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Removed unnecessary folder trunk/npc/jobs/2-2/old

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10458 54d463be-8e91-2dee-dedb-b68131a5f0ec
Paradox924x před 18 roky
rodič
revize
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1 změnil soubory, kde provedl 0 přidání a 1185 odebrání
  1. 0 1185
      npc/jobs/2-2/old/crusader.txt

+ 0 - 1185
npc/jobs/2-2/old/crusader.txt

@@ -1,1185 +0,0 @@
-////===== eAthena Script ======================================= 
-//= Crusader Quest
-//===== By: ================================================== 
-//= Made by: Black Dragon
-//= Converted by: Shin
-//=
-//===== Current Version: ===================================== 
-//= 2.1
-//===== Compatible With: ===================================== 
-//= eAthena  0.5.2 +
-//===== Description: ========================================= 
-//= 
-//===== Additional Comments: ================================= 
-//= Need optimalization and fixing
-//= thanks to Komurka, KiLLaLeN, Lupus (fixing error)
-//= just a temp Job Quest
-//= 1.2 minor fix of announcement by Freya people
-//= 1.3 Added Baby Class Support, fixed 40/50 lvl item reward
-//=     also fixed too common script names [Lupus]
-//= 1.3a fixed "dead lock" bugs [Lupus]
-//= 1.3b changed monsters ID in patience test [Komurka]
-//= 1.4 Fixed Job Level parameters mix-up. [massdriller] (Thanks to Komurka)
-//= 1.5 Fixed possible EXP abuse [Lupus]
-//= 1.6 Added a func which prevent advanced classes passing
-//=     2nd Job Quests again. It also guides adv classes where
-//=     to go. [Lupus]
-//= 1.7 Updated names and required items, Chivalry Emblem +
-//=     Hand of God allow to skip item gathering [DracoRPG]
-//= 2.0 Changed numbers to constants. [Vicious]
-//= 2.1 Fixed endless loop, wrong condition check [Lupus]
-//=	also changed all job numbers to constants, fixed logic
-//============================================================
-
-
-prt_castle,45,169,4	script	Senior Crusader	752,{
-	callfunc "F_BlockHigh",Job_Swordman_High,"Swordman High",Job_Paladin,"Paladin","^000080Michael Halig^000000";
-
-	mes "[^000080Michael Halig^000000]";
-	if (BaseJob > Job_Swordman) goto NEXT0;
-	if (BaseJob == Job_Novice){
-		mes "Hello there.";
-		next;
-		mes "[^000080Michael Halig^000000]";
-		mes "If you become a ^800000Swordsman^000000, you will gain the privelege of becoming a ^800000Knight^000000 or ^800000Crusader^000000.";
-		next;
-		mes "[^000080Michael Halig^000000]";
-		mes "If you decide to go along the path of the ^800000Crusader^000000, come back here.";
-		mes "Just take note that you must obtain a job level of at least 40 first before you can move up to the 2nd job.";
-		close;
-	}
-
-	mes "Hello "+ strcharinfo(0);
-	mes "I see that you've registered to the ^008000Swordsman's Association^000000.";
-	if (CRUS_Q == 1) goto CONT;
-	if (CRUS_Q == 2) goto CONT0;
-	if (CRUS_Q == 3) goto L_GETITM1;
-	if (CRUS_Q == 4) goto L_GETITM2;
-	if (CRUS_Q > 4) goto CONT3;
-	mes "Welcome, can I help you with something?";
-	next;
-	menu "I want to become a ^800000Crusader^000000.",JOB,"What's being a ^800000Crusader^000000 like?",ASK,"What is the purpose of a ^800000Crusader^000000?",ASK0,"I was just looking around.",-;
-	mes "[^000080Michael Halig^000000]";
-	mes "Oh, all right.";
-	next;
-	mes "[^000080Michael Halig^000000]";
-	mes "If you decide to take the path of the ^800000Crusader^000000, feel free to come back.";
-	close;
-JOB:
-	mes "[^000080Michael Halig^000000]";
-	mes "All right, let me take a look at you first.";
-	next;	
-	if (JobLevel != 50) goto SKIP;
-	set JBLVL,50;
-	set CRUS_Q,5;
-	goto TEST1;
-SKIP:
-	if (JobLevel > 39) goto OKAY;
-	mes "[^000080Michael Halig^000000]";
-	mes "I'm sorry, but you need to be at least at a job level of 40.";
-	next;
-	mes "[^000080Michael Halig^000000]";
-	mes "All 2nd jobs require that.";
-	close;
-OKAY:
-	if (SkillPoint == 0) goto OKAY0;
-JOB0:
-	mes "[^000080Michael Halig^000000]";
-	mes "In order to become a ^800000Crusader^000000, you have to have used all your available skill points first.";
-	close;
-OKAY0:
-	mes "[^000080Michael Halig^000000]";
-	mes "Everything looks all right.";
-	set CRUS_Q,1;
-	next;
-	mes "[^000080Michael Halig^000000]";
-	mes "All right, shall we begin the tests?";
-	next;
-	menu "Yes, of course.",OKAY1,"Not yet.",-;
-	mes "[^000080Michael Halig^000000]";
-	mes "Oh, all right.  Come back when you're ready.";
-	close;
-OKAY1:
-	if (SkillPoint != 0) goto JOB0;
-	set CRUS_Q,rand (3,4);
-	mes "[^000080Michael Halig^000000]";
-	mes "All right, the first test requires you to collect items.";
-	next;
-	mes "[^000080Michael Halig^000000]";
-	mes "Bring back the following items:";
-	if (CRUS_Q == 3){
-		mes "- 10 ^FF0000Decayed Nails^000000";
-		mes "- 10 ^FF0000Daenggies^000000";
-		mes "- 10 ^FF0000Worn-out Prison Uniforms^000000";
