Added missing cases in skill unit attack switch.
@@ -16611,6 +16611,8 @@ int32 skill_unit_onplace_timer(struct skill_unit *unit, struct block_list *bl, t
case UNT_SWIFTTRAP:
case UNT_FLAMETRAP:
case UNT_STAR_BURST:
+ case UNT_GRENADES_DROPPING:
+ case UNT_MISSION_BOMBARD:
skill_attack(skill_get_type(sg->skill_id),ss,&unit->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
break;
#ifdef RENEWAL