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- Updated skill_delayfix to return 0 for mobs since they have no skill delay other than the one specified in mob_skill_db

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6699 54d463be-8e91-2dee-dedb-b68131a5f0ec
skotlex 19 years ago
parent
commit
1a06a9a6f4
2 changed files with 5 additions and 0 deletions
  1. 2 0
      Changelog-Trunk.txt
  2. 3 0
      src/map/skill.c

+ 2 - 0
Changelog-Trunk.txt

@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 2006/05/22
+	* Updated skill_delayfix to return 0 for mobs since they have no skill
+	  delay other than the one specified in mob_skill_db [Skotlex]
 	* Corrected the 20 lvl diff 15% exp bonus on pk_mode servers. Thanks to
 	  Vayu for pointing it out. [Skotlex]
 	* status_get_sc_tick will now use directly Stun's formula rather than

+ 3 - 0
src/map/skill.c

@@ -8309,6 +8309,9 @@ int skill_delayfix(struct block_list *bl, int skill_id, int skill_lv)
 	
 	nullpo_retr(0, bl);
 
+	if (bl->type == BL_MOB)
+		return 0; //Mobs have no delay other than the skill-specific delay in their skill db. [Skotlex]
+	
 	// instant cast attack skills depend on aspd as delay [celest]
 	if (time == 0) {
 		if (skill_get_type(skill_id) == BF_WEAPON && !(skill_get_nk(skill_id)&NK_NO_DAMAGE))