-		mes "- 10 ^FF0000Stinky Scales^000000";
-		close;
-	}
-	mes "- 10 ^FF0000Lanterns^000000";
-	mes "- 10 ^FF0000Horrendous Mouths^000000";
-	mes "- 10 ^FF0000Rotten Bandages^000000";
-	mes "- 10 ^FF0000Jack 'o Pumpkins^000000";
-	close;
-	
-	ASK:
-	mes "[^000080Michael Halig^000000]";
-	mes "To be a ^800000Crusader^000000 is to fight for the righteous people.";
-	mes "Not always those who are in power, but rather for the justly cause.";
-	next;
-	mes "[^000080Michael Halig^000000]";
-	mes "I hope that you consider to become one.";
-	mes "To fight for good is a job that should be done by everyone to some extent.";
-	close;
-ASK0:
-	mes "[^000080Michael Halig^000000]";
-	mes "The purpose of a ^800000Crusader^000000 is to work for the good in the world.";
-	mes "A ^800000Crusader^000000 is a person of righteousness at work.";
-	close;
-CONT:
-	mes "Have you changed your mind?";
-	next;
-	menu "Yes, I want to become a ^800000Crusader^000000.",JOB,"Sorry, but I don't want to.",-;
-	mes "[^000080Michael Halig^000000]";
-	mes "I see... That's a shame.";
-	next;
-	mes "[^000080Michael Halig^000000]";
-	mes "Come back if you do want to.";
-	close;
-CONT0:
-	mes "Well, hm...";
-	next;
-	mes "[^000080Michael Halig^000000]";
-	mes "I was expecting that someone like you would pass.";
-	next;
-	mes "[^000080Michael Halig^000000]";
-	mes "Mind to try again?";
-	next;
-	menu "Yes, of course.",OKAY1,"No, I'm all right.",-;
-	mes "[^000080Michael Halig^000000]";
-	mes "Oh, all right.";
-	close;
-L_GETITM1:
-	set @item,0;
-	if(countitem(957)>=10) goto ITEM7;//Items: Decayed_Nail,
-	mes "- 10 ^FF0000Decayed Nails^000000";
-	set @item, @item +1;
-	ITEM7:
-	if(countitem(901)>=10) goto ITEM8;//Items: Daenggie,
-	mes "You still miss the this item";
-	mes "- 10 ^FF0000Danggies^000000";
-	set @item, @item +1;
-	ITEM8:
-	if(countitem(1099)>=10) goto ITEM9;//Items: Worn-out_Prison_Uniform,
-	mes "You still miss the this item";
-	mes "- 10 ^FF0000Worn-out Prison Uniforms^000000";
-	set @item, @item +1;
-	ITEM9:
-	if(countitem(959)>=10) goto ITEM10;//Items: Stinky_Scale,
-	mes "You still miss the this item";
-	mes "- 10 ^FF0000Stinky Scales^000000";
-	set @item, @item +1;
-	ITEM10:
-	if(@item) close;
-
-	mes "Good job!";
-	mes "You collected everything!";
-	delitem 957,10;//Items: Decayed_Nail,
-	delitem 901,10;//Items: Daenggie,
-	delitem 1099,10;//Items: Worn-out_Prison_Uniform,
-	delitem 959,10;//Items: Stinky_Scale,
-	set CRUS_Q,5;
-TEST1:
-	next;
-	mes "[^000080Michael Halig^000000]";
-	mes "All right, let's move on to the 2nd test.";
-	next;
-	mes "[^000080Michael Halig^000000]";
-	mes "Go to the prison, it's in the basement";
-	mes "Before you do, make sure that you bring a ^FF0000Rosary^000000 with you.";
-	close;
-
-L_GETITM2:
-	set @item, 0;
-	if(countitem(1041)>=10) goto ITEM11;//Items: Lantern,
-	mes "You still miss the this item";
-	mes "- 10 ^FF0000Lanterns^000000";
-	set @item, @item +1;
-	ITEM11:
-	if(countitem(958)>=10) goto ITEM12;//Items: Horrendous_Mouth,
-	mes "You still miss the this item";
-	mes "- 10 ^FF0000Horrendous Mouths^000000";
-	set @item, @item +1;
-	ITEM12:
-	if(countitem(930)>=10) goto ITEM13;//Items: Rotten_Bandage,
-	mes "You still miss the this item";
-	mes "- 10 ^FF0000Rotten Bandages^000000";
-	set @item, @item +1;
-	ITEM13:
-	if(countitem(1062)>=10) goto ITEM14;//Items: Jack_'o_Pumpkin,
-	mes "You still miss the this item";
-	mes "- 10 ^FF0000Jack 'o Pumpkins^000000";
-	set @item, @item +1;
-	ITEM14:
-	if(@item) close;
-
-	mes "Good job!";
-	mes "You collected everything!";
-	delitem 1041,10;//Items: Lantern,
-	delitem 958,10;//Items: Horrendous_Mouth,
-	delitem 930,10;//Items: Rotten_Bandage,
-	delitem 1062,10;//Items: Jack_'o_Pumpkin,
-	set CRUS_Q,5;
-	goto TEST1;
-CONT3:
-	if (CRUS_Q == 8) goto CONT4;
-	if (CRUS_Q > 8) goto CONT5;
-	mes "Please talk to the man in the prison to continue.";
-	mes "Make sure you bring a ^FF0000Rosary^000000 with you.";
-	close;
-CONT4:
-	mes "Great job in accomplishing the ^FF8000Patience Test^000000!";
-	next;
-	mes "[^000080Michael Halig^000000]";
-	mes "Now to move on to the ^FF8000Knowledge Test^000000.";
-	mes "Please talk to Gabriel Valentine at the Cathedral, she will test your knowledge.";
-	set CRUS_Q,9;
-	close;
-CONT5:
-	if (CRUS_Q == 13) goto CONT6;
-	if (CRUS_Q == 14) goto CONT7;
-	mes "Please go talk to Gabriel Valentine at the Cathedral to continue.";
-	close;
-CONT6:
-	mes "Excellent work in completing all the necessary tests!";
-	mes "Now let me examine you before you become a ^800000Crusader^000000.";
-	next;
-	set CRUS_Q,14;
-	mes "[^000080Michael Halig^000000]";
-CONT7:
-	if (SkillPoint == 0) goto GOOD;
-	mes "I'm sorry, but you'll need to use up all your skill points first.";
-	close;
-GOOD:
-	mes "This is to compliment your job change.";
-	if (JBLVL != 50) getitem 1409,1;//Items: Pike__,
-	if (JBLVL == 50) getitem 1408,1;//Items: Pike_,
