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Fixed Level/Drop modifier based on level difference and created a db as suggested in pid:137564. (bugreport:6585)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16842 54d463be-8e91-2dee-dedb-b68131a5f0ec
rud0lp20 12 lat temu
rodzic
commit
156446bf33
7 zmienionych plików z 112 dodań i 79 usunięć
  1. 56 0
      db/level_penalty.txt
  2. 1 4
      src/map/atcommand.c
  3. 5 6
      src/map/mob.c
  4. 9 61
      src/map/party.c
  5. 0 7
      src/map/party.h
  6. 38 1
      src/map/pc.c
  7. 3 0
      src/map/pc.h

+ 56 - 0
db/level_penalty.txt

@@ -0,0 +1,56 @@
+// Experience & Drop Rate Modifier Database
+//
+// Structure of Database:
+// Type,Race,Level difference,Rate
+//
+// TYPE:
+//   1=experience, 2=item drop
+// RACE:
+//   0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect,
+//   5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 
+//   10=Boss monsters, 11=Normal monsters
+//
+// Note: RENEWAL_DROP and/or RENEWAL_EXP must be enabled.
+
+// EXP modifiers due to level difference
+1,11,16,40
+1,11,15,115
+1,11,14,120
+1,11,13,125
+1,11,12,130
+1,11,11,135
+1,11,10,140
+1,11,9,135
+1,11,8,130
+1,11,7,125
+1,11,6,120
+1,11,5,115
+1,11,4,110
+1,11,3,105
+1,11,0,100
+1,11,11,100
+1,11,-6,95
+1,11,-11,90
+1,11,-16,85
+1,11,-21,60
+1,11,-26,35
+1,11,-31,10
+
+// Boss Type
+1,10,0,100
+
+// Drop rate modifiers due to level difference
+2,11,16,50
+2,11,13,60
+2,11,10,70
+2,11,7,80
+2,11,4,90
+2,11,0,100
+2,11,-4,90
+2,11,-7,80
+2,11,-10,70
+2,11,-13,60
+2,11,-16,50
+
+// Boss Type
+2,10,0,100

+ 1 - 4
src/map/atcommand.c

@@ -6752,10 +6752,7 @@ ACMD_FUNC(mobinfo)
 			if (mob->dropitem[i].nameid <= 0 || mob->dropitem[i].p < 1 || (item_data = itemdb_exists(mob->dropitem[i].nameid)) == NULL)
 				continue;
 			droprate = mob->dropitem[i].p;
-#ifdef RENEWAL_DROP
-			if( battle_config.atcommand_mobinfo_type )
-				droprate = droprate * party_renewal_drop_mod(sd->status.base_level - mob->lv) / 100;
-#endif
+
 			if (item_data->slot)
 				sprintf(atcmd_output2, " - %s[%d]  %02.02f%%", item_data->jname, item_data->slot, (float)droprate / 100);
 			else

+ 5 - 6
src/map/mob.c

@@ -2298,8 +2298,9 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
 			{
 				if( md->dmglog[i].flag != MDLF_PET || battle_config.pet_attack_exp_to_master ) {
 #ifdef RENEWAL_EXP
-				if(!md->db->mexp)
-					party_renewal_exp_mod(&base_exp,&job_exp,tmpsd[i]->status.base_level,md->level);
+					int rate = pc_level_penalty_mod(tmpsd[i], md, 1);
+					base_exp = (unsigned int)cap_value(base_exp * rate / 100, 1, UINT_MAX);
+					job_exp = (unsigned int)cap_value(job_exp * rate / 100, 1, UINT_MAX);
 #endif
 					pc_gainexp(tmpsd[i], &md->bl, base_exp, job_exp, false);
 				}
@@ -2325,9 +2326,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
 		struct item_data* it = NULL;
 		int drop_rate;
 #ifdef RENEWAL_DROP
-		int drop_modifier = mvp_sd ? party_renewal_drop_mod(mvp_sd->status.base_level - md->level) :
-							second_sd ? party_renewal_drop_mod(second_sd->status.base_level - md->level) :
-							third_sd ? party_renewal_drop_mod(third_sd->status.base_level - md->level) : 100;
+		int drop_modifier = pc_level_penalty_mod(mvp_sd?mvp_sd:second_sd?second_sd:third_sd, md, 2);
 #endif
 		dlist->m = md->bl.m;
 		dlist->x = md->bl.x;
@@ -2371,7 +2370,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
 			if (sd && sd->sc.data[SC_ITEMBOOST]) // now rig the drop rate to never be over 90% unless it is originally >90%.
 				drop_rate = max(drop_rate,cap_value((int)(0.5+drop_rate*(sd->sc.data[SC_ITEMBOOST]->val1)/100.),0,9000));
 #ifdef RENEWAL_DROP
-			if(drop_modifier != 100 && !md->db->mexp) {
+			if( drop_modifier != 100 ) {
 				drop_rate = drop_rate * drop_modifier / 100;
 				if( drop_rate < 1 )
 					drop_rate = 1;

