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@@ -1158,7 +1158,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
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if( !battle_check_range(battle_get_master(src), target, skill_get_range2(src, skill_num, skill_lv) + 1) )
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return 0; // Aegis calc remove trap based on Master position, ignoring mercenary O.O
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}
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- else if( !battle_check_range(src, target, skill_get_range2(src, skill_num,skill_lv) + (skill_num == RG_CLOSECONFINE?0:1)) )
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+ else if( !battle_check_range(src, target, skill_get_range2(src, skill_num,skill_lv) + (skill_num == RG_CLOSECONFINE?0:2)) )
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return 0; // Arrow-path check failed.
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}
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