Просмотр исходного кода

done merging jFunc 8) fixed some typos, etc

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7309 54d463be-8e91-2dee-dedb-b68131a5f0ec
Lupus 19 лет назад
Родитель
Сommit
144fd1808a
5 измененных файлов с 248 добавлено и 287 удалено
  1. 2 2
      npc/Changelog.txt
  2. 27 31
      npc/jobs/2-2/alchemist.txt
  3. 219 15
      npc/jobs/2-2/rogue.txt
  4. 0 236
      npc/jobs/Jfunc/Jfunc2-2.txt
  5. 0 3
      npc/scripts_jobs.conf

+ 2 - 2
npc/Changelog.txt

@@ -37,10 +37,10 @@ Musashiden
 Date		Added
 ======
 06/23
+	* Merged JFunc 2-1, 2-2 functions, fixed bugs with missing dialogues [Lupus]
+		and changed job numbers to constants
 	* Updated Valhalla [Lupus]
 	- Also fixed some typos. Thx2 Mitternacht
-	* Merged all JFunc 2-1 functions, fixed bugs with missing dialogues [Lupus]
-		and changed job numbers to constants
 06/22
 	* Fixed treasure chests round number exploit [Lupus]
 	  Now u get an extra chest one exact 4 Eco.pts adding

+ 27 - 31
npc/jobs/2-2/alchemist.txt

@@ -3,7 +3,7 @@
 //===== By: ==================================================
 //= nestor_zulueta (Fusion), converted by Darkchild
 //===== Current Version: ===================================== 
-//= 2.2
+//= 2.3
 //===== Compatible With: ===================================== 
 //= eAthena 1.0 +
 //===== Description: ========================================= 
@@ -23,6 +23,7 @@
 //= 1.6a fixed some wrong answers, thanks to zlider for info [Lupus]
 //= 2.0 Changed numbers to constants. [Vicious]
 //= 2.2 Got rid of 'al_morgen' var. Now uses (MISC_QUEST & 4) [Lupus]
+//= 2.3 Optimized, changed job numbers to constants. Fixed some spelling [Lupus]
 //============================================================ 
 
 
@@ -33,14 +34,13 @@ alde_alche.gat,27,185,4	script	Parmry Gianino	744,{
 	callfunc "F_BlockHigh",Job_Merchant_High,"Merchant High",Job_Creator,"Creator","Parmry Gianino";
 
 	mes "[Parmry Gianino]";
-	if(BaseJob == 5) goto L_Merc;
-	if(BaseJob == Job_Alchem) goto L_Alch;
-L_Other:	
+	if(baseJob == Job_Merchant) goto L_Merc;
+	if(baseJob == Job_Alchem){
+		mes "Hey there fellow Alchemist.  How's the business going?  Good I hope, well good luck to you.";
+		close;
+	}
 	mes "Welcome to the Alchemist Union.  Ah, I apologize but I'm busy right now.";
 	close;
-L_Alch:
-	mes "Hey there fellow Alchemist.  How's the business going?  Good I hope, well good luck to you.";
-	close;
 L_Merc:	
 	if(ALCH_Q == 1) goto L_Check;
 	if(ALCH_Q == 2) goto L_Test2;
@@ -52,9 +52,8 @@ L_Merc:
 	mes "Welcome to the Alchemist Union.";
 	mes "How may i help you?";
 	next;
-	menu "I would like to learn about Alchemey",M_Learn, "I want to become an Alchemist.",L_Start, "Nothing.",M_End;
+	menu "I would like to learn about Alchemy",-, "I want to become an Alchemist.",L_Start, "Nothing.",M_End;
 
-	M_Learn:
 		mes "[Parmry Gianino]";
 		mes "Alchemists study and create new materials using a variety of existing substances.";
 		mes "They research the atoms of chemicals, and experiment to change the properties of the chemicals.";
@@ -206,8 +205,7 @@ L_GoChange:
 //==================================================================================================//
 alde_alche.gat,175,107,4	script	Rasputin Gregory	749,{
 	mes "[Rasputin Gregory]";
-	if(BaseJob == 5) goto L_Merc;
-L_Other:
+	if(baseJob == Job_Merchant) goto L_Merc;
 	mes "What is it, kikikiki.  Are you curious about what I do...?";
 	mes "I'll just especially let you know.  You see I... Kekeke..";
 	next;
@@ -470,7 +468,7 @@ L_Skip:
 //==================================================================================================//
 alde_alche.gat,13,15,8	script	Darwin	750,{
 	mes "[Darwin]";
-	if(BaseJob == 5) goto L_Merc;
+	if(baseJob == Job_Merchant) goto L_Merc;
 L_Other:
 	mes "more to lose or gain...";
 	mes "It's always like that...";
@@ -640,7 +638,7 @@ L_Check:
 		set @score,@score+10;
 	M_4:
 
