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@@ -3821,10 +3821,7 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
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break;
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case RG_RAID:
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#ifdef RENEWAL
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- if (status_get_class_(target) == CLASS_BOSS)
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- skillratio += 10 * skill_lv; // !TODO: Did this change as well?
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- else
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- skillratio += 50 + skill_lv * 150;
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+ skillratio += -100 + 50 + skill_lv * 150;
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#else
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skillratio += 40 * skill_lv;
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#endif
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