+ 9 - 61
src/map/party.c

@@ -905,66 +905,13 @@ int party_send_xy_clear(struct party_data *p)
 	}
 	return 0;
 }
-#ifdef RENEWAL_DROP
-/**
- * Renewal Drop Modifier
- **/
-int party_renewal_drop_mod(int diff) {
-	if( diff >= -10 && diff <= 5 )
-		return 100;//no change.
-	if( diff > 0 ) {
-		if( diff > 5 && diff < 10 )
-			return 90;
-		if( diff > 9 && diff < 15 )
-			return 75;
-		if( diff > 14 && diff < 30 )
-			return 60;
-	} else {
-		if( diff <= -10 && diff <= -14 )
-			return 75;//75%
-	}
-	//other chances: 50%
-	return 50;
-}
-#endif
-#ifdef RENEWAL_EXP
-/**
- * Renewal Experience Earning Mode
- **/
-void party_renewal_exp_mod(unsigned int *base_exp, unsigned int *job_exp, int lvl, int moblvl) {
-	int diff = lvl - moblvl, boost = 0;
-	//-2 ~ +5: 100%
-	if( diff >= -2 && diff <= 5 )
-		return;//we don't change anything, it's 100% boost
-	//-3 ~ -10: +5% boost for each
-	if( diff >= -10 && diff <= -3 )
-		boost = 100 + (( -diff * 5 ) - 15 );
-	// 40% boost if difference is <= -10
-	else if ( diff <= -10 )
-		boost = 40;
-	else {
-		boost = ( diff > 5 && diff < 11 ) ? 95 :
-				( diff > 10 && diff < 16 ) ? 90 :
-				( diff > 15 && diff < 21 ) ? 85 :
-				( diff > 20 && diff < 26 ) ? 60 :
-				( diff > 25 && diff < 31 ) ? 35 :
-				10;
-	}
-	if( *base_exp )
-		*base_exp = (unsigned int)cap_value(*base_exp * boost / 100, 1, UINT_MAX);
-	if( *job_exp )
-		*job_exp  = (unsigned int)cap_value(*job_exp  * boost / 100, 1, UINT_MAX);
-	return;
-}
-#endif
+
 // exp share and added zeny share [Valaris]
 int party_exp_share(struct party_data* p, struct block_list* src, unsigned int base_exp, unsigned int job_exp, int zeny)
 {
 	struct map_session_data* sd[MAX_PARTY];
 	unsigned int i, c;
-#ifdef RENEWAL_EXP
-	int src_lvl = status_get_lv(src);
-#endif
+
 	nullpo_ret(p);
 
 	// count the number of players eligible for exp sharing
@@ -993,13 +940,14 @@ int party_exp_share(struct party_data* p, struct block_list* src, unsigned int b
 
