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@@ -8817,6 +8817,7 @@
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15189,Einherjar_Armor,Einherjar Armor,4,20,,800,,60,,1,0xFFFFFFFF,63,2,16,,90,1,,{ bonus bMdef,5; bonus bBaseAtk,10; .@r = getrefine(); if(.@r>=7){ bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } if(.@r>=8){ bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } if(.@r>=9){ bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } },{},{}
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15189,Einherjar_Armor,Einherjar Armor,4,20,,800,,60,,1,0xFFFFFFFF,63,2,16,,90,1,,{ bonus bMdef,5; bonus bBaseAtk,10; .@r = getrefine(); if(.@r>=7){ bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } if(.@r>=8){ bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } if(.@r>=9){ bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } },{},{}
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15195,Illusion_Puente_Robe,Illusion Puente Robe,4,20,,400,,52,,1,0xFFFFFFFF,63,2,16,,99,1,0,{ bonus bFixedCastrate,-3; .@r = getrefine(); bonus bHealPower2,(5+.@r); bonus bAddItemHealRate,(5+.@r); },{},{}
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15195,Illusion_Puente_Robe,Illusion Puente Robe,4,20,,400,,52,,1,0xFFFFFFFF,63,2,16,,99,1,0,{ bonus bFixedCastrate,-3; .@r = getrefine(); bonus bHealPower2,(5+.@r); bonus bAddItemHealRate,(5+.@r); },{},{}
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15212,YSF01_Plate,YSF01 Plate,4,0,,2100,,78,,1,0xFFFFFFFF,63,2,16,,170,1,0,{ .@r = getrefine(); if (.@r >= 13) { .@val = 11; } else if (.@r >= 11) { .@val = 7; } else if (.@r >= 8) { .@val = 5; } if (readparam(bStr) >= 125) { .@val += .@r; } if (.@val) { bonus2 bAddClass,Class_All,.@val; } },{},{}
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15212,YSF01_Plate,YSF01 Plate,4,0,,2100,,78,,1,0xFFFFFFFF,63,2,16,,170,1,0,{ .@r = getrefine(); if (.@r >= 13) { .@val = 11; } else if (.@r >= 11) { .@val = 7; } else if (.@r >= 8) { .@val = 5; } if (readparam(bStr) >= 125) { .@val += .@r; } if (.@val) { bonus2 bAddClass,Class_All,.@val; } },{},{}
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+15280,S_Cri_Hit_Armor,Critical Hit Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine(); .@val = 7; bonus bBaseAtk,15; if (.@r > 1) { bonus bCritAtkRate,(.@r/2); if (.@r >= 7) { .@val += 7; } } bonus bCritical,.@val; },{},{}
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15348,Illusion_Goibne_Armor,Illusion Goibne Armor,4,0,,3500,,158,,1,0xFFFFFFFE,63,2,16,,130,1,0,{ bonus bMaxHPrate,10; .@r = getrefine(); if (.@r >= 9) { bonus bDef,150; } else if (.@r >= 7) { bonus bDef,50; } },{},{}
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15348,Illusion_Goibne_Armor,Illusion Goibne Armor,4,0,,3500,,158,,1,0xFFFFFFFE,63,2,16,,130,1,0,{ bonus bMaxHPrate,10; .@r = getrefine(); if (.@r >= 9) { bonus bDef,150; } else if (.@r >= 7) { bonus bDef,50; } },{},{}
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15376,Illusion_Armor_A-type,Illusion Armor A-type,4,0,,1000,,105,,1,0xFFFFFFFF,63,2,16,,130,1,0,{ .@r = getrefine(); bonus bBaseAtk,(100+10*(.@r/2)); if (.@r >= 7) { bonus bAspdRate,10; } },{},{}
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15376,Illusion_Armor_A-type,Illusion Armor A-type,4,0,,1000,,105,,1,0xFFFFFFFF,63,2,16,,130,1,0,{ .@r = getrefine(); bonus bBaseAtk,(100+10*(.@r/2)); if (.@r >= 7) { bonus bAspdRate,10; } },{},{}
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15377,Illusion_Armor_B-type,Illusion Armor B-type,4,0,,1000,,105,,1,0xFFFFFFFF,63,2,16,,130,1,0,{ .@r = getrefine(); bonus bMatk,(100+10*(.@r/2)); if (.@r >= 7) { bonus bVariableCastrate,-10; } },{},{}
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15377,Illusion_Armor_B-type,Illusion Armor B-type,4,0,,1000,,105,,1,0xFFFFFFFF,63,2,16,,130,1,0,{ .@r = getrefine(); bonus bMatk,(100+10*(.@r/2)); if (.@r >= 7) { bonus bVariableCastrate,-10; } },{},{}
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@@ -12071,7 +12072,88 @@
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24317,Doram_Magical_Shadow_Shield,Doram Magical Shadow Shield,12,10,,0,,0,,0,0x80000000,7,2,262144,,1,1,,{ .@r = getrefine(); bonus bMatkRate,3; autobonus3 "{ bonus2 bSPRegenRate,5,5000; }",1000,30000,"SU_BUNCHOFSHRIMP"; bonus2 bSkillCooldown,"SU_CN_METEOR",-(.@r*100); if (.@r>=7) bonus2 bSkillAtk,"SU_CN_METEOR",5; if (.@r>=9) bonus2 bSkillAtk,"SU_CN_METEOR",5; },{},{}
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24317,Doram_Magical_Shadow_Shield,Doram Magical Shadow Shield,12,10,,0,,0,,0,0x80000000,7,2,262144,,1,1,,{ .@r = getrefine(); bonus bMatkRate,3; autobonus3 "{ bonus2 bSPRegenRate,5,5000; }",1000,30000,"SU_BUNCHOFSHRIMP"; bonus2 bSkillCooldown,"SU_CN_METEOR",-(.@r*100); if (.@r>=7) bonus2 bSkillAtk,"SU_CN_METEOR",5; if (.@r>=9) bonus2 bSkillAtk,"SU_CN_METEOR",5; },{},{}
