18024,7 @@ BUILDIN_FUNC(setdragon) {
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
/**
|
|
- * ismounting() returns 1 if mounting a new mount or 0 otherwise
|
|
|
|
|
|
+ * ismounting({<char_id>}) returns 1 if mounting a new mount or 0 otherwise
|
|
**/
|
|
**/
|
|
BUILDIN_FUNC(ismounting) {
|
|
BUILDIN_FUNC(ismounting) {
|
|
TBL_PC* sd;
|
|
TBL_PC* sd;
|
|
@@ -17968,7 +18039,7 @@ BUILDIN_FUNC(ismounting) {
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
/**
|
|
- * setmounting() returns 1 on success or 0 otherwise
|
|
|
|
|
|
+ * setmounting({<char_id>}) returns 1 on success or 0 otherwise
|
|
* - Toggles new mounts on a player when he can mount
|
|
* - Toggles new mounts on a player when he can mount
|
|
* - Will fail if the player is mounting a non-new mount, e.g. dragon, peco, wug, etc.
|
|
* - Will fail if the player is mounting a non-new mount, e.g. dragon, peco, wug, etc.
|
|
* - Will unmount the player is he is already mounting
|
|
* - Will unmount the player is he is already mounting
|