-	menu "Put in the noodles and fried it",M_5, "Put into the Empty Bottle",-, "Raise the medicine bowl and drink it",M_5;
+	menu "Put in the noodles and fry it",M_5, "Put into the Empty Bottle",-, "Raise the medicine bowl and drink it",M_5;
 
 		set @score,@score+10;
 	M_5:
@@ -694,7 +692,7 @@ L_NotEnuf:
 //==================================================================================================//
 alde_alche.gat,79,19,4	script	Van Helmont	748,{
 	mes "[Van Helmont]";
-	if(BaseJob == 5) goto L_Merc;
+	if(baseJob == Job_Merchant) goto L_Merc;
 L_Other:
 	mes "Just a little ... yes, a little bit more ....";
 	mes "agh, just a little bit more and it would've been done!";
@@ -774,9 +772,9 @@ L_Start:
 		mes "If you dont have business here just go away. Ok!!!";
 		close;
 L_Check:	
-	if((MISC_QUEST & 4)==0) goto L_NotRdy;
+	if((MISC_QUEST & 4)==0) goto L_NotRdy; //this's a Morgenstein Quest check
 	mes "Yes, cut the Tentacle..";
-	mes "and mix some Sticku Mucus,";
+	mes "and mix some Sticky Mucus,";
 	mes "Jellopy solution in the test tube Darn, where did the Medicine Bowl go...";
 	next;
 	mes "[Van Helmont]";
@@ -859,7 +857,7 @@ L_Done:
 //==================================================================================================//
 alde_alche.gat,145,19,4	script	Nicholas Flamel	57,{
 	mes "[Nicholas Flamel]";
-	if(BaseJob == 5) goto L_Merc;
+	if(baseJob == Job_Merchant) goto L_Merc;
 L_Other:
 	mes "Lorem ipsum dolor sit amet,";
 	mes "consectetuer adipiscing elit.";
@@ -1020,18 +1018,17 @@ L_Done:
 //==================================================================================================//
 alde_alche.gat,101,184,4	script	Vincent Carsciallo	122,{
 	mes "[Vincent Carsciallo]";
-	if(BaseJob == 5) goto L_Merc;
-	if(BaseJob == Job_Alchem) goto L_Alch;
-L_Other:
+	if(baseJob == Job_Merchant) goto L_Merc;
+	if(baseJob == Job_Alchem){
+		mes "How Alchemy going? Make sure to be carefull and think about safety at all times.";
+		mes "I wouldn't want you blowing yourself up or anything.....";
+		close;
+	}
 	mes "Hmmm? What may a civilian have to do here?";
 	next;
 	mes "[Vincent Carsciallo]";
 	mes "There's nothing amusing. Dont wander and leave.";
 	close;
-L_Alch:
-	mes "How Alchemy going? Make sure to be carefull and think about safety at all times.";
-	mes "I wouldn't want you blowing yourself up or anything.....";
-	close;
 L_Merc:
 	if(ALCH_Q == 7) goto L_Change;
 	mes "Hmmm? A merchant.";
@@ -1054,10 +1051,14 @@ L_Merc:
 	mes "try joining our Union.";
 	close;
 L_Change:
-	if(skillpoint != 0) goto L_Skpoint;
-	mes "Ooh, Ok. You joined and learned the basics, too. Well done.";
+	if(skillpoint){
+		mes "Please use all your skill point before talking to me.";
+		close;
+	}
+	mes "Oh, Ok. You joined and learned the basics, too. Well done.";
 	next;
 	callfunc "Job_Change",Job_Alchem;
+	callfunc "F_ClearJobVar";
 	emotion e_grat;
 	mes "[Vincent Carsciallo]";
 	mes "From now on, you are also a member of the Union as an Alchemist.";
@@ -1071,10 +1072,5 @@ L_Change:
 	mes "[Vincent Carsciallo]";
 	mes "I'll see you later then...";
 	mes "Be proud of being an Alchemist!";
-	callfunc "F_ClearJobVar";
 	close;
-
-	L_Skpoint:
-		mes "Please use all your skill point before talking to me.";
-		close;
 }