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24318,Super_Novice_Shadow_Shield,Super Novice Shadow Shield,12,10,,0,,0,,0,0x00000001,63,2,262144,,1,1,,{ .@r = getrefine(); bonus bMaxHP,1000; bonus bMaxSP,200; bonus bAspdRate,(2*getskilllv("TF_DOUBLE")+.@r); bonus bVariableCastrate,-(2*getskilllv("AC_OWL")+.@r); if (.@r>=7) { bonus2 bAddClass,Class_All,2; bonus bMatkRate,2; } if (.@r>=9) { bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; } },{},{}
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24318,Super_Novice_Shadow_Shield,Super Novice Shadow Shield,12,10,,0,,0,,0,0x00000001,63,2,262144,,1,1,,{ .@r = getrefine(); bonus bMaxHP,1000; bonus bMaxSP,200; bonus bAspdRate,(2*getskilllv("TF_DOUBLE")+.@r); bonus bVariableCastrate,-(2*getskilllv("AC_OWL")+.@r); if (.@r>=7) { bonus2 bAddClass,Class_All,2; bonus bMatkRate,2; } if (.@r>=9) { bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; } },{},{}
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24319,Gunslinger_Shadow_Shield,Gunslinger Shadow Shield,12,10,,0,,0,,0,0x41000000,63,2,262144,,1,1,,{ .@r = getrefine(); bonus bCritAtkRate,5; bonus bCritical,(getskilllv("GS_SINGLEACTION")*2)+.@r; if (.@r>=7) bonus bCritAtkRate,2; if (.@r>=9) bonus bCritAtkRate,3; },{},{}
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24319,Gunslinger_Shadow_Shield,Gunslinger Shadow Shield,12,10,,0,,0,,0,0x41000000,63,2,262144,,1,1,,{ .@r = getrefine(); bonus bCritAtkRate,5; bonus bCritical,(getskilllv("GS_SINGLEACTION")*2)+.@r; if (.@r>=7) bonus bCritAtkRate,2; if (.@r>=9) bonus bCritAtkRate,3; },{},{}
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+24320,S_Hasty_Shoes_II,Hasty Shadow Shoes II,12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ .@val = 1; if (getrefine() >= 7) { .@val += 1; } bonus bFlee,5; bonus2 bAddClass,Class_All,.@val; bonus bMatkRate,.@val; },{},{}
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+24321,S_Bearer's_Pendant_II,Bearer's Shadow Pendant II,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ bonus bBaseAtk,5; if (getrefine() >= 7) { .@val = 3; } else { .@val = 1; } bonus bMaxHPrate,.@val; },{},{}
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+24322,S_Gemstone_Earring_II,Gemstone Shadow Earring II,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ if (getrefine() >= 7) { .@val = 3; } else { .@val = 2; } bonus bMatk,5; bonus bUseSPrate,-.@val; },{},{}
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+24323,S_Spellflow_Shield_II,Spellflow Shadow Shield II,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ bonus bMatkRate,1 + (getrefine() >= 7); bonus bUseSPrate,-1; },{},{}
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+24324,S_Spiritual_Weapon_II,Spiritual Shadow Weapon II,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus bSPrecovRate,5; bonus2 bAddClass,Class_All,1 + (getrefine() >= 7); },{},{}
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+24325,S_Malicious_Armor_II,Malicious Shadow Armor II,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ bonus bMaxHP,100; bonus2 bAddClass,Class_All,1 + (getrefine() >= 7); },{},{}
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+24326,S_Sigrun_Armor,Sigrun Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine(); bonus bLuk,1; bonus bHit,.@r; if (BaseClass == Job_Swordman || BaseClass == Job_Thief || (BaseClass == Job_Taekwon && BaseJob != Job_Soul_Linker)) { bonus bBaseAtk,15; } else if (BaseClass == Job_Merchant || BaseClass == Job_Archer || BaseClass == Job_Gunslinger) { bonus bLongAtkRate,3; } else if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Ninja || BaseJob == Job_Soul_Linker) { bonus bMatk,15; } else if (BaseClass == Job_Novice || BaseJob == Job_Summoner) { bonus bAspdRate,5; bonus bMaxHP,1000; } },{},{}
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+24327,S_Sigrun_Shield,Sigrun Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ .@r = getrefine(); bonus bVit,1; bonus bDef,5*.@r; if (BaseClass == Job_Swordman || BaseClass == Job_Thief || (BaseClass == Job_Taekwon && BaseJob != Job_Soul_Linker)) { bonus bAspd,1; } else if (BaseClass == Job_Merchant || BaseClass == Job_Archer || BaseClass == Job_Gunslinger) { bonus bFlee,15; } else if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Ninja || BaseJob == Job_Soul_Linker) { bonus bMaxSPrate,2; bonus bHealPower,3; } else if (BaseClass == Job_Novice || BaseJob == Job_Summoner) { bonus bVariableCastrate,-5; bonus bMaxSP,300; } },{},{}
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+24328,S_Force_Executioner_Weapon,Force Executioner Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ .@r = getrefine(); bonus bBaseAtk,5+.@r; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,.@r/2; },{},{}
