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@@ -154,7 +154,7 @@ OnTimer10000:
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bat_b01,1,1,3 script OBJ#bat_b01_a 844,{
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OnEnable:
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$@FlavBG1_C1_ID = bg_monster($@FlaviusBG1_id1,"bat_b01",61,150,"Pink Crystal",1915,"OBJ#bat_b01_a::OnMyMobDead");
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- setunitdata $@FlavBG1_C1_ID,31,1; // Make Crystal immune to damage until Guardians are defeated
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+ setunitdata $@FlavBG1_C1_ID,30,1; // Make Crystal immune to damage until Guardians are defeated
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end;
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OnKill:
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@@ -188,7 +188,7 @@ OnMyMobDead:
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bat_b01,1,2,3 script OBJ#bat_b01_b 844,{
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OnEnable:
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$@FlavBG1_C2_ID = bg_monster($@FlaviusBG1_id2,"bat_b01",328,150,"Blue Crystal",1914,"OBJ#bat_b01_b::OnMyMobDead");
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- setunitdata $@FlavBG1_C2_ID,31,1; // Make Crystal immune to damage until Guardians are defeated
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+ setunitdata $@FlavBG1_C2_ID,30,1; // Make Crystal immune to damage until Guardians are defeated
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end;
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OnKill:
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@@ -233,7 +233,7 @@ OnMyMobDead:
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if (mobcount("bat_b01","guardian#bat_b01_a::OnMyMobDead") < 1) {
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donpcevent "cell#bat_b01_a::OnGreen";
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mapannounce "bat_b01", "The Guardian protecting Guillaume's Crystal has been slain.",bc_map,"0xFFCE00";
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- setunitdata $@FlavBG1_C1_ID,31,0; // Make Crystal damageable again
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+ setunitdata $@FlavBG1_C1_ID,30,0; // Make Crystal damageable again
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}
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end;
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}
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@@ -252,7 +252,7 @@ OnMyMobDead:
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if (mobcount("bat_b01","guardian#bat_b01_b::OnMyMobDead") < 1) {
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donpcevent "cell#bat_b01_b::OnGreen";
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mapannounce "bat_b01", "The Guardian protecting Croix's Crystal has been slain.",bc_map,"0xFFCE00";
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- setunitdata $@FlavBG1_C2_ID,31,0; // Make Crystal damageable again
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+ setunitdata $@FlavBG1_C2_ID,30,0; // Make Crystal damageable again
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}
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end;
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}
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