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* Deleted unused variables in some Job Quest (2-1 & 2-2).
-Thanks to Ai4rei

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11726 54d463be-8e91-2dee-dedb-b68131a5f0ec

samuray22 17 년 전
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10개의 변경된 파일22개의 추가작업 그리고 27개의 파일을 삭제
  1. 2 0
      npc/Changelog.txt
  2. 3 4
      npc/jobs/2-1/assassin.txt
  3. 2 3
      npc/jobs/2-1/hunter.txt
  4. 2 3
      npc/jobs/2-1/knight.txt
  5. 2 2
      npc/jobs/2-1/priest.txt
  6. 3 3
      npc/jobs/2-2/crusader.txt
  7. 2 2
      npc/jobs/2-2/dancer.txt
  8. 2 2
      npc/jobs/2-2/monk.txt
  9. 2 6
      npc/jobs/2-2/rogue.txt
  10. 2 2
      npc/jobs/2-2/sage.txt

+ 2 - 0
npc/Changelog.txt

@@ -1,6 +1,8 @@
 Date		Added
 ======
 2007/11/13
+	* Deleted unused variables in some Job Quest (2-1 & 2-2). [Samuray22]
+	-Thanks to Ai4rei
 	* Corrected a minor error respect to the header in Star Gladiator Quest. [Samuray22]
 	* Updated Star Gladiator Quest to the Aegis Standards. [Samuray22]
 	- Bug testing required.

+ 3 - 4
npc/jobs/2-1/assassin.txt

@@ -3,7 +3,7 @@
 //===== By: ================================================== 
 //= kobra_k88
 //===== Current Version: ===================================== 
-//= 2.7
+//= 2.8a
 //===== Compatible With: ===================================== 
 //= eAthena SVN
 //===== Description: ========================================= 
@@ -35,6 +35,7 @@
 //= 2.6 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
 //= 2.7 Several bugfixes with the help of Samuray22 and Barron-Monster. [L0ne_W0lf]
 //= 2.8 Removed duplicate warps. [L0ne_W0lf]
+//= 2.8a Deleted unused variables. [Samuray22]
 //============================================================ 
 
 in_moc_16,19,33,1	script	Guildsman#asn	55,{
@@ -590,8 +591,7 @@ OnTouch:
 			next;
 			mes "[Assassin 'Khai']";
 			mes "Fill out the application form with your name and job level.";
-			next;
-			set name,PcName;
+			next
 			set joblvl,JobLevel;
 			mes "[Assassin 'Khai']";
 			mes "" + strcharinfo(0) + "?";
@@ -1895,7 +1895,6 @@ OnTouch:
 		mes "Please give me";
 		mes "one second...";
 		next;
-		set name,PcName;
 		mapannounce "in_moc_16","Those involved with the testing of " + strcharinfo(0) + ", please gather before me.",bc_map;
 		mes "[Guildmaster]";
 		mes "Those involved with the testing of " + strcharinfo(0) + ", please gather before me.";

+ 2 - 3
npc/jobs/2-1/hunter.txt

@@ -5,7 +5,7 @@
 //= Converted by kobra_k88
 //= Further bugfixed and tested by Lupus
 //===== Current Version: ===================================== 
-//= 2.9
+//= 2.9a
 //===== Compatible With: ===================================== 
 //= eAthena SVN
 //===== Description: ========================================= 
@@ -41,6 +41,7 @@
 //= 2.7 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
 //= 2.8 Several bugfixes with the help of Barron-Monster. [L0ne_W0lf]
 //= 2.9 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
+//= 2.9a Deleted unused variables. [Samuray22]
 //============================================================ 
 
 // Notices in the old Hunter Guild.
@@ -218,7 +219,6 @@ L_AskQuestions:
 					mes "[Hunter Sherin]";
 					mes "I just want to know how you think about life, and why you want to become a Hunter, so there's no need to be nervous.";
 					next;
-					set knight_t,0;
 					mes "[Hunter Sherin]";
 					mes "Well then,";
 					mes "let's begin.";
@@ -402,7 +402,6 @@ L_AskQuestions:
 			mes "Welcome back...!";
 			mes "Well, let's start with the interview. This time, carefully think about the answers to each question.";
 			next;
-			set knight_t,0;
 			mes "[Hunter Sherin]";
 			mes "Well then,";
 			mes "let's begin.";