-
-	callfunc "Job_Change",Job_Crusader;
-	callfunc "F_ClearJobVar";	// clears all job variables for the current player
-	close;
-NEXT0:
-	if (BaseJob != Job_Mage) goto NEXT1;
-	mes "Hello, welcome to the ^008000Castle of Prontera^000000.";
-	mes "Hope you have a good day!";
-	close;
-NEXT1:
-	if (BaseJob != Job_Archer) goto NEXT2;
-	mes "Good luck in your hunting.";
-	close;
-NEXT2:
-	if (BaseJob != Job_Acolyte) goto NEXT3;
-	mes "Good day to you!";
-	mes "Hope you do well to find your path.";
-	close;
-NEXT3:
-	if (BaseJob != Job_Merchant) goto NEXT4;
-	mes "Hello, we don't currently need anything, sorry about that.";
-	close;
-NEXT4:
-	if (BaseJob != Job_Thief) goto NEXT5;
-	mes "Better watch yourself.";
-	close;
-NEXT5:
-	if (BaseJob != Job_Knight) goto NEXT6;
-	mes "Good day to you, " + strcharinfo(0);
-	close;
-NEXT6:
-	if (BaseJob != Job_Priest) goto NEXT7;
-	mes "Good day, "+ strcharinfo(0);
-	mes "I would hope to believe that all is going well.";
-	close;
-NEXT7:
-	if (BaseJob != Job_Wizard) goto NEXT8;
-	mes "Hello, welcome to the ^008000Castle of Prontera^000000.";
-	mes "Nice to have you wish us.";
-	close;
-NEXT8:
-	if (BaseJob != Job_Blacksmith) goto NEXT9;
-	mes "Hello, we're not in need of any weapons or armour at the moment, thank you.";
-	close;
-NEXT9:
-	if (BaseJob != Job_Hunter) goto NEXT10;
-	mes "Hello, wish you luck for your success.";
-	close;
-NEXT10:
-	if (BaseJob != Job_Assassin) goto NEXT11;
-	mes "Stay out of trouble, you don't want the guards to come after you, now do you?";
-	close;
-NEXT11:
-	if (BaseJob != Job_Crusader) goto NEXT12;
-	mes "Good day, "+ strcharinfo(0);
-	close;
-NEXT12:
-	if (BaseJob != Job_Monk) goto NEXT13;
-	mes "Hello, welcome to the ^008000Castle of Prontera^000000.";
-	close;
-NEXT13:
-	if (BaseJob != Job_Sage) goto NEXT14;
-	mes "Welcome to the ^008000Castle of Prontera^000000, I hope you enjoy your stay.";
-	close;
-NEXT14:
-	if (BaseJob != Job_Rogue) goto NEXT15;
-	mes "Stay out of trouble if you know what's good for you.";
-	close;
-NEXT15:
-	if (BaseJob != Job_Alchem) goto NEXT16;
-	mes "So, how are the experiments going down in ^00FF00Al de Baran^000000?";
-	close;
-NEXT16:
-	if (BaseJob != Job_Bard) goto NEXT17;
-	mes "Welcome to the castle, good sir.";
-	close;
-NEXT17:
-	if (BaseJob != Job_Dancer) goto NEXT18;
-	mes "Good day, miss.";
-	close;
-NEXT18:
-	if (BaseJob != Job_Wedding) goto NEXT19;
-	if (Sex){
-		mes "Well done, sir!";
-	} else {
-		mes "Hello, welcome to the ^008000Castle of Prontera^000000.";
-	}
-	close;
-NEXT19:
-	mes "Hello and good day!";
-	close;
-}
-
-//-----------------------------------------------------------------------------------------------------------------------------------------------------
-//
-// Man in Anguish - Crusader Job Quest - 2nd Test
-// By Black Dragon based on the information at RagnaInfo
-//
-//-----------------------------------------------------------------------------------------------------------------------------------------------------
-prt_castle,164,32,0	script	Man in Anguish	733,{
-	if (CRUS_Q == 7) goto CONT;
-	if (CRUS_Q > 7) goto CONT0;
-	mes "[^000080Murnak Mijoul^000000]";
-	mes "Who... who are you?";
-	next;
-	if (CRUS_Q == 5) goto CHECK;
-
-	OTHER:
-	if (CRUS_Q == 6) goto EXIT1;
-	mes "[^000080Murnak Mijoul^000000]";
-	mes "What do you want?";
-	mes "Leave me alone~!";
-	close;
-	CHECK:	
-	if (countitem(2608) == 0) goto NOT;//Items: Rosary,
-
-	mes "[^000080Murnak Mijoul^000000]";
-	mes "I see, you're here for the job.";
-	next;
-	mes "[^000080Murnak Mijoul^000000]";
-	mes "It's torture.";
-	mes "They send me to that room time and time again.";
-	next;
-	mes "[^000080Murnak Mijoul^000000]";
-	mes "I've grown awefully weak from it.";
-	next;
-	mes "[^000080Murnak Mijoul^000000]";
-	mes "But if it's your wish, I will send to there.";
-	next;
-	menu "Yes.",-,"On second thought...",EXIT;
-	mes "[^000080Murnak Mijoul^000000]";
-	mes "All right then... I'll tell you where to go.";
-	GO:
-	next;
-	savepoint "prt_castle",162,27;
-	if (getmapusers("job_cru") > 0) goto EXIT0;
-	set CRUS_Q,6;
-	warp "job_cru",23,42;
-	EXIT0:
-	mes "[^000080Murnak Mijoul^000000]";
-	mes "I'm sorry, there's already another person there right now.";
-	mes "Please wait a little longer.";
-	close;
-	EXIT:
-	mes "[^000080Murnak Mijoul^000000]";
-	mes "Please do not disturb me then!";
-	close;
-	NOT:
-	mes "[^000080Murnak Mijoul^000000]";
-	mes "Leave me alone!";
-	mes "Can't you leave someone in pain alone ?";
-	close;
-
-	CONT:
-	mes "[^000080Murnak Mijoul^000000]";
-	mes "I see you've passed.  Good work.";
-	set CRUS_Q,8;
-	close;
-	EXIT1:
-	mes "[^000080Murnak Mijoul^000000]";
-	mes "Sorry but you're going to need to go again.";
-	goto GO;
-	CONT0:
-	mes "[^000080Murnak Mijoul^000000]";
-	mes "There is nothing else you need from me.";
-	mes "Let me be...";
-	close;
-}