+ 219 - 15
npc/jobs/2-2/rogue.txt

@@ -3,13 +3,13 @@
 //===== By: ================================================== 
 //= kobra_k88
 //===== Current Version: ===================================== 
-//= 2.1
+//= 2.2
 //===== Compatible With: ===================================== 
 //= eAthena 1.0 +
 //===== Description: ========================================= 
 //= Rogue job quest based off of official iRO Rogue quest.
-//= There are some differences from official quest due to scripting issues.
-//= Missing some message text.  
+//= There are some differences from official quest due to
+//= scripting issues. Missing some message text.  
 //===== Additional Comments: ================================= 
 //= 1.1 fixed 3 wrong questions, added missing lines [Lupus]
 //= 1.3 Baby Class Support + 40/50 JobLevel Item fix [Lupus]
@@ -19,6 +19,7 @@
 //= to go. [Lupus]
 //= 2.0 Changed numbers to constants. [Vicious]
 //= 2.1 Removed Duplicates [Silent]
+//= 2.2 Merged JFunc [Lupus]
 //============================================================ 
 
 
@@ -41,12 +42,11 @@ L_Rogue:
 	close;
 
 L_Thief:
-	if(JobLevel >= 40) goto L_Start;
-	mes "Oh hi there.  If you want to become a Rogue I'm afraid you'll have to come back after you've trained a little more.";
-	mes "Only Thieves with a ^5533FFJob level of at least 40^000000 can become Rogues.";
-	close;
-
-L_Start:
+	if(JobLevel < 40){
+		mes "Oh hi there.  If you want to become a Rogue I'm afraid you'll have to come back after you've trained a little more.";
+		mes "Only Thieves with a ^5533FFJob level of at least 40^000000 can become Rogues.";
+		close;
+	}
 	if(ROGUE_Q == 1) goto L_ReTest;
 	if(ROGUE_Q == 2) goto L_Test2;
 	if(ROGUE_Q == 3) goto L_Test3;
@@ -69,8 +69,7 @@ L_Start:
 	mes "By the way, here's an application form.....  please fill out all the necessary information.....";
 	next;
 	mes "(you fill out the form and hand it back)";
-	set JBLVL, 40;			// used to determine what item to get at the end
-	if(JobLevel == 50) set JBLVL, 50;	// used to determine what item to get at the end
+	set JBLVL, JobLevel;			// used to determine what item to get at the end
 	next;
 	mes "[Markie]";
 	mes "Okay honey.... looks good, I'll accept your application.";
@@ -93,7 +92,209 @@ L_Test1:
 	mes "[Markie]";
 	mes "I am going to ask you a few questions.  Listen carefully and choose what you think is the best answer okay?";
 	next;
-	callfunc "RogQ_check";
+	
+	savepoint "in_rogue.gat",366,114;
+	set @score, 0;
+	set ROGUE_Q, 1;
+	if(rand(2)) goto L_QSet2;
+
+		mes "[Markie]";
+		mes "1) What is the added flee rate that a Thief recieves when the ^5533FFImprove Dodge^000000 skill is ^5533FFmastered^000000?";
+		next;
+		menu "20",sM1_1, "30",-, "40",sM1_1, "160",sM1_1;
+
+			set @score, @score + 10;
+
+		sM1_1:
+
+		mes "[Markie]";
+		mes "2) Choose a monster that cannot detect a hidden or cloaked character?";
+		next;
+		menu "Mummy",sM1_2, "Worm Tail",-, "Argos",sM1_2, "Soldier Skeleton",sM1_2;
+
+			set @score, @score + 10;
+
+		sM1_2:
+
+		mes "[Markie]";
+		mes "3) Where is the Rogue guild located?";
+		next;
+		menu "Comodo",sM1_3, "Kokomo Beach",sM1_3, "Pharos Lightouse",-, "Morroc",sM1_3;
+
+			set @score, @score + 10;
+
+		sM1_3:
+
+		mes "[Markie]";
+		mes "4) In which of the following towns, can you become a Thief?";
+		next;
+		menu "Comodo",sM1_4, "Lutie",sM1_4, "Alberta",sM1_4, "Morroc",-;
+
+			set @score, @score + 10;
+
+		sM1_4:
+
+		mes "[Markie]";
+		mes "5) Choose the card that does ^FF3355not^000000 have an effect on a players ^5533FFDEX stat^000000...";
+		next;
+		menu "Rocker Card",sM1_5, "Mummy Card",-, "Zerom Card",sM1_5, "Drops",sM1_5;
+
+			set @score, @score + 10;
+
+		sM1_5:
+
+		mes "[Markie]";
+		mes "6) What do you think is cool about being a Rogue?";
+		next;
+		menu "Being a bad ass",sM1_6, "Being a hypocrite",sM1_6, "Being shameless",sM1_6, "Having excellent attack strength",-;
+
+			set @score, @score + 10;
+
+		sM1_6:
+
+		mes "[Markie]";
+		mes "7) At what job level can you change from a Thief to a Rogue?";
+		next;
+		menu "At job lvl 30",sM1_7, "At job lvl 35",sM1_7, "At job lvl 40",-, "At job lvl 50",-;