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+24329,S_Spirit_Magic_Executioner_Weapon,Spirit Magic Executioner Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ .@r = getrefine(); bonus bMatk,5+.@r; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,.@r/2; },{},{}
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24330,S_Caster_Armor_II,Caster Shadow Armor II,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ bonus bInt,3; bonus bSPrecovRate,20; bonus bVariableCastrate,-getrefine()/2; },{},{}
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24330,S_Caster_Armor_II,Caster Shadow Armor II,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ bonus bInt,3; bonus bSPrecovRate,20; bonus bVariableCastrate,-getrefine()/2; },{},{}
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+24331,S_Reload_Armor_II,Reload Shadow Armor II,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ bonus bHPrecovRate,20; bonus bVit,3; bonus bDelayrate,-(getrefine()/3); },{},{}
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+24332,S_Critical_Shield,Critical Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ .@r = getrefine(); bonus bCritical,5+.@r/2; if (.@r >= 9) { bonus bCritAtkRate,2; } else if (.@r >= 7) { bonus bCritAtkRate,1; } },{},{}
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+24333,S_Critical_Shoes,Critical Shadow Shoes,12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ .@r = getrefine(); bonus bFlee,5+.@r/2; if (.@r >= 9) { bonus bCritical,4; } else if (.@r >= 7) { bonus bCritical,2; } },{},{}
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+24334,S_Magic_Compose_Armor,Magic Compose Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine(); if (.@r > 1) { .@val = .@r/2; bonus3 bAutoSpell,"MG_COLDBOLT",.@val,(5+.@r); bonus4 bAutoSpellOnSkill,"MG_COLDBOLT","MG_FIREBOLT",.@val,1000; bonus4 bAutoSpellOnSkill,"MG_FIREBOLT","MG_LIGHTNINGBOLT",.@val,1000; bonus4 bAutoSpellOnSkill,"MG_LIGHTNINGBOLT","WZ_EARTHSPIKE",.@val,1000; } },{},{}
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+24335,S_Gemstone_Weapon_II,Gemstone Shadow Weapon II,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus bHit,5; if (getrefine() >= 7) { bonus bUseSPrate,3; } else { bonus bUseSPrate,2; } },{},{}
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+24336,S_Gemstone_Shield_II,Gemstone Shadow Shield II,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ bonus bDef,5; if (getrefine() >= 7) { bonus bUseSPrate,3; } else { bonus bUseSPrate,2; } },{},{}
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+24337,S_Bearer's_Armor_II,Bearer's Shadow Armor II,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ bonus bMDef,1; if (getrefine() >= 7) { bonus bMaxHPrate,3; } else { bonus bMaxHPrate,1; } },{},{}
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+24338,S_Bearer's_Shoes_II,Bearer's Shadow Shoes II,12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ bonus bMaxSP,50; if (getrefine() >= 7) { bonus bMaxHPrate,3; } else { bonus bMaxHPrate,1; } },{},{}
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+24339,S_Almighty_Earring,Almighty Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ bonus bAllStats,getrefine(); },{},{}
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+24340,S_Almighty_Pendant,Almighty Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ bonus bAllStats,getrefine(); },{},{}
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+24341,S_All_Race_Shoes,All Race Shadow Shoes,12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ .@r = getrefine(); if (.@r >= 9) { .@val = 5; } else if (.@r >= 7) { .@val = 3; } else { .@val = 2; } bonus2 bAddRace,RC_All,.@val; bonus2 bMagicAddRace,RC_All,.@val; },{},{}
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+24342,S_All_Race_Shield,All Race Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ .@r = getrefine(); if (.@r >= 9) { .@val = 3; } else if (.@r >= 7) { .@val = 2; } else { .@val = 1; } bonus2 bSubRace,RC_All,.@val; },{},{}
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+24343,S_Blitz_Weapon,Blitz Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ .@r = getrefine(); bonus bAspdRate,5+.@r/2; if (.@r >= 7) { bonus bAspd,1; if (.@r >= 9) { bonus bDelayrate,-1; } } },{},{}
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+24344,S_Blitz_Armor,Blitz Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine(); bonus bDef,25+5*(.@r/2); if (.@r >= 7) { bonus bAspd,1; if (.@r >= 9) { bonus bDelayrate,-1; } } },{},{}
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+24345,S_Tempest_Shield,Tempest Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ bonus2 bIgnoreMdefClassRate,Class_Normal,5+(getrefine()/2); },{},{}
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+24346,S_Tempest_Shoes,Tempest Shadow Shoes,12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ bonus2 bIgnoreMdefClassRate,Class_Normal,5+(getrefine()/2); },{},{}