-
-//-----------------------------------------------------------------------------------------------------------------------------------------------------
-//
-// Gabriel Valentine - Crusader Job Quest - Knowledge Test
-// By Black Dragon based on the information at RagnaInfo
-//
-//-----------------------------------------------------------------------------------------------------------------------------------------------------
-prt_church,94,116,0	script	Gabriel Valentine	745,{
-	mes "[^000080Gabriel Valentine^000000]";
-	if (BaseJob == Job_Novice){
-		mes "Hello young traveler.";
-		close;
-	}
-	if (BaseJob != Job_Swordman) goto NEXT0;
-	mes "Hello, " + strcharinfo(0);
-	next;
-	if (CRUS_Q != 9) goto EXIT;
-BEGIN:
-	menu "Take the Knowledge test.",-,"Nothing.",EXIT;
-	mes "[^000080Gabriel Valentine^000000]";
-	mes "Oh, on your way to become a ^800000Crusader^000000 huh?";
-	mes "Okay...";
-	next;
-START:
-	set @Q , 0;
-	set @Q1 , 0;
-	set @Q2 , 0;
-	set @Q3 , 0;
-	set @Q4 , 0;
-	set @Q5 , 0;
-	set @Q6 , 0;
-	set @Q7 , 0;
-	set @Q8 , 0;
-	set @Q9 , 0;
-	set @Q10 , 0;
-	set @Q11 , 0;
-	set @Q12 , 0;
-	set @Q13 , 0;
-	set @Q14 , 0;
-	set @Q15 , 0;
-	set @Q16 , 0;
-	set @Q17 , 0;
-	set @Q18 , 0;
-	set @Q19 , 0;
-	set @Q20 , 0;
-	set @ANS , 0;
-RND:
-	if (@Q > 10) goto L_DONE;
-	set @RND, rand(20);
-	if (@RND > 9) goto G1;
-	if (@RND > 4) goto G1A;
-	if (@RND > 3) goto G1A1;
-	if (@RND == 0) goto Q1;
-	if (@RND == 1) goto Q2;
-	if (@RND != 1) goto Q3;
-	G1A1:
-	if (@RND == 3) goto Q4;
-	if (@RND != 3) goto Q5;
-	G1A:
-	if (@RND > 8) goto G1A2;
-	if (@RND == 5) goto Q6;
-	if (@RND == 6) goto Q7;
-	if (@RND != 6) goto Q8;
-	G1A2:
-	if (@RND == 8) goto Q9;
-	if (@RND != 8) goto Q10;
-	G1:
-	if (@RND > 14) goto G2A;
-	if (@RND > 13) goto G2A1;
-	if (@RND == 10) goto Q11;
-	if (@RND == 11) goto Q12;
-	if (@RND == 12) goto Q13;
-	G2A1:
-	if (@RND == 13) goto Q14;
-	if (@RND == 14) goto Q15;
-	G2A:
-	if (@RND > 18) goto G2A2;
-	if (@RND == 15) goto Q16;
-	if (@RND == 16) goto Q17;
-	if (@RND == 17) goto Q18;
-	G2A2:
-	if (@RND == 18) goto Q19;
-	if (@Q20 != 0) goto RND;
-	set @Q20,1;
-	set @Q,@Q + 1;
-	mes "[^000080Gabriel Valentine^000000]";
-	mes "Are you willing to risk your life to save someone else?";
-	next;
-	menu "Yes",-,"No",RND;
-	set @ANS,@ANS + 1;
-	goto RND;
-	Q1:
-	if (@Q1 != 0) goto RND;
-	set @Q1,1;
-	set @Q,@Q + 1;
-	mes "[^000080Gabriel Valentine^000000]";
-	mes "If someone asks you to help them for a good cause, will you oblige?";
-	next;
-	menu "Yes",-,"No",RND;
-	set @ANS, @ANS + 1;
-	goto RND;
-	Q2:
-	if (@Q2 != 0) goto RND;
-	set @Q2, 1;
-	set @Q,@Q + 1;
-	mes "[^000080Gabriel Valentine^000000]";
-	mes "Would you allow a robber to get away with stolen goods?";
-	next;
-	menu "Yes",RND,"No",-;
-	set @ANS,@ANS + 1;
-	goto RND;
-	Q3:
-	if (@Q3 != 0) goto RND;
-	set @Q3,1;
-	set @Q,@Q + 1;
-	mes "[^000080Gabriel Valentine^000000]";
-	mes "Do you wish that the world was at harmony?";
-	next;
-	menu "Yes",-,"No",RND;
-	set @ANS,@ANS + 1;
-	goto RND;
-	Q4:
-	if (@Q4 != 0) goto RND;
-	set @Q4,1;
-	set @Q,@Q + 1;
-	mes "[^000080Gabriel Valentine^000000]";
-	mes "Will you ever attempt suicide?";
-	next;
-	menu "Yes",RND,"No",-;
-	set @ANS,@ANS + 1;
-	goto RND;
-	Q5:
-	if (@Q5 != 0) goto RND;
-	set @Q5,1;
-	set @Q,@Q + 1;
-	mes "[^000080Gabriel Valentine^000000]";
-	mes "Will you intoxicate yourself at parties?";
-	next;
-	menu "Yes",RND,"No",-;
-	set @ANS,@ANS + 1;
-	goto RND;
-	Q6:
-	if (@Q6 != 0) goto RND;
-	set @Q6,1;
-	set @Q,@Q + 1;
-	mes "[^000080Gabriel Valentine^000000]";
-	mes "Will you openly massacre?";
-	next;
-	menu "Yes",RND,"No",-;
-	set @ANS,@ANS + 1;
-	goto RND;
-	Q7:
-	if (@Q7 != 0) goto RND;
-	set @Q7,1;
-	set @Q,@Q + 1;
-	mes "[^000080Gabriel Valentine^000000]";
-	mes "Will you hold your temper during arguments?";
-	next;
-	menu "Yes",-,"No",RND;
-	set @ANS,@ANS + 1;
-	goto RND;
-	Q8:
-	if (@Q8 != 0) goto RND;
-	set @Q8,1;
-	set @Q,@Q + 1;
-	mes "[^000080Gabriel Valentine^000000]";
-	mes "Would you allow alchemists to perform illegal experiments?";
-	next;
-	menu "Yes",RND,"No",-;
-	set @ANS,@ANS + 1;
-	goto RND;
-	Q9:
-	if (@Q9 != 0) goto RND;
-	set @Q9,1;
-	set @Q,@Q + 1;
-	mes "[^000080Gabriel Valentine^000000]";
-	mes "If someone threw a stone at you, you'd become furious.";
-	next;
-	menu "Yes",RND,"No",-;
-	set @ANS,@ANS + 1;
-	goto RND;
-	Q10:
-	if (@Q10 != 0) goto RND;
-	set @Q10,1;
-	set @Q,@Q + 1;
-	mes "[^000080Gabriel Valentine^000000]";
-	mes "If someone offered you money that belongs to someone poor, would you take it?";
-	next;
-	menu "Yes",RND,"No",-;
-	set @ANS,@ANS + 1;
-	goto RND;
-	Q11:
-	if (@Q11 != 0) goto RND;
-	set @Q11,1;
-	set @Q,@Q + 1;
-	mes "[^000080Gabriel Valentine^000000]";
-	mes "You think highly of yourself.";
-	next;
-	menu "Yes",RND,"No",-;
-	set @ANS,@ANS + 1;
-	goto RND;
-	Q12:
-	if (@Q12 != 0) goto RND;
-	set @Q12,1;