+
+			set @score, @score + 10;
+
+		sM1_7:
+
+		mes "[Markie]";
+		mes "8) If you wanted to dye your hair a different color, where would you have to go to do that?";
+		next;
+		menu 	"Building in SouthWestern part of Morroc",sM1_8, "Building in SouthWestern part of Prontera",-,
+			"Building in SouthEastern part of Morroc",sM1_8, "Building in NorthEastern part of Prontera",sM1_8;
+
+			set @score, @score + 10;
+
+		sM1_8:
+
+		mes "[Markie]";
+		mes "9) What mushrooms do you need to steal in order to become a Thief?";
+		next;
+		menu "Orange Gooey Mushrooms",-, "Red Hairy Mushrooms",sM1_9, "Orange Net Mushrooms",-, "Orange Sticky Mushrooms",sM1_9;
+
+			set @score, @score + 10;
+
+		sM1_9:
+
+		mes "[Markie]";
+		mes "10) Which of these cards is ^FF3355useless^000000 to a Rogue?";
+		next;
+		menu "Whisper Card",sM1_10, "Elder Willow Card",-, "Zerom Card",sM1_10, "Matyr Card",sM1_10;
+
+			set @score, @score + 10;
+
+		sM1_10:
+		goto L_Score;
+
+
+	L_QSet2:
+		mes "[Markie]";
+		mes "1) What skill do you need to learn before you can learn ^5533FFTunnel Drive^000000?";
+		next;
+		menu "Hiding",-, "Steal",sM2_1, "Improve Dodge",sM2_1, "Bash",sM2_1;
+
+			set @score, @score + 10;
+
+		sM2_1:
+
+		mes "[Markie]";
+		mes "2) How much more of a discount can a Rogue get with the ^5533FFHaggel^000000 skill than a merchant can with the ^5533FFDiscount^000000 skill?";
+		next;
+		menu "3%",sM2_2, "2%",sM2_2, "1%",-, "0%",sM2_2;
+
+			set @score, @score + 10;
+
+		sM2_2:
+
+		mes "[Markie]";
+		mes "3) What is the correct description for the skill ^5533FFMug^000000?";
+		next;
+		menu "Steal Items from players",sM2_3, "Steal Items from monsters",sM2_3, "Steal Zeny from monsters",-, "Steal Zeny from players",sM2_3;
+
+			set @score, @score + 10;
+
+		sM2_3:
+
+		mes "[Markie]";
+		mes "4) How many Rogues are required to activate the skill ^5533FFGangster's Paradise^000000?";
+		next;
+		menu "1 Rogue + 2 Assassins",sM2_4, "2 Rogues + 1 Thief",sM2_4, "4 Thieves",sM2_4, "2 or more Rogues",-;
+
+			set @score, @score + 10;
+
+		sM2_4:
+
+		mes "[Markie]";
+		mes "5) After increasing ^5533FFDivest Helm^000000 to level 5, what other skill becomes available for you learn?";
+		next;
+		menu "Envenom",sM2_5, "Strip Tease",sM2_5, "Venom Splasher",sM2_5, "Divest Shield",-;
+
+			set @score, @score + 10;
+
+		sM2_5:
+
+		mes "[Markie]";
+		mes "6) Choose a skill that allows its user to move while being hidden?";
+		next;
+		menu "Hiding",sM2_6, "Back Slide",sM2_6, "Tunnel Drive",-, "Sand Attack",sM2_6;
+
+			set @score, @score + 10;
+
+		sM2_6:
+
+		mes "[Markie]";
+		mes "7) Choose the card that increases the ^5533FFaccuracy rate^000000 of its owner?";
+		next;
+		menu "Andre",sM2_7, "Familiar",sM2_7, "Mummy",-, "Marina",sM2_7;
+
+			set @score, @score + 10;
+
+		sM2_7:
+
+		mes "[Markie]";
+		mes "8) Choose the monster that receives more damage when attacked by a weapon with a Vadon card attached to it?";
+		mes "(Vadon card inflicts 20% more damage to fire property monsters)";
+		next;
+		menu 	"Vadon",sM2_8, "Deviruchi",sM2_8, "Elder Willow",-, "Baphomet",sM2_8;
+
+			set @score, @score + 10;
+
+		sM2_8:
+
+		mes "[Markie]";
+		mes "9) How much SP does the ^5533FFDouble Attack^000000 skill require when used with a dagger?";
+		next;
+		menu "15 SP",sM2_9, "No SP needed",-, "10 SP",sM2_9, "54 SP",sM2_9;
+
+			set @score, @score + 10;
+
+		sM2_9:
+
+		mes "[Markie]";
+		mes "10) Choose an effective dagger to use in the Byalan Dungeon?";
+		next;
+		menu "Wind Main-Gauche",-, "Ice Main-Gauche",sM2_10, "Earth Main-Gauche",sM2_10, "Fire Main-Gauche",sM2_10;
+
+			set @score, @score + 10;
+
+		sM2_10:
+
+
+	L_Score:
+		mes "[Markie]";
+		mes "Okay, those are all of the questions I have.  Now that wasn't so bad was it sweetie?";
+		mes "I hope you don't mind, but I've been grading your answers.";
+		next;
+		mes "[Markie]";
+		mes "I like to give people scores on their interviews so that they can know how well they did.";
+		mes "It looks like you got a ^FF3355" + @score +"^000000/100............";
+		next;
+		mes "[Markie]";
+
 		if(@score< 90) goto sL_Failed;
 		if(@score<100) goto sL_Passed;
 