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+24347,S_Magic_Executioner_Holy_Water_Armor,Magic Executioner Holy Water Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@val = 5 + (getrefine()/2); bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,.@val; bonus2 bIgnoreMdefRaceRate,RC_Undead,.@val; },{},{}
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+24348,S_Magic_Exorcist_Corrupted_Armor,Magic Exorcist Corrupted Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@val = 5 + (getrefine()/2); bonus2 bIgnoreMdefRaceRate,RC_Demon,.@val; bonus2 bIgnoreMdefRaceRate,RC_Angel,.@val; },{},{}
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+24349,S_Magic_Vibration_Dragon_Killer_Armor,Magic Vibration Dragon Killer Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@val = 5 + (getrefine()/2); bonus2 bIgnoreMdefRaceRate,RC_Formless,.@val; bonus2 bIgnoreMdefRaceRate,RC_Dragon,.@val; },{},{}
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+24350,S_Magic_Scissor_Hunting_Armor,Magic Scissor Hunting Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@val = 5 + (getrefine()/2); bonus2 bIgnoreMdefRaceRate,RC_Plant,.@val; bonus2 bIgnoreMdefRaceRate,RC_Brute,.@val; },{},{}
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+24351,S_Magic_Fishing_Insect_Net_Armor,Magic Fishing Insect Net Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@val = 5 + (getrefine()/2); bonus2 bIgnoreMdefRaceRate,RC_Fish,.@val; bonus2 bIgnoreMdefRaceRate,RC_Insect,.@val; },{},{}
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+24352,S_Plasterer's_Armor_II,Plasterer's Shadow Armor II,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ bonus bDef,1; bonus2 bResEff,Eff_Stone,100*getrefine(); },{},{}
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+24353,S_Insomniac_Shoes_II,Insomniac Shadow Shoes II,12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ bonus bDef,1; bonus2 bResEff,Eff_Sleep,100*getrefine(); },{},{}
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+24354,S_Peerless_Armor_II,Peerless Shadow Armor II,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ bonus bDef,1; bonus2 bResEff,Eff_Silence,100*getrefine(); },{},{}
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+24355,S_Adulate_Shoes_II,Adulate Shadow Shoes II,12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ bonus bDef,1; bonus2 bResEff,Eff_Blind,100*getrefine(); },{},{}
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+24356,S_Unfreezing_Weapon_II,Unfreezing Shadow Weapon II,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus bDef,1; bonus2 bResEff,Eff_Freeze,100*getrefine(); },{},{}
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+24357,S_Vitality_Earring_II,Vitality Shadow Earring II,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ bonus bDef,1; bonus2 bResEff,Eff_Bleeding,100*getrefine(); },{},{}
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+24358,S_Neutral_Weapon_II,Neutral Shadow Weapon II,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus bDef,1; bonus2 bResEff,Eff_Stun,100*(getrefine()/2); },{},{}
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+24359,S_Uncursed_Pendant_II,Uncursed Shadow Pendant II,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ bonus bDef,1; bonus2 bResEff,Eff_Curse,100*getrefine(); },{},{}
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+24360,S_Tension_Weapon,Tension Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus bMaxHP,100 + 150*(getrefine()/2); },{},{}
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+24361,S_Tension_Earring,Tension Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ bonus bMaxHPrate,1; bonus bBaseAtk,5; bonus bMaxHP,50*(getrefine()/2); },{},{}
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+24362,S_Tension_Pendant,Tension Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ .@val = 2 + (getrefine()/3); bonus bBaseAtk,5; bonus bHealPower2,.@val; bonus bAddItemHealRate,.@val; },{},{}
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+24363,S_Elegant_Weapon,Elegant Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus bMaxHP,100 + 150*(getrefine()/2); },{},{}
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+24364,S_Elegant_Earring,Elegant Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ bonus bMaxHPrate,1; bonus bMatk,5; bonus bMaxHP,50*(getrefine()/2); },{},{}
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+24365,S_Elegant_Pendant,Elegant Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ .@val = 2 + (getrefine()/3); bonus bMatk,5; bonus bHealPower2,.@val; bonus bAddItemHealRate,.@val; },{},{}
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+24366,S_Healing_Shield,Healing Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ .@r = getrefine(); bonus bMatk,10; if (.@r >= 7) { .@val = 3; if (.@r >= 9) { .@val += 5; } bonus bHealPower,.@val; } },{},{}