-	set @Q,@Q + 1;
-	mes "[^000080Gabriel Valentine^000000]";
-	mes "You are humble before others.";
-	next;
-	menu "Yes",-,"No",RND;
-	set @ANS,@ANS + 1;
-	goto RND;
-	Q13:
-	if (@Q13 != 0) goto RND;
-	set @Q13,1;
-	set @Q,@Q + 1;
-	mes "[^000080Gabriel Valentine^000000]";
-	mes "You answer people full of respect and with kindness.";
-	next;
-	menu "Yes",-,"No",RND;
-	set @ANS,@ANS + 1;
-	goto RND;
-	Q14:
-	if (@Q14 != 0) goto RND;
-	set @Q14,1;
-	set @Q,@Q + 1;
-	mes "[^000080Gabriel Valentine^000000]";
-	mes "You fight when you feel like it.";
-	next;
-	menu "Yes",RND,"No",-;
-	set @ANS,@ANS + 1;
-	goto RND;
-	Q15:
-	if (@Q15 != 0) goto RND;
-	set @Q15,1;
-	set @Q,@Q + 1;
-	mes "[^000080Gabriel Valentine^000000]";
-	mes "You go to the pub every night.";
-	next;
-	menu "Yes",RND,"No",-;
-	set @ANS,@ANS + 1;
-	goto RND;
-	Q16:
-	if (@Q16 != 0) goto RND;
-	set @Q16,1;
-	set @Q,@Q + 1;
-	mes "[^000080Gabriel Valentine^000000]";
-	mes "You believe in the Father, Son and Holy Spirit.";
-	next;
-	menu "Yes",-,"No",RND;
-	set @ANS,@ANS + 1;
-	goto RND;
-	Q17:
-	if (@Q17 != 0) goto RND;
-	set @Q17,1;
-	set @Q,@Q + 1;
-	mes "[^000080Gabriel Valentine^000000]";
-	mes "You believe that the Devil is evil and cruel and should be treated the same way.";
-	next;
-	menu "Yes",RND,"No",-;
-	set @ANS,@ANS + 1;
-	goto RND;
-	Q18:
-	if (@Q18 != 0) goto RND;
-	set @Q18,1;
-	set @Q,@Q + 1;
-	mes "[^000080Gabriel Valentine^000000]";
-	mes "You believe that talk is for wimps and that action plays the main role in peace-making";
-	next;
-	menu "Yes",RND,"No",-;
-	set @ANS,@ANS + 1;
-	goto RND;
-	Q19:
-	if (@Q19 != 0) goto RND;
-	set @Q19,1;
-	set @Q,@Q + 1;
-	mes "[^000080Gabriel Valentine^000000]";
-	mes "If all other means to keep peace fail, THEN it is all right to resort to violence.";
-	next;
-	menu "Yes",-,"No",RND;
-	set @ANS,@ANS + 1;
-	goto RND;
-	L_DONE:
-	mes "[^000080Gabriel Valentine^000000]";
-	mes "You got "+ @ANS +" / 10 questions correct.";
-	next;
-	if (CRUS_Q != 10) goto secND;
-	if (@ANS < 8) goto NO;
-PASS:
-	mes "[^000080Gabriel Valentine^000000]";
-	mes "Excellent work!  You qualify to pass the ^FF8000Knowledge Test^000000!";
-	mes "You're almost done, you are now at the ^FF8000Purification Test^000000, find Bliant Piyord at ^008000Prontera Chivalry^000000.";
-	set CRUS_Q, 11;
-	close;
-NO:
-	set CRUS_Q, 10;
-	mes "[^000080Gabriel Valentine^000000]";
-	mes "I'm sorry, you didn't get enough to qualify.";
-	next;
-	mes "[^000080Gabriel Valentine^000000]";
-	mes "Try giving it another go when you feel you're ready.";
-	mes "I'll only expect you to get at least 8 correct from now on.";
-	close;
-secND:
-	if (@ANS > 7) goto PASS;
-	mes "[^000080Gabriel Valentine^000000]";
-	mes "I'm sorry, you didn't get enough correct.";
-	close;
-EXIT:
-	if (CRUS_Q == 10) goto BEGIN;
-	if (CRUS_Q > 10) goto FINISH;
-	close;
-FINISH:
-	mes "[^000080Gabriel Valentine^000000]";
-	mes "Please go to the Guardian Knight at ^008000Prontera Castle^000000 to continue on to the ^FF8000Purification Test^000000.";
-	close;
-NEXT0:
-	if (BaseJob != Job_Mage) goto NEXT1;
-	mes "Hello, welcome to the ^008000Prontera Chivalry^000000.";
-	mes "Hope you have a good day!";
-	close;
-NEXT1:
-	if (BaseJob != Job_Archer) goto NEXT2;
-	mes "Good luck in your hunting.";
-	close;
-NEXT2:
-	if (BaseJob != Job_Acolyte) goto NEXT3;
-	mes "Good day to you!";
-	mes "Hope you do well to find your path.";
-	close;
-NEXT3:
-	if (BaseJob != Job_Merchant) goto NEXT4;
-	mes "Hello, we don't currently need anything, sorry about that.";
-	close;
-NEXT4:
-	if (BaseJob != Job_Thief) goto NEXT5;
-	mes "Better watch yourself.";
-	close;
-NEXT5:
-	if (BaseJob != Job_Knight) goto NEXT6;
-	mes "Good day to you, "+ strcharinfo(0);
-	close;
-NEXT6:
-	if (BaseJob != Job_Priest) goto NEXT7;
-	mes "Good day, " + strcharinfo(0);
-	mes "I would hope to believe that all is going well.";
-	close;
-NEXT7:
-	if (BaseJob != Job_Wizard) goto NEXT8;
-	mes "Hello!  Nice to have you wish us.";
-	close;
-NEXT8:
-	if (BaseJob != Job_Blacksmith) goto NEXT9;
-	mes "Hello, we're not in need of any weapons or armour at the moment, thank you.";
-	close;
-NEXT9:
-	if (BaseJob != Job_Hunter) goto NEXT10;
-	mes "Hello, wish you luck for your success.";
-	close;
-NEXT10:
-	if (BaseJob != Job_Assassin) goto NEXT11;
-	mes "Stay out of trouble, you don't want the guards to come after you, now do you?";
-	close;
-NEXT11:
-	if (BaseJob != Job_Crusader) goto NEXT12;
-	mes "Good day, " + strcharinfo(0);
-	close;
-NEXT12:
-	if (BaseJob != Job_Monk) goto NEXT13;
-	mes "Hello, welcome to the ^008000Knight's Headquarters^000000.";
-	close;
-NEXT13:
-	if (BaseJob != Job_Sage) goto NEXT14;
-	mes "Welcome to the ^008000Knight's Headquarters^000000, I hope you enjoy your stay.";
-	close;
-NEXT14:
-	if (BaseJob != Job_Rogue) goto NEXT15;
-	mes "Stay out of trouble if you know what's good for you.";
