|
@@ -6419,25 +6419,25 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
|
|
|
sd->status.inventory[n].equip=pos;
|
|
|
|
|
|
if(pos & EQP_HAND_R) {
|
|
|
- if(sd->inventory_data[n])
|
|
|
- sd->weapontype1 = sd->inventory_data[n]->look;
|
|
|
+ if(id)
|
|
|
+ sd->weapontype1 = id->look;
|
|
|
else
|
|
|
sd->weapontype1 = 0;
|
|
|
pc_calcweapontype(sd);
|
|
|
clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
|
|
|
}
|
|
|
if(pos & EQP_HAND_L) {
|
|
|
- if(sd->inventory_data[n]) {
|
|
|
- if(sd->inventory_data[n]->type == IT_WEAPON) {
|
|
|
+ if(id) {
|
|
|
+ if(id->type == IT_WEAPON) {
|
|
|
sd->status.shield = 0;
|
|
|
if(sd->status.inventory[n].equip == EQP_HAND_L)
|
|
|
- sd->weapontype2 = sd->inventory_data[n]->look;
|
|
|
+ sd->weapontype2 = id->look;
|
|
|
else
|
|
|
sd->weapontype2 = 0;
|
|
|
}
|
|
|
else
|
|
|
- if(sd->inventory_data[n]->type == IT_ARMOR) {
|
|
|
- sd->status.shield = sd->inventory_data[n]->look;
|
|
|
+ if(id->type == IT_ARMOR) {
|
|
|
+ sd->status.shield = id->look;
|
|
|
sd->weapontype2 = 0;
|
|
|
}
|
|
|
}
|
|
@@ -6449,22 +6449,22 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
|
|
|
//Added check to prevent sending the same look on multiple slots ->
|
|
|
//causes client to redraw item on top of itself. (suggested by Lupus)
|
|
|
if(pos & EQP_HEAD_LOW) {
|
|
|
- if(sd->inventory_data[n] && !(pos&(EQP_HEAD_TOP|EQP_HEAD_MID)))
|
|
|
- sd->status.head_bottom = sd->inventory_data[n]->look;
|
|
|
+ if(id && !(pos&(EQP_HEAD_TOP|EQP_HEAD_MID)))
|
|
|
+ sd->status.head_bottom = id->look;
|
|
|
else
|
|
|
sd->status.head_bottom = 0;
|
|
|
clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom);
|
|
|
}
|
|
|
if(pos & EQP_HEAD_TOP) {
|
|
|
- if(sd->inventory_data[n])
|
|
|
- sd->status.head_top = sd->inventory_data[n]->look;
|
|
|
+ if(id)
|
|
|
+ sd->status.head_top = id->look;
|
|
|
else
|
|
|
sd->status.head_top = 0;
|
|
|
clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top);
|
|
|
}
|
|
|
if(pos & EQP_HEAD_MID) {
|
|
|
- if(sd->inventory_data[n] && !(pos&EQP_HEAD_TOP))
|
|
|
- sd->status.head_mid = sd->inventory_data[n]->look;
|
|
|
+ if(id && !(pos&EQP_HEAD_TOP))
|
|
|
+ sd->status.head_mid = id->look;
|
|
|
else
|
|
|
sd->status.head_mid = 0;
|
|
|
clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid);
|
|
@@ -6475,29 +6475,20 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
|
|
|
pc_checkallowskill(sd); //Check if status changes should be halted.
|
|
|
|
|
|
|
|
|
-/* WTF? pc_checkequip returns an item index, pc_search_inventory expects a
|
|
|
- * nameid as argument. This function is totally broken, so most (all?) of the
|
|
|
- * time it would return arrow == -1 anyway...?? [Skotlex]
|
|
|
- arrow=pc_search_inventory(sd,pc_checkequip(sd,EQI_AMMO)); // Added by RoVeRT
|
|
|
- if (itemdb_look(sd->status.inventory[n].nameid) == W_BOW && (arrow >= 0)){ // Added by RoVeRT
|
|
|
- clif_arrowequip(sd,arrow);
|
|
|
- sd->status.inventory[arrow].equip=EQP_AMMO;
|
|
|
- }
|
|
|
-*/
|
|
|
status_calc_pc(sd,0);
|
|
|
if (flag) //Update skill data
|
|
|
clif_skillinfoblock(sd);
|
|
|
|
|
|
//OnEquip script [Skotlex]
|
|
|
- if (sd->inventory_data[n]) {
|
|
|
+ if (id) {
|
|
|
int i;
|
|
|
struct item_data *data;
|
|
|
- if (sd->inventory_data[n]->equip_script)
|
|
|
- run_script(sd->inventory_data[n]->equip_script,0,sd->bl.id,fake_nd->bl.id);
|
|
|
+ if (id->equip_script)
|
|
|
+ run_script(id->equip_script,0,sd->bl.id,fake_nd->bl.id);
|
|
|
if(itemdb_isspecial(sd->status.inventory[n].card[0]))
|
|
|
; //No cards
|
|
|
else
|
|
|
- for(i=0;i<sd->inventory_data[n]->slot; i++)
|
|
|
+ for(i=0;i<id->slot; i++)
|
|
|
{
|
|
|
if (!sd->status.inventory[n].card[i])
|
|
|
continue;
|