+ 2 - 3
npc/jobs/2-1/knight.txt

@@ -5,7 +5,7 @@
 //= Converted by kobra_k88
 //= Further bugfixed and tested by Lupus
 //===== Current Version: ===================================== 
-//= 2.6
+//= 2.7
 //===== Compatible With: ===================================== 
 //= eAthena SVN
 //===== Description: ========================================= 
@@ -32,6 +32,7 @@
 //= 2.5 Fixes a small bug with making claymores. [L0ne_W0lf]
 //=	Corrected usages of killmonster and killmonsterall.
 //= 2.6 Corrected an improper areawarp destination. [L0ne_W0lf]
+//= 2.7 Deleted unused variables. [Samuray22]
 //============================================================ 
 
 prt_in,88,101,4	script	Chivalry Captain#knt	56,{
@@ -1848,7 +1849,6 @@ L_AskQuestions:
 			mes "Well then,";
 			mes "let's begin!";
 			next;
-			set knight_t,0;
 			mes "[Lady Amy]";
 			mes "You are a Knight and you are looking for a party in Morroc.";
 			mes "How would you go about doing so?";
@@ -2255,7 +2255,6 @@ prt_in,87,92,4	script	Sir Gray#knt	119,{
 			mes "everyone else's";
 			mes "test?";
 			next;
-			set knight_t,0;
 			mes "[Sir Gray]";
 			mes "Then shall";
 			mes "we begin mine?";

+ 2 - 2
npc/jobs/2-1/priest.txt

@@ -5,7 +5,7 @@
 //= Converted by: kobra_k88.
 //= Further bugfixed and tested by Lupus
 //===== Current Version: ===================================== 
-//= 2.4
+//= 2.4a
 //===== Compatible With: ===================================== 
 //= eAthena  SVN
 //===== Description: ========================================= 
@@ -26,6 +26,7 @@
 //= 2.3 Several bugfixes with the help of Barron-Monster. [L0ne_W0lf]
 //= 2.3a More bug fixes. [L0ne_W0lf]
 //= 2.4 Changed Marthilda to Mathilda. [L0ne_W0llf]
+//= 2.4a Deleted unused variables. [Samuray22]
 //==========================================================
 
 prt_church,16,41,4	script	High Bishop#prst	60,{
@@ -1549,7 +1550,6 @@ OnTouch:
 		close;
 	}
 	else if (BaseClass == Job_Acolyte) {
-		set name,PcName;
 		mes "[Baphomet]";
 		mes "Greetings.";
 		next;

+ 3 - 3
npc/jobs/2-2/crusader.txt

@@ -4,7 +4,7 @@
 //= Made by: Black Dragon
 //= Converted by: Shin
 //===== Current Version: ===================================== 
-//= 2.9
+//= 2.9a
 //===== Compatible With: ===================================== 
 //= eAthena  SVN
 //===== Description: ========================================= 
@@ -27,6 +27,7 @@
 //= 2.7 Fixed Some variables like ".@item", and changed to "@item". [Samuray22]
 //= 2.8 Fixed a little minor bug. [Samuray22]
 //= 2.9 Minor fixes, typos, an incorrect answer. Thanks to yyCC. [L0ne_W0lf]
+//= 2.9a Deleted unused variables. [Samuray22]
 //============================================================
 
 
@@ -505,8 +506,7 @@ prt_church,95,127,3	script	Crusader	745,{
 		mes "Listen carefully, and";
 		mes "choose the correct answer.";
 		next;
-C_Questions:	
-		set .@cru_t,0;
+C_Questions:
 		set .@cru_m,rand(1,3);
 		if (.@cru_m == 1) {
 			mes "[Gabriel Valentine]";

+ 2 - 2
npc/jobs/2-2/dancer.txt

@@ -4,7 +4,7 @@
 //= Kalen - Original jAthena
 //= Fredzilla - Converted, Lupus
 //===== Current Version: ===================================== 
-//= 3.2
+//= 3.2a
 //===== Compatible With: ===================================== 
 //= eAthena SVN
 //===== Description: ========================================= 
@@ -13,6 +13,7 @@
 //===== Additional Comments: ================================= 
 //= 3.2 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
 //=	No longer uses function "F_BlockHigh"
+//= 3.2a Deleted unused variables. [Samuray22]
 //============================================================
 
 comodo,180,153,4	script	Sonotora#1	90,{
@@ -151,7 +152,6 @@ job_duncer,43,93,4	script	Aile#da	724,{
 		next;
 		if (select("Fill out the application.:I'll pass.") == 1) {
 			if (JobLevel > 39) {
-				set name,PcName;
 				cutin "job_dancer_eir02",2;
 				mes "[Aile]";
 				mes "Good choice!!";