 	for (i = 0; i < c; i++) {
 #ifdef RENEWAL_EXP
-		unsigned int b_exp = base_exp, j_exp = job_exp;
-		if( !(src && src->type == BL_MOB && ((TBL_MOB*)src)->db->mexp) )
-			party_renewal_exp_mod(&b_exp,&j_exp,sd[i]->status.base_level,src_lvl);
-		pc_gainexp(sd[i], src, b_exp, j_exp, false);
-#else
-		pc_gainexp(sd[i], src, base_exp, job_exp, false);
+		if( !(src && src->type == BL_MOB && ((TBL_MOB*)src)->db->mexp) ){
+			int rate = pc_level_penalty_mod(sd[i], (TBL_MOB*)src, 1);
+			base_exp = (unsigned int)cap_value(base_exp * rate / 100, 1, UINT_MAX);
+			job_exp = (unsigned int)cap_value(job_exp * rate / 100, 1, UINT_MAX);
+		}
 #endif
+		pc_gainexp(sd[i], src, base_exp, job_exp, false);
+
 		if (zeny) // zeny from mobs [Valaris]
 			pc_getzeny(sd[i],zeny);
 	}

+ 0 - 7
src/map/party.h

@@ -92,11 +92,4 @@ void party_booking_update(struct map_session_data *sd, short* job);
 void party_booking_search(struct map_session_data *sd, short level, short mapid, short job, unsigned long lastindex, short resultcount);
 bool party_booking_delete(struct map_session_data *sd);
 
-#ifdef RENEWAL_EXP
-	void party_renewal_exp_mod(unsigned int *base_exp, unsigned int *job_exp, int lvl, int moblvl);
-#endif
-#ifdef RENEWAL_DROP
-	int party_renewal_drop_mod(int diff);
-#endif
-
 #endif /* _PARTY_H_ */

+ 38 - 1
src/map/pc.c

@@ -51,6 +51,9 @@
 static unsigned int exp_table[CLASS_COUNT][2][MAX_LEVEL];
 static unsigned int max_level[CLASS_COUNT][2];
 static unsigned int statp[MAX_LEVEL+1];
+#if defined(RENEWAL_DROP) || defined(RENEWAL_EXP)
+static unsigned int level_penalty[3][RC_MAX][MAX_LEVEL*2+1];
+#endif
 
 // h-files are for declarations, not for implementations... [Shinomori]
 struct skill_tree_entry skill_tree[CLASS_COUNT][MAX_SKILL_TREE];
@@ -86,7 +89,6 @@ struct item_cd {
 	short nameid[MAX_ITEMDELAYS];//skill id
 };
 
-
 //Converts a class to its array index for CLASS_COUNT defined arrays.
 //Note that it does not do a validity check for speed purposes, where parsing
 //player input make sure to use a pcdb_checkid first!
@@ -9105,7 +9107,42 @@ int pc_del_talisman(struct map_session_data *sd,int count,int type)
 	clif_talisman(sd, type);
 	return 0;
 }
+#if defined(RENEWAL_DROP) || defined(RENEWAL_EXP)
+/*==========================================
+ * Renewal EXP/Itemdrop rate modifier base on level penalty
+ * 1=exp 2=itemdrop
+ *------------------------------------------*/
+int pc_level_penalty_mod(struct map_session_data *sd, struct mob_data *md, int type)
+{
+	int diff, rate = 100, i;
+
+	nullpo_ret(sd);
+	nullpo_ret(md);
+
+	diff = md->level - sd->status.base_level;
+
+	if( diff < 0 )
+		diff = MAX_LEVEL + ( ~diff + 1 );
+
+	for(i=0; i<RC_MAX; i++){
+		int tmp;
 
+		if( md->status.race != i ){
+			if( md->status.mode&MD_BOSS && i < RC_BOSS )
+				i = RC_BOSS;
+			else if( i <= RC_BOSS )
+				continue;
+		}
+		
+		if( (tmp=level_penalty[type][i][diff]) > 0 ){
+			rate = tmp;
+			break;
+		}
+	}
+
+	return rate;
+}
+#endif
 int pc_split_str(char *str,char **val,int num)
 {
 	int i;

+ 3 - 0
src/map/pc.h

@@ -904,4 +904,7 @@ int pc_del_talisman(struct map_session_data *sd,int count,int type);
 
 void pc_baselevelchanged(struct map_session_data *sd);
 
+#if defined(RENEWAL_DROP) || defined(RENEWAL_EXP)
+int pc_level_penalty_mod(struct map_session_data *sd, struct mob_data * md, int type);
+#endif
 #endif /* _PC_H_ */