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+24367,S_Healing_Shoes,Healing Shadow Shoes,12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ .@r = getrefine(); bonus bMatk,10; if (.@r >= 7) { .@val = 3; if (.@r >= 9) { .@val += 5; } bonus bHealPower,.@val; } },{},{}
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+24368,S_Restore_Earring,Restore Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ .@r = getrefine(); if (.@r >= 9) { .@val = 50; } else if (.@r >= 7) { .@val = 30; } else { .@val = 20; } bonus bHPrecovRate,.@val; },{},{}
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+24369,S_Restore_Pendant,Restore Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ .@r = getrefine(); if (.@r >= 9) { .@val = 50; } else if (.@r >= 7) { .@val = 30; } else { .@val = 20; } bonus bSPrecovRate,.@val; },{},{}
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+24370,S_Mortal_Blow_Weapon,Mortal Blow Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ .@r = getrefine(); if (.@r >= 9) { .@val = 7; } else if (.@r >= 7) { .@val = 4; } else { .@val = 2; } bonus bCritAtkRate,.@val; },{},{}
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+24371,S_Mortal_Blow_Earring,Mortal Blow Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ .@r = getrefine(); if (.@r >= 9) { .@val = 3; } else if (.@r >= 7) { .@val = 2; } else { .@val = 1; } bonus bCritAtkRate,.@val; },{},{}
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+24372,S_Mortal_Blow_Pendant,Mortal Blow Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ .@r = getrefine(); if (.@r >= 9) { .@val = 3; } else if (.@r >= 7) { .@val = 2; } else { .@val = 1; } bonus bCritAtkRate,.@val; },{},{}
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+24373,S_Penetration_Shoes,Penetration Shadow Shoes,12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ bonus2 bIgnoreDefClassRate,Class_Normal,5+(getrefine()/2); },{},{}
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+24374,S_Penetration_Shield,Penetration Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ bonus2 bIgnoreDefClassRate,Class_Normal,5+(getrefine()/2); },{},{}
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+24375,S_Executioner_Holy_Water_Armor,Executioner Holy Water Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@val = 5 + (getrefine()/2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,.@val; bonus2 bIgnoreDefRaceRate,RC_Undead,.@val; },{},{}
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+24376,S_Exorcist_Corrupted_Armor,Exorcist Corrupted Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@val = 5 + (getrefine()/2); bonus2 bIgnoreDefRaceRate,RC_Demon,.@val; bonus2 bIgnoreDefRaceRate,RC_Angel,.@val; },{},{}
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+24377,S_Vibration_Dragon_Killer_Armor,Vibration Dragon Killer Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@val = 5 + (getrefine()/2); bonus2 bIgnoreDefRaceRate,RC_Formless,.@val; bonus2 bIgnoreDefRaceRate,RC_Dragon,.@val; },{},{}
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+24378,S_Scissor_Hunting_Armor,Scissor Hunting Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@val = 5 + (getrefine()/2); bonus2 bIgnoreDefRaceRate,RC_Plant,.@val; bonus2 bIgnoreDefRaceRate,RC_Brute,.@val; },{},{}
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+24379,S_Fishing_Insect_Net_Armor,Fishing Insect Net Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@val = 5 + (getrefine()/2); bonus2 bIgnoreDefRaceRate,RC_Fish,.@val; bonus2 bIgnoreDefRaceRate,RC_Insect,.@val; },{},{}
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+24380,S_Sentimental_Weapon,Sentimental Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus MaxSP,10+15*(getrefine()/2); },{},{}
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+24381,S_Sentimental_Earring,Sentimental Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ bonus bBaseAtk,5; bonus bMaxSPrate,1; bonus bMaxSP,5*(getrefine()/2); },{},{}
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+24382,S_Sentimental_Pendant,Sentimental Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ bonus bBaseAtk,5; bonus bSPrecovRate,2+(getrefine()/3); },{},{}
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+24383,S_Enchanting_Weapon,Enchanting Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus bMaxSP,10+15*(getrefine()/2); },{},{}
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+24384,S_Enchanting_Earring,Enchanting Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ bonus bMatk,5; bonus bMaxSPrate,1; bonus bMaxSP,5*(getrefine()/2); },{},{}
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+24385,S_Enchanting_Pendant,Enchanting Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ bonus bMatk,5; bonus bSPrecovRate,2+(getrefine()/3); },{},{}
