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@@ -12065,9 +12065,14 @@ struct skill_unit_group *skill_unitsetting(struct block_list *src, uint16 skill_
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}
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break;
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case BA_ASSASSINCROSS:
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- val1 = 100+(10*skill_lv)+status->agi; // ASPD increase
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+#ifdef RENEWAL
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+ val1 = skill_lv + (status->agi/20); // ASPD increase
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+#else
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+ val1 = 10 + skill_lv + (status->agi/10); // ASPD increase
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+#endif
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if(sd)
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- val1 += 10*((pc_checkskill(sd,BA_MUSICALLESSON)+1)/2); //aspd +1% per 2lvl
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+ val1 += pc_checkskill(sd,BA_MUSICALLESSON)/2;
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+ val1*=10; // ASPD works with 1000 as 100%
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break;
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case DC_FORTUNEKISS:
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val1 = 10+skill_lv+(status->luk/10); // Critical increase
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