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@@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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-//= 1.1
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+//= 1.2
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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@@ -12,6 +12,7 @@
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//===== Additional Comments: =================================
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//= 1.0 First version, place holders only. [L0ne_W0lf]
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//= 1.1 Moved Morroc Auction NPCs to Morroc Ruins. [L0ne_W0lf]
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+//= 1.2 Warp fixed. Dialog in Ruins/Lighthalzen changed. [Kisuka]
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//============================================================
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// Auction House warpers
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@@ -38,9 +39,16 @@ function script F_AuctionWarper {
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mes "like to enter the";
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mes "Auction Hall?";
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next;
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- if (select("Yes.:No.") == 1) {
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- mes "[Auction Hall Guide]";
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- mes "Enjoy your auction.";
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+ if (select("Yes:No") == 1) {
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+ if (getarg(0) == 1 || getarg(0) == 4) {
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+ mes "[Auction Hall Guide]";
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+ mes "Great! Well then,";
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+ mes "I hope you have fun";
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+ mes "and enjoy the auction~";
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+ }else{
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+ mes "[Auction Hall Guide]";
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+ mes "Enjoy your auction.";
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+ }
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close2;
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switch(getarg(0)) {
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case 1:
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@@ -55,7 +63,7 @@ function script F_AuctionWarper {
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}
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mes "[Auction Hall Guide]";
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mes "Alright then,";
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- mes "See you later.";
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+ mes "see you later.";
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mes "If you change your";
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mes "mind, please come";
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mes "and enjoy the auctions~";
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@@ -76,7 +84,7 @@ lighthalzen,207,169,6 duplicate(AuctionSign) Information Post#lhz 837
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// Warps
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//============================================================
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-auction_01,180,49,0 warp auction_entrance_moc 1,1,morocc,182,92
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+auction_01,180,49,0 warp auction_entrance_moc 1,1,moc_ruins,78,171
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auction_01,22,37,0 warp auction_entrance_prt 1,1,prontera,214,120
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auction_02,151,17,0 warp auction_enterance_juno 1,1,yuno,132,119
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auction_02,43,17,0 warp auction_enterance_lhz 1,1,lighthalzen,209,169
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@@ -88,7 +96,7 @@ auction_01,182,68,6 script Auction Broker#moc1::AuctionBroker 98,{
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mes "Welcome to the Auction Hall.";
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mes "Would you like to view the goods?";
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next;
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- if (select("Yes.:No.") == 1) {
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+ if (select("Yes:No") == 1) {
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mes "[Auction Broker]";
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mes "Very well.";
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mes "Please take";
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@@ -98,7 +106,7 @@ auction_01,182,68,6 script Auction Broker#moc1::AuctionBroker 98,{
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close;
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}
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mes "[Auction Broker]";
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- mes "Very well then.";
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+ mes "Very well, then.";
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mes "If you change your";
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mes "mind, then please";
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mes "come and check";
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