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Implemented bonus2 bSPVanishRate for Dark Priest Card - it isn't finished - I get '[Warning]: pc_bonus2: unknown type 0 50 10!' ~.~

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5109 54d463be-8e91-2dee-dedb-b68131a5f0ec
Komurka 19 rokov pred
rodič
commit
152091d470
5 zmenil súbory, kde vykonal 21 pridanie a 2 odobranie
  1. 2 0
      Changelog-Trunk.txt
  2. 1 1
      db/item_db.txt
  3. 8 0
      src/map/battle.c
  4. 4 1
      src/map/map.h
  5. 6 0
      src/map/pc.c

+ 2 - 0
Changelog-Trunk.txt

@@ -5,6 +5,8 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.  EV
 GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
 
 2006/01/30
+	* Implemented bonus2 bSPVanishRate for Dark Priest Card [Komurka]
+	- it isn't finished - I get '[Warning]: pc_bonus2: unknown type 0 50 10!' ><
 	* Applied lordalfa patch - you can now forbid usage of certain cards on PVP/GVG/WoE
 	  defined in item_noequip.txt [Komurka]
 

+ 1 - 1
db/item_db.txt

@@ -1307,7 +1307,7 @@
 4168,Dark_Lord_Card,Dark Lord Card,6,,10,10,,,,,,,,64,,,,,{ bonus4 bAutoSpellWhenHit,83,5,10,0; if(isequipped(4169)==0) end; bonus bMaxHPrate,20; bonus bMaxSPrate,20; }
 4169,Dark_Illusion_Card,Dark Illusion Card,6,,10,10,,,,,,,,769,,,,,{ bonus bMaxHPrate,-10; bonus bMaxSPrate,-10; bonus bCastrate,-10-10*isequipped(4168); }
 4170,Dark_Frame_Card,Dark Frame Card,6,,10,10,,,,,,,,16,,,,,{ bonus2 bAddEffWhenHit,Eff_Stone,2000; }
-4171,Dark_Priest_Card,Dark Priest Card,6,,10,10,,,,,,,,2,,,,,{ bonus3 bSPDrainRate,30,10,1; if(BaseJob==Job_Sage) bonus bSPGainValue,1; }
+4171,Dark_Priest_Card,Dark Priest Card,6,,10,10,,,,,,,,2,,,,,{ bonus2 bSPVanishRate,50,10; if(BaseJob==Job_Sage) bonus bSPGainValue,1; }
 4172,The_Paper_Card,The Paper Card,6,,10,10,,,,,,,,2,,,,,{ bonus bCritAtkRate,20; bonus2 bSPDrainValue,-1,0; }
 4173,Demon_Pungus_Card,Demon Pungus Card,6,,10,10,,,,,,,,16,,,,,{ bonus2 bAddEffWhenHit,Eff_Sleep,2000; }
 4174,Deviling_Card,Deviling Card,6,,10,10,,,,,,,,4,,,,,{ bonus2 bSubEle,Ele_Neutral,50; bonus2 bSubEle,Ele_Water,-50; bonus2 bSubEle,Ele_Earth,-50; bonus2 bSubEle,Ele_Fire,-50; bonus2 bSubEle,Ele_Wind,-50; bonus2 bSubEle,Ele_Poison,-50; bonus2 bSubEle,Ele_Holy,-50; bonus2 bSubEle,Ele_Dark,-50; bonus2 bSubEle,Ele_Ghost,-50; bonus2 bSubEle,Ele_Undead,-50; }

+ 8 - 0
src/map/battle.c

@@ -3133,6 +3133,14 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target,
 
 			if (tsd && sd->sp_drain_type)
 				pc_heal(tsd, 0, -sp);
+
+			if (target && target->type == BL_PC && rand()%1000 < sd->sp_vanish_rate)
+			{
+				sp = tsd->status.hp * sd->sp_vanish_per/100;
+				if (sp > 0)
+					pc_heal(tsd, 0, -sp);
+
+			}
 		}
 	}
 	if (rdamage > 0) //By sending attack type "none" skill_additional_effect won't be invoked. [Skotlex]

+ 4 - 1
src/map/map.h

@@ -341,6 +341,7 @@ struct weapon_data {
   	short sp_drain_rate;
   	short sp_drain_per;
   	short sp_drain_value;
+
  	short add_damage_classid[MAX_PC_BONUS];
  	int add_damage_classrate[MAX_PC_BONUS];
   	int add_damage_class_count;
@@ -623,6 +624,8 @@ struct map_session_data {
  	short hp_loss_type;
  	short sp_drain_type;
  	short sp_gain_value, hp_gain_value;
+	short sp_vanish_rate;
+	short sp_vanish_per;	
 	short add_drop_count;
 	unsigned short unbreakable;	// chance to prevent ANY equipment breaking [celest]
  	unsigned short unbreakable_equip; //100% break resistance on certain equipment
@@ -1100,7 +1103,7 @@ enum {
 	SP_SP_GAIN_RACE, SP_SUBRACE2, SP_ADDEFF_WHENHIT_SHORT,	// 2031-2033
 	SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD,  // 2034-2037
 	SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040
-	SP_ADD_SKILL_BLOW //2041
+	SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE //2041
 };
 
 enum {

+ 6 - 0
src/map/pc.c

@@ -1843,6 +1843,12 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
 		}
 		sd->sp_drain_type = val;
 		break;
+	case SP_SP_VANISH_RATE:
+		if(sd->state.lr_flag != 2) {
+			sd->sp_vanish_rate += type2;
+			sd->sp_vanish_per += val;
+		}
+		break;
 	case SP_GET_ZENY_NUM:
 		if(sd->state.lr_flag != 2 && sd->get_zeny_rate < val)
 		{