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- Added a check to prevent adding negative damage to the total accumulated damage in mob_damage.
- Implemented the property where the first attacker get's double exp-share than the others. Due to the way exp calculation is done, this bonus will not apply when you use exp_calc_type 1 (damage/max_hp) instead of the default (damage/total-damage). For now this bonus is done after calculating who is the MVP character instead of before.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9107 54d463be-8e91-2dee-dedb-b68131a5f0ec

skotlex 18 роки тому
батько
коміт
186798af26
3 змінених файлів з 23 додано та 3 видалено
  1. 9 0
      Changelog-Trunk.txt
  2. 2 0
      conf-tmpl/battle/exp.conf
  3. 12 3
      src/map/mob.c

+ 9 - 0
Changelog-Trunk.txt

@@ -3,6 +3,15 @@ Date	Added
 AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
+2006/10/31
+	* Added a check to prevent adding negative damage to the total accumulated
+	  damage in mob_damage. It could fix some exploits, even though mob_damage
+	  should never be invoked with negative damage anyway. [Skotlex]
+	* Implemented the property where the first attacker get's double exp-share
+	  than the others. Due to the way exp calculation is done, this bonus will
+	  not apply when you use exp_calc_type 1 (damage/max_hp) instead of the
+	  default (damage/total-damage). For now this bonus is done after calculating
+	  who is the MVP character instead of before. [Skotlex]
 2006/10/30
 	* Fixed a little bug in event enqueue code [Toms]
 	* Updated the code so mobs can use ChainAction as a targetted skill.

+ 2 - 0
conf-tmpl/battle/exp.conf

@@ -47,6 +47,8 @@ max_exp_gain_rate: 0
 //Method of calculating earned experience when defeating a monster:
 //0 - jAthena's (uses damage given / total damage as damage ratio)
 //1 - eAthena's (uses damage given / max_hp as damage ratio)
+//NOTE: Using type 1 disables the bonus where the first attacker gets 
+//      his share of the exp doubled when multiple people attack the mob.
 exp_calc_type: 0
 
 //Experience increase per attacker. That is, every additional attacker to the

+ 12 - 3
src/map/mob.c

@@ -1594,14 +1594,15 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage)
 {
 	int char_id = 0, flag = 0;
 
-	md->tdmg+=damage; //Store total damage...
-	
 	if(md->guardian_data && md->guardian_data->number < MAX_GUARDIANS) // guardian hp update [Valaris] (updated by [Skotlex])
 		md->guardian_data->castle->guardian[md->guardian_data->number].hp = md->status.hp;
 
 	if (battle_config.show_mob_info&3)
 		clif_charnameack (0, &md->bl);
 	
+	if (damage > 0) //Store total damage...
+		md->tdmg+=damage;
+	
 	if (!src)
 		return;
 	
@@ -1675,7 +1676,8 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage)
 				md->dmglog[i].flag= flag;
 				break;
 			}
-			if(md->dmglog[i].dmg<mindmg){
+			if(md->dmglog[i].dmg<mindmg && i)
+			{	//Never overwrite first hit slot (he gets double exp bonus)
 				minpos=i;
 				mindmg=md->dmglog[i].dmg;
 			}
@@ -1785,6 +1787,13 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
 	}
 	count = i; //Total number of attackers.
 
+	if(!battle_config.exp_calc_type && count > 1)
+	{	//Apply first-attacker 200% exp share bonus
+		//TODO: Determine if this should go before calculating the MVP player instead of after.
+		md->tdmg += md->dmglog[0].dmg;
+		md->dmglog[0].dmg<<=1;
+	}
+
 	if(!(type&2) && //No exp
 		(!map[md->bl.m].flag.pvp || battle_config.pvp_exp) && //Pvp no exp rule [MouseJstr]
 		(!md->master_id || !md->special_state.ai) && //Only player-summoned mobs do not give exp. [Skotlex]