-	close;
-NEXT15:
-	if (BaseJob != Job_Alchem) goto NEXT16;
-	mes "So, how are the experiments going down in ^00FF00Al de Baran^000000?";
-	close;
-NEXT16:
-	if (BaseJob != Job_Bard) goto NEXT17;
-	mes "Welcome to the castle, good sir.";
-	close;
-NEXT17:
-	if (BaseJob != Job_Dancer) goto NEXT18;
-	mes "Good day, miss.";
-	close;
-NEXT18:
-	if (BaseJob != Job_Wedding) goto NEXT19;
-	if (Sex != 0){
-		mes "Well done, sir!";
-	} else {
-		mes "Hello, welcome to the ^008000Knight's Headquarters^000000.";
-	}
-	close;
-NEXT19:
-	mes "Hello and good day!";
-	close;
-}
-
-//-----------------------------------------------------------------------------------------------------------------------------------------------------
-//
-// Bliant Piyord - Crusader Job Quest - Purification Test
-// By Black Dragon based on the information at RagnaInfo
-//
-//-----------------------------------------------------------------------------------------------------------------------------------------------------
-prt_in,83,97,0	script	Patron Knight	734,{
-	mes "[^000080Bliant Piyord^000000]";
-	if (BaseJob == Job_Novice){
-		mes "Hello, young traveler.";
-		mes "Welcome.";
-		close;
-	}
-
-	if (BaseJob != Job_Swordman) goto NEXT0;
-	if (CRUS_Q == 11) goto PART1;
-	if (CRUS_Q == 12) goto PART2;
-	if (CRUS_Q != 13) goto EXIT;
-	mes "Well done!";
-	mes "Go talk to ^000080Michael Halig^000000, he will turn you into a ^800000Crusader^000000.";
-	close;
-	PART2:
-	if (@CRU2 == 43) goto EXIT2;
-	PART2A:
-	mes "So, do you want to try again?";
-	next;
-	menu "Yes",TEST,"No",-;
-	mes "[^000080Bliant Piyord^000000]";
-	mes "Oh, okay then.";
-	close;
-	PART1:
-	mes "Hello, " + strcharinfo(0);
-	mes "I see that you've passed thus far.";
-	next;
-	mes "[^000080Bliant Piyord^000000]";
-	mes "Don't let me down in this test.";
-	mes "This is the ^FF8000Purification Test^000000.";
-	mes "I will take you to the proper location when you are ready.";
-	next;
-	menu "I want to go now.",-,"All right, just a second.",EXIT0;
-	TEST:
-	mes "[^000080Bliant Piyord^000000]";
-	mes "Let me make sure it's empty first.";
-	next;
-	if( getmapusers("job_cru")>0 ) goto EXIT1;
-	killmonster "job_cru","CR_KILL::OnStart";
-	savepoint "prt_in",81,100;
-	set CRUS_Q, 12;
-	warp "job_cru",167,175;
-	EXIT1:
-	mes "[^000080Bliant Piyord^000000]";
-	mes "I'm sorry, but someone else is inside at the moment.";
-	close;
-	EXIT0:
-	mes "[^000080Bliant Piyord^000000]";
-	mes "No problem, take as long as you need.";
-	close;
-	EXIT:
-	mes "Hello, " + strcharinfo(0);
-	mes "So how are things coming along with building up your abilities?";
-	mes "Are you strong enough to become a ^800000Crusader^000000 yet?";
-	next;
-	mes "[^000080Bliant Piyord^000000]";
-	mes "If you do, you'll find yourself coming back to me for one of the tests.";
-	close;
-EXIT2:
-	mes "Well done!";
-	set CRUS_Q,13;
-	next;
-	mes "Return to ^000080Michael Halig^000000 and he will make you a ^800000Crusader^000000.";
-	close;
-NEXT0:
-	if (BaseJob != Job_Mage) goto NEXT1;
-	mes "It's nice to see you.";
-	mes "Hope we'll be able to work together to keep ^00FF00Prontera^000000 safe.";
-	close;
-NEXT1:
-	if (BaseJob != Job_Archer) goto NEXT2;
-	mes "Welcome, I hope you have a great day!";
-	close;
-NEXT2:
-	if (BaseJob != Job_Acolyte) goto NEXT3;
-	mes "Good day to you!";
-	close;
-NEXT3:
-	if (BaseJob != Job_Merchant) goto NEXT4;
-	mes "Hello, sorry but I'm not in need of anything.";
-	close;
-NEXT4:
-	if (BaseJob != Job_Thief) goto NEXT5;
-	mes "Don't think you can get away with theft in ^00FF00Prontera^000000, we have soldiers watching everywhere.";
-	close;
-NEXT5:
-	if (BaseJob != Job_Knight) goto NEXT6;
-	mes "Welcome!";
-	mes "I hope you have a great day!";
-	close;
-NEXT6:
-	if (BaseJob != Job_Priest) goto NEXT7;
-	mes "Welcome to ^00FF00Prontera^000000!";
-	mes "Hope you have a good day!";
-	close;
-NEXT7:
-	if (BaseJob != Job_Wizard) goto NEXT8;
-	mes "Hello!  Glad to see people of your stature here!";
-	close;
-NEXT8:
-	if (BaseJob != Job_Blacksmith) goto NEXT9;
-	mes "I appreciate your presence, but I don't need anything at the moment.";
-	mes "Sorry about that.";
-	close;
-NEXT9:
-	if (BaseJob != Job_Hunter) goto NEXT10;
-	mes "How goes the hunting campaign?";
-	mes "Hope everything is going all right.";
-	close;
-NEXT10:
-	if (BaseJob != Job_Assassin) goto NEXT11;
-	mes "Stay out of trouble, you hear me?";
-	close;
-NEXT11:
-	if (BaseJob != Job_Crusader) goto NEXT12;
-	mes "Welcome!  Good day to you!";
-	close;
-NEXT12:
-	if (BaseJob != Job_Monk) goto NEXT13;
-	mes "Good day, I hope your stay in ^00FF00Prontera^000000 will be a peaceful one.";
-	close;
-NEXT13:
-	if (BaseJob != Job_Sage) goto NEXT14;
-	mes "It's good to see people of your stature here in ^00FF00Prontera^000000!";
-	close;
-NEXT14:
-	if (BaseJob != Job_Rogue) goto NEXT15;
-	mes "Be careful if you don't want to get caught.";
