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- Fixed skill_unitsetting using layout->count for the for instead of group->count
- Added SC_INCDEXRATE/SC_INCAGIRATE. NPC_POWERUP/NPC_AGIUP now correctly increase dex/agi by 40% per level.
- Fixed char-sql server not deleting character variables


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6984 54d463be-8e91-2dee-dedb-b68131a5f0ec

skotlex 19 years ago
parent
commit
166265be07
6 changed files with 32 additions and 13 deletions
  1. 6 0
      Changelog-Trunk.txt
  2. 7 0
      src/char_sql/char.c
  3. 6 8
      src/map/chrif.c
  4. 4 3
      src/map/skill.c
  5. 7 2
      src/map/status.c
  6. 2 0
      src/map/status.h

+ 6 - 0
Changelog-Trunk.txt

@@ -4,6 +4,12 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 2006/06/05
+	* Fixed skill_unitsetting using layout->count for the for instead of
+	  group->count [Skotlex]
+	* Added SC_INCDEXRATE/SC_INCAGIRATE. NPC_POWERUP/NPC_AGIUP now correctly
+	  increase dex/agi by 40% per level. [Skotlex]
+	* Fixed char-sql server not deleting character variables when deleting a
+	  char. [Skotlex]
 	* Corrected cloaking not ending on attack if you are near a wall. [Skotlex]
 	* Updated pc_bonus to use cap_value on all status_data modifiers to prevent
 	  overflows/underflows. [Skotlex]

+ 7 - 0
src/char_sql/char.c

@@ -1585,6 +1585,13 @@ int delete_char_sql(int char_id, int partner_id)
 		ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
 	}
 
+	/* delete character registry */
+	sprintf(tmp_sql,"DELETE FROM `%s` WHERE `type`=3 AND `char_id`='%d'",reg_db, char_id);
+	if(mysql_query(&mysql_handle, tmp_sql)) {
+		ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
+		ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+	}
+	
 	/* delete skills */
 	sprintf(tmp_sql,"DELETE FROM `%s` WHERE `char_id`='%d'",skill_db, char_id);
 	if(mysql_query(&mysql_handle, tmp_sql)) {

+ 6 - 8
src/map/chrif.c

@@ -312,7 +312,7 @@ int chrif_removemap(int fd){
  */
 int chrif_changemapserver(struct map_session_data *sd, short map, int x, int y, int ip, short port)
 {
-	int /*i, */s_ip=0;
+	int s_ip;
 
 	nullpo_retr(-1, sd);
 
@@ -323,13 +323,11 @@ int chrif_changemapserver(struct map_session_data *sd, short map, int x, int y,
 		pc_authfail(sd);
 		return -1;
 	}
-		
-	s_ip = 0;
-	//for(i = 0; i < fd_max; i++)
-	//	if (session[i] && session[i]->session_data == sd) {
-	s_ip = session[sd->fd]->client_addr.sin_addr.s_addr; // For what you're looping it? [Lance]
-	//		break;
-	//	}
+
+	if (sd->fd && sd->fd < fd_max && session[sd->fd])
+		s_ip = session[sd->fd]->client_addr.sin_addr.s_addr;
+	else //Not connected? Can't retrieve IP
+		s_ip = 0;
 
 	WFIFOHEAD(char_fd, 35);
 	WFIFOW(char_fd, 0) = 0x2b05;

