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Follow up to c4609b19d6910ae05d6424a8cb1da2142d870ef0

Daegaladh 5 年之前
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132e74bd13
共有 1 個文件被更改,包括 5 次插入1 次删除
  1. 5 1
      src/map/skill.cpp

+ 5 - 1
src/map/skill.cpp

@@ -8568,7 +8568,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
 		break;
 
 	case TF_BACKSLIDING: //This is the correct implementation as per packet logging information. [Skotlex]
-		skill_blown(src,bl,skill_get_blewcount(skill_id,skill_lv),unit_getdir(bl),(enum e_skill_blown)(BLOWN_IGNORE_NO_KNOCKBACK|BLOWN_DONT_SEND_PACKET));
+		skill_blown(src,bl,skill_get_blewcount(skill_id,skill_lv),unit_getdir(bl),(enum e_skill_blown)(BLOWN_IGNORE_NO_KNOCKBACK
+#ifdef RENEWAL
+			|BLOWN_DONT_SEND_PACKET
+#endif
+		));
 		clif_skill_nodamage(src, bl, skill_id, skill_lv, 1);
 #ifdef RENEWAL
 		clif_blown(src); // Always blow, otherwise it shows a casting animation. [Lemongrass]