@@ -159,8 +360,11 @@ L_Change:
 	next;
 	mes "[Markie]";
 	mes "Now that you are a Rogue you are free to go where ever you want to and do what ever you want.";
-	if(JBLVL != 50) getitem 1219,1;		// 2 slott gladius
-	if(JBLVL == 50) getitem 1220,1;		// 3 slott gladius
+	if(JBLVL != 50) {
+		getitem 1219,1;		// 2 slott gladius
+	} else {
+		getitem 1220,1;		// 3 slott gladius
+	}
 	callfunc "F_ClearJobVar";
 	next;
 	mes "[Markie]";
@@ -460,7 +664,7 @@ function	script	F_RogueTest3	{
 	mes "Who's there?!!!";
 	mes "Who dares to trespass on my territory?";
 	if(BaseJob!=Job_Thief || ROGUE_Q<3 || ROGUE_Q2==0) close;
-L_Start:
+
 	deletearray @choice$[1], 4;
 	next;
 	menu "My father",M_1a, "Aragham",M_1b, "Antonio",M_1c, "Legolas",M_1d;

+ 0 - 236
npc/jobs/Jfunc/Jfunc2-2.txt

@@ -1,236 +0,0 @@
-//===== eAthena Script ======================================= 
-//= Global Job Function
-//===== By: ================================================== 
-//= massdriller
-//===== Current Version: ===================================== 
-//= 0.1
-//===== Compatible With: ===================================== 
-//= eAthena 1.0 +
-//===== Description: ========================================= 
-//= Optimised scripts by moving all their checkers here.
-//===== Additional Comments: ================================= 
-//= For 2-2 Job Quests
-//============================================================ 
-
-//Alchemist Check
-function	script	Alc_check	{
-
-	if(BaseJob == Job_Alchem) goto L_Alch;
-	if(BaseJob == Job_Alchem || BaseJob == Job_Alchem) goto L_Other;
-	return;
-
-L_Other:	
-	mes "Welcome to the Alchemist Union.  Ah, I apologize but I'm busy right now.";
-	close;
-L_Alch:
-	mes "Hey there fellow Alchemist.  How's the business going?  Good I hope, well good luck to you.";
-	close;
-}
-
-//Rogue Questions
-function	script	RogQ_check	{
-	savepoint "in_rogue.gat",366,114;
-	set @score, 0;
-	set ROGUE_Q, 1;
-	set @temp, rand(2);
-	if(@temp == 1) goto L_QSet2;
-
-	L_QSet1:
-		mes "[Markie]";
-		mes "1) What is the added flee rate that a Thief recieves when the ^5533FFImprove Dodge^000000 skill is ^5533FFmastered^000000?";
-		next;
-		menu "20",sM1_1, "30",-, "40",sM1_1, "160",sM1_1;
-
-			set @score, @score + 10;
-
-		sM1_1:
-
-		mes "[Markie]";
-		mes "2) Choose a monster that cannot detect a hidden or cloaked character?";
-		next;
-		menu "Mummy",sM1_2, "Worm Tail",-, "Argos",sM1_2, "Soldier Skeleton",sM1_2;
-
-			set @score, @score + 10;
-
-		sM1_2:
-
-		mes "[Markie]";
-		mes "3) Where is the Rogue guild located?";
-		next;
-		menu "Comodo",sM1_3, "Kokomo Beach",sM1_3, "Pharos Lightouse",-, "Morroc",sM1_3;
-
-			set @score, @score + 10;
-
-		sM1_3:
-
-		mes "[Markie]";
