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* Updated field `weapon` in table `char` to default to '0' (bare-handed) rather than '1' (knife) (follow up to r11696).
- Apply upgrade_svn14796.sql to reflect the change on existing setups.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14796 54d463be-8e91-2dee-dedb-b68131a5f0ec

ai4rei пре 14 година
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3 измењених фајлова са 4 додато и 1 уклоњено
  1. 2 0
      Changelog-Trunk.txt
  2. 1 1
      sql-files/main.sql
  3. 1 0
      sql-files/upgrade_svn14796.sql

+ 2 - 0
Changelog-Trunk.txt

@@ -1,6 +1,8 @@
 Date	Added
 
 2011/04/16
+	* Updated field `weapon` in table `char` to default to '0' (bare-handed) rather than '1' (knife) (follow up to r11696). [Ai4rei]
+	- Apply upgrade_svn14796.sql to reflect the change on existing setups.
 	* Some cleanups related to player and monster states. [Ai4rei]
 	- Moved user_font and bg_id out of states as they are data, not states.
 	- Reordered members of state structs so that bitfields are packed together (less memory gets wasted).

+ 1 - 1
sql-files/main.sql

@@ -83,7 +83,7 @@ CREATE TABLE IF NOT EXISTS `char` (
   `hair` tinyint(4) unsigned NOT NULL default '0',
   `hair_color` smallint(5) unsigned NOT NULL default '0',
   `clothes_color` smallint(5) unsigned NOT NULL default '0',
-  `weapon` smallint(6) unsigned NOT NULL default '1',
+  `weapon` smallint(6) unsigned NOT NULL default '0',
   `shield` smallint(6) unsigned NOT NULL default '0',
   `head_top` smallint(6) unsigned NOT NULL default '0',
   `head_mid` smallint(6) unsigned NOT NULL default '0',

+ 1 - 0
sql-files/upgrade_svn14796.sql

@@ -0,0 +1 @@
+ALTER TABLE `char` MODIFY `weapon` SMALLINT(6) UNSIGNED NOT NULL DEFAULT '0';