* Fixes #3695. * Fire Charm was granting too much bonus damage when used with Exploding Dragon. Thanks to @Balferian!
@@ -5927,7 +5927,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
case NJ_BAKUENRYU:
skillratio += 50 + 150 * skill_lv;
if(sd && sd->spiritcharm_type == CHARM_TYPE_FIRE && sd->spiritcharm > 0)
- skillratio += 45 * sd->spiritcharm;
+ skillratio += 15 * sd->spiritcharm;
break;
case NJ_HYOUSENSOU:
#ifdef RENEWAL