+ 4 - 3
src/map/skill.c

@@ -4906,13 +4906,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 	case NPC_POWERUP:
 		sc_start(bl,SC_INCATKRATE,100,40*skilllv,skill_get_time(skillid, skilllv));
 		clif_skill_nodamage(src,bl,skillid,skilllv,
-			sc_start(bl,type,100,20*skilllv,skill_get_time(skillid, skilllv)));
+			sc_start(bl,type,100,40*skilllv,skill_get_time(skillid, skilllv)));
 		break;
 		
 	case NPC_AGIUP:
 		sc_start(bl,SC_SPEEDUP1,100,skilllv,skill_get_time(skillid, skilllv));
 		clif_skill_nodamage(src,bl,skillid,skilllv,
-			sc_start(bl,type,100,20*skilllv,skill_get_time(skillid, skilllv)));
+			sc_start(bl,type,100,40*skilllv,skill_get_time(skillid, skilllv)));
 		break;
 
 	case NPC_INVISIBLE:
@@ -6416,7 +6416,8 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
 	val1=skilllv;
 	val2=0;
 	limit=group->limit;
-	for(i=0;i<layout->count;i++){
+	count=group->unit_count;
+	for(i=0;i<count;i++){
 		struct skill_unit *unit;
 		int ux,uy,alive=1;
 		ux = x + layout->dx[i];

+ 7 - 2
src/map/status.c

@@ -255,8 +255,8 @@ void initChangeTables(void) {
 	add_sc(NPC_STOP, SC_STOP);
 	set_sc(NPC_BREAKWEAPON, SC_BROKENWEAPON, SI_BROKENWEAPON, SCB_NONE);
 	set_sc(NPC_BREAKARMOR, SC_BROKENARMOR, SI_BROKENARMOR, SCB_NONE);
-	set_sc(NPC_POWERUP, SC_INCHITRATE, SI_BLANK, SCB_HIT);
-	set_sc(NPC_AGIUP, SC_INCFLEERATE, SI_BLANK, SCB_FLEE);
+	set_sc(NPC_POWERUP, SC_INCDEXRATE, SI_BLANK, SCB_DEX);
+	set_sc(NPC_AGIUP, SC_INCAGIRATE, SI_BLANK, SCB_AGI);
 	add_sc(NPC_INVISIBLE, SC_CLOAKING);
 	set_sc(LK_AURABLADE, SC_AURABLADE, SI_AURABLADE, SCB_NONE);
 	set_sc(LK_PARRYING, SC_PARRYING, SI_PARRYING, SCB_NONE);
@@ -2664,6 +2664,8 @@ static unsigned short status_calc_agi(struct block_list *bl, struct status_chang
 
 	if(sc->data[SC_CONCENTRATE].timer!=-1 && sc->data[SC_QUAGMIRE].timer == -1)
 		agi += (agi-sc->data[SC_CONCENTRATE].val3)*sc->data[SC_CONCENTRATE].val2/100;
+	if(sc->data[SC_INCAGIRATE].timer!=-1)
+		agi += agi*sc->data[SC_INCAGIRATE].val1/100;
 	if(sc->data[SC_INCALLSTATUS].timer!=-1)
 		agi += sc->data[SC_INCALLSTATUS].val1;
 	if(sc->data[SC_INCAGI].timer!=-1)
@@ -2765,6 +2767,9 @@ static unsigned short status_calc_dex(struct block_list *bl, struct status_chang
 
 	if(sc->data[SC_CONCENTRATE].timer!=-1 && sc->data[SC_QUAGMIRE].timer == -1)
 		dex += (dex-sc->data[SC_CONCENTRATE].val4)*sc->data[SC_CONCENTRATE].val2/100;
+
+	if(sc->data[SC_INCDEXRATE].timer!=-1)
+		dex += dex*sc->data[SC_INCDEXRATE].val1/100;
 	if(sc->data[SC_INCALLSTATUS].timer!=-1)
 		dex += sc->data[SC_INCALLSTATUS].val1;
 	if(sc->data[SC_INCDEX].timer!=-1)

+ 2 - 0
src/map/status.h

@@ -253,6 +253,8 @@ enum {
 	SC_CHANGE,
 	SC_BLOODLUST,
 	SC_FLEET,
+	SC_INCAGIRATE,
+	SC_INCDEXRATE,
 	SC_MAX, //Automatically updated max, used in for's and at startup to check we are within bounds. [Skotlex]
 };
 extern int SkillStatusChangeTable[MAX_SKILL];