-	mes "I don't want to have to hang you or something.";
-	close;
-NEXT15:
-	if (BaseJob != Job_Alchem) goto NEXT16;
-	mes "I hope the experiments in ^00FF00Al de Baran^000000 are legal, or we'll have to send someone to clear it up.";
-	close;
-NEXT16:
-	if (BaseJob != Job_Bard) goto NEXT17;
-	mes "Ah, what a fine day it is to have such a person as yourself to come and visit.";
-	close;
-NEXT17:
-	if (BaseJob != Job_Dancer) goto NEXT18;
-	mes "Welcome, good day to you!";
-	close;
-NEXT18:
-	if (BaseJob != Job_Wedding) goto NEXT19;
-	if (Sex){
-		mes "Well done!  I congratulate you upon your marriage!";
-	} else {
-		mes "Wow!  Congratulations on your marriage!";
-	}
-	close;
-NEXT19:
-	mes "Good day to you!";
-	close;
-}
-
-
-//-----------------------------------------------------------------------------------------------------------------------------------------------------
-//
-// Entry A - Crusader Job Quest - Patience Test
-// By Black Dragon based on the information at RagnaInfo
-//
-//-----------------------------------------------------------------------------------------------------------------------------------------------------
-
-job_cru,23,42,0	script	CR_DEAD	-1,{
-
-OnStart:
-	killmonster "job_cru","CR_DEAD::OnStart";
-	set @CRU1,0;
-	enablenpc "CR_TST_2";
-	warp "prt_castle",162,27;
-}
-
-
-//-----------------------------------------------------------------------------------------------------------------------------------------------------
-//
-// Entry - Crusader Job Quest - Patience Test
-// By Black Dragon based on the information at RagnaInfo
-//
-//-----------------------------------------------------------------------------------------------------------------------------------------------------
-job_cru,23,42,0	script	CR_TST_2	139,8,8,{
-
-	if (CRUS_Q != 6) goto EXIT;
-	set @CRU1,1;
-	mapannounce "job_cru","Please endure here and go to the exit.",8;
-
-	monster "job_cru",10,43,"Ghoul",1910,1,"CR_DEAD::OnStart";
-	monster "job_cru",14,47,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
-	monster "job_cru",26,46,"Injustice",1912,1,"CR_DEAD::OnStart";
-	monster "job_cru",31,46,"Requium",1913,1,"CR_DEAD::OnStart";
-	monster "job_cru",16,52,"Raydric Archer",1914,0,"CR_DEAD::OnStart";
-	monster "job_cru",22,53,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
-	monster "job_cru",28,49,"Injustice",1912,1,"CR_DEAD::OnStart";
-	monster "job_cru",12,54,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
-	monster "job_cru",17,55,"Ghoul",1910,1,"CR_DEAD::OnStart";
-	monster "job_cru",21,57,"Injustice",1912,1,"CR_DEAD::OnStart";
-	monster "job_cru",30,58,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
-	monster "job_cru",11,64,"Raydric Archer",1914,1,"CR_DEAD::OnStart";
-	monster "job_cru",19,67,"Injustice",1912,1,"CR_DEAD::OnStart";
-	monster "job_cru",24,62,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
-	monster "job_cru",13,70,"Ghoul",1910,1,"CR_DEAD::OnStart";
-	monster "job_cru",18,69,"Injustice",1912,1,"CR_DEAD::OnStart";
-	monster "job_cru",29,67,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
-	monster "job_cru",32,68,"Requium",1913,1,"CR_DEAD::OnStart";
-	monster "job_cru",16,75,"Raydric Archer",1914,1,"CR_DEAD::OnStart";
-	monster "job_cru",21,74,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
-	monster "job_cru",27,76,"Injustice",1912,1,"CR_DEAD::OnStart";
-	monster "job_cru",14,78,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
-	monster "job_cru",19,76,"Ghoul",1910,1,"CR_DEAD::OnStart";
-	monster "job_cru",24,79,"Requium",1913,1,"CR_DEAD::OnStart";
-	monster "job_cru",14,83,"Raydric Archer",1914,1,"CR_DEAD::OnStart";
-	monster "job_cru",18,85,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
-	monster "job_cru",22,84,"Injustice",1912,1,"CR_DEAD::OnStart";
-	monster "job_cru",33,86,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
-	monster "job_cru",13,89,"Ghoul",1910,1,"CR_DEAD::OnStart";
-	monster "job_cru",17,92,"Injustice",1912,1,"CR_DEAD::OnStart";
-	monster "job_cru",23,90,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
-	monster "job_cru",26,88,"Ghoul",1910,1,"CR_DEAD::OnStart";
-	monster "job_cru",17,97,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
-	monster "job_cru",23,100,"Injustice",1912,1,"CR_DEAD::OnStart";
-	monster "job_cru",31,101,"Ghoul",1910,1,"CR_DEAD::OnStart";
-	monster "job_cru",13,103,"Raydric Archer",1914,1,"CR_DEAD::OnStart";
-	monster "job_cru",22,105,"Injustice",1912,1,"CR_DEAD::OnStart";
-	monster "job_cru",30,107,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
-	disablenpc "CR_TST_2";
-	end;
-	EXIT:
-	warp "prt_castle",162,27;
-}
-
-//-----------------------------------------------------------------------------------------------------------------------------------------------------
-//
-// Exit - Crusader Job Quest - Patience Test