-		mes "4) In which of the following towns, can you become a Thief?";
-		next;
-		menu "Comodo",sM1_4, "Lutie",sM1_4, "Alberta",sM1_4, "Morroc",-;
-
-			set @score, @score + 10;
-
-		sM1_4:
-
-		mes "[Markie]";
-		mes "5) Choose the card that does ^FF3355not^000000 have an effect on a players ^5533FFDEX stat^000000...";
-		next;
-		menu "Rocker Card",sM1_5, "Mummy Card",-, "Zerom Card",sM1_5, "Drops",sM1_5;
-
-			set @score, @score + 10;
-
-		sM1_5:
-
-		mes "[Markie]";
-		mes "6) What do you think is cool about being a Rogue?";
-		next;
-		menu "Being a bad ass",sM1_6, "Being a hypocrite",sM1_6, "Being shameless",sM1_6, "Having excellent attack strength",-;
-
-			set @score, @score + 10;
-
-		sM1_6:
-
-		mes "[Markie]";
-		mes "7) At what job level can you change from a Thief to a Rogue?";
-		next;
-		menu "At job lvl 30",sM1_7, "At job lvl 35",sM1_7, "At job lvl 40",-, "At job lvl 50",-;
-
-			set @score, @score + 10;
-
-		sM1_7:
-
-		mes "[Markie]";
-		mes "8) If you wanted to dye your hair a different color, where would you have to go to do that?";
-		next;
-		menu 	"Building in SouthWestern part of Morroc",sM1_8, "Building in SouthWestern part of Prontera",-,
-			"Building in SouthEastern part of Morroc",sM1_8, "Building in NorthEastern part of Prontera",sM1_8;
-
-			set @score, @score + 10;
-
-		sM1_8:
-
-		mes "[Markie]";
-		mes "9) What mushrooms do you need to steal in order to become a Thief?";
-		next;
-		menu "Orange Gooey Mushrooms",-, "Red Hairy Mushrooms",sM1_9, "Orange Net Mushrooms",-, "Orange Sticky Mushrooms",sM1_9;
-
-			set @score, @score + 10;
-
-		sM1_9:
-
-		mes "[Markie]";
-		mes "10) Which of these cards is ^FF3355useless^000000 to a Rogue?";
-		next;
-		menu "Whisper Card",sM1_10, "Elder Willow Card",-, "Zerom Card",sM1_10, "Matyr Card",sM1_10;
-
-			set @score, @score + 10;
-
-		sM1_10:
-		goto L_Score;
-
-
-	L_QSet2:
-		mes "[Markie]";
-		mes "1) What skill do you need to learn before you can learn ^5533FFTunnel Drive^000000?";
-		next;
-		menu "Hiding",-, "Steal",sM2_1, "Improve Dodge",sM2_1, "Bash",sM2_1;
-
-			set @score, @score + 10;
-
-		sM2_1:
-
-		mes "[Markie]";
-		mes "2) How much more of a discount can a Rogue get with the ^5533FFHaggel^000000 skill than a merchant can with the ^5533FFDiscount^000000 skill?";
-		next;
-		menu "3%",sM2_2, "2%",sM2_2, "1%",-, "0%",sM2_2;
-
-			set @score, @score + 10;
-
-		sM2_2:
-
-		mes "[Markie]";
-		mes "3) What is the correct description for the skill ^5533FFMug^000000?";
-		next;
-		menu "Steal Items from players",sM2_3, "Steal Items from monsters",sM2_3, "Steal Zeny from monsters",-, "Steal Zeny from players",sM2_3;
-
-			set @score, @score + 10;
-
-		sM2_3:
-
-		mes "[Markie]";