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+24386,S_Infinity_Weapon,Infinity Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ .@r = getrefine(); .@val = .@r/3; if (.@val) { bonus2 bAddSize,Size_All,.@val; bonus2 bMagicAddSize,Size_All,.@val; bonus2 bSubSize,Size_All,.@val; if (.@r >= 10) { bonus bNoSizeFix; } } },{},{}
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+24387,S_Beginner's_Armor,Beginner's Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,100,1,,{ bonus bInt,2; },{},{}
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+24388,S_Beginner's_Shield,Beginner's Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,100,1,,{ bonus bVit,2; },{},{}
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+24389,S_Beginner's_Shoes,Beginner's Shadow Shoes,12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,100,1,,{ bonus bAgi,2; },{},{}
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+24390,S_Beginner's_Weapon,Beginner's Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,100,1,,{ bonus bStr,2; },{},{}
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+24391,S_Beginner's_Earring,Beginner's Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,100,1,,{ bonus bDex,2; },{},{}
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+24392,S_Beginner's_Pendant,Beginner's Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,100,1,,{ bonus bLuk,2; },{},{}
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+24393,S_Physical_Shoes,Physical Shadow Shoes,12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ .@r = getrefine(); if (.@r >= 9) { bonus bAspdRate,8; } else if (.@r >= 7) { bonus bAspdRate,5; } else { bonus bAspdRate,2; } },{},{}
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+24394,S_Physical_Shield,Physical Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ .@r = getrefine(); bonus bMaxHP,200; if (.@r >= 9) { bonus bMaxHPrate,5; } else if (.@r >= 7) { bonus bMaxHPrate,2; } },{},{}
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+24395,S_Physical_Armor,Physical Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine(); bonus bBaseAtk,20; if (.@r >= 9) { bonus2 bAddClass,Class_All,5; } else if (.@r >= 7) { bonus2 bAddClass,Class_All,2; } },{},{}
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+24396,S_Magical_Shoes,Magical Shadow Shoes,12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ .@r = getrefine(); if (.@r >= 9) { bonus bVariableCastrate,8; } else if (.@r >= 7) { bonus bVariableCastrate,5; } else { bonus bVariableCastrate,2; } },{},{}
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+24397,S_Magical_Shield,Magical Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ .@r = getrefine(); bonus bMaxSP,100; if (.@r >= 9) { bonus bMaxSPrate,5; } else if (.@r >= 7) { bonus bMaxSPrate,2; } },{},{}
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+24398,S_Magical_Armor,Magical Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine(); bonus bMatk,20; if (.@r >= 9) { bonus bMatkRate,5; } else if (.@r >= 7) { bonus bMatkRate,2; } },{},{}
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+24399,S_Immune_Athena_Shield,Immune Athena Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ bonus bDef,50+20*(getrefine()/2); },{},{}
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+24400,S_Hard_Champion_Shoes,Hard Champion Shadow Shoes,12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ .@val = getrefine()/2; bonus bMaxHP,200; bonus bMaxSP,100; bonus bMaxHPrate,.@val; bonus bMaxSPrate,.@val; },{},{}
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+24401,S_Kingbird_Ancient_Armor,Kingbird Ancient Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine(); bonus bBaseAtk,15; bonus bLongAtkRate,.@r/2; if (.@r >= 7) { bonus bHit,30; } else { bonus bHit,15; } },{},{}
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24402,Rebellion_Shadow_Armor,Rebellion Shadow Armor,12,10,,0,,,,,0x40000000,63,2,65536,,100,1,,{ .@r = getrefine(); bonus2 bSkillCooldown,"RL_HEAT_BARREL",-1000*(1+.@r/2); },{},{}
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24402,Rebellion_Shadow_Armor,Rebellion Shadow Armor,12,10,,0,,,,,0x40000000,63,2,65536,,100,1,,{ .@r = getrefine(); bonus2 bSkillCooldown,"RL_HEAT_BARREL",-1000*(1+.@r/2); },{},{}
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24403,Kagerou_Shadow_Armor,Kagerou Shadow Armor,12,10,,0,,,,,0x20000000,63,1,65536,,100,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"KO_HUUMARANKA",20+.@r*5; },{},{}
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24403,Kagerou_Shadow_Armor,Kagerou Shadow Armor,12,10,,0,,,,,0x20000000,63,1,65536,,100,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"KO_HUUMARANKA",20+.@r*5; },{},{}