+ 2 - 2
npc/jobs/2-2/monk.txt

@@ -3,7 +3,7 @@
 //===== By: ==================================================
 //= Dino9021, Edited / Translated by Celest
 //===== Current Version: ===================================== 
-//= 2.3
+//= 2.3a
 //===== Compatible With: ===================================== 
 //= eAthena SVN
 //===== Description: ========================================= 
@@ -13,6 +13,7 @@
 //= 2.2 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
 //=	No longer uses function "F_BlockHigh"
 //= 2.3 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
+//= 2.3a Deleted unused variables. [Samuray22]
 //============================================================ 
 
 prt_monk,59,247,1	script	Guarding Monk#mk	120,6,2,{
@@ -1950,7 +1951,6 @@ prt_monk,199,169,3	script	Door Keeper#mk	746,{
 		close;
 	}
 	else if (MONK_Q > 14 && MONK_Q < 25) {
-		set name,PcName;
 		mes "[Keeper Chorip]";
 		mes "Is your name " + strcharinfo(0) + "?";
 		next;

+ 2 - 6
npc/jobs/2-2/rogue.txt

@@ -3,7 +3,7 @@
 //===== By: ================================================== 
 //= kobra_k88
 //===== Current Version: ===================================== 
-//= 2.4
+//= 2.4a
 //===== Compatible With: ===================================== 
 //= eAthena SVN
 //===== Description: ========================================= 
@@ -12,6 +12,7 @@
 //===== Additional Comments: ================================= 
 //= 2.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
 //=	No longer uses function "F_BlockHigh"
+//= 2.4a Deleted unused variables. [Samuray22]
 //============================================================ 
 
 morocc,100,104,1	script	Thug#rg	118,{
@@ -967,7 +968,6 @@ OnTouch:
 	mes "Who would dare";
 	mes "intrude my territory?";
 	next;
-	set rogue_t,0;
 	switch(select("My father:Aragham:Aragon:Legolas")) {
 	case 1:
 		mes "[" + strcharinfo(0) + "]";
@@ -1038,8 +1038,6 @@ OnTouch:
 	mes "Who would dare";
 	mes "intrude my territory?";
 	next;
-	set name,PcName;
-	set rogue_t,0;
 	switch(select("My father:Aragham:Aragon:Legolas")) {
 	case 1:
 		mes "[" + strcharinfo(0) + "]";
@@ -1110,8 +1108,6 @@ OnTouch:
 	mes "Who would dare";
 	mes "intrude my territory?";
 	next;
-	set name,PcName;
-	set rogue_t,0;
 	switch(select("Anntonio:Aragham:Antonio:Hollgrehenn")) {
 	case 1:
 		mes "[" + strcharinfo(0) + "]";

+ 2 - 2
npc/jobs/2-2/sage.txt

@@ -5,7 +5,7 @@
 //= Unknown Translator (1.0)
 //= Darkchild (1.2)
 //===== Current Version: ===================================== 
-//= 2.3
+//= 2.4a
 //===== Compatible With: ===================================== 
 //= eAthena SVN
 //===== Description: ========================================= 
@@ -18,6 +18,7 @@
 //= 2.2b ANotehr smaLL bugfix, pointed out by Cara. [L0ne_W0lf]
 //= 2.3 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
 //= 2.4 Fixes bug with first room monsters not being reset. [L0ne_W0lf]
+//= 2.4a Deleted unused variables. [Samuray22]
 //============================================================ 
 
 yuno_in02,38,61,5	script	Dean of the Academy#sa	743,{
@@ -991,7 +992,6 @@ L_AskQuestions:
 		mes "Each correct answer will give you 5 points. When your score reaches 80 points, you pass the test.";
 		next;
 		set sage_m2,rand(1,3);
-		set sage_t,0;
 		mes "[Claytos Verdo]";
 		mes "Okay, there's no need to wait.";
 		mes "Answer immediately, or I'll fail you again.";