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@@ -1,66 +1,55 @@
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+// Mob Skill Database
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// Based on Aegis Episode 11.3
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// Based on Aegis Episode 11.3
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//
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//
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-//MOB_ID,dummy value (info only),STATE,SKILL_ID,SKILL_LV,rate (10000 = 100%),casttime,delay,cancelable,target,condition type,condition value,val1,val2,val3,val4,val5,emotion,chat
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-//Example
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-//1001,Poring@TF_POISON,attack,52,3,100,1500,10000,no,target,always,0,,,,,7,
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+// Structure of Database:
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+// MobID,Dummy value (info only),State,SkillID,SkillLv,Rate,CastTime,Delay,Cancelable,Target,Condition type,Condition value,val1,val2,val3,val4,val5,Emotion,Chat
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//
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//
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-//rate refers to the chance of the skill being casted when the condition is fulfilled.
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-//delay is the time in milliseconds that has to be pass before recasting the same skill.
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+// RATE: the chance of the skill being casted when the condition is fulfilled (10000 = 100%).
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+// DELAY: the time (in milliseconds) before attempting to recast the same skill.
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//
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//
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-//STATE:
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-// any (except dead) / idle (in standby) / walk (in movement) / dead (on killed) /
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-// loot /attack / angry (like attack, except player has not attacked mob yet) /
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-// chase (following target, after being attacked) / follow (following
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-// target, without being attacked)
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-// anytarget (attack+angry+chase+follow)
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+// STATE:
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+// any (except dead) / idle (in standby) / walk (in movement) / dead (on killed) /
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+// loot /attack / angry (like attack, except player has not attacked mob yet) /
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+// chase (following target, after being attacked) / follow (following target,
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+// without being attacked) / anytarget (attack+angry+chase+follow)
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//
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//
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-//target: The target of the skill can be: target (current target) / self / friend /
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-// master / randomtarget (any enemy within skill's range)
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-// (the following are for ground-skills, a random target tile is selected from
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-// the specified area):
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-// around1 (3x3 area around self) / around2 (5x5 area around self) /
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-// around3 (7x7 area around self) / around4 (9x9 area around self) /
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-// around5 (3x3 area around target) / around6 (5x5 area around target) /
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-// around7 (7x7 area around target) / around8 (9x9 area around target) /
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-// around = around4
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+// TARGET:
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+// target (current target) / self / friend / master / randomtarget (any enemy within skill's range)
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//
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//
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-//conditions: (condition type) (value which specifies a condition value)
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-// always unconditional
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-// onspawn when the mob spawns/respawns.
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-// myhpltmaxrate when the mob's hp drops to a certain %
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-// myhpinrate when the mob's hp is in a certain % range ('a condition value'
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-// is the lower cap, while 'a value 1' is the upper cap).
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-// mystatuson If the mob has any abnormalities in status (condition value)
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-// mystatusoff If the mob has ended any abnormalities in status (condition value)
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-// friendhpltmaxrate when the mob's friend's hp drops to a certain %
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-// friendhpinrate when the mob's friend's hp is in a certain % range (range
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-// defined the same way as in myhpinrate)
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-// friendstatuson If the friend has any abnormalities in status (condition value)
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-// friendstatusoff If the friend has ended any abnormalities in status (condition value)
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-// attackpcgt Attack PC becomes more than the number of specification
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-// attackpcge Attack PC becomes equal or more than the number of specification.
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-// slavelt when the number of slaves is lower than the original number of specification.
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-// slavele when the number of slaves is lower or equal than the original number of specification.
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-// closedattacked when melee attacked (close range attack)
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-// longrangeattacked when long ranged attacked (like bows and far range weapons)
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-// skillused when a skill is used on the mob
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-// afterskill after the mob used certain skill.
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-// casttargeted when a target is in cast range.
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-// rudeattacked when a target is rude attacked
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+// The following are for ground-skills, a random target tile is selected from the specified area:
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+// around1 (3x3 area around self) / around2 (5x5 area around self) /
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+// around3 (7x7 area around self) / around4 (9x9 area around self) /
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+// around5 (3x3 area around target) / around6 (5x5 area around target) /
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+// around7 (7x7 area around target) / around8 (9x9 area around target) /
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+// around = around4
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//
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//
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-// The character's state which can be specified to be a condition value by the statuson/statusoff system
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-// anybad any type of state change
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-// stone condition of being in stone state
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-// freeze condition of being in frozen state
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-// stun condition of being in stunned state
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-// sleep condition of being in sleep state
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-// poison condition of being in poisoned state
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-// curse condition of being in cursed state
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-// silence condition of being in silenced state
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-// confusion condition of being in confusion state
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-// blind condition of being in blind state
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-// hiding condition of being in hidden state
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-// sight condition of being in unhidden state
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+// CONDITION:
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+// always Unconditional (no condition value).
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+// onspawn When mob spawns/respawns (no condition value).
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+// myhpltmaxrate When mob's HP drops to the specified %.
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+// myhpinrate When mob's HP is in a certain % range (condition value = lower bound, val1 = upper bound).
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+// mystatuson If mob has the specified abnormality in status.
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+// mystatusoff If mob has ended the specified abnormality in status.
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+// friendhpltmaxrate When mob's friend's HP drops to the specified %.
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+// friendhpinrate When mob's friend's HP is in a certain % range (condition value = lower bound, val1 = upper bound).
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+// friendstatuson If friend has the specified abnormality in status.
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+// friendstatusoff If friend has ended the specified abnormality in status.
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+// attackpcgt When attack PCs become greater than specified number.
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+// attackpcge When attack PCs become greater than or equal to the specified number.
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+// slavelt When number of slaves is less than the original specified number.
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+// slavele When number of slaves is less than or equal to the original specified number.
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+// closedattacked When close range melee attacked (no condition value).
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+// longrangeattacked When long range attacked, ex. bows, guns, ranged skills (no condition value).
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+// skillused When the specified skill is used on the mob.
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+// afterskill After mob casts the specified skill.
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+// casttargeted When a target is in cast range (no condition value).
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+// rudeattacked When mob is rude attacked (no condition value).
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+//
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+// Status abnormalities specified through the statuson/statusoff system:
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+// anybad (any type of state change) / stone / freeze / stun / sleep /
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+// poison / curse / silence / confusion / blind / hiding / sight (unhidden)
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+//
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+// Note: if a negative MobID is provided, the skill will be treated as 'global' and added for all mobs.
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1001,Scorpion@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,,
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1001,Scorpion@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,,
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1001,Scorpion@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,,
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1001,Scorpion@NPC_POISON,attack,176,3,500,800,5000,no,target,always,0,,,,,,,
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