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@@ -634,11 +634,6 @@ int pc_authok(struct map_session_data *sd, int login_id2, time_t connect_until_t
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pc_setinventorydata(sd);
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pc_checkitem(sd);
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- //Set here because we need the inventory data for weapon sprite parsing.
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- status_set_viewdata(&sd->bl, sd->status.class_);
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- status_change_init(&sd->bl);
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- unit_dataset(&sd->bl);
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-
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if ((battle_config.atc_gmonly == 0 || pc_isGM(sd)) &&
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(pc_isGM(sd) >= get_atcommand_level(AtCommand_Hide)))
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sd->status.option &= (OPTION_MASK | OPTION_INVISIBLE);
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@@ -646,6 +641,11 @@ int pc_authok(struct map_session_data *sd, int login_id2, time_t connect_until_t
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sd->status.option &= OPTION_MASK;
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sd->sc.option = sd->status.option; //This is the actual option used in battle.
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+ //Set here because we need the inventory data for weapon sprite parsing.
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+ status_set_viewdata(&sd->bl, sd->status.class_);
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+ status_change_init(&sd->bl);
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+ unit_dataset(&sd->bl);
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+
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sd->guild_x = -1;
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sd->guild_y = -1;
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