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24404,Oboro_Shadow_Armor,Oboro Shadow Armor,12,10,,0,,,,,0x20000000,63,0,65536,,100,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"NJ_KOUENKA",20+.@r*5; bonus2 bSkillAtk,"NJ_HYOUSENSOU",20+.@r*5; bonus2 bSkillAtk,"NJ_HUUJIN",20+.@r*5; },{},{}
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24404,Oboro_Shadow_Armor,Oboro Shadow Armor,12,10,,0,,,,,0x20000000,63,0,65536,,100,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"NJ_KOUENKA",20+.@r*5; bonus2 bSkillAtk,"NJ_HYOUSENSOU",20+.@r*5; bonus2 bSkillAtk,"NJ_HUUJIN",20+.@r*5; },{},{}
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@@ -12086,6 +12168,14 @@
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24413,Star_Emperor_Shadow_Shoes,Star Emperor Shadow Shoes,12,10,,0,,,,,0x00400000,63,2,524288,,100,1,,{ .@r = getrefine(); bonus2 bSkillCooldown,"SJ_DOCUMENT",-3000*(1+.@r/2); },{},{}
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24413,Star_Emperor_Shadow_Shoes,Star Emperor Shadow Shoes,12,10,,0,,,,,0x00400000,63,2,524288,,100,1,,{ .@r = getrefine(); bonus2 bSkillCooldown,"SJ_DOCUMENT",-3000*(1+.@r/2); },{},{}
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24414,Soul_Reaper_Shadow_Armor,Soul Reaper Shadow Armor,12,10,,0,,,,,0x00800000,63,2,65536,,100,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"SP_SWHOO",20; bonus2 bSkillAtk,"SP_SPA",.@r*3; },{},{}
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24414,Soul_Reaper_Shadow_Armor,Soul Reaper Shadow Armor,12,10,,0,,,,,0x00800000,63,2,65536,,100,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"SP_SWHOO",20; bonus2 bSkillAtk,"SP_SPA",.@r*3; },{},{}
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24415,Soul_Reaper_Shadow_Shoes,Soul Reaper Shadow Shoes,12,10,,0,,,,,0x00800000,63,2,524288,,100,1,,{ .@r = getrefine(); bonus2 bSkillCooldown,"SP_SOULREAPER",-3000-1000*(.@r/2); },{},{}
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24415,Soul_Reaper_Shadow_Shoes,Soul Reaper Shadow Shoes,12,10,,0,,,,,0x00800000,63,2,524288,,100,1,,{ .@r = getrefine(); bonus2 bSkillCooldown,"SP_SOULREAPER",-3000-1000*(.@r/2); },{},{}
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+24416,S_Temporal_Transcendent_Weapon,Temporal Transcendent Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus bCritAtkRate,7; },{},{}
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+24417,S_Temporal_Transcendent_Armor,Temporal Transcendent Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ bonus bAspd,1; },{},{}
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+24418,S_Temporal_Transcendent_Shield,Temporal Transcendent Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ bonus bVariableCastrate,-10; },{},{}
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+24419,S_Temporal_Transcendent_Shoes,Temporal Transcendent Shadow Shoes,12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ bonus bAspdRate,7; },{},{}
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+24420,S_Temporal_Transcendent_Earring,Temporal Transcendent Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ bonus bMatk,15; },{},{}
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+24421,S_Temporal_Transcendent_Pendant,Temporal Transcendent Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ bonus bBaseAtk,15; },{},{}
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+24423,S_Tempest_Weapon,Tempest Shadow Weapon,12,0,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,1,,{ bonus2 bIgnoreDefClassRate,Class_Normal,5+(getrefine()/2); },{},{}
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+24424,S_Tempest_Armor,Tempest Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ bonus2 bIgnoreDefClassRate,Class_Normal,5+(getrefine()/2); },{},{}
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//===================================================================
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//===================================================================
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// New etc.
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// New etc.
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//===================================================================
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//===================================================================
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@@ -12466,8 +12556,8 @@
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28381,Cute_Grass_Necklace,Cute Grass Necklace,4,20,,10,,0,,1,0x80000000,7,2,136,,100,0,,{ bonus bHealPower,5; bonus2 bSkillCooldown,"SU_TUNAPARTY",-7000; },{},{}
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28381,Cute_Grass_Necklace,Cute Grass Necklace,4,20,,10,,0,,1,0x80000000,7,2,136,,100,0,,{ bonus bHealPower,5; bonus2 bSkillCooldown,"SU_TUNAPARTY",-7000; },{},{}