-		mes "4) How many Rogues are required to activate the skill ^5533FFGangster's Paradise^000000?";
-		next;
-		menu "1 Rogue + 2 Assassins",sM2_4, "2 Rogues + 1 Thief",sM2_4, "4 Thieves",sM2_4, "2 or more Rogues",-;
-
-			set @score, @score + 10;
-
-		sM2_4:
-
-		mes "[Markie]";
-		mes "5) After increasing ^5533FFDivest Helm^000000 to level 5, what other skill becomes available for you learn?";
-		next;
-		menu "Envenom",sM2_5, "Strip Tease",sM2_5, "Venom Splasher",sM2_5, "Divest Shield",-;
-
-			set @score, @score + 10;
-
-		sM2_5:
-
-		mes "[Markie]";
-		mes "6) Choose a skill that allows its user to move while being hidden?";
-		next;
-		menu "Hiding",sM2_6, "Back Slide",sM2_6, "Tunnel Drive",-, "Sand Attack",sM2_6;
-
-			set @score, @score + 10;
-
-		sM2_6:
-
-		mes "[Markie]";
-		mes "7) Choose the card that increases the ^5533FFaccuracy rate^000000 of its owner?";
-		next;
-		menu "Andre",sM2_7, "Familiar",sM2_7, "Mummy",-, "Marina",sM2_7;
-
-			set @score, @score + 10;
-
-		sM2_7:
-
-		mes "[Markie]";
-		mes "8) Choose the monster that receives more damage when attacked by a weapon with a Vadon card attached to it?";
-		mes "(Vadon card inflicts 20% more damage to fire property monsters)";
-		next;
-		menu 	"Vadon",sM2_8, "Deviruchi",sM2_8, "Elder Willow",-, "Baphomet",sM2_8;
-
-			set @score, @score + 10;
-
-		sM2_8:
-
-		mes "[Markie]";
-		mes "9) How much SP does the ^5533FFDouble Attack^000000 skill require when used with a dagger?";
-		next;
-		menu "15 SP",sM2_9, "No SP needed",-, "10 SP",sM2_9, "54 SP",sM2_9;
-
-			set @score, @score + 10;
-
-		sM2_9:
-
-		mes "[Markie]";
-		mes "10) Choose an effective dagger to use in the Byalan Dungeon?";
-		next;
-		menu "Wind Main-Gauche",-, "Ice Main-Gauche",sM2_10, "Earth Main-Gauche",sM2_10, "Fire Main-Gauche",sM2_10;
-
-			set @score, @score + 10;
-
-		sM2_10:
-
-
-	L_Score:
-		mes "[Markie]";
-		mes "Okay, those are all of the questions I have.  Now that wasn't so bad was it sweetie?";
-		mes "I hope you don't mind, but I've been grading your answers.";
-		next;
-		mes "[Markie]";
-		mes "I like to give people scores on their interviews so that they can know how well they did.";
-		mes "It looks like you got a ^FF3355" + @score +"^000000/100............";
-		next;
-		mes "[Markie]";
-		return;
-}

+ 0 - 3
npc/scripts_jobs.conf

@@ -17,9 +17,6 @@
 // --------------------------------------------------------------
 // ------------------------- Job Quests -------------------------
 
-//--Job Quest Functions. QUESTS WILL NOT WORK IF REMOVED!
-npc: npc/jobs/Jfunc/Jfunc2-1.txt
-npc: npc/jobs/Jfunc/Jfunc2-2.txt
 // -- Novice
 npc: npc/jobs/novice/novice.txt
 npc: npc/jobs/novice/supernovice.txt