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@@ -403,7 +403,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
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(sc->data[SC_TRICKDEAD].timer != -1 && skill_num != NV_TRICKDEAD)
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|| (sc->data[SC_AUTOCOUNTER].timer != -1 && skill_num != KN_AUTOCOUNTER)
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|| (sc->data[SC_GOSPEL].timer != -1 && sc->data[SC_GOSPEL].val4 == BCT_SELF && skill_num != PA_GOSPEL)
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- || (sc->data[SC_GRAVITATION].timer != -1 && sc->data[SC_GRAVITATION].val3 == BCT_SELF)
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+ || (sc->data[SC_GRAVITATION].timer != -1 && sc->data[SC_GRAVITATION].val3 == BCT_SELF && skill_num != HW_GRAVITATION)
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)
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return 0;
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@@ -4399,6 +4399,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
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case SC_QUAGMIRE: /* クァグマイア */
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calc_flag = 1;
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break;
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+
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case SC_LULLABY: /* 子守唄 */
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case SC_RICHMANKIM:
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case SC_ROKISWEIL: /* ロキの叫び */
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@@ -4451,6 +4452,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
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case SC_SILENCE: /* 沈?(レックスデビ?ナ) */
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case SC_ASSUMPTIO: /* アスムプティオ */
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case SC_SLEEP:
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+ break;
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// gs_something1 [Vicious]
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case SC_MADNESSCANCEL:
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case SC_ADJUSTMENT:
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