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28382,Charm_Grass_Necklace,Charm Grass Necklace,4,20,,10,,0,,1,0x80000000,7,2,136,,100,0,,{ bonus bMdef,5; bonus2 bVariableCastrate,"SU_CN_METEOR",-1000; },{},{}
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28382,Charm_Grass_Necklace,Charm Grass Necklace,4,20,,10,,0,,1,0x80000000,7,2,136,,100,0,,{ bonus bMdef,5; bonus2 bVariableCastrate,"SU_CN_METEOR",-1000; },{},{}
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28386,Fallen_Monk_Rosary,Fallen Monk Rosary,4,0,,100,,,,1,0xFFFFFFFF,63,2,136,,20,0,,{ bonus bAspdRate,5; bonus bCritical,5; bonus2 bSkillUseSP,"CH_SOULCOLLECT",-5; if (BaseLevel > 14) bonus2 bSkillAtk,"SR_DRAGONCOMBO",BaseLevel/15; if (BaseLevel > 19) bonus2 bSkillAtk,"SR_KNUCKLEARROW",BaseLevel/20; if (BaseLevel > 29) bonus2 bSkillAtk,"SR_SKYNETBLOW",BaseLevel/30; },{},{}
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28386,Fallen_Monk_Rosary,Fallen Monk Rosary,4,0,,100,,,,1,0xFFFFFFFF,63,2,136,,20,0,,{ bonus bAspdRate,5; bonus bCritical,5; bonus2 bSkillUseSP,"CH_SOULCOLLECT",-5; if (BaseLevel > 14) bonus2 bSkillAtk,"SR_DRAGONCOMBO",BaseLevel/15; if (BaseLevel > 19) bonus2 bSkillAtk,"SR_KNUCKLEARROW",BaseLevel/20; if (BaseLevel > 29) bonus2 bSkillAtk,"SR_SKYNETBLOW",BaseLevel/30; },{},{}
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-28391,S_Thief_Earring,Thief Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ .@r = getrefine(); autobonus3 "{ bonus bBaseAtk,30+(.@r*10); bonus bFlee,30+(.@r*10); }",200,5000,"TF_THROWSTONE","{ specialeffect2 EF_ENHANCE; }"; },{},{}
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-28392,S_Archer_Earring,Archer Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ .@r = getrefine(); autobonus3 "{ bonus bBaseAtk,30+(.@r*10); bonus bHit,30+(.@r*10); }",200,5000,"AC_DOUBLE","{ specialeffect2 EF_ENHANCE; }"; },{},{}
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+28391,S_Thief_Earring,Thief Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ autobonus3 "{ .@val = 30+(getrefine()*10); bonus bBaseAtk,.@val; bonus bFlee,.@val; }",200,5000,"TF_THROWSTONE","{ specialeffect2 EF_ENHANCE; }"; },{},{}
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+28392,S_Archer_Earring,Archer Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ autobonus3 "{ .@val = 30+(getrefine()*10); bonus bBaseAtk,.@val; bonus bHit,.@val; }",200,5000,"AC_DOUBLE","{ specialeffect2 EF_ENHANCE; }"; },{},{}
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28410,Sapphire_Wrist,Sapphire Wrist,4,0,,500,,3,,1,0xFFFFFFFF,63,2,136,,50,0,,{ bonus bDex,5; bonus bLuk,5; bonus bInt,5; bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",BaseLevel/5; bonus2 bVariableCastrate,"CR_ACIDDEMONSTRATION",-(BaseLevel/4); .@n = getskilllv("CR_SLIMPITCHER"); bonus bDex,.@n/2; bonus bLuk,.@n/2; bonus bInt,.@n/2; bonus bMatk,(.@n/2)*20; },{},{}
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28410,Sapphire_Wrist,Sapphire Wrist,4,0,,500,,3,,1,0xFFFFFFFF,63,2,136,,50,0,,{ bonus bDex,5; bonus bLuk,5; bonus bInt,5; bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",BaseLevel/5; bonus2 bVariableCastrate,"CR_ACIDDEMONSTRATION",-(BaseLevel/4); .@n = getskilllv("CR_SLIMPITCHER"); bonus bDex,.@n/2; bonus bLuk,.@n/2; bonus bInt,.@n/2; bonus bMatk,(.@n/2)*20; },{},{}
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28411,Emerald_Earring,Emerald Earring,4,0,,500,,3,,1,0xFFFFFFFF,63,2,136,,50,0,,{ bonus bDex,5; bonus bAgi,5; bonus bInt,5; bonus2 bSkillAtk,"CG_ARROWVULCAN",BaseLevel; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",BaseLevel; bonus2 bSkillAtk,"DC_THROWARROW",BaseLevel; bonus2 bSkillAtk,"WM_METALICSOUND",2*(BaseLevel/5); .@n = getskilllv("WM_METALICSOUND"); bonus2 bVariableCastrate,"WM_METALICSOUND",.@n/2; bonus bDex,.@n/2; bonus bAgi,.@n/2; bonus bInt,.@n/2; bonus bMatk,(.@n/2)*20; },{},{}
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28411,Emerald_Earring,Emerald Earring,4,0,,500,,3,,1,0xFFFFFFFF,63,2,136,,50,0,,{ bonus bDex,5; bonus bAgi,5; bonus bInt,5; bonus2 bSkillAtk,"CG_ARROWVULCAN",BaseLevel; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",BaseLevel; bonus2 bSkillAtk,"DC_THROWARROW",BaseLevel; bonus2 bSkillAtk,"WM_METALICSOUND",2*(BaseLevel/5); .@n = getskilllv("WM_METALICSOUND"); bonus2 bVariableCastrate,"WM_METALICSOUND",.@n/2; bonus bDex,.@n/2; bonus bAgi,.@n/2; bonus bInt,.@n/2; bonus bMatk,(.@n/2)*20; },{},{}
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28413,Lesser_Mackerel_Talisman,Lesser Mackerel Talisman,4,0,,100,,1,,1,0x80000000,63,2,136,,100,,,{ bonus bVit,1; },{},{}
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28413,Lesser_Mackerel_Talisman,Lesser Mackerel Talisman,4,0,,100,,1,,1,0x80000000,63,2,136,,100,,,{ bonus bVit,1; },{},{}
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