* Fixes #4007. * Fixes an issue where the refine bonus of a weapon was overwriting ATK2 bonuses given by other equipment. Thanks to @cahya1992!
@@ -3984,7 +3984,7 @@ int status_calc_pc_sub(struct map_session_data* sd, enum e_status_calc_opt opt)
}
wa->atk += sd->inventory_data[index]->atk;
if(r)
- wa->atk2 = refine_info[wlv].bonus[r-1] / 100;
+ wa->atk2 += refine_info[wlv].bonus[r-1] / 100;
#ifdef RENEWAL
wa->matk += sd->inventory_data[index]->matk;
wa->wlv = wlv;