-// By Black Dragon based on the information at RagnaInfo
-//
-//-----------------------------------------------------------------------------------------------------------------------------------------------------
-job_cru,23,109,0	script	CR_EXT_1	139,1,1,{
-
-if (@CRU1 == 0) goto JUMP;
-	set CRUS_Q,7;
-	killmonster "job_cru","CR_DEAD::OnStart";
-	enablenpc "CR_TST_2";
-JUMP:
-	warp "prt_castle",162,28;
-}
-
-
-
-//-----------------------------------------------------------------------------------------------------------------------------------------------------
-//
-// Fighting Area - Crusader Job Quest - 4th Test
-// By Black Dragon based on the information at RagnaInfo
-//
-//-----------------------------------------------------------------------------------------------------------------------------------------------------
-
-job_cru,167,175,0	script	CR_KILL	-1,{
-
-OnStart:
-	if (@CRU2 == 43) goto good;
-
-	set @CRU2,@CRU2 +1;
-	announce "You killed another monster.",3;
-	end;
-
-	good:
-	announce "You killed all monsters, you may go to the exit.",3;
-	end;
-}
-
-job_cru,167,175,0	script	CR_TST_4	139,1,1,{
-
-	if(CRUS_Q != 12) goto EXIT;
-	set @CRU2,1;
-	announce "Defeat all the enemies.",3;
-	monster "job_cru",163,42,"Bongun",1188,1,"CR_KILL::OnStart";
-	monster "job_cru",171,66,"Bongun",1188,1,"CR_KILL::OnStart";
-	monster "job_cru",163,89,"Bongun",1188,1,"CR_KILL::OnStart";
-	monster "job_cru",171,115,"Bongun",1188,1,"CR_KILL::OnStart";
-	monster "job_cru",166,141,"Bongun",1188,1,"CR_KILL::OnStart";
-	monster "job_cru",168,166,"Bongun",1188,1,"CR_KILL::OnStart";
-	monster "job_cru",164,170,"Munak",1026,1,"CR_KILL::OnStart";
-	monster "job_cru",173,153,"Munak",1026,1,"CR_KILL::OnStart";
-	monster "job_cru",164,138,"Munak",1026,1,"CR_KILL::OnStart";
-	monster "job_cru",166,128,"Munak",1026,1,"CR_KILL::OnStart";
-	monster "job_cru",171,117,"Munak",1026,1,"CR_KILL::OnStart";
-	monster "job_cru",163,102,"Munak",1026,1,"CR_KILL::OnStart";
-	monster "job_cru",172,84,"Munak",1026,1,"CR_KILL::OnStart";
-	monster "job_cru",162,76,"Munak",1026,1,"CR_KILL::OnStart";
-	monster "job_cru",167,65,"Munak",1026,1,"CR_KILL::OnStart";
-	monster "job_cru",171,58,"Munak",1026,1,"CR_KILL::OnStart";
-	monster "job_cru",162,48,"Munak",1026,1,"CR_KILL::OnStart";
-	monster "job_cru",170,33,"Munak",1026,1,"CR_KILL::OnStart";	
-	monster "job_cru",170,26,"Skeleton",1076,1,"CR_KILL::OnStart";
-	monster "job_cru",166,37,"Skeleton",1076,1,"CR_KILL::OnStart";
-	monster "job_cru",171,47,"Skeleton",1076,1,"CR_KILL::OnStart";
-	monster "job_cru",165,61,"Skeleton",1076,1,"CR_KILL::OnStart";
-	monster "job_cru",172,65,"Skeleton",1076,1,"CR_KILL::OnStart";
-	monster "job_cru",163,77,"Skeleton",1076,1,"CR_KILL::OnStart";
-	monster "job_cru",164,86,"Skeleton",1076,1,"CR_KILL::OnStart";
-	monster "job_cru",165,98,"Skeleton",1076,1,"CR_KILL::OnStart";
-	monster "job_cru",170,101,"Skeleton",1076,1,"CR_KILL::OnStart";
-	monster "job_cru",163,110,"Skeleton",1076,1,"CR_KILL::OnStart";
-	monster "job_cru",164,117,"Skeleton",1076,1,"CR_KILL::OnStart";
-	monster "job_cru",166,129,"Skeleton",1076,1,"CR_KILL::OnStart";
-	monster "job_cru",165,139,"Skeleton",1076,1,"CR_KILL::OnStart";
-	monster "job_cru",166,151,"Skeleton",1076,1,"CR_KILL::OnStart";
-	monster "job_cru",168,160,"Skeleton",1076,1,"CR_KILL::OnStart";
-	monster "job_cru",162,169,"Skeleton",1076,1,"CR_KILL::OnStart";
-	monster "job_cru",171,171,"Skeleton",1076,1,"CR_KILL::OnStart";
-	monster "job_cru",162,32,"Zombie",1015,1,"CR_KILL::OnStart";
-	monster "job_cru",165,51,"Zombie",1015,1,"CR_KILL::OnStart";
-	monster "job_cru",172,73,"Zombie",1015,1,"CR_KILL::OnStart";
-	monster "job_cru",170,92,"Zombie",1015,1,"CR_KILL::OnStart";
-	monster "job_cru",173,111,"Zombie",1015,1,"CR_KILL::OnStart";
-	monster "job_cru",170,124,"Zombie",1015,1,"CR_KILL::OnStart";
-	monster "job_cru",171,147,"Zombie",1015,1,"CR_KILL::OnStart";
-	monster "job_cru",163,162,"Zombie",1015,1,"CR_KILL::OnStart";
-	disablenpc "CR_TST_4";
-	EXIT:
-	end;
-}
-
-
-//-----------------------------------------------------------------------------------------------------------------------------------------------------
-//
-// Test 4 Exit - Crusader Job Quest - 4th Test
-// By Black Dragon based on the information at RagnaInfo
-//
-//-----------------------------------------------------------------------------------------------------------------------------------------------------
-job_cru,167,17,0	script	CR_EXT_4	139,2,2,{
-	enablenpc "CR_TST_4";
-	warp "prt_in",81,100;
-}
-
-//==============================================================================
-// mapflag
-//==============================================================================
-job_cru	mapflag	nomemo
-job_cru	mapflag	noteleport
-job_cru	mapflag	nosave	SavePoint
-job_cru	mapflag	nopenalty
-job_cru	mapflag	nobranch
-job_cru	mapflag	noexp
-job_cru	mapflag	noloot