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@@ -4,7 +4,7 @@
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//= A reference manual for the eAthena scripting language.
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//= Commands are sorted depending on their functionality.
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//===== Version ===========================================
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-//= 3.39.20110322
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+//= 3.41.20110427
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//=========================================================
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//= 1.0 - First release, filled will as much info as I could
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//= remember or figure out, most likely there are errors,
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@@ -168,6 +168,9 @@
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//= Documented optional parameter 'npc name' of 'waitingroom2bg' command.
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//= 3.40.20110404
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//= Updated description of 'waitingroom' command to include required zeny/lvl. [Kisuka]
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+//= 3.41.20110427
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+//= Updated description of 'itemheal' primarily to remove overhead and lies
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+//= about client effects. [Ai4rei]
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//=========================================================
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This document is a reference manual for all the scripting commands and functions
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@@ -3727,15 +3730,10 @@ character and produces no other output whatsoever.
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*itemheal <hp>,<sp>;
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-This command works on the invoking character like 'heal', however, it is not
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-normally used in NPC scripts and will not work as expected there, but is used
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-all over in item scripts.
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-
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-Unlike 'heal', which just alters hp/sp and doesn't do anything else at all, this
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-command also shows healing animations for potions and other stuff, checks
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-whether the potion was made by a famous alchemist and alters the amount healed,
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-etc, etc. Since which kind of effect is shown depends on what item was used,
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-using it in an NPC script will not have a desired effect.
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+This command heals given absolute amounts of HP and/or SP on the invoking
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+character. Unlike heal, this command is intended for use in item scripts. It
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+applies potion-related bonuses, such as alchemist ranking, cards and status
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+changes. When used inside an NPC script, certain bonuses are omitted.
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There is also a nice example on using this with the 'rand' function, to give you